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ハーレークイン Harley Quinn | God of War
Appearance
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Looks
Wardrobe
Harley is often seen wearing a short black and red crop top with a black choker around her neck, black and red fingerless leather gloves, and black and red tight spandex booty shorts and red shoes.
Harley's Information
Basic info Name: Harley Age: 26 Gender: Female Rank: Jounin Chakra: 1600 | Village Info Birth: Tanigakure | Skills Ninjutsu Genjutsu Tajutsu Kenjutsu Fuuinjutsu Enochian Techniques Snake Sage Mode (Ism/Psm) Executioners song(CFS) Trick Archery(CFS) Liger Summoning Liger Ninjutsu Leech Summoning Leech Ninjutsu | Elements Earth Wind Water Lightning Fire Dakuiton Plasmoid | Extra Customs x | Specialities Personal Summoning Specialist: Naturalist Summoning Specialist: Apex Summoning Specialist: Sage Master: The user is able to enter Sage Mode passively, no longer counting towards their allowed moves per turn |
History
M?A
( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.
( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.
( Asashin Heiki ) - Assassin's Arsenal
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.
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Background
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