[Approved] Goku Black

Serpent

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Basic Information
Name: Goku
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Nickname: Black
Clan: N/A
Gender: Male
Age: 37
Height: 198cm
Weight: 117kg
Alignment: Neutral Evil

Looks: Goku's most distinguishing physical characteristic is his hair. He has four bangs over his forehead and his hair stands up in the front with four spikes and three in the back. His hair and eye color are naturally black however through alterations from his "Mysterious Peacock Method", "Oozaru Sage Mode", and "Yang State" transformations these colors change. While in Sage Mode his Eyes turn golden as dark markings surround his eyes. His hair takes on a lighter hue and becomes lengthened having a wilder appearance, reaching down the middle of his back with two long pointed bangs that flow down the front sides of his neck. He gains increased muscularity often tearing though his shirt. Goku also grows a monkey tail and thick hide around his torso both being covered in brown fur. When augmented using his Mysterious Peacock Method Goku's hair stands on end turning pink from the radiating star chakra, he is also enveloped in an aura of this same chakra that flickers like flame. Lastly, as Goku enters his Yang State as a last measure; His hair flows on end and turns white. His eyes darken with white irises as he is engulfed in a pulsating black and white aura. Goku is often seen wearing a dark grey combat Gi, a long-sleeved black undershirt with a turtleneck, a red sash, black pants and white boots.​


Personality: Goku is distant, reserved and merciless. He is extremely irascible, though his anger seldom manifests as violent outbursts, but rather as a cold and controlled anger that gets unnoticed. Being a ruthless warrior, who openly disdains the concepts of mortality, not caring the slightest about the lives of those he is tasked to slaughter. Believing that mortal existence is boring, he has a disdain for the orchestrated ways that others have established "peace". As such, he harbors a distinct fondness for unpredicted things. Although Black dismisses other humans as hopeless weaklings who struggle in vain in a world too big for them, and scorns their attempts to fight for lost causes, he always remains polite and respectful, if aloof and imposing, bears his foes no ill will and genuinely praises them when impressed.​

Village Info
Land of Birth: N/A
WSE Clan: N/A

Rank//Chakra Info
Ninja Rank: Sage
Health: 250
Chakra: 3000
Speed: 11
Tracking: 15
Specialty: After achieving the legendary blade, Gram. Goku has trained heavily in Kenjutsu, becoming highly skilled with the blade and forming a unique bond with it. Aside with his powerful lifeline and affinity to Yang, Goku has developed his body to be extremely resilient and with his training with the Oozaru, he has mastered the art of Sage Mode.
  • (Primary) Kenjutsu Specialist: The user’s sword strikes become capable of creating thin blades of chakra that extend up to mid range, increasing the range of any non-Iaido or non projectile Kenjutsu technique.
  • (Secondary) Advanced Kenjutsu Specialist: The user becomes capable of using Parry, where after every successful CQC counter using the sword physically, the user’s next physical Kenjutsu strike will deal 20 Bonus Damage, stacking on top of the user’s two allowed damage boosts.
  • (Unique) Apex Kenjutsu Specialist: The user has the ability to use two sword based CW in one fight.
  • (Extra) Lifeline: The user starts with a 25% health increase, allowing the user to start fights with more health
  • (Bonus #1) Sage Master: The user is able to enter Sage Mode passively, no longer counting towards their allowed moves per turn OR the user is able to gain 20% more chakra when entering Sage Mode.
  • (Bonus #2) Yang Specialist: Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, their physical durability increases significantly, allowing them to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
  • (Gram) Dawn of Ruin Specialist: Through the users chakra connection with the Seven Arms of the Unifiers sword "Gram: Dawn of Ruin". The user becomes able to channel the basic elemental chakra natures though the blade as well.
Nature Transformations
Ninja Skills
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Fire
Complete
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Water
Complete
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Earth
Complete
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Wind
Complete
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Lightning
Complete
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Jade
Complete
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Tar
Complete
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Plasmoid
Complete
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Yin
Complete
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Yang
Complete
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Ninjutsu
Complete
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Genjutsu
Complete
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Taijutsu
Complete
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Kenjutsu (K Tai)
Complete
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Fuuinjutsu (Adv)
Complete
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Kinjutsu
Complete
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Kinjutsu (Custom)
Complete
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Medjutsu
Complete
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Peacock Method
Complete
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Senjutsu (ISM/PSM)
Complete
Summoning Contract
Summoning Skills
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Eel Contract
Complete
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Oozaru Contract
Complete
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Eel Ninjutsu
Complete
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Oozaru Ninjutsu
Complete

Background Info

"The world is lost, and humanity with it."
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Harsh Survival: Goku has very little memory before the age of five. Having woken up in the high mountains of the land of lightning. No other civilization for hundreds of kilometers he grew up in this harsh land learning how to survive. Often going hungry for weeks without finding a decent meal. The forested mountains were filled with viscous beasts far beyond Goku's mean to hunt, learning quickly to hide as a tactic to stay alive. Hearing strange sounds one day Goku quickly hid in a makeshift underground bunker, peaking out from the ground. Witnessing several shinobi clash in an epic Jonin level battle. Many of the massive beasts in the area slaughtered with ease from there skill. Over the years Goku would train, mimicking the movements of the Shinobi he saw and gained a natural talent for combat. Now able to hunt the smaller beast for food. During a raging storm full of gales and frost, Goku could feel his life slipping when suddenly a bright purplish pink light shined, Illuminating the landscape as a massive meteorite crashed into the ground. Never witnessing such a thing it intrigued Goku. Full of fear he slowly approached the crater that was formed from the impact. Sliding down it's embankment it was like being mesmerized by it's haunting glow. Feeling the warmth from the stone and to escape the cold. Goku slept next to it for the night, unknowingly drinking it's radiation and altering his chakra in a cosmic way. The next morning Goku was awoken by an old man named Gohan, whom also went out in search of the meteorite. Adopting the young boy, Gohan recognized the talent hidden within and trained Goku in the ways of a Shinobi and how to harness a new unique skill gained by from the meteorite's radiation.​
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Lambs to Slaughter: Despite Master Gohan being a kind and loving adoptive Grandpa, Goku slowly grew cold over the years. Disgusted by humanities corruption and viewing civilization as unnatural. It's constant predictability bored Goku to no end. Gohan was blinded by his love and it was this blindness that caused Goku to assassinate the kind mind who raised him. Several decades will pass as Goku has now become renowned in the Land of Lightning as a ruthless assassin willing to take on any job. His unique and cosmic-eques powers also making him a target from several organizations. His dark hair, clothing and personality attributing to his nickname "Black". Having instilled proper manors into him from Grandpa Gohan, Goku is often seen as being noble but is nevertheless feared by most. Having survived several conflicts, massacre's, assassination attempts and even small scale wars. His act for destruction unparalleled.​
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Awakening Oozaru: In his travels Goku discovered the lost land's of legend. Home to massive monkey creatures called Oozaru. These beasts are fueled with massive natural energy and intelligence having formed primitive clans that live naturally with the land. Complementing Goku's views he slowly gained the Oozaru's trust and began living among them. His name sake being that of the Oozaru's "God" Son Goku the Four Tailed Beast. Impressed by Goku's power, the Grand Sage of the Oozaru decided to train Goku in the ancient ways of Nature Energy. It took focus and dedication to fully master the technique. Slowly learning how to fuse chakra's with Nature Energy to from Senjutsu and maintain balance within. Over time Goku was as adapted in the legendary form known as Oozaru Sage Mode as he was in his normal state. The first human to master the form that earned him the respect of all Oozaru.​
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Yang Master Roshi: Reaching a new level of power Goku felt as though he hit his peak ability. Spending years taking on jobs as a mercenary in search of a worthy opponent. Battle after battle, Goku was disappointed that his limits could no longer be pushed. Having gained a love and lust for battle from a young age it frustrated him that he could no longer climb to new heights. Unable to seek that thrill he once felt as a child trying to survive. Having accepted another Assassination contract for a target named Roshi he went to a small island called "Hermit Island" were a perverted old master lived. Upon attempting to kill this old Master Goku was knocked back time and time again. As if he was a novice. Even while in his Oozaru Sage Mode, being able to sense Roshi's power being far weaker then his own he was unable to land a hit on him. Roshi then revealing that it was he himself that hired Goku after hearing about his reputation. Offering to teach him in the ways of Yang energy, something he said can rival and even go beyond that of Nature Energy. Through the years Goku trained mercilessly slowly growing adapted to the ability. Not allowed to use his other unique chakra/energies, Roshi trained him day and night. It took Goku years to master the art but the results were outstanding. He once believed himself to be at the pinnacle of his power and now he has learned he's only at the beginning. Now being able to enter his Yang State, with his enhanced power Goku was is not only able to keep pace with Master Roshi, but best him.​
(To be continued as RP advances.)

Other
Scientific Tools: Goku Black has a few tools that he uses in battle. The first being three Smoke-Flash Bombs that, when used correctly can be devastating for an opponent. Second are his Absorption Arm gloves that is highly effective for combat. on his belt are Zenatta orbs to aid him in healing or dealing damage to an opponent. Lastly is his chakra siphon and sensory dampener.​
(Kemuri Senkōdama) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.

(Abusōbu Ude) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent

(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent

(Nen Resu) Sensory Dampener
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking.
Notes:
-Must be placed in the users biography
-Cannot reduce sensory range less then a single landmark
-Can only be taught by Serpent
Equipment: His newest weapon to his arsenal, one that reflects his inner self, one of the legendary Seven Arms of the Unifiers blades, Gram, the Dawn of Ruin, the Demon Blade. Lastly Goku Black keeps an array of medical pills for himself and allies if they so need them. Soldier Pills, able to strengthen someone in battle and Military Ration Pills, able to replenish the chakra supply.​
(Gram: Hametsu no Reimei) - Gram: Dawn of Ruin
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The origins of the demon blade continue to be as unknown as the other blades it was discovered with. All that is known about the Hangurian Steel greatsword is that it and it’s wielders must share a chakra bond more unique than the other blades to reach it’s full powers. Grim, also known as the Dawn of Ruin or the Demon Blade, is a two-handed, golden greatsword with a blue jewel embedded in the hilt. Users gains an augmented 10 bonus chakra to Kenjutsu and none elemental Kenjutsu based fields as one of it’s base abilities. Alongside this, it also allows the use of non-elemental Ninjutsu through the use of the sword. A unique ability of these blades is the ability to synchronize with their wielder, granting access to unique abilities based on the Specialities of the user. Should the user have a Kenjutsu Primary Specialty, the user gains the ability to reduce the damage or chakra output of his Kenjutsu techniques to empower Merodach’s Sin. Every jutsu reduced by 10 damage will have half of that damage channeled into Merodach’s Sin as Bonus Damage. Should the user have a Primary as well as Advanced Specialty related to Kenjutsu, then they will gain the ability of Merodach’s Sin ( Twice per battle, the user calls upon the demonic energy of the weapon, causing the jewel upon the blade to release all the stored chakra in a 5 meter swirling wave of twilight or violet auras. The aura swells around the sword and is released as a massive flash of light, a surging wave with the simple purpose of destruction with 100 base damage, moving at twice the speeds of an S ranked Lightning Jutsu. ). Should the user have all Three Main Specialties (Primary, Secondary, and Apex) aimed at Kenjutsu, then the wielder will gain the ability to submit their own Bonus Specialty related to Kenjutsu and a longsword, replacing Merodach’s Sin.
Note: Merodach’s Sin can only be used once every 6 turns, preventing the passive accumulation of chakra for it for 3 turns after use as well.
Note: Merodach’s Sin can only be empowered by up to 40 additional damage, unable to have outside enhancements applied.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.
Fuuinjutsu Seals: Goku has a unique seal located on his center back, called "Mad Enhancement". This seal creations an external Genjutsu that makes pinpointing his location without some type of advanced sensory difficult and aids him in close combat.​
(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red color. This lasts until deactivated.
Notes:
-Can only be taught by Detective L
-Can only be used twice per battle
Mysterious Peacock Method: Because of Goku Black's exposure to the meteorite, his chakra is stronger than that of ordinary shinobi. As a result, all of his chakra based techniques gain a violet color and a notable increase in damage, gaining a passive +20 damage boost​

Pictures
Alternate Art: Base Form / MPM (Super Saiyan Rose) / PSM (Super Saiyan 4) / Yang State (Ultra Instinct)
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Theme



Battles
Won: D/C
Lost: D/C

Updating: Goku Black

Approved by Imperfect.
 
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