Gonna cop an easy permission

Shady Doctor

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All out
Unofficial per your request
We're on the top of a mountain, low key near the clouds. 15x15m area, anything past that you'd fall off. Pure water 1000m down.
Gonna use Wanda since I'm dropping her. Post the bio ima kill. Kthxbye
 

Shady Doctor

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Wanda just yells at the kid, letting out a Shockwave of Chakra, wind and electricity that destroys everything in front of her. It spans to 50m high and 50m to each side and leaving a 50m crater in front of her. Oh and reaches 40m past her target, erasing him and everything around him.

Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)
Rank: S*
Type: Attack/Defense*
Range: Short-Long*
Chakra: 40*
Damage: 80*
Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the opponent to be deaf for the turn afterwards.*
(No Lightning Or Wind Next Turn)*
(Usable 2 times)
 

Jᴀʏ

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I changed my mind, I'm gonna be going with my Taek Bio in sig
Taek would channel chakra throughout his body creating a plethora of holes that would expel chakra in order to counteract any attack that came at him, this technique would be instant and the expulsion would be passive, automatic, like a seal. Within the same time-frame Taek would perform a series of hand-seals to expel an enormous amount of water equal to the size of the technique his enemy had created, this would weaken the enemies technique, and decrease it's size considerably. It would continue forward to be deflected by Taek's passive defense. Taek would continue running, both backwards and to the left of his opponent extending the distance between the two.

(Sennikka: Gādopointo) - Sage Transformation: Guard Point
Type: Supplementary/Defensive
Rank: A
Range: Self
Chakra: 30 (-5 to sustain)
Damage: 60
Description: The first of the four point transformation techniques, an alternative transformation to that of the Complete Sage Transformation technique. Through the user's latent ability to absorb and manipulate nature energy, the user of this technique will manipulate that energy to undergo a transformation. The transformation begins when the user forms a number of hole-like appendages throughout their body, the skin tone will darken as part of the aesthetic. Furthermore it would seem as if the user of this technique had gotten a boost in strength as they would look slightly larger, and more muscular, however this is not accompanied with a boost in physical strength, it only serves as an aesthetic. The hole-like appendages created through this transformation are capable of expelling blasts of highly potent blasts of nature energy neutral to all elements, similar to that of the chakra blast. However the blasts of nature energy serve no offensive ability, the technique is defensive in nature. Upon being attacked by a jutsu energy is released from the holes to counteract enemy techniques up to A rank. The user can release energy from the holes in order to defend against, or "attack" enemy techniques, effectively destroying them. Should the technique be B rank or lower, the user has the option to utilize the forceful blast of chakra to boost the technique back towards the opponent, however this is only effective for tangible attacks, like earth or water, energy attacks like lightning or fire will simply be negated. Activation of this technique is instant, meaning it can be activated along the same time=frame as another technique however activating it will always take up a move.

Note: Can be used twice
Note: Can only be taught by Jᴀʏ
Note: Two turn cool-down before re-use
Note: No A-ranks or above the turn after activation
Note: This technique lasts three turns, unless the user decides to deactivate it or undergo a different transformation
Note: The nature energy released is neutral to all elements and visible.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following handseals to activate the technique: Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

 

Shady Doctor

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I changed my mind, I'm gonna be going with my Taek Bio in sig
Taek would channel chakra throughout his body creating a plethora of holes that would expel chakra in order to counteract any attack that came at him, this technique would be instant and the expulsion would be passive, automatic, like a seal. Within the same time-frame Taek would perform a series of hand-seals to expel an enormous amount of water equal to the size of the technique his enemy had created, this would weaken the enemies technique, and decrease it's size considerably. It would continue forward to be deflected by Taek's passive defense. Taek would continue running, both backwards and to the left of his opponent extending the distance between the two.

(Sennikka: Gādopointo) - Sage Transformation: Guard Point
Type: Supplementary/Defensive
Rank: A
Range: Self
Chakra: 30 (-5 to sustain)
Damage: 60
Description: The first of the four point transformation techniques, an alternative transformation to that of the Complete Sage Transformation technique. Through the user's latent ability to absorb and manipulate nature energy, the user of this technique will manipulate that energy to undergo a transformation. The transformation begins when the user forms a number of hole-like appendages throughout their body, the skin tone will darken as part of the aesthetic. Furthermore it would seem as if the user of this technique had gotten a boost in strength as they would look slightly larger, and more muscular, however this is not accompanied with a boost in physical strength, it only serves as an aesthetic. The hole-like appendages created through this transformation are capable of expelling blasts of highly potent blasts of nature energy neutral to all elements, similar to that of the chakra blast. However the blasts of nature energy serve no offensive ability, the technique is defensive in nature. Upon being attacked by a jutsu energy is released from the holes to counteract enemy techniques up to A rank. The user can release energy from the holes in order to defend against, or "attack" enemy techniques, effectively destroying them. Should the technique be B rank or lower, the user has the option to utilize the forceful blast of chakra to boost the technique back towards the opponent, however this is only effective for tangible attacks, like earth or water, energy attacks like lightning or fire will simply be negated. Activation of this technique is instant, meaning it can be activated along the same time=frame as another technique however activating it will always take up a move.

Note: Can be used twice
Note: Can only be taught by Jᴀʏ
Note: Two turn cool-down before re-use
Note: No A-ranks or above the turn after activation
Note: This technique lasts three turns, unless the user decides to deactivate it or undergo a different transformation
Note: The nature energy released is neutral to all elements and visible.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following handseals to activate the technique: Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Gonna go ahead and get this checked
 

Drackos

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To the best of my knowledge, by default one cannot change their bio after a fight has started. Shady's move, being the first move of the fight, indicates the fight started. In fights, sometimes your opponent can allow this (although this is not allowed in the NW, for obvious reasons). But in this case, Shady did not. Whether or not Jay did because his Killua bio couldn't counter Shady's first move is irrelevant; but the fact that it was changed after the fight begins just doesn't make sense. So I guess at this point it is Shady's choice if he wishes to allow Jay to continue fighting with Killua by editing his move to reflect Killua's abilities and give Jay a chance to counter with those. Or if he just wants to take the win with Jay using techniques that his bio doesn't have.
 
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