[CJ] God bless

Drackos

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Gobi and Drackos

(Baikingusutairu: Fenriru no baindo o Gleipnir) - Viking Style: Gleipnir the Bind of Fenrir
Type: Supplmentary/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage cost: N/A
Description: This jutsu is a summoning technique. The user will unfold a scroll from his back quickly biting his thumb and slam the palm onto the scroll. By doing so chains of metal will shoot out from the ground beneath the opponent grabbing around him restraining him from movement. The chains are thin however extremely strong and is resitence to lightning attacks.
~ Useable twice

(Baikingusutairu: Jotunn's Genkotsu) - Viking Style: Jotunn's Fist
Type: Offensive, Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Cost: 80
Description: By using this jutsu the user will release a high amount of pure chakra out on his desired arm forming a giant fist around it. As it's created, takes few seconds, the user forcibly punch it into the ground with a devasting force, tearing the ground up and crushes everything within it's range.
~Useable 2 times.

(Baikingusutairu: Ragunaroku) - Viking Style: Ragnarok
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage points: 90 (40 to the user.)
Description: ''Said to be the day when earth and heaven clashes.''
The user will stomp his foot onto the ground releasing huge amounts of chakra/life force out into the entire field, causing several disaters to happen. Firstly, once stomped on the ground it will cause a huge earth quake through the entire field around the user, making the very surface get thrown around with, crushing everything. As the earth shatter, the surface would destabilise, and crumble downwards all around the user to reveal puts of lava that comes splashing out. At the sametime the user will call lightning strikes down the skies, shattering the rocks flying rocks to bits, making them scatter and cover an even larger area. Basically, everything around the user is getting smashed to pieces if not avoided correctly. This is much like in the film 2012 when the cities crumble in on themselves. This leaves the user on one pillar in the centre of it all.
~Useable once.
~The user will recieve a huge restrain on his body therefore causing 40 damage to himself, aswell he will only be able to use B-rank and below for the next turn.
~No more viking style CJs after this, as this is the final form of Viking style.
~This takes up 2 out of the 3 jutsu the user can use in a turn
~Due to the great strain it puts on the user, it will be incredibly hard for him to move in the following turn. Even the simplest movement will because unbearably painful. However, he is still able to perform hand seals.
~Even though the earth throughout the field if filled with the user's chakra, it can still be molded and used by his opponent. However, the earth in short-range cannot.

(Baikingusutairu: Bāsākāreiji) - Viking Style – Berserkergang
Rank: A
Type: Supplementary
Range: Self
Chakra cost: N/A
Damage points: N/A
Description: This technique requires for the user to eat a special mix of mushrooms which act like a drug and, paralyze his Nerves/senses and will enable him to enter a state of mind called the berserker rage. The effect of the mushrooms takes a turn to kick in, but when they do, the user will be put under a nearly uncontrollable, trance-like fury, speed up his neutral synapses to react faster to danger and push his physical prowess to it's maximum limits, allowing him to gain tremendous raw speed and monstrous power and completly removes all sense of pain from the body, and allows him to ignore any strain on the body. The effects of the mushrooms lasts for a while, though as they wear off the side effects will be a heavy headache.
~ The effect lasts for three turns after the effect kicks in.
~ Can only be used once and pushes the user's limits to Tsunade's strenght and Raikage's speed in his Lightning armour.

(Baikingusutairu: Houkou sono Fenris Ookami) - Viking Style: Howl of the Fenris Wolf
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 60
Damage Cost: 120
Description: The user puts his palm infront of his face, facing the target and his other hand up infront of it, however closed together as a fist. He then punches it foward releasing a great amount of chakra, wind to shape and fire for the explosion, forming a giant wolf head around him which then gets sent at the target at a furious speed, so furious it leaves out a howl of terror. As the wolf head makes impact it ends up in a giant explosion.
Notes:
-The users arms are so exhausted after using the technique his unable to perform hand seals for this and the next turn.
-The takes 20 damage on the body due the heavy amount of chakra used for this technique.
-Useable twice.

No questions :)
 
Last edited:

Gobi Gobletsson

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In the Heavenly land of Talarien, there are three Deities. All of them are worshipped by the majority of the population. Smaller cults however, worship lesser known deities. All have built shrines and temples in one way or another, and make their sacrifices and prayers to each their own deity, and with each their own purpose of their prayers. One may wish for a bountiful harvest, while the other may pray for forgiveness, willpower, or that their chickens will lay eggs for goddamn just once.
What is belief, and why do we seek their acknowledgement?

By the grace of the baffled walrus that fell from the heaven, I stroke my french mustach. A ponderious look on my face, as I bestow my gaze upon it's bare skin, and mane around it's neck. The long tusk are milky-white bone with a scattered splotch of distaint colourment. Yet, they embrace sturdiness, with no sign of weakness and carry an everlasting durability.
What is this?

The Havamal speaks truth. It's a book that origins of the Norsemen that sailed the longboats and raided lands and farms many a years back. It carries the absolute truth, its words are simply and lean, yet carry meaningful purpose. It defines friendship, ambition and main purpose of your life.
How can cryptic ink splattered across pages, carry much truth from the past, that we today cannot even live by, yet seemingly made it to our assumption that they did. Have we lost our sense of humanity, Dragonius, HAVE WE?`
I can feel the beads of sweat lining against my forehead. They purpose - To reveal my frustration, along with my widened pupils and twitching nerves.
 

Drackos

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I dunno about any of that but hey who needs humanity, right?

(Suiton: Kyogi Hyo Furippu) – Water Release: Deceptive Table Flip
Type: Offensive, Supplementary
Rank: B
Range: Short
Chakra: 20 (-50 per turn)
Damage: 10 (+5/+10)
Description: A rather deceptive Water Release technique and variant of Earth Style: Table Flip where the user will release Suiton chakra from their body to produce an average table with dimensions and stylistic features of their choosing (within reason of normal tables). The water produced will be effectively solid in nature allowing it to easily hold the weight of an average person, objects such as cups and plates, as well as average sized weapons and such. However, this table has a certain deceptive quality to it which is found in the nature of the water which stems from Water Release: Grudge Rain Technique. The water produced to form this table has potent chakra draining qualities which can be applied at the user’s discretion. The technique effectively drains 40 chakra per turn from those that come in contact with it, with the exception of the user of course. The chakra drained is then stored within the body of water and can be used for the user’s future techniques. For each 40 chakra drained the technique allows the user to use this water as a source for their next water techniques increasing its damage by five (5). This can reach a maximum of 10 bonus damage should the technique drain 80 chakra over two turns. In addition this technique can also absorb opposing techniques within elemental weaknesses and strengths to accomplish the same feat. Because of its draining capabilities it can produce a pseudo regenerative ability making it so this technique cannot be destroyed unless it is completely overwhelmed. As an added flair of damage the user can flip the table inflicting a meager 10 damage to the opponent.
Note: Can be used five (5) times per battle.

(Katon: Hepaisutosu no Seiiki) – Fire Release: Hephaestus’s Sanctum
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Mid – Long
Chakra: 40 (-15 per turn to sustain)
Damage: 80
Description: Hephaestus’s Sanctum is a technique in which the user is able to produce flames in the air on the battlefield through the rapid conversion of fire chakra by quickly weaving the Tiger, Boar, and Snake hand seals. The flames produced undergo heavy shape manipulation which are then materialized in at a minimum of a radius of mid-range from the user treating the user as a center point effectively creating a dome of fire around the user. The fire, having undergone extremely precise shape manipulation becomes effectively solid. Upon completion the user may maintain the dome for as long as they please or they may produce from it, through the use of an additional hand seal, spikes that can reach up to a maximum of short-range from their point of creation on the walls of the dome either inside or outside. Should the user desire to end the technique they may either release it as normal or cause the dome to converge on the center point. The dome, being made of the user’s chakra, will not harm the user upon convergence. Once fully converged upon the user the dome will suddenly expand outward creating an immense firestorm that reaches up to long-range around the user.
Note: Can only be used once (1) per battle.
Note: No A-Rank or above fire techniques in the same or next turn.
Note: The user must maintain this technique; as such they cannot use other techniques while this technique is active.
Note: Can only be taught by Drackos

(Katon: Honō Koka Keisei) – Fire Release: Flame Solidification Formation
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+5 chakra cost to applied techniques)
Damage: N/A
Description: A specialized type of activation technique applied to the user’s Fire Style techniques. The Flame Solidification Formation allows for the user to apply and utilize a substantial reserve of chakra and apply it to their own Fire techniques to allow for a much more advanced degree of shape manipulation upon their creation. This technique is based upon the concept of the solid and physical nature of certain Fire techniques which have the ability to punch through solid obstacles unlike regular intangible fire techniques. The technique takes that principle and applies it to all fire techniques causing fire techniques of the user to be manipulated by this additional shape manipulation and infusion of additional chakra. In terms of fire projectiles this technique will make them effectively solid allowing as well as causing them to explode on impact. Because the explosions are infused with the user’s chakra the user will also be able to angle the explosion away from their body should they wish allowing them to keep safe despite the size and potential devastation of the explosion. In terms of stream-like fire techniques this technique will cause their nature to be akin to waves of water or mud allowing them similar physical characteristics. However, stream techniques do not gain the same explosive benefits as projectiles under the effects of this technique. To fire techniques already solid in nature the Flame Solidification Formation offers no benefit and cannot be applied to them.
Note: Can only be used two times per battle.
Note: Once activated this technique will last for four turns.
 

Drackos

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In the Heavenly land of Talarien, there are three Deities. All of them are worshipped by the majority of the population. Smaller cults however, worship lesser known deities. All have built shrines and temples in one way or another, and make their sacrifices and prayers to each their own deity, and with each their own purpose of their prayers. One may wish for a bountiful harvest, while the other may pray for forgiveness, willpower, or that their chickens will lay eggs for goddamn just once.
What is belief, and why do we seek their acknowledgement?

By the grace of the baffled walrus that fell from the heaven, I stroke my french mustach. A ponderious look on my face, as I bestow my gaze upon it's bare skin, and mane around it's neck. The long tusk are milky-white bone with a scattered splotch of distaint colourment. Yet, they embrace sturdiness, with no sign of weakness and carry an everlasting durability.
What is this?

The Havamal speaks truth. It's a book that origins of the Norsemen that sailed the longboats and raided lands and farms many a years back. It carries the absolute truth, its words are simply and lean, yet carry meaningful purpose. It defines friendship, ambition and main purpose of your life.
How can cryptic ink splattered across pages, carry much truth from the past, that we today cannot even live by, yet seemingly made it to our assumption that they did. Have we lost our sense of humanity, Dragonius, HAVE WE?`
I can feel the beads of sweat lining against my forehead. They purpose - To reveal my frustration, along with my widened pupils and twitching nerves.
>.>

Belief is simply holding something true. You refer to deities - divine entities and those who worship making prayers to them. We seek their acknowledgement for our own benefit. To put our faith in something that will watch over us.

Ivory ._.?

No we have not lost our humanity. These cryptic words you speak of are simply the product of the collective imagination of the Norsemen. Today this is replaced by our own image of standards produced by our collective imagination over the entire world.
 
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