Grave of The Fireflies

Ańbu Juniør

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Rei's R&R
All out
Everything but Genjutsu allowed
Terrain: A large flat plain that is bordered on all sides by a forest, with a large lake in the middle. The plain is a half a mile in diameter, and the lake is about a fourth-mile in diameter, and is in the exact middle of the plain.​

Zero in signature [Needs update], Shall i go first?
 

Ańbu Juniør

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Very well U_U
I have DV strapped to my back
(Dyuaru Yure )- Dual Vibrations
Type:Attack
Rank:S
Range:Short
Chakra Cost:40
Damage Points:N/A
Description: The user summons the Dyuaru Yure(Dual vibrations) . they can appear in hand or on the users back. the swords have black and silver colored handles and they are both long swords that share the same case. the user can channel lightning chakra into the swords to create an aura of electrical currents around the blades allowing them to cut through things easier. Also while the swords are active the users lightning techniques are increased by 10+ so that the lightning jutsu are stronger. Once every 4 turns the sword can channel lightning chakra through the ground to electrocute the opponent(The lightning chakra can travel up to mid range). Also this sword can absorb lightning chakra up C-rank. This effect can only be used twice per battle.

(the user can only put an electric current around the blades 3 times per battle and the electric currents last 5 turns)
(Usable only once per battle)
(Wind element of user drops by 10 damage points )
(Can only be taught by Daemon)
(the Swords are about 3 feet long each)

"Well....I've never seen your face before. Sorry, but i'll be going all out today"

After biting his thumb and slamming his palm to the ground, he summons three giant ninja rats. Immediately after this is done, The surface of the entire battlefield becomes rate flesh. Two of the Ninja rats attack you on each side, while the third stands back to back with me and we stand still and begin to meditate.

The ninja rat to your right throws his katana towards you with incredible strength and great speed, while the one on your left closes the distance and attacks you. This assault gives Zero and the third ninja rat time to finish their jutsu. The third rat barrels towards you from the middle and Zero wills the rat flesh to form spikes that impale you from behind and another set of spikes to rise into the air so that they'll be able to impale you if you jump.


Summoning: Giant Ninja rat
Rank: A
Chakra: 60
Type: Defense or attack
Damage: Depends
Description: A summoning Jutsu where a Human Makes a pact with a giant ninja rat, Equipped with a katana

Nezumi: Rat flesh surface
Rank: S
Chakra: 70
Damage: NA
Description: By fusing you chakra into the ground you can summon a layer of rat flesh over the surface of the ground basically turning the ground you walk on rat flesh. (Not literally turning the surface into rat flesh) Much like the toad stomach where you summon toad flesh all around you, you have control of the flesh and can move it at your will to bind or trap opponents. The rat flesh is quite durable, but can be broken through by S ranked techniques. It cannot be repaired in broken areas.
Note: must have a contract with the rats
Note: Only usable 1 time a per battle
Note: Lasts 3 turns

Nezumi: Rat Chakra
Rank: Forbidden
Chakra: 80
Damage: NA
Description: By meditating with th rats they can transfer chakra from their body to yours. Both the user and the rat must be meditating back to back and should remain still. This justsu does not last long, but while encompassed in the aura of the rat you achieve heightened sense of smell and hearing as well as a strength and power/speed boost equal to 2nd Gate. It does not last for long or give you much but it makes the rats better use collaboration jutsu with the user.
Note: Only usable 1 time a battle
Note: Only Rat summoners can use.
Note: After use you are slower, weaker, and all senses are extremely weakened.
Note: After Use you cannot use Forbidden ranked jutsu.
Note: Lasts 3 turns

"Lets GOOO!!!!"
 

Gèckö

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mother of godU_U



As my opponent appears on the battlefield, I notice him biting his thumb. As he bites his thumb, I perform a single hand seal causing the ground beneath me to rise high into the air. Standing on the large mound of earth, I cause the ground to turn into a large swamp of sticky water. (Trapping you and your rats indefinitely in the water.) Trapped in the water, I cause5 sharks to emerge from the sticky water rushing into you and knocking you high into the air, breaking your ribs.

My face is the last thing you'll see

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

(Suiton:Mizuhara) - Water Style:Water Field
○Type:Attack/Defense/Supplementary
○Rank: S
○Range(Depends)
○Chakra Cost:45
○Damage Points:N/A
○Descritpion:The user uses the water on the ground to his advantage.Focusing Water chakra in his feet, the user turns the water on the ground into sticky liquid , getting stuck in it for 2 turns. If the opponent is also in range, he will get stuck as well.The user can use the liquid to attack/defend/create weapons (bullets,spears,shields etc…)
-During this time the user may only use Suiton jutsus.
-There must be water on the ground in order to use this
-Can only be used twice per battle and lasts 2 turns

Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.


-Rats are summoned
-rat flesh/sticky water
-sharks/rat sage mode
 

Ańbu Juniør

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mother of godU_U



As my opponent appears on the battlefield, I notice him biting his thumb. As he bites his thumb, I perform a single hand seal causing the ground beneath me to rise high into the air. Standing on the large mound of earth, I cause the ground to turn into a large swamp of sticky water. (Trapping you and your rats indefinitely in the water.) Trapped in the water, I cause5 sharks to emerge from the sticky water rushing into you and knocking you high into the air, breaking your ribs.

My face is the last thing you'll see

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

(Suiton:Mizuhara) - Water Style:Water Field
○Type:Attack/Defense/Supplementary
○Rank: S
○Range(Depends)
○Chakra Cost:45
○Damage Points:N/A
○Descritpion:The user uses the water on the ground to his advantage.Focusing Water chakra in his feet, the user turns the water on the ground into sticky liquid , getting stuck in it for 2 turns. If the opponent is also in range, he will get stuck as well.The user can use the liquid to attack/defend/create weapons (bullets,spears,shields etc…)
-During this time the user may only use Suiton jutsus.
-There must be water on the ground in order to use this
-Can only be used twice per battle and lasts 2 turns

Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.


-Rats are summoned
-rat flesh/sticky water
-sharks/rat sage mode
"You need to do some research on rat flesh my friend"

Zero smirks as he says this, knowing that the you miscalculated in you attack. He wills the rats flesh beneath the water to rise upward, freeing himself and the rats and providing them with platforms to walk on. Since you made a pillar after my rat first rat to the right threw his katana, it's now sticking in the side of the pillar. He eats through the base of your pillar causing it to crumble underneath you, retrieving his weapon is the process.

He then makes the flesh create a pillar that propels him into the air, and creates a spinning mass of water that he throws to the sky. As you fall, Zero throws one of his swords at you as you fall, and the second and third ninja rats, With a total of four water orbs stuck to their fur, are also propelled into the air and end up on both sides of you. I then detonate the orbs, which impale you all over your body.

Knowing how cunning spawn's of Satan are rumored to be, he will the flesh to turn into spikes that will expand and impale you if you somehow survives.


(Nezumi)Rat hunger
Type: Deffence/supplementary.
Rank: A
Chakra:30
Damage: N/A
Description: Rats eat their way through walls.. And many different things so the bigger your rat the more he can eat. your summon can eat all the way up to S-rank wood jutsu making it harmless, or getting through a tough shield
Note: Only usable 3 times in battle
Note: Only rat summon Can use.

(Mizu kata: Mizu ken) Water style: Water blade
Type: Attack
Rank: A
Chakra: 30
Damage: 60
Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction.

(Suiton: Mizu Bakudan) Water style: Water Bomb
Rank: B
Range: Short-long
Damage: 10 (per orb) or 30 ( collectively)
Chakra: 30
Description: The user pulls water from plants, or near-by water sources to form orbs of water (up to 5 +10 chakra for each orb after that) that can either be detonated by enemy touch or by the user themselves. The justu can remain dormant until set off. When detonated, the orbs send water Senbon out in every direction. If activated by user, all orbs are detonated, if detonated by enemy, only the touched orb is detonated. (- 5 chakra per orb per turn.)

Note: Im in rat sage mode so i can move as fast as the 2nd gate rock lee than normal so these action's are done incredibly fast.


Sorry if I'm going hard.
 

Gèckö

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Seeing the rat biting at the base of the mound of Earth Suzaku was standing on. Suzaku noticing the rampart starting to hake violently, launches himself into the air then releases a stream of wind that propels him backwards. (Long range now.) Suzaku flying backwards still notices the rats running around beneath him preparing to attack. Damn those rats! Suzaku thinks to himself before releasing several "invisible" needles at the rats. As the rats are impaled Suzaku releases 30 highly combustible pellets of fire at you. (3 for each finger)

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

(Suiton: Kakusareta Mizun no Hari) - Water Release: Hidden Water Needles
Type:Attack
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user is able to release incredibly stealthy needles of water by from their mouth by utilizing their own saliva as ammunition. The water is incredibly small and difficult to see by normal ninjas but are still visible in most conditions. These needles can be used by a medical ninja to strike vital joints and disrupt the movement of their joints for a mere moment.

Fire Style:Cumbustion Pellets
Type:Attack
Rank:C
Range:long (can speed up the pellets like a machine gun if added more fire chakra and can be up to 3 pellets per finger)
Chakra Cost:30 (15)
Damage Points:40 (30)
Description:The user shoots out fire pellets from the tips of their fingers.
Note:Can only be used/taught by Sharingan09


God I hate those rats._.
 

Ańbu Juniør

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Seeing the rat biting at the base of the mound of Earth Suzaku was standing on. Suzaku noticing the rampart starting to hake violently, launches himself into the air then releases a stream of wind that propels him backwards. (Long range now.) Suzaku flying backwards still notices the rats running around beneath him preparing to attack. Damn those rats! Suzaku thinks to himself before releasing several "invisible" needles at the rats. As the rats are impaled Suzaku releases 30 highly combustible pellets of fire at you. (3 for each finger)

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

(Suiton: Kakusareta Mizun no Hari) - Water Release: Hidden Water Needles
Type:Attack
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user is able to release incredibly stealthy needles of water by from their mouth by utilizing their own saliva as ammunition. The water is incredibly small and difficult to see by normal ninjas but are still visible in most conditions. These needles can be used by a medical ninja to strike vital joints and disrupt the movement of their joints for a mere moment.

Fire Style:Cumbustion Pellets
Type:Attack
Rank:C
Range:long (can speed up the pellets like a machine gun if added more fire chakra and can be up to 3 pellets per finger)
Chakra Cost:30 (15)
Damage Points:40 (30)
Description:The user shoots out fire pellets from the tips of their fingers.
Note:Can only be used/taught by Sharingan09


God I hate those rats._.
Zero, still moving towards you, is able to hear the "Invisible" water needles because of his superb hearing. Knowing where the attack is coming from, Zero wills the rat flesh to form a defensive wall in front of the rats. As the wall comes down, the third rat jumps into the parth of the fire petal, blocking most of them. This causes the water orbs on him to detonate and send water senbons in all directions. The rat be side him is also hit with some fire petals and detonates. zero, seeing this, Wills another wall of rat flesh to raise before him and the third rat to block the water senbons coming in their direction. Water senbons also make their way towards Kakuzu

As soon as the senbons fade and the flesh shield is diminished While behind the shield, Zero concentrates the water from the lake and causes it to reflect light directly into your eyes. Zero then creates multiple large dragon-shaped fireballs at you, and they also attack you from your left, right, and front. One of the fire balls however, goes skyward, perpendicular to his position.

As the fire balls now make their way towards you, Zero unsheathes DV and fires off three shock waves at you that move with incredible speed, and then re sheathes then in one fluent motion.




(Suiton Sutairu: hanshateki Kagami)Water Style: Reflective mirror
Rank: B
Type: Defense
Chakra: 25
Damage: N/A
Description: Using water and concentrating so it can reflect any light where ever you want it to be reflected

(Katon: Goryuka no Jutsu) - Fire Style: Dragon Fireball Jutsu
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform kirin

(Kamie Gigei) Command Art: Mirage Blade
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage: 20 each
Description: Unlike other Kenjutsu shockwaves which are generally large, Kougenjin is a relatively small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at an incredible pace, relative to the user’s rank; Mirage Blade, when used by a Sannin, would be about twice as fast as a shockwave fired from the Samurai Sabre Technique, though its destructive force is obviously much less. A large amount of chakra is focused inside the user’s blade in the form of a constant flow – though normally the chakra could envelope the sword, here the chakra creates a shell on the inside of the blade, allowing the chakra to rebound infinitely and resonate with itself. When the user slashes their sword, it releases a portion of this chakra in the form of a white, rippling shockwave; thus the name Mirage Blade. Mirage Blade also carries the properties of the blade used to fire it, as well as its size; this means that if the blade used to fire Mirage Blade is sharp enough, Mirage Blade will pass through solid objects by slicing them in half and continuing on, much like a Wind element jutsu would.
*Mirage Blade is not Fuuton element, the comparison to a Fuuton jutsu takes into account an extremely sharp blade.
*Three shockwaves can be fired per use.
*This jutsu may be only be used 3 times per match.
*Useable and taught by Keotsu only


"How dare you speak such blatant blasphemy towards the rats? You shall pay for you insults with your life!"
 
Last edited:

Gèckö

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god I wish your jutsus had ranges on them._.


Suzaku noticing the orbs on the rats exploding. Suzaku performs the snake hand seal, then lands on the ground. Taking the impact of the senbons. Suzaku then notices multiple fire balls coming towards him, Suzaku in turn spews out a large wave in front of him. Causing it to collide with the fireballs. Suzaku then closes his eyes activating his sharingan (passively 3t) Behind the wave, Suzaku notices a large mound of chakra forming in the sky. Suzaku releases a cloud of negatively charged electricity to his left. Then he runs off to his right.

Could this be that jutsu!!!!

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
Rank: A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 30
Damage: 60 (if opponent is within the field)
Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, Raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)



I do believe that I messed up this turn a lot, but I wanna see what happens after this so pardon it._.
 

Ańbu Juniør

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god I wish your jutsus had ranges on them._.


Suzaku noticing the orbs on the rats exploding. Suzaku performs the snake hand seal, then lands on the ground. Taking the impact of the senbons. Suzaku then notices multiple fire balls coming towards him, Suzaku in turn spews out a large wave in front of him. Causing it to collide with the fireballs. Suzaku then closes his eyes activating his sharingan (passively 3t) Behind the wave, Suzaku notices a large mound of chakra forming in the sky. Suzaku releases a cloud of negatively charged electricity to his left. Then he runs off to his right.

Could this be that jutsu!!!!

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
Rank: A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 30
Damage: 60 (if opponent is within the field)
Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, Raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)



I do believe that I messed up this turn a lot, but I wanna see what happens after this so pardon it._.

"Oh, a Sharingan user? How interesting"

Zero's expression suddenly becomes serious. He wasn't pleased to know that his opponent was hiding the fact that he was a sharingan user. Zero collects water chakra into his mouth and spits out an extremely large ball of water towards Suzaku. While the ball of water is coming to you, the air of the battlefield starts to get thicker as clouds begin to form. These clouds has the user's chakra coursing through it, which blinds the sharingan completely, but yet allows Zero to sense Suzaku in these thick clouds.

The all mighty sharingan rendered useless by a simple jutsu. That was somewhat amusing to Zero and he began to smile a bit. He then quickly performs 7 consecutive handseals and kneading fire chakra into his lungs. He inhales through his nose and exhales through his mouth, causing a large fire dragon to spawn. While approaching Suzaku, the dragon splits up into three individual fire balls that attack him from the right, left and front simultaneously.

The last ninja rat runs a few feet behind the fireball in the middle, weaponat the ready.


(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time

(Ninpou: Kumogakure no Jutsu)- Ninja Art: Hidden Cloud Technique
Type: Supplementary
Rank: C
Range: Long
Chakra Cost: 15
Damage: N/A
Description: Usable by most members of the Hidden Cloud village, this technique creates a very thick group of ground-level clouds that covers the battlefield. The clouds are many times thicker than mist from the Hidden Mist counterpart jutsu and thus makes it harder to see and even more difficult to breathe in the clouds. Cloud ninja have no trouble breathing as they reside at such high altitudes that they have grown used to the atmospheric pressure, but against regular shinobi unfamiliar with life in the Hidden Cloud Village, they could potentially suffocate if the clouds are not dispersed within 5 turns. Like the Hidden Mist counterpart, the clouds are made up of the users chakra, making it impossible for Sharingan users to effectively use their sharingan in the Hidden Clouds.
Note: Can only be used two times a battle

( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated into a genuine-looking dragon. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.


"Lets see if you're as strong as the Uchiha are rumored to be!"
 

Gèckö

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Suzaku while running off to the right, notice a large ball of chakra coming at him out of the corner of his eye. Suzaku on instinct, quickly turns his head and releases a mound of earth from his mouth intercepting the water bullet. Then a tick cloud starts to form around the battlefield. Suzaku stops moving, and starts to perform a few hand seals. (wind specialty 4 hand seals=2) Then Suzaku releases a giant wave of wind at the cloud sin front of him so that he can see. The clouds now cleared, Suzaku performs a few more hand seals causing the ground beneath hisopponent to turn into jaws of earth devouring him.

My eyes can see through anything!

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.
 

Ańbu Juniør

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Suzaku while running off to the right, notice a large ball of chakra coming at him out of the corner of his eye. Suzaku on instinct, quickly turns his head and releases a mound of earth from his mouth intercepting the water bullet. Then a tick cloud starts to form around the battlefield. Suzaku stops moving, and starts to perform a few hand seals. (wind specialty 4 hand seals=2) Then Suzaku releases a giant wave of wind at the cloud sin front of him so that he can see. The clouds now cleared, Suzaku performs a few more hand seals causing the ground beneath hisopponent to turn into jaws of earth devouring him.

My eyes can see through anything!

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.
"Then how about this!"

The giant ninja rat, being some distance behind the fire jutsu, feels the breeze as your wind jutsu comes towards the fireball and himself. He then summons a groups of rats in front of the wind justu and they eat through it as they go along, but are engulfed by the fire jutsu that was behind them. Since they ate the wind, it isn't able to effectively disperse the clouds, but you where still able to guess my general location from the direction of the fire jutsu.

As the ground open beneath him, Zero summons two layers of rat flesh that covers the jaws of earth. Then he kneads his chakra inside his body and converts it into fire. Then he releases a massive stream of intense flames towards you.


Katon Sutairu: (Katon: Nezumi kataki)Fire Style: Rats Revenge Version 2
Rank: S
Type: Attack/Defense
Chakra: 40
Damage: 80
Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy.
Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size)

Nezumi: Rat Flesh
Rank: B
Chakra: 60
damage: N/A
Description: The user can summon a wall of rat flesh as defense or what ever else the user may find use for it. Much like the toad flesh wall It can stop things of the same rank or lower.
Note: Must have a contract with the rats.
Note: can build up to 2 walls at a time
Note: can only be used 3 times in a battle.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small.

"An extra crispy Uchiha. Just how i like 'em"

(The first fire technique was protected by the rats, and is almost upon you from three directions. The giant ninja rat is still running behind the middle one, so if you quench the flames he will simply run through the steam created from the exchange and slice you)
 
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