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<p>[QUOTE="Gobi Gobletsson, post: 16831255, member: 52604"]</p><p style="text-align: center"><em><span style="font-size: 18px"><strong>Abyss Release</strong></span></em></p> <p style="text-align: center"><em><span style="font-size: 18px"></span></em></p> <p style="text-align: center"><em><span style="font-size: 18px"><span style="font-size: 12px">•••</span></span></em></p> <p style="text-align: center"><em></em></p> <p style="text-align: center"><em><img src="http://i.imgur.com/gcitClz.png" data-url="http://i.imgur.com/gcitClz.png" class="bbImage " style="" alt="" title="" /></em></p> <p style="text-align: center"><em></em></p> <p style="text-align: center"><em><span style="font-size: 12px">•••</span></em></p><p></p><p></p><p><strong>1. (Keigakuton: Abisu Bureiku) - Abyss Release: Abyss Break -</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Medium-Long</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: A very simple jutsu, however it only works in conjunction with other Abyss jutsu's and only after that jutsu is already used. With other words the user first needs to use another Abyss jutsu, of any rank, before this can be used. Then when another jutsu has been used, the user makes one handseal, which makes the previous used jutsu suddenly disintegrate into countless orbs in size ranging from small marbles to baseballs, basketballs, melons to the size of giants rocks. This also depends on the size of the previous used jutsu (the total volume of the jutsu doesn't change, it's just divided over the orbs). On the moment the user makes the jutsu disintegrate, he can also blast all the orbs into any direction(s), but only in a straight line.</p><p>This jutsu does not effect the power or rank of other Abyss jutsu, it just makes it so that its rang becomes wider or smaller.[/SPOILER]</p><p></p><p><strong>2. (Keigakuton: Melchsee no Doa) - Abyss Release: Melchsee's Door -</strong>[SPOILER]Rank: A</p><p>Type: Attack/Defence</p><p>Range: Short-Medium-Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The most basic jutsu of Abyss Release. The user creates a large highly condensed orb of Abyss chakra which he can manipulate by moving his hand. As a result it can be used both in an offensive and defensive way by blasting to the opponent or let it coil at an extremely fast pace around the user. [SPOILER]<img src="http://images2.wikia.nocookie.net/__cb20101027065622/psyren/images/a/a3/Melchsees_Door.PNG" data-url="http://images2.wikia.nocookie.net/__cb20101027065622/psyren/images/a/a3/Melchsees_Door.PNG" class="bbImage " style="" alt="" title="" />[/SPOILER][SPOILER]<img src="http://images3.wikia.nocookie.net/__cb20101027065623/psyren/images/thumb/a/ac/Melchsees_Lance_Fire.PNG/640px-Melchsees_Lance_Fire.PNG" data-url="http://images3.wikia.nocookie.net/__cb20101027065623/psyren/images/thumb/a/ac/Melchsees_Lance_Fire.PNG/640px-Melchsees_Lance_Fire.PNG" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p></p><p><strong>3. (Keigakuton: Melchsee no Uzu) - Abyss Release: Melchsee's Vortex -</strong>[SPOILER]Rank: A</p><p>Type: Attack/Defence</p><p>Range: Short/Medium-Long</p><p>Chakra Cost: 30 (+15)</p><p>Damage points: 60</p><p>Description: This jutsu is in the first place meant for defence. The user creates a quick spinning dome around himself consisting of thin rings made out of Abyss chakra with at certain intervals a higher concentration of chakra creating oval shaped orbs with at the top of the dome an Abyss disc. These rings and disc emit a continuous flux of Abyss chakra so that the space between the rings and the disc is filled with chakra, completing the dome, however it remains transparent so that the user still can see through it. Because this dome is spinning, along with the properties of Abyss chakra, it not only can defend against offensive jutsu's, but also against things like smoke, dust (not the element), poison clouds etc. as it purifies the air in and around the dome. The user can also move, while keeping the dome spinning, and thus can move the dome into different directions (it's not static to one place).</p><p>The user can also this jutsu in an offensive way by making a single handseal resulting in the dome exploding outwards into all directions in a barrage of pieces of the rings and oval orbs. This is also called as 'The Splash'. He could also just walk toward the target.</p><p></p><p>✘ The user can keep the dome around for max three turns, however to keep the dome at its max strength +15 chakra has to be paid each turn (unless of course it got destroyed by a jutsu that outranks it)</p><p>✘ While the user of the jutsu is in the vortex, he can't fire jutsu's either directly through the vortex from the inside (well he can, but that would destroy it)</p><p>✘ Can only be used three times per battle</p><p>[SPOILER]<img src="http://images2.wikia.nocookie.net/__cb20100918111908/psyren/images/5/5c/Vortex.jpg" data-url="http://images2.wikia.nocookie.net/__cb20100918111908/psyren/images/5/5c/Vortex.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][SPOILER]<img src="http://images3.wikia.nocookie.net/__cb20100918104843/psyren/images/thumb/7/7f/800px-Ageha_vs_Junas.png/640px-800px-Ageha_vs_Junas.png" data-url="http://images3.wikia.nocookie.net/__cb20100918104843/psyren/images/thumb/7/7f/800px-Ageha_vs_Junas.png/640px-800px-Ageha_vs_Junas.png" class="bbImage " style="" alt="" title="" />[/SPOILER][SPOILER]<img src="http://c.mfcdn.net/store/manga/1276/12-106.0/compressed/epsyren_106_binktopia.16.jpg" data-url="http://c.mfcdn.net/store/manga/1276/12-106.0/compressed/epsyren_106_binktopia.16.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>[/SPOILER]</p><p></p><p><strong>4. (Keigakuton: Kuro no houko) - Abyss Release: The Black Cornucopia - </strong>[SPOILER]Rank: A </p><p>Type: Attack/Defense </p><p>Range: Short-Mid-Long </p><p>Chakra Cost: 30 +5 </p><p>Damage Points: 60 </p><p>Description: A basic Abyss jutsu where the user just molds his Abyss chakra into a large variety of weapons. For example katana's, scythes, axes, spears, even kunai, shuriken, javelins etc. but also shields. All of these weapons and shields have the exact same size, shape and look as normal weapons, only they're jet-black because they're made out of Abyss chakra. These weapons have two advantages: one it doesn't require any handseals to make them and two the user can re-shape the weapon while using it. So for instance he can change his spear into a katana. </p><p></p><p>✘ Each weapon made can only last max 3 turns and for each turn +5 chakra has to be paid.</p><p>✘ It can only make hand weaponry and shields, not armour like a chest plate or helmet.</p><p>✘ Only max two objects can be made at a time, the exceptions are stuff like kunai, shuriken and senbon, who're way smaller, those have a limit of 3. </p><p>✘ Can only be used 4 times per battle.[/SPOILER]</p><p></p><p><strong>5. (Keigakuton: Melchsee no Ransu) - Abyss Release: Melchsee's Lance - </strong>[SPOILER]Rank: S </p><p>Type: Attack </p><p>Range: Short-Medium-Long </p><p>Chakra cost: 40 +15 </p><p>Damage points: 80 </p><p>Description: The user brings both of his hands in front of his chest, creating a small highly condensed orb of Abyss chakra in the space between his hands. From that orb a black lance is launched that can reach up to long range. By moving his fingers, the user can manipulate the orb, and thus the lance, so that it can be used to slice into any direction (compare it to a white sheet of paper where you rapidly scribble into any direction with a pen). For instance the user could first aim the orb to the ground when the lance is created and then move the orb upwards so that the lance slices the battlefield open vertically, then when it's in the air he can make it turn and slice diagonally downwards etc. This way the target can be sliced several times. </p><p></p><p>✘ Can only be used three times per battle </p><p>✘ To maintain the lance, the user needs to pay +15 chakra </p><p>✘ The Lance can last max one turn after the turn it was created, when the user decides to stop cutting or the time is up, the lance will go to the direction it was last sent (for example if it went from the left to the right, the complete lance will move to the right and the user can start another jutsu). </p><p>[SPOILER]<img src="http://images2.wikia.nocookie.net/__cb20100525222021/psyren/images/c/c7/Melchsee%27s_Lance.jpg" data-url="http://images2.wikia.nocookie.net/__cb20100525222021/psyren/images/c/c7/Melchsee%27s_Lance.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][SPOILER]<img src="http://images3.wikia.nocookie.net/__cb20101027065623/psyren/images/thumb/9/95/Melchsees_Lance_Lance.PNG/640px-Melchsees_Lance_Lance.PNG" data-url="http://images3.wikia.nocookie.net/__cb20101027065623/psyren/images/thumb/9/95/Melchsees_Lance_Lance.PNG/640px-Melchsees_Lance_Lance.PNG" class="bbImage " style="" alt="" title="" />[/SPOILER][SPOILER]<img src="http://images3.wikia.nocookie.net/__cb20101027065623/psyren/images/thumb/b/b8/Melchsees_Lance_Cut.PNG/581px-Melchsees_Lance_Cut.PNG" data-url="http://images3.wikia.nocookie.net/__cb20101027065623/psyren/images/thumb/b/b8/Melchsees_Lance_Cut.PNG/581px-Melchsees_Lance_Cut.PNG" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p></p><p><strong>6. (Keigakuton: Novu Melchsee no Ransu) - Abyss Release: Nova Melchsee's Lance -</strong>[SPOILER]Rank: Forbidden </p><p>Type: Attack/Defense </p><p>Range: Short-Mid-Long </p><p>Chakra Cost: 60 </p><p>Damage Points: 120 (-25) </p><p>Description: The ultimate form of Melchsee's Lance. Now the user creates several, around 10 - 15, mini planetary-like orbs with rings hovering above the palm of his hands, which he then throws in front of him. The orbs flatten and the original rings around the orbs form a semi-transparant shield to protect the user, while from all of the flattened orbs lances are shot at the target with extreme force and thus creating an offensive/defensive attack at the same time. Unlike the original Melchsee's Lance this is a one shot attack, each lance can only cut/pierce once. However each individual lance can cut from a different angle, for example one can cut from above, while another from below. The shield has a max reach of half a dome, depending on how the user positioned the orbs in front of him. </p><p></p><p>✘ Can only be used once per battle </p><p>✘ The user can't use an Abyss jutsu's of S-rank or higher for the next 3 turns </p><p>✘ The turn this jutsu is used and the next turn the user can only use max 2 jutsu's </p><p>✘ The user takes -25 damage. </p><p>[SPOILER]<img src="http://c.mhcdn.net/store/manga/1276/15-137.0/compressed/j137.03.jpg" data-url="http://c.mhcdn.net/store/manga/1276/15-137.0/compressed/j137.03.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][SPOILER]<img src="http://c.mhcdn.net/store/manga/1276/15-137.0/compressed/j137.04.jpg" data-url="http://c.mhcdn.net/store/manga/1276/15-137.0/compressed/j137.04.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][SPOILER]<img src="http://c.mhcdn.net/store/manga/1276/15-137.0/compressed/j137.05.jpg" data-url="http://c.mhcdn.net/store/manga/1276/15-137.0/compressed/j137.05.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p><strong>7.</strong> <strong>(Keigakuton: Hageshī Ōja) - Abyss Release: Raging King -</strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Self/Short</p><p><strong>Chakra Cost:</strong> 40 <strong>(-35 per turn)</strong></p><p><strong>Damage Points:</strong> N/A (Abyss +20)</p><p><strong>Description:</strong> Unlike normal Abyss techniques, this one is used on the user himself. This technique allows the user to freely manipulate his body into Abyss chakra via releasing his abyss-affiliated chakra throughout his body, manifesting the element with his very being. Entering the state & once active, the user's body gets covered in the pitch black abyss chakra, his facial features are hidden but his eyes remain visible. A halo of Abyss chakra materlizes above his head, along with two spheres which rotates around him free for use as he pleases, working as ''Melschee's Door''(A-ranked total, Long range, doesn't receive damage boost). Due Abyss Release's nature, the user naturally gains flight ability when in this form albeit in a limited and slow application, which allows him to rettain a movement speed slower (about 3/4) than his base speed. The reason is that since Abyss is not affected by Gravity, momentum, friction and kinetic interactions become very limited and unable to produce normal movement and speed. When a physical object interacts with the user, due the composition of his body allows the user to stay unharmed by any physical substance, like a kunai or a weapon. Not only is this technique suitable for offensive tactics but also defensive; as stated, the user is immune to physical interaction but this does not only apply for ninja weapons but also for elements such as water, fire & earth or other 'solid'-based elements. Not only that, but as Abyss is not affected by temperature elements producing heat or frost have no effect on the user. While in this state, the user is limited to what elemental chakras he can utilize, mainly because of the constant release of abyss chakra; because of this, the user is unable to ultilize his basic five elemental affinities, untill the user exits the state. However, while in this state, the user is rendered very vulnerable to Lightning and Wind attacks, following elemental weaknesses and strenghts. The defensive abilities of the technique allow it to be able to defend against up to forbidden rank of elements weak to it or A-Rank of elements strong towards it. In any case, to completely cancel out the technique, the enemy needs to use a technique that completely overpowers the defensive force of the technique (less than a complete overpowering clash only leads to the technique regenerating itself right after), at which point the user returns back to his normal form, in the same state he was when he activated the technique. Because the user transforms his whole body into a raw manifestation of abyss, his abyss techniques become stronger and upon entering the state, any physical injury or otherwise physical illness (or similar state), is put on hold. As the body lacks now an organic form, the organic or physiological injuries or processes affecting the user such as poisons, low stamina effects, wounds, etc, etc are put on hold and not affecting the user, as if paused.</p><p>~ Can be used once per battle</p><p>~ Last four turns</p><p>~ Manipulation of the two spheres counts as a move</p><p>~ Once it ends, the user is left unable to use Abyss techniques for 3 turns and unable to use any technique above A-Rank in that turn, above S-Rank in the next.</p><p><strong>~ The user is unable to perform any of the five basics while in this state</strong></p><p><strong>~ User is immune to water, fire & earth or other 'solid'/temperature-based techniques</strong></p><p>~ Visual presentation[SPOILER]<img src="http://images.wikia.com/psyren/images/f/f6/Errfdsggsdgd.png" data-url="http://images.wikia.com/psyren/images/f/f6/Errfdsggsdgd.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=21&p=12578563&viewfull=1#post12578563">http://narutobase.net/forums/showthread.php?t=13700&page=21&p=12578563&viewfull=1#post12578563</a>[/SPOILER]</p><p></p><p><strong>8. (Keigakuton: Kurohitsugi) - Abyss Release: Black Coffin -</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Medium-Long</p><p>Chakra cost: 40 </p><p>Damage points: 80</p><p>Description: The user will do one handseal as he focuses Abyssal chakra on four points around the user in square formation and, just like in the gif below, they quickly form four walls with a roof, trapping the opponent inside. The user then lets the coffin be pierced on all sides and in different directions by countless of blades made out of Abyssal chakra at the same time, similar to the magician's box trick that gets pierced by swords. After that the box disappears. This size of the coffin is around max 10m by 10m and around 40m high.</p><p></p><p>✘ Can only be used two times per battle</p><p>Cannot use Abyss techniques above A-Rank the next turn</p><p>[SPOILER]<img src="http://images3.wikia.nocookie.net/__cb20100818095554/bleach/en/images/8/80/Kurohitsugi.gif" data-url="http://images3.wikia.nocookie.net/__cb20100818095554/bleach/en/images/8/80/Kurohitsugi.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>[SPOILER]<img src="http://24.media.tumblr.com/tumblr_lgqhkcFo5b1qaxevco1_400.gif" data-url="http://24.media.tumblr.com/tumblr_lgqhkcFo5b1qaxevco1_400.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=19&p=11247680&viewfull=1#post11247680">http://narutobase.net/forums/showthread.php?t=13700&page=19&p=11247680&viewfull=1#post11247680</a></p><p>[/SPOILER]</p><p><strong>9. (Keigakuton: Melchsee no Kage) - Abyss Release: Melchsee's Shadow -</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary/Attack</p><p>Range: Short-Medium-Long</p><p>Chakra Cost: 30 </p><p>Damage Points: 60</p><p>Description: This jutsu is meant to use the pitch-black color of Abyss chakra to its full potential. Similar to how you can summon a reservoir of water to use it as a source for water jutsu, this tech allows the user to summon a reservoir of Abyss chakra by placing his hands on the ground. The difference is that the user summons it inside existing shadows, making it blend with them and alternatively using shape manipulation to make it take the exact form of the shadow. The result is an Abyss pool of chakra below the surface that looks on the surface like a regular shadow. Because most shadows are by default very dark, it makes it nearly impossible to spot the chakra hidden in the shadow with the naked eye (though stuff like Byakugan, Sharingan, sensory etc. don't have any particular problems with it). </p><p>The point of this jutsu is that on one side it can simply be used as ammunition for other Abyss jutsu, but on the other side it can be used as a trap as by hiding it, people could easily fall into the pool. Outside that the user can also take the initiative by making a single handseal. When he does this, the chakra will attack the target in a straight line like a beam that is shaped like whatever it is attacking (attacking a tree branch will give it a tree branch shape). The beam disappears when the specific target is hit, so it doesn't shoot through it, it stop right on the place where the target was. When this is done the object attacked will be gone and the the place where the chakra was focused is now a hole or completely gone. When all the chakra is gone, it will leave a pit in the ground where it was located.</p><p>✘ Only one shadow can be infused at a time. The exception being when the opponent uses a jutsu that creates multiple objects directly attacking the user and the user decides to attack all the objects instantly with chakra that was just focused in their shadows, for example kunai.</p><p>✘ Chakra can not be fused into the shadows of real people or living creatures directly with the exception of the user's own shadow or summonings.</p><p>✘ The chakra in the shadow never makes direct contact with the object casting the shadow when it's still hidden in the shadow.</p><p>✘ It can be used at night, however only if there is a difference between the shadow of something and the darkness of the night.</p><p>✘ If shadows are connected with each other, the user can make chakra that was already focused in one of the shadows travel completely or partially into the other shadow, however this makes it possible to notice the chakra easier as it shaves away the earth during the process of moving.</p><p>✘ Used or not the pool of chakra disappears after 4 turns and the technique can only be used 4 times per battle.</p><p></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=13700&page=31">http://narutobase.net/forums/showthread.php?t=13700&page=31</a>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Gobi Gobletsson, post: 16831255, member: 52604"] [center][I][FONT=TimesNewRoman][SIZE=5][B]Abyss Release[/B] [SIZE=3]•••[/SIZE][/SIZE] [img]http://i.imgur.com/gcitClz.png[/img] [SIZE=3]•••[/SIZE][/FONT][/I][FONT=TimesNewRoman][/font][/center][FONT=TimesNewRoman] [B]1. (Keigakuton: Abisu Bureiku) - Abyss Release: Abyss Break -[/B] [SPOILER]Rank: B Type: Supplementary Range: Short-Medium-Long Chakra cost: 20 Damage points: N/A Description: A very simple jutsu, however it only works in conjunction with other Abyss jutsu's and only after that jutsu is already used. With other words the user first needs to use another Abyss jutsu, of any rank, before this can be used. Then when another jutsu has been used, the user makes one handseal, which makes the previous used jutsu suddenly disintegrate into countless orbs in size ranging from small marbles to baseballs, basketballs, melons to the size of giants rocks. This also depends on the size of the previous used jutsu (the total volume of the jutsu doesn't change, it's just divided over the orbs). On the moment the user makes the jutsu disintegrate, he can also blast all the orbs into any direction(s), but only in a straight line. This jutsu does not effect the power or rank of other Abyss jutsu, it just makes it so that its rang becomes wider or smaller.[/SPOILER] [B]2. (Keigakuton: Melchsee no Doa) - Abyss Release: Melchsee's Door -[/B][SPOILER]Rank: A Type: Attack/Defence Range: Short-Medium-Long Chakra cost: 30 Damage points: 60 Description: The most basic jutsu of Abyss Release. The user creates a large highly condensed orb of Abyss chakra which he can manipulate by moving his hand. As a result it can be used both in an offensive and defensive way by blasting to the opponent or let it coil at an extremely fast pace around the user. [SPOILER][IMG]http://images2.wikia.nocookie.net/__cb20101027065622/psyren/images/a/a3/Melchsees_Door.PNG[/IMG][/SPOILER][SPOILER][IMG]http://images3.wikia.nocookie.net/__cb20101027065623/psyren/images/thumb/a/ac/Melchsees_Lance_Fire.PNG/640px-Melchsees_Lance_Fire.PNG[/IMG][/SPOILER][/SPOILER] [B]3. (Keigakuton: Melchsee no Uzu) - Abyss Release: Melchsee's Vortex -[/B][SPOILER]Rank: A Type: Attack/Defence Range: Short/Medium-Long Chakra Cost: 30 (+15) Damage points: 60 Description: This jutsu is in the first place meant for defence. The user creates a quick spinning dome around himself consisting of thin rings made out of Abyss chakra with at certain intervals a higher concentration of chakra creating oval shaped orbs with at the top of the dome an Abyss disc. These rings and disc emit a continuous flux of Abyss chakra so that the space between the rings and the disc is filled with chakra, completing the dome, however it remains transparent so that the user still can see through it. Because this dome is spinning, along with the properties of Abyss chakra, it not only can defend against offensive jutsu's, but also against things like smoke, dust (not the element), poison clouds etc. as it purifies the air in and around the dome. The user can also move, while keeping the dome spinning, and thus can move the dome into different directions (it's not static to one place). The user can also this jutsu in an offensive way by making a single handseal resulting in the dome exploding outwards into all directions in a barrage of pieces of the rings and oval orbs. This is also called as 'The Splash'. He could also just walk toward the target. ✘ The user can keep the dome around for max three turns, however to keep the dome at its max strength +15 chakra has to be paid each turn (unless of course it got destroyed by a jutsu that outranks it) ✘ While the user of the jutsu is in the vortex, he can't fire jutsu's either directly through the vortex from the inside (well he can, but that would destroy it) ✘ Can only be used three times per battle [SPOILER][IMG]http://images2.wikia.nocookie.net/__cb20100918111908/psyren/images/5/5c/Vortex.jpg[/IMG][/SPOILER][SPOILER][IMG]http://images3.wikia.nocookie.net/__cb20100918104843/psyren/images/thumb/7/7f/800px-Ageha_vs_Junas.png/640px-800px-Ageha_vs_Junas.png[/IMG][/SPOILER][SPOILER][IMG]http://c.mfcdn.net/store/manga/1276/12-106.0/compressed/epsyren_106_binktopia.16.jpg[/IMG][/SPOILER] [/SPOILER] [B]4. (Keigakuton: Kuro no houko) - Abyss Release: The Black Cornucopia - [/B][SPOILER]Rank: A Type: Attack/Defense Range: Short-Mid-Long Chakra Cost: 30 +5 Damage Points: 60 Description: A basic Abyss jutsu where the user just molds his Abyss chakra into a large variety of weapons. For example katana's, scythes, axes, spears, even kunai, shuriken, javelins etc. but also shields. All of these weapons and shields have the exact same size, shape and look as normal weapons, only they're jet-black because they're made out of Abyss chakra. These weapons have two advantages: one it doesn't require any handseals to make them and two the user can re-shape the weapon while using it. So for instance he can change his spear into a katana. ✘ Each weapon made can only last max 3 turns and for each turn +5 chakra has to be paid. ✘ It can only make hand weaponry and shields, not armour like a chest plate or helmet. ✘ Only max two objects can be made at a time, the exceptions are stuff like kunai, shuriken and senbon, who're way smaller, those have a limit of 3. ✘ Can only be used 4 times per battle.[/SPOILER] [B]5. (Keigakuton: Melchsee no Ransu) - Abyss Release: Melchsee's Lance - [/B][SPOILER]Rank: S Type: Attack Range: Short-Medium-Long Chakra cost: 40 +15 Damage points: 80 Description: The user brings both of his hands in front of his chest, creating a small highly condensed orb of Abyss chakra in the space between his hands. From that orb a black lance is launched that can reach up to long range. By moving his fingers, the user can manipulate the orb, and thus the lance, so that it can be used to slice into any direction (compare it to a white sheet of paper where you rapidly scribble into any direction with a pen). For instance the user could first aim the orb to the ground when the lance is created and then move the orb upwards so that the lance slices the battlefield open vertically, then when it's in the air he can make it turn and slice diagonally downwards etc. This way the target can be sliced several times. ✘ Can only be used three times per battle ✘ To maintain the lance, the user needs to pay +15 chakra ✘ The Lance can last max one turn after the turn it was created, when the user decides to stop cutting or the time is up, the lance will go to the direction it was last sent (for example if it went from the left to the right, the complete lance will move to the right and the user can start another jutsu). [SPOILER][IMG]http://images2.wikia.nocookie.net/__cb20100525222021/psyren/images/c/c7/Melchsee%27s_Lance.jpg[/IMG][/SPOILER][SPOILER][IMG]http://images3.wikia.nocookie.net/__cb20101027065623/psyren/images/thumb/9/95/Melchsees_Lance_Lance.PNG/640px-Melchsees_Lance_Lance.PNG[/IMG][/SPOILER][SPOILER][IMG]http://images3.wikia.nocookie.net/__cb20101027065623/psyren/images/thumb/b/b8/Melchsees_Lance_Cut.PNG/581px-Melchsees_Lance_Cut.PNG[/IMG][/SPOILER][/SPOILER] [B]6. (Keigakuton: Novu Melchsee no Ransu) - Abyss Release: Nova Melchsee's Lance -[/B][SPOILER]Rank: Forbidden Type: Attack/Defense Range: Short-Mid-Long Chakra Cost: 60 Damage Points: 120 (-25) Description: The ultimate form of Melchsee's Lance. Now the user creates several, around 10 - 15, mini planetary-like orbs with rings hovering above the palm of his hands, which he then throws in front of him. The orbs flatten and the original rings around the orbs form a semi-transparant shield to protect the user, while from all of the flattened orbs lances are shot at the target with extreme force and thus creating an offensive/defensive attack at the same time. Unlike the original Melchsee's Lance this is a one shot attack, each lance can only cut/pierce once. However each individual lance can cut from a different angle, for example one can cut from above, while another from below. The shield has a max reach of half a dome, depending on how the user positioned the orbs in front of him. ✘ Can only be used once per battle ✘ The user can't use an Abyss jutsu's of S-rank or higher for the next 3 turns ✘ The turn this jutsu is used and the next turn the user can only use max 2 jutsu's ✘ The user takes -25 damage. [SPOILER][IMG]http://c.mhcdn.net/store/manga/1276/15-137.0/compressed/j137.03.jpg[/IMG][/SPOILER][SPOILER][IMG]http://c.mhcdn.net/store/manga/1276/15-137.0/compressed/j137.04.jpg[/IMG][/SPOILER][SPOILER][IMG]http://c.mhcdn.net/store/manga/1276/15-137.0/compressed/j137.05.jpg[/IMG][/SPOILER][/SPOILER] [B]7.[/B] [B](Keigakuton: Hageshī Ōja) - Abyss Release: Raging King -[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Self/Short [B]Chakra Cost:[/B] 40 [B](-35 per turn)[/B] [B]Damage Points:[/B] N/A (Abyss +20) [B]Description:[/B] Unlike normal Abyss techniques, this one is used on the user himself. This technique allows the user to freely manipulate his body into Abyss chakra via releasing his abyss-affiliated chakra throughout his body, manifesting the element with his very being. Entering the state & once active, the user's body gets covered in the pitch black abyss chakra, his facial features are hidden but his eyes remain visible. A halo of Abyss chakra materlizes above his head, along with two spheres which rotates around him free for use as he pleases, working as ''Melschee's Door''(A-ranked total, Long range, doesn't receive damage boost). Due Abyss Release's nature, the user naturally gains flight ability when in this form albeit in a limited and slow application, which allows him to rettain a movement speed slower (about 3/4) than his base speed. The reason is that since Abyss is not affected by Gravity, momentum, friction and kinetic interactions become very limited and unable to produce normal movement and speed. When a physical object interacts with the user, due the composition of his body allows the user to stay unharmed by any physical substance, like a kunai or a weapon. Not only is this technique suitable for offensive tactics but also defensive; as stated, the user is immune to physical interaction but this does not only apply for ninja weapons but also for elements such as water, fire & earth or other 'solid'-based elements. Not only that, but as Abyss is not affected by temperature elements producing heat or frost have no effect on the user. While in this state, the user is limited to what elemental chakras he can utilize, mainly because of the constant release of abyss chakra; because of this, the user is unable to ultilize his basic five elemental affinities, untill the user exits the state. However, while in this state, the user is rendered very vulnerable to Lightning and Wind attacks, following elemental weaknesses and strenghts. The defensive abilities of the technique allow it to be able to defend against up to forbidden rank of elements weak to it or A-Rank of elements strong towards it. In any case, to completely cancel out the technique, the enemy needs to use a technique that completely overpowers the defensive force of the technique (less than a complete overpowering clash only leads to the technique regenerating itself right after), at which point the user returns back to his normal form, in the same state he was when he activated the technique. Because the user transforms his whole body into a raw manifestation of abyss, his abyss techniques become stronger and upon entering the state, any physical injury or otherwise physical illness (or similar state), is put on hold. As the body lacks now an organic form, the organic or physiological injuries or processes affecting the user such as poisons, low stamina effects, wounds, etc, etc are put on hold and not affecting the user, as if paused. ~ Can be used once per battle ~ Last four turns ~ Manipulation of the two spheres counts as a move ~ Once it ends, the user is left unable to use Abyss techniques for 3 turns and unable to use any technique above A-Rank in that turn, above S-Rank in the next. [B]~ The user is unable to perform any of the five basics while in this state[/B] [B]~ User is immune to water, fire & earth or other 'solid'/temperature-based techniques[/B] ~ Visual presentation[SPOILER][IMG]http://images.wikia.com/psyren/images/f/f6/Errfdsggsdgd.png[/IMG][/SPOILER] [url]http://narutobase.net/forums/showthread.php?t=13700&page=21&p=12578563&viewfull=1#post12578563[/url][/SPOILER] [B]8. (Keigakuton: Kurohitsugi) - Abyss Release: Black Coffin -[/B] [SPOILER]Rank: S Type: Attack Range: Medium-Long Chakra cost: 40 Damage points: 80 Description: The user will do one handseal as he focuses Abyssal chakra on four points around the user in square formation and, just like in the gif below, they quickly form four walls with a roof, trapping the opponent inside. The user then lets the coffin be pierced on all sides and in different directions by countless of blades made out of Abyssal chakra at the same time, similar to the magician's box trick that gets pierced by swords. After that the box disappears. This size of the coffin is around max 10m by 10m and around 40m high. ✘ Can only be used two times per battle Cannot use Abyss techniques above A-Rank the next turn [SPOILER][img]http://images3.wikia.nocookie.net/__cb20100818095554/bleach/en/images/8/80/Kurohitsugi.gif[/img][/SPOILER] [SPOILER][img]http://24.media.tumblr.com/tumblr_lgqhkcFo5b1qaxevco1_400.gif[/img][/SPOILER] [url]http://narutobase.net/forums/showthread.php?t=13700&page=19&p=11247680&viewfull=1#post11247680[/url] [/SPOILER] [B]9. (Keigakuton: Melchsee no Kage) - Abyss Release: Melchsee's Shadow -[/B] [SPOILER]Rank: A Type: Supplementary/Attack Range: Short-Medium-Long Chakra Cost: 30 Damage Points: 60 Description: This jutsu is meant to use the pitch-black color of Abyss chakra to its full potential. Similar to how you can summon a reservoir of water to use it as a source for water jutsu, this tech allows the user to summon a reservoir of Abyss chakra by placing his hands on the ground. The difference is that the user summons it inside existing shadows, making it blend with them and alternatively using shape manipulation to make it take the exact form of the shadow. The result is an Abyss pool of chakra below the surface that looks on the surface like a regular shadow. Because most shadows are by default very dark, it makes it nearly impossible to spot the chakra hidden in the shadow with the naked eye (though stuff like Byakugan, Sharingan, sensory etc. don't have any particular problems with it). The point of this jutsu is that on one side it can simply be used as ammunition for other Abyss jutsu, but on the other side it can be used as a trap as by hiding it, people could easily fall into the pool. Outside that the user can also take the initiative by making a single handseal. When he does this, the chakra will attack the target in a straight line like a beam that is shaped like whatever it is attacking (attacking a tree branch will give it a tree branch shape). The beam disappears when the specific target is hit, so it doesn't shoot through it, it stop right on the place where the target was. When this is done the object attacked will be gone and the the place where the chakra was focused is now a hole or completely gone. When all the chakra is gone, it will leave a pit in the ground where it was located. ✘ Only one shadow can be infused at a time. The exception being when the opponent uses a jutsu that creates multiple objects directly attacking the user and the user decides to attack all the objects instantly with chakra that was just focused in their shadows, for example kunai. ✘ Chakra can not be fused into the shadows of real people or living creatures directly with the exception of the user's own shadow or summonings. ✘ The chakra in the shadow never makes direct contact with the object casting the shadow when it's still hidden in the shadow. ✘ It can be used at night, however only if there is a difference between the shadow of something and the darkness of the night. ✘ If shadows are connected with each other, the user can make chakra that was already focused in one of the shadows travel completely or partially into the other shadow, however this makes it possible to notice the chakra easier as it shaves away the earth during the process of moving. ✘ Used or not the pool of chakra disappears after 4 turns and the technique can only be used 4 times per battle. - [url]http://narutobase.net/forums/showthread.php?t=13700&page=31[/url][/SPOILER][/font] [/QUOTE]
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