Taking the following stanceYou must be registered for see images
His right hand infront, and his left behind. From his left thin long projectiles, barely visible for the naked eye materilzes from nothingness. Punching the left hand infront of the right, while rotating his body accordingly (Won't go in detail since we're not close-range anyway <_>), three projectiles are fired. One impacts the incoming shuriken easily dispersing the wind, proceeding through the steel and running straight through the clone causing it to poof, while another one is fired for the forehead of clone 2, and the leftover, at your left shoulder joint.
[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.
Claspsing his hands together forming a small sequence of hand signs the terrain takes a sudden event of changes. As a tsunami, the earth around Amaimon shoots upwards and starts flowing outwards in an omnidirectional shockwave, of debris, chunks of earth and boulders, leveling anything on their path. This goes for underground as well as above ground.
Happens as the fire emerges inbetween the lot.
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.
"Get back up here!!"
C2 shouts down to Skulduggery who had just entered the tunnel still with his Rasengan, he jumps out to see the Earth Rise himself, whilst the clone creates a gushing water prison rise up from beneath Amaimon. Meanwhile, C1 was much closer and the Earth was starting coming towards him so he creating a whirling vortex of electricity around himself and it took the form of a large dragon which shoots forward and smashes into the Earthen wave, since it was only a small part of the omnidirectional attack it breaks through the earth and goes on to hit the enemy. But, at the same time the water is forming around him - this causes a shocking combo of water and lightning and dispatches the opponent from the battle. The Earth would continue to spread out in all directions but the part which Skulduggery and Co. were facing.
C1 runs forward, across the ground saved by his lightning technique, there was a a small gap between the earth and Amaimon still though, but that wouldn't matter if he was dead.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
As the water emerges, around Amaimon's hair finds a sudden and extreme growth causing his facial hair on his body to, as a balloon being filled up with air, expand rapidly to all sides forcefully pushing away any water that would've contained his entity. Followed by being faced by the lightning, it impacts onto the drenched hair, yet, it seems as if vanishes straight into the hair, but emerges on Amaimon's other side, clashing into the ground behind him as a bolt of lightning.
Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time.
~Can be used 3x
~The user must wait one turn inbetween each usage of this technique.
Type: Defensive/Supplementary/Offensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: This is primarily a defensive technique where the user will engulf himself in hair, however not disabling him of his mobility or vision. By sending chakra into the hair, the user will make it a functional lighting rod - capable of absorbing and transmitting lightning throughout the hair covering the users body. Upon in contact with a lightning technique, the users chakra in his hair will guide the lightning sending it through a path of his hair and then releasing a weakened version of the opponents technique in the desired direction in the form his wishes, it could be a lightning bolt, or a current of electricity travelling through the ground, or a 360 degree shockwave.
~ Can guide up to and S-rank included
~ It will be weakened by one rank
~ Can be used twice
C1 continues running after seeing Amaimon defend the lightning and jumps the Gap between him and Amaimon, whilst Skulduggery disperses his Rasengan and makes a hand seal - this causes the opponent to be able to see nothing but Darkness. When C1 was jumping the Gap he forms a Rasengan imbued with his Wind Chakra in the palm of his left hand and thrusts his arm forward, shoving the Rasengan into Amaimon's head and causing collateral damage.
Whilst this was all happening, C2 was running forward and now the only clone on the field as C1 would have dispersed from the back damage done by the Rasengan. Skulduggery performs a set of hand seals, the clouds darken slightly and lets lose some Rain which covers the battlefield - he can now sense other entities of chakra on the field.
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
(Fūton: Rasengan) - Wind Style: Spiral sphere
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60 (-20 to user if attain direct hit)
Description: Rasengan doesn't require handseals, only molding of the chakra. The user focuses and creates a fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact. A direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent for it to work.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
As C1 jumps, a brief moment of eye contact is made between us as you're going to perform the Tiger hand sign. This is a vital part, of Amaimon's tactic, as upon eye contact an illusion was cast. Nothing that affected his combatant himself, but rather.... His shadow clones. Nonetheless, proceeding on, the Genjutsu was cast upon Amaimon who still stood completely still, near motionless, now with his eyesight gone.
What you would notice now, is that C1 is not doing as you wished for. His Rasengan was never formed, infact, his movement seems rather suspended as he falls against the body of Amaimon, unable to move, or do anything at all. If you were to take a look at your clone beside you, you would notice no movement from him either.
Rank: A
Type: Attack
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user quickly executes an eyesight illusion that although does not harm the reciever itself but the chakra control of the opponent and disrupts any distributed chakra from the hosts body i.e; shadow clone(s), causing the clone(s) to be restricted in an unconcsious and paralysed state.
Only usable two times
The one impacting Amaimon would be jabbed by two fingers from his right hand upon nearing him. This is done by having calculated the distance between the two of them and C1's jump. C1 poofs upon his fingers protuding against his chest.
Simualtaneously with so, Amaimon's hearing suddenly enhances.
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the opponent vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
''Come on! You seem a Kaguya, act like on!''
"I think you need to Shave!"
After he finished the summoning the rain Skulduggery runs forward, dispersing his own clone from battle. As he's running forward he takes a Boomerang out from his pouch and throws it diagonally to the right of Amaimon, it comes back around from behind and hits him in the back of the head - this boomerang has sharp metal edges and so would embed itself inside his head. As he throws the boomerang he changed the properties in the rain and it makes it sticky, binding the opponent on place, making the hairs of his long beard stick together and gluing him to the ground - this makes it awfully hard to move as the Boomerang smashes into the back of his head.
After the Rain technique he draws his sword from the back of his hip into his right hand and he stops running, stabbing it into the ground and channeling chakra through it. The Earth under Amaimon bursts upwards with flames, the hot molten, jagged, sharped rocks smash into the opponent and cause really serious wounds.
(Secchakuzai no Kouu) - Rain of Glue
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: When user makes it rain and then changes the compounds of the water(materials in the air).Then makes the rain sticky which binds the opponent in place for 2 turns.this jutsu lasts for 2 turns.
(Katon: Debiru Maw) Fire Release: Devil's Maw
Type: Offensive
Rank: A
Range: Short
Chakra:30
Damage:60
Description: The user will first gather up chakra in his body which he then slams his weapon onto the ground. Upon the weapon hitting the ground the user releases the chakra he just gathered up through the weapon and into the ground, which in turn causes an upward burst of flames and small, hot molten, jagged, sharp rocks to rise up hitting the opponet, and causes massive 3rd degree burns and serious punktured wounds.
Note: Can only be taught by AlbelTheWicked
Note: Can only be used twice
Both agreed that the Glue only effects the raindrops around him, cause I proved him wrong lmao - the boomerang gets caught tho Q_Q (LA 1 - 0 Gobi), and Amaimon is free after defending from the fire technique.As the Rain's properties changes, everything glues. Amaimon's composture, stands ever tall however mainly due his strength, however some of his joints slightly bend. However, you're almost certain he won't be able to move. However, the boomerang, which is easily heard through Amaimon's skill, simply plummets to the ground due the glue as well, weighing down on it. And so would you! However, in your act, before being immoblized yourself, you manage to stuff your sword in the ground unleashing your second technique.
The unsheating of your sword, audible in Amaimon's ears, easily deciphers the current situation, however yet what is unknown is the nature of the technique in question, as the earth beneath him vibrates violently. Just before the eruption, the entirety of Amaimon's skin is seen turning completely black, leaving him completely unharmed as the volcano like eruption occurs a dark silhoutte is seen inside the blaze of fire, which slowly starts moving forwards. Emerging from the flames, a darker version of Amaimon reveals himself.
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns
Forming a sequence of hand signs before the Gluttonous gluey water immobolizes him once more, he expells a source of earth from his gullet which immediately starts picking up the water, and like a sponge absorbs the enormity of water surrounding Amaimon and itself, quickly growing and exanding in size as tentacles erupt from its bodice. A Tentacle lifts Amaimon high into the air itself, to it's right whilst the rest converge down upon the self-restrained Skullduggery.
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.
Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.
As the tornado emerges, Amaimon sighs in distress as he shifts two seals from his chest ontop of eachother in the middle, followed by performing a leap of faith from Miraak's tentacle. Descending to the ground the tornado ravages through the main structure of Miraak.
Amaimon lands onto the ground on one knee supported by his left arm, causing a crater to emerge around his vicnity. He could clearly sense the weigh that had increased due his clothes. Surely some sly trick, but it mattered little. As you dashed at Amaimon, expelling the lightning, all Amaimon did was to smirk followed by an outragous act.
Almost instantly as the lightning sparked from your gullet Amaimon's entirety became shrouded a green cloak emitting a small shockwave upon activation, as well as any nearby water sources evaporated. ''Keimon.. Kai..''
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 4x faster. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 5x faster. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 6x faster. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, enabling the user to achieve what is described as The Eight Gates Released Formation" (Hachimon Tonkō no Jin). Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. However, once the user opens this gate, he needs to defeat the user as when the gate timing runs out, the user dies. This gate adds +120 damage to Taijutsu and the user becomes 14x faster.
Note: The EIG users can only open the gates once per fight, meaning that if he allows the EIG opening to time out, he cannot open the EIGs again during the match. EIG Masters can open EIGs twice per battle if the first use is only up to 6th gate.
Note: Up to 3rd Gate, the damage is neglitable for both EIG Users and EIG Masters, feeling only pain and lack of stamina. However, for openings above that, EIG Masters don't suffer damage from opening up to 6th Gate but EIG users will feel severe pain and damage after the EIG opening times out, being left unable to move correctly for 2 turns and unable to mold chakra above B-rank in the next turn. EIG Masters will feel the same effects for opening 7th Gate.
Note: Opening the 8th Gate kills the user at the end of the 2 turns it reamins opened.
Using the newly acquired power the seals on his chest activated preventing the activation of his CS.
Type: Supplementary
Rank: A-ranked
Range: Short(Applying the tag)
Chakra: 30 (Unless pre-prepared)
Damage: N/A
Description: Tedzumari is a special made tag which can either be prepared in battle-sitaution by charging the tag with chakra, or have been pre-prepared before battle. The tag is used to be applied ontop of another Fuin/Juinjutsu. Having placed the tag onto a sealing technique, which does not have to be done physically by the user himself, it can be transfered via a medium, such as being attatched to a kunai. It will upon the seal that Tedzumari was applied to automatically activate as the sealing tries to, and forcefully create a barrier around it, creating sort of a capsule which will contain the energy, expelled from the seal, and disallowing anything from entering the seal as wel - Despite its nature. This could be used for disabling other sealing techniques such as the Five elemental sealing method. More tags can however be placed onto the same seal, and will work in conjuction to supress the power of said seal. If pre-prepared the user is not restricted from using the technique, despite being unable to use A-ranked techniques.
~ If the tags are used in conjuction they only count as one move, however seperated they each take up a move.
~ The user must post if pre-prepared in the start of the battle, unless it's stated in his biography
~ Max three usages per battle. User can carry a maximum of 3 tags.
~ Each Addition tag allows the user to seal a technique of a higher rank. I.e. 1 tag can seal an A rank technique, 2 could seal an S rank.
~ Cannot seal forbidden rank fuinjutsu.
Anyway, instantly as the gate opened Amaimon shot himself forward in his low-position allowing him to slide under the lightning spear, and closing the gap inbetween the both you near immediately, if not that, immediately.
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
Sliding inbetween your legs or atleast aimed to do so, he plants his right sole in your groin on his way, sending you sprawling as he slides past you.
Skulduggery can't believe what he's seeing, his opponent was gone from his spot, what seemed to be a blur, he had to react - the ground was ripping apart so he dispersed his False Darkness so it doesn't proceed any further. Skulduggery hadn't been worried before, he kept composed, but the speed was shocking and he had only seen Yoruichi's Swift Release speed - this was something else. He released a large amount of Earth Chakra all around his body, it grows from off his skin all over the place, forming underneath him first an so when the impact is made there is no damage - it still lifts Skulduggery into the air from the force slightly. He manipulates the earth to have Spikes protrude from his back off the top of his wrists and a couple protruding from his Shoulders, hopefully the Earth will hold out long enough.
Skulduggery goes into a Crouch, his spiked back protruding upwards and he manipulates the earth around him on a large scale, the whole ground 15 meters around him raises up about 50 metres pinning Amaimon to the ground as it rises upwards. Skulduggery immediately lets his armor drop and falls back into the dirt, it envelopes him and takes him into the ground - hiding away from Amaimon he continues to dig deeper through the earth getting lower and lower.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.
Making you go Airborne, Amaimon doesn't stop his assault.
Using both his hands he rises up in a handstance, doing a complete 360 degree counter clockwise spin with his right foot having his right foot's heel impact onto your ribcage of the armour before you even get the chance to land back onto the ground again.
Of course, while getting in the hand stance, Amaimon activated Kick Course.
Rank: C
Type: Supplementary
Range: Self
Charka cost: 15 ( - 5 per turn )
Damage points: N/A ( + 10 to leg taijutsu )
Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.
Note:
- Stays with user whole battle
- Consumes chakra every turn
- No hand taijutsu can be used while this jutsu is activated.
Rank: A
Type: Offensive - Defensive
Range: Close - Short
Chakra cost: 25
Damage points: 50 (+40 +10 +10 +Diamond skin)
Description: Black-Leg taijutsu technique which is designed for Taijutsu user against weapon fighter. The technique is used in a way where user first covers his/her feet in chakra. Then if this jutsu is used for defense user will quickly make 360 degree spin to gather up strength. When the spin ends user performs a kick done with the heel part of user's foot. Once the enemy attacks with blunt weapon the user will deliver the kick on its side, breaking it ( If not indestructible weapon ), Causing damage to it ( Nearly indestructible ) or kick it out of opponent's grasp with the strength of kick ( For indestructible weapons ). If the jutsu is used for attacking it'll be strong enough to break bones or dislocate limbs.
Note:
- Can be used only once
- Cannot use Genjutsu or Kenjutsu on the turn afterwards
- Defensive version will kick the blunt type weapon out of its course.
Impacting the side of the earthern armour should be enough to cause its entirety to shatter leaving you bare mid-air. Infact, I did even say it would proceed right through breaking several ribs on your bodice flinging you to the ground.
Following the notion of the kick, shattering the armour, Amaimon would set off with both his hands following the way you were flung, reaching above you, proceeding by unleashing a barrage of invisble kicks hitting several vital areas, such as your adam's apple which will get crushed in the proccess of it all. The barrage is ended by a finishing kick launching you into the ground creating a crater while Amaimon lands ever so gracefully before you.
He jumps a meter or two back.
Rank: A
Type: Offensive
Range: Short - Close
Chakra cost: 30
Damage points: 60 (- 10 to user) (+40 +10 +10 +Diamond skin)
Description: An user that knows Black-Leg taijutsu and has high speed can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest).
Can be used twice per battle with three turn interval between each usage.
The Impact caused a great amount of pain, but he couldn't falter now - he could falter after. Skulduggery performs the Ram hand seal as his armour shatters and inhales painfully, he exhales again and a large amount of wind escapes from his mouth in the form of a huge blast that levels everything in it's path including Amaimon. Skulduggery would go clattering into the earth - but as he does it becomes soft and he disappears into it to escape Inner Gates Wrath, the commotion of the Pressure Damage should hide his disappearance (could be he died with the wind U_U, you never know.)
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.
Jumping, Amaimon is faced with the formation of a single hand sign and the opening of his combatant's mouth. The sphere forms before expanding forwards. Without any hestiation, Amaimon merely pushes off the air provided the powers from the eight gates. A small emittive shockwave is unleashed upon his step, vanishing before you as the sphere expands outwards.
(Taking the nature of the sphere into account, it's easier for one to dodge out of the way, when being up close rather than long-range, as the sphere yet have to expand at this given point. By using at this range, you made it that much easier to get out of your 'iron-sight' or view. Thus allowing it to merely pass by.)
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
Another one appear by your side, but before you would be able to react an immense pressure is loaded onto your spinal cord.
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Followed by another pressure load, quickly divided across your entire back, cord, neck, backhead ect, knocking you out cold, finishing with a singular pressure point to the spinal cord breaking it, sending you descending into the ground only to create a crater.
Rank: A
Type: Offensive
Range: Short - Close
Chakra cost: 30
Damage points: 60 (- 10 to user) (Add earlier bonus)
Description: An user that knows Black-Leg taijutsu and has high speed can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest).
Can be used twice per battle with three turn interval between each usage.