Gobi v LA

Never

Legendary Shinobi 🐸
Supreme
Joined
Jun 22, 2012
Messages
32,702
Reaction score
949
Grassy Plain with a Pebble somewhere. Lol.

Skulduggery "Skull" (in sig) Pleasant.
 

Never

Legendary Shinobi 🐸
Supreme
Joined
Jun 22, 2012
Messages
32,702
Reaction score
949


Skulduggery tilts his head at his new opponent, the green hair was strange to him, and even more so the small green beard clinging to his Chin. Of course Skulduggery would take this guy seriously, well - maybe not, not with that beard and those droopy eyes. The Skeleton tips his hat shadowing his eye sockets.

"You look like a half-smart guy....that's all I can say really"

Straight after saying this he makes a hand seal and summons two clone on either side of him, the one on the right (C1) runs in front of the original skulduggery and straight at Amaimon; it exhales wind onto the Shuriken now in his hand and throws them at his opponent's chest, still running forward. The Left side clone (C2) starts thrusting his clawed hands at Skulduggery's open palm now down by his side, forming and orb of chakra that spirals round rapidly. C2 stops forming the Rasengan and waits beside the original Skulduggery.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.

(Rasengan) - Spiral Sphere
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.
 

Gobi Gobletsson

Kage in the Making 👑
Legendary
Joined
Oct 27, 2010
Messages
19,790
Reaction score
506
Taking the following stance
You must be registered for see images

His right hand infront, and his left behind. From his left thin long projectiles, barely visible for the naked eye materilzes from nothingness. Punching the left hand infront of the right, while rotating his body accordingly (Won't go in detail since we're not close-range anyway <_>), three projectiles are fired. One impacts the incoming shuriken easily dispersing the wind, proceeding through the steel and running straight through the clone causing it to poof, while another one is fired for the forehead of clone 2, and the leftover, at your left shoulder joint.

[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.
 

Never

Legendary Shinobi 🐸
Supreme
Joined
Jun 22, 2012
Messages
32,702
Reaction score
949
Taking the following stance
You must be registered for see images

His right hand infront, and his left behind. From his left thin long projectiles, barely visible for the naked eye materilzes from nothingness. Punching the left hand infront of the right, while rotating his body accordingly (Won't go in detail since we're not close-range anyway <_>), three projectiles are fired. One impacts the incoming shuriken easily dispersing the wind, proceeding through the steel and running straight through the clone causing it to poof, while another one is fired for the forehead of clone 2, and the leftover, at your left shoulder joint.

[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.


The Running Clone (C1) stops whilst stomping his foot seeing that his Shuriken are knocked aside and seeing small, thin pockets of wind distort the air - barely enough to see, a wall of flames erupts from the ground soon after the stomp of his foot in front of him to defend from whatever wind technique was heading his way

Meanwhile, C2 makes a string of four hand seals and parts the earth below, the opening is just under Skulduggery's feet and he lands on the ground of the tunnel - it stretches to as far as under Amaimon's current position - the opponent shouldn't be able to see this because of the screen of flames and so Skulduggery runs straight forward with the Rasengan in his left hand.

C2 afterwards makes a string of three hand seals very quickly because of their specialty in the element of wind, focusing on the air around Amaimon and creating a large set of wind jaws that then proceed to cut through the Earth King's Torso with ease.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.

(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to take the form of a large mouth that goes up to seven meters long and three meters wide coated with several sharp jagged fangs that can easily slice through meat and bone. The moment the mouth and fangs form, it will then bite down sending those deadly fangs into the user's target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again
~ Can only be used four times

 

Gobi Gobletsson

Kage in the Making 👑
Legendary
Joined
Oct 27, 2010
Messages
19,790
Reaction score
506
Claspsing his hands together forming a small sequence of hand signs the terrain takes a sudden event of changes. As a tsunami, the earth around Amaimon shoots upwards and starts flowing outwards in an omnidirectional shockwave, of debris, chunks of earth and boulders, leveling anything on their path. This goes for underground as well as above ground.

Happens as the fire emerges inbetween the lot.

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.

 

Never

Legendary Shinobi 🐸
Supreme
Joined
Jun 22, 2012
Messages
32,702
Reaction score
949
Claspsing his hands together forming a small sequence of hand signs the terrain takes a sudden event of changes. As a tsunami, the earth around Amaimon shoots upwards and starts flowing outwards in an omnidirectional shockwave, of debris, chunks of earth and boulders, leveling anything on their path. This goes for underground as well as above ground.

Happens as the fire emerges inbetween the lot.

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.



"Get back up here!!"

C2 shouts down to Skulduggery who had just entered the tunnel still with his Rasengan, he jumps out to see the Earth Rise himself, whilst the clone creates a gushing water prison rise up from beneath Amaimon. Meanwhile, C1 was much closer and the Earth was starting coming towards him so he creating a whirling vortex of electricity around himself and it took the form of a large dragon which shoots forward and smashes into the Earthen wave, since it was only a small part of the omnidirectional attack it breaks through the earth and goes on to hit the enemy. But, at the same time the water is forming around him - this causes a shocking combo of water and lightning and dispatches the opponent from the battle. The Earth would continue to spread out in all directions but the part which Skulduggery and Co. were facing.

C1 runs forward, across the ground saved by his lightning technique, there was a a small gap between the earth and Amaimon still though, but that wouldn't matter if he was dead.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

 

Gobi Gobletsson

Kage in the Making 👑
Legendary
Joined
Oct 27, 2010
Messages
19,790
Reaction score
506


"Get back up here!!"

C2 shouts down to Skulduggery who had just entered the tunnel still with his Rasengan, he jumps out to see the Earth Rise himself, whilst the clone creates a gushing water prison rise up from beneath Amaimon. Meanwhile, C1 was much closer and the Earth was starting coming towards him so he creating a whirling vortex of electricity around himself and it took the form of a large dragon which shoots forward and smashes into the Earthen wave, since it was only a small part of the omnidirectional attack it breaks through the earth and goes on to hit the enemy. But, at the same time the water is forming around him - this causes a shocking combo of water and lightning and dispatches the opponent from the battle. The Earth would continue to spread out in all directions but the part which Skulduggery and Co. were facing.

C1 runs forward, across the ground saved by his lightning technique, there was a a small gap between the earth and Amaimon still though, but that wouldn't matter if he was dead.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.


As the water emerges, around Amaimon's hair finds a sudden and extreme growth causing his facial hair on his body to, as a balloon being filled up with air, expand rapidly to all sides forcefully pushing away any water that would've contained his entity. Followed by being faced by the lightning, it impacts onto the drenched hair, yet, it seems as if vanishes straight into the hair, but emerges on Amaimon's other side, clashing into the ground behind him as a bolt of lightning.

Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time.
~Can be used 3x
~The user must wait one turn inbetween each usage of this technique.



Type: Defensive/Supplementary/Offensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: This is primarily a defensive technique where the user will engulf himself in hair, however not disabling him of his mobility or vision. By sending chakra into the hair, the user will make it a functional lighting rod - capable of absorbing and transmitting lightning throughout the hair covering the users body. Upon in contact with a lightning technique, the users chakra in his hair will guide the lightning sending it through a path of his hair and then releasing a weakened version of the opponents technique in the desired direction in the form his wishes, it could be a lightning bolt, or a current of electricity travelling through the ground, or a 360 degree shockwave.
~ Can guide up to and S-rank included
~ It will be weakened by one rank
~ Can be used twice

 

Never

Legendary Shinobi 🐸
Supreme
Joined
Jun 22, 2012
Messages
32,702
Reaction score
949
As the water emerges, around Amaimon's hair finds a sudden and extreme growth causing his facial hair on his body to, as a balloon being filled up with air, expand rapidly to all sides forcefully pushing away any water that would've contained his entity. Followed by being faced by the lightning, it impacts onto the drenched hair, yet, it seems as if vanishes straight into the hair, but emerges on Amaimon's other side, clashing into the ground behind him as a bolt of lightning.

Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time.
~Can be used 3x
~The user must wait one turn inbetween each usage of this technique.



Type: Defensive/Supplementary/Offensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: This is primarily a defensive technique where the user will engulf himself in hair, however not disabling him of his mobility or vision. By sending chakra into the hair, the user will make it a functional lighting rod - capable of absorbing and transmitting lightning throughout the hair covering the users body. Upon in contact with a lightning technique, the users chakra in his hair will guide the lightning sending it through a path of his hair and then releasing a weakened version of the opponents technique in the desired direction in the form his wishes, it could be a lightning bolt, or a current of electricity travelling through the ground, or a 360 degree shockwave.
~ Can guide up to and S-rank included
~ It will be weakened by one rank
~ Can be used twice



C1 continues running after seeing Amaimon defend the lightning and jumps the Gap between him and Amaimon, whilst Skulduggery disperses his Rasengan and makes a hand seal - this causes the opponent to be able to see nothing but Darkness. When C1 was jumping the Gap he forms a Rasengan imbued with his Wind Chakra in the palm of his left hand and thrusts his arm forward, shoving the Rasengan into Amaimon's head and causing collateral damage.

Whilst this was all happening, C2 was running forward and now the only clone on the field as C1 would have dispersed from the back damage done by the Rasengan. Skulduggery performs a set of hand seals, the clouds darken slightly and lets lose some Rain which covers the battlefield - he can now sense other entities of chakra on the field.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Fūton: Rasengan) - Wind Style: Spiral sphere
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60 (-20 to user if attain direct hit)
Description: Rasengan doesn't require handseals, only molding of the chakra. The user focuses and creates a fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact. A direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent for it to work.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

 

Gobi Gobletsson

Kage in the Making 👑
Legendary
Joined
Oct 27, 2010
Messages
19,790
Reaction score
506


C1 continues running after seeing Amaimon defend the lightning and jumps the Gap between him and Amaimon, whilst Skulduggery disperses his Rasengan and makes a hand seal - this causes the opponent to be able to see nothing but Darkness. When C1 was jumping the Gap he forms a Rasengan imbued with his Wind Chakra in the palm of his left hand and thrusts his arm forward, shoving the Rasengan into Amaimon's head and causing collateral damage.

Whilst this was all happening, C2 was running forward and now the only clone on the field as C1 would have dispersed from the back damage done by the Rasengan. Skulduggery performs a set of hand seals, the clouds darken slightly and lets lose some Rain which covers the battlefield - he can now sense other entities of chakra on the field.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Fūton: Rasengan) - Wind Style: Spiral sphere
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60 (-20 to user if attain direct hit)
Description: Rasengan doesn't require handseals, only molding of the chakra. The user focuses and creates a fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact. A direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent for it to work.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.


As C1 jumps, a brief moment of eye contact is made between us as you're going to perform the Tiger hand sign. This is a vital part, of Amaimon's tactic, as upon eye contact an illusion was cast. Nothing that affected his combatant himself, but rather.... His shadow clones. Nonetheless, proceeding on, the Genjutsu was cast upon Amaimon who still stood completely still, near motionless, now with his eyesight gone.

What you would notice now, is that C1 is not doing as you wished for. His Rasengan was never formed, infact, his movement seems rather suspended as he falls against the body of Amaimon, unable to move, or do anything at all. If you were to take a look at your clone beside you, you would notice no movement from him either.

Rank: A
Type: Attack
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user quickly executes an eyesight illusion that although does not harm the reciever itself but the chakra control of the opponent and disrupts any distributed chakra from the hosts body i.e; shadow clone(s), causing the clone(s) to be restricted in an unconcsious and paralysed state.
Only usable two times



The one impacting Amaimon would be jabbed by two fingers from his right hand upon nearing him. This is done by having calculated the distance between the two of them and C1's jump. C1 poofs upon his fingers protuding against his chest.

Simualtaneously with so, Amaimon's hearing suddenly enhances.

Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the opponent vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns



''Come on! You seem a Kaguya, act like on!''
 

Never

Legendary Shinobi 🐸
Supreme
Joined
Jun 22, 2012
Messages
32,702
Reaction score
949
As C1 jumps, a brief moment of eye contact is made between us as you're going to perform the Tiger hand sign. This is a vital part, of Amaimon's tactic, as upon eye contact an illusion was cast. Nothing that affected his combatant himself, but rather.... His shadow clones. Nonetheless, proceeding on, the Genjutsu was cast upon Amaimon who still stood completely still, near motionless, now with his eyesight gone.

What you would notice now, is that C1 is not doing as you wished for. His Rasengan was never formed, infact, his movement seems rather suspended as he falls against the body of Amaimon, unable to move, or do anything at all. If you were to take a look at your clone beside you, you would notice no movement from him either.

Rank: A
Type: Attack
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user quickly executes an eyesight illusion that although does not harm the reciever itself but the chakra control of the opponent and disrupts any distributed chakra from the hosts body i.e; shadow clone(s), causing the clone(s) to be restricted in an unconcsious and paralysed state.
Only usable two times



The one impacting Amaimon would be jabbed by two fingers from his right hand upon nearing him. This is done by having calculated the distance between the two of them and C1's jump. C1 poofs upon his fingers protuding against his chest.

Simualtaneously with so, Amaimon's hearing suddenly enhances.

Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the opponent vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns



''Come on! You seem a Kaguya, act like on!''


"I think you need to Shave!"

After he finished the summoning the rain Skulduggery runs forward, dispersing his own clone from battle. As he's running forward he takes a Boomerang out from his pouch and throws it diagonally to the right of Amaimon, it comes back around from behind and hits him in the back of the head - this boomerang has sharp metal edges and so would embed itself inside his head. As he throws the boomerang he changed the properties in the rain and it makes it sticky, binding the opponent on place, making the hairs of his long beard stick together and gluing him to the ground - this makes it awfully hard to move as the Boomerang smashes into the back of his head.

After the Rain technique he draws his sword from the back of his hip into his right hand and he stops running, stabbing it into the ground and channeling chakra through it. The Earth under Amaimon bursts upwards with flames, the hot molten, jagged, sharped rocks smash into the opponent and cause really serious wounds.

(Secchakuzai no Kouu) - Rain of Glue
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: When user makes it rain and then changes the compounds of the water(materials in the air).Then makes the rain sticky which binds the opponent in place for 2 turns.this jutsu lasts for 2 turns.

(Katon: Debiru Maw) Fire Release: Devil's Maw
Type: Offensive
Rank: A
Range: Short
Chakra:30
Damage:60
Description: The user will first gather up chakra in his body which he then slams his weapon onto the ground. Upon the weapon hitting the ground the user releases the chakra he just gathered up through the weapon and into the ground, which in turn causes an upward burst of flames and small, hot molten, jagged, sharp rocks to rise up hitting the opponet, and causes massive 3rd degree burns and serious punktured wounds.
Note: Can only be taught by AlbelTheWicked
Note: Can only be used twice
 

Gobi Gobletsson

Kage in the Making 👑
Legendary
Joined
Oct 27, 2010
Messages
19,790
Reaction score
506


"I think you need to Shave!"

After he finished the summoning the rain Skulduggery runs forward, dispersing his own clone from battle. As he's running forward he takes a Boomerang out from his pouch and throws it diagonally to the right of Amaimon, it comes back around from behind and hits him in the back of the head - this boomerang has sharp metal edges and so would embed itself inside his head. As he throws the boomerang he changed the properties in the rain and it makes it sticky, binding the opponent on place, making the hairs of his long beard stick together and gluing him to the ground - this makes it awfully hard to move as the Boomerang smashes into the back of his head.

After the Rain technique he draws his sword from the back of his hip into his right hand and he stops running, stabbing it into the ground and channeling chakra through it. The Earth under Amaimon bursts upwards with flames, the hot molten, jagged, sharped rocks smash into the opponent and cause really serious wounds.

(Secchakuzai no Kouu) - Rain of Glue
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: When user makes it rain and then changes the compounds of the water(materials in the air).Then makes the rain sticky which binds the opponent in place for 2 turns.this jutsu lasts for 2 turns.

(Katon: Debiru Maw) Fire Release: Devil's Maw
Type: Offensive
Rank: A
Range: Short
Chakra:30
Damage:60
Description: The user will first gather up chakra in his body which he then slams his weapon onto the ground. Upon the weapon hitting the ground the user releases the chakra he just gathered up through the weapon and into the ground, which in turn causes an upward burst of flames and small, hot molten, jagged, sharp rocks to rise up hitting the opponet, and causes massive 3rd degree burns and serious punktured wounds.
Note: Can only be taught by AlbelTheWicked
Note: Can only be used twice

As the Rain's properties changes, everything glues. Amaimon's composture, stands ever tall however mainly due his strength, however some of his joints slightly bend. However, you're almost certain he won't be able to move. However, the boomerang, which is easily heard through Amaimon's skill, simply plummets to the ground due the glue as well, weighing down on it. And so would you! However, in your act, before being immoblized yourself, you manage to stuff your sword in the ground unleashing your second technique.

The unsheating of your sword, audible in Amaimon's ears, easily deciphers the current situation, however yet what is unknown is the nature of the technique in question, as the earth beneath him vibrates violently. Just before the eruption, the entirety of Amaimon's skin is seen turning completely black, leaving him completely unharmed as the volcano like eruption occurs a dark silhoutte is seen inside the blaze of fire, which slowly starts moving forwards. Emerging from the flames, a darker version of Amaimon reveals himself.

Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns



Forming a sequence of hand signs before the Gluttonous gluey water immobolizes him once more, he expells a source of earth from his gullet which immediately starts picking up the water, and like a sponge absorbs the enormity of water surrounding Amaimon and itself, quickly growing and exanding in size as tentacles erupt from its bodice. A Tentacle lifts Amaimon high into the air itself, to it's right whilst the rest converge down upon the self-restrained Skullduggery.

Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.

 
Last edited:

Never

Legendary Shinobi 🐸
Supreme
Joined
Jun 22, 2012
Messages
32,702
Reaction score
949
As the Rain's properties changes, everything glues. Amaimon's composture, stands ever tall however mainly due his strength, however some of his joints slightly bend. However, you're almost certain he won't be able to move. However, the boomerang, which is easily heard through Amaimon's skill, simply plummets to the ground due the glue as well, weighing down on it. And so would you! However, in your act, before being immoblized yourself, you manage to stuff your sword in the ground unleashing your second technique.

The unsheating of your sword, audible in Amaimon's ears, easily deciphers the current situation, however yet what is unknown is the nature of the technique in question, as the earth beneath him vibrates violently. Just before the eruption, the entirety of Amaimon's skin is seen turning completely black, leaving him completely unharmed as the volcano like eruption occurs a dark silhoutte is seen inside the blaze of fire, which slowly starts moving forwards. Emerging from the flames, a darker version of Amaimon reveals himself.

Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns



Forming a sequence of hand signs before the Gluttonous gluey water immobolizes him once more, he expells a source of earth from his gullet which immediately starts picking up the water, and like a sponge absorbs the enormity of water surrounding Amaimon and itself, quickly growing and exanding in size as tentacles erupt from its bodice. A Tentacle lifts Amaimon high into the air itself, to it's right whilst the rest converge down upon the self-restrained Skullduggery.

Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.

Both agreed that the Glue only effects the raindrops around him, cause I proved him wrong lmao - the boomerang gets caught tho Q_Q (LA 1 - 0 Gobi), and Amaimon is free after defending from the fire technique.


Skulduggery sees the weird Globule and Amaimon being carried into the air, there were also multiple tendrils coming towards him and so he makes the Ram handseal and forms 5 large tornadoes in a wall in front of him using the air - the tornadoes then make their way forward, shredding through the tendrils and reaching the Earth Technique's source and tearing it apart. This would make Amaimon fall as the tendrils around him become lifeless after being cancelled out by the Tornadoes ripping through them.

Skulduggery manipulates the rain again as he begins to run forward, as Amaimon is falling it is targeted towards him so that it latches onto his clothing and builds up, becoming heavier and heavier - pulling him down to the ground harshly and weighing him down so he cannot get up. This is then followed up by snake hand seal, he raises his right hand and fires a long beam of lightning which travels at high speeds and rips through Amaimon as he is trapped on the ground, shredding through his upper Torso like butter.


( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.

(Gouu no Jutsu) - Heavy Rain Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that actually uses the victim's clothing as a medium to effect him or her. By filling the clothing with water-elemental chakra the user causes the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Unfortunately, this jutsu that does not create water, so it is only useful in a rainy or otherwise wet environment

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
 

Gobi Gobletsson

Kage in the Making 👑
Legendary
Joined
Oct 27, 2010
Messages
19,790
Reaction score
506
As the tornado emerges, Amaimon sighs in distress as he shifts two seals from his chest ontop of eachother in the middle, followed by performing a leap of faith from Miraak's tentacle. Descending to the ground the tornado ravages through the main structure of Miraak.

Amaimon lands onto the ground on one knee supported by his left arm, causing a crater to emerge around his vicnity. He could clearly sense the weigh that had increased due his clothes. Surely some sly trick, but it mattered little. As you dashed at Amaimon, expelling the lightning, all Amaimon did was to smirk followed by an outragous act.

Almost instantly as the lightning sparked from your gullet Amaimon's entirety became shrouded a green cloak emitting a small shockwave upon activation, as well as any nearby water sources evaporated. ''Keimon.. Kai..''

Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 4x faster. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 5x faster. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 6x faster. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, enabling the user to achieve what is described as The Eight Gates Released Formation" (Hachimon Tonkō no Jin). Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. However, once the user opens this gate, he needs to defeat the user as when the gate timing runs out, the user dies. This gate adds +120 damage to Taijutsu and the user becomes 14x faster.
Note: The EIG users can only open the gates once per fight, meaning that if he allows the EIG opening to time out, he cannot open the EIGs again during the match. EIG Masters can open EIGs twice per battle if the first use is only up to 6th gate.
Note: Up to 3rd Gate, the damage is neglitable for both EIG Users and EIG Masters, feeling only pain and lack of stamina. However, for openings above that, EIG Masters don't suffer damage from opening up to 6th Gate but EIG users will feel severe pain and damage after the EIG opening times out, being left unable to move correctly for 2 turns and unable to mold chakra above B-rank in the next turn. EIG Masters will feel the same effects for opening 7th Gate.
Note: Opening the 8th Gate kills the user at the end of the 2 turns it reamins opened.




Using the newly acquired power the seals on his chest activated preventing the activation of his CS.


Type: Supplementary
Rank: A-ranked
Range: Short(Applying the tag)
Chakra: 30 (Unless pre-prepared)
Damage: N/A
Description: Tedzumari is a special made tag which can either be prepared in battle-sitaution by charging the tag with chakra, or have been pre-prepared before battle. The tag is used to be applied ontop of another Fuin/Juinjutsu. Having placed the tag onto a sealing technique, which does not have to be done physically by the user himself, it can be transfered via a medium, such as being attatched to a kunai. It will upon the seal that Tedzumari was applied to automatically activate as the sealing tries to, and forcefully create a barrier around it, creating sort of a capsule which will contain the energy, expelled from the seal, and disallowing anything from entering the seal as wel - Despite its nature. This could be used for disabling other sealing techniques such as the Five elemental sealing method. More tags can however be placed onto the same seal, and will work in conjuction to supress the power of said seal. If pre-prepared the user is not restricted from using the technique, despite being unable to use A-ranked techniques.
~ If the tags are used in conjuction they only count as one move, however seperated they each take up a move.
~ The user must post if pre-prepared in the start of the battle, unless it's stated in his biography
~ Max three usages per battle. User can carry a maximum of 3 tags.
~ Each Addition tag allows the user to seal a technique of a higher rank. I.e. 1 tag can seal an A rank technique, 2 could seal an S rank.
~ Cannot seal forbidden rank fuinjutsu.



Anyway, instantly as the gate opened Amaimon shot himself forward in his low-position allowing him to slide under the lightning spear, and closing the gap inbetween the both you near immediately, if not that, immediately.

Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened



Sliding inbetween your legs or atleast aimed to do so, he plants his right sole in your groin on his way, sending you sprawling as he slides past you.
 

Never

Legendary Shinobi 🐸
Supreme
Joined
Jun 22, 2012
Messages
32,702
Reaction score
949
As the tornado emerges, Amaimon sighs in distress as he shifts two seals from his chest ontop of eachother in the middle, followed by performing a leap of faith from Miraak's tentacle. Descending to the ground the tornado ravages through the main structure of Miraak.

Amaimon lands onto the ground on one knee supported by his left arm, causing a crater to emerge around his vicnity. He could clearly sense the weigh that had increased due his clothes. Surely some sly trick, but it mattered little. As you dashed at Amaimon, expelling the lightning, all Amaimon did was to smirk followed by an outragous act.

Almost instantly as the lightning sparked from your gullet Amaimon's entirety became shrouded a green cloak emitting a small shockwave upon activation, as well as any nearby water sources evaporated. ''Keimon.. Kai..''

Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 4x faster. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 5x faster. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 6x faster. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, enabling the user to achieve what is described as The Eight Gates Released Formation" (Hachimon Tonkō no Jin). Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. However, once the user opens this gate, he needs to defeat the user as when the gate timing runs out, the user dies. This gate adds +120 damage to Taijutsu and the user becomes 14x faster.
Note: The EIG users can only open the gates once per fight, meaning that if he allows the EIG opening to time out, he cannot open the EIGs again during the match. EIG Masters can open EIGs twice per battle if the first use is only up to 6th gate.
Note: Up to 3rd Gate, the damage is neglitable for both EIG Users and EIG Masters, feeling only pain and lack of stamina. However, for openings above that, EIG Masters don't suffer damage from opening up to 6th Gate but EIG users will feel severe pain and damage after the EIG opening times out, being left unable to move correctly for 2 turns and unable to mold chakra above B-rank in the next turn. EIG Masters will feel the same effects for opening 7th Gate.
Note: Opening the 8th Gate kills the user at the end of the 2 turns it reamins opened.




Using the newly acquired power the seals on his chest activated preventing the activation of his CS.


Type: Supplementary
Rank: A-ranked
Range: Short(Applying the tag)
Chakra: 30 (Unless pre-prepared)
Damage: N/A
Description: Tedzumari is a special made tag which can either be prepared in battle-sitaution by charging the tag with chakra, or have been pre-prepared before battle. The tag is used to be applied ontop of another Fuin/Juinjutsu. Having placed the tag onto a sealing technique, which does not have to be done physically by the user himself, it can be transfered via a medium, such as being attatched to a kunai. It will upon the seal that Tedzumari was applied to automatically activate as the sealing tries to, and forcefully create a barrier around it, creating sort of a capsule which will contain the energy, expelled from the seal, and disallowing anything from entering the seal as wel - Despite its nature. This could be used for disabling other sealing techniques such as the Five elemental sealing method. More tags can however be placed onto the same seal, and will work in conjuction to supress the power of said seal. If pre-prepared the user is not restricted from using the technique, despite being unable to use A-ranked techniques.
~ If the tags are used in conjuction they only count as one move, however seperated they each take up a move.
~ The user must post if pre-prepared in the start of the battle, unless it's stated in his biography
~ Max three usages per battle. User can carry a maximum of 3 tags.
~ Each Addition tag allows the user to seal a technique of a higher rank. I.e. 1 tag can seal an A rank technique, 2 could seal an S rank.
~ Cannot seal forbidden rank fuinjutsu.



Anyway, instantly as the gate opened Amaimon shot himself forward in his low-position allowing him to slide under the lightning spear, and closing the gap inbetween the both you near immediately, if not that, immediately.

Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened



Sliding inbetween your legs or atleast aimed to do so, he plants his right sole in your groin on his way, sending you sprawling as he slides past you.


Skulduggery can't believe what he's seeing, his opponent was gone from his spot, what seemed to be a blur, he had to react - the ground was ripping apart so he dispersed his False Darkness so it doesn't proceed any further. Skulduggery hadn't been worried before, he kept composed, but the speed was shocking and he had only seen Yoruichi's Swift Release speed - this was something else. He released a large amount of Earth Chakra all around his body, it grows from off his skin all over the place, forming underneath him first an so when the impact is made there is no damage - it still lifts Skulduggery into the air from the force slightly. He manipulates the earth to have Spikes protrude from his back off the top of his wrists and a couple protruding from his Shoulders, hopefully the Earth will hold out long enough.

Skulduggery goes into a Crouch, his spiked back protruding upwards and he manipulates the earth around him on a large scale, the whole ground 15 meters around him raises up about 50 metres pinning Amaimon to the ground as it rises upwards. Skulduggery immediately lets his armor drop and falls back into the dirt, it envelopes him and takes him into the ground - hiding away from Amaimon he continues to dig deeper through the earth getting lower and lower.




(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.
 
Last edited:

Gobi Gobletsson

Kage in the Making 👑
Legendary
Joined
Oct 27, 2010
Messages
19,790
Reaction score
506


Skulduggery can't believe what he's seeing, his opponent was gone from his spot, what seemed to be a blur, he had to react - the ground was ripping apart so he dispersed his False Darkness so it doesn't proceed any further. Skulduggery hadn't been worried before, he kept composed, but the speed was shocking and he had only seen Yoruichi's Swift Release speed - this was something else. He released a large amount of Earth Chakra all around his body, it grows from off his skin all over the place, forming underneath him first an so when the impact is made there is no damage - it still lifts Skulduggery into the air from the force slightly. He manipulates the earth to have Spikes protrude from his back off the top of his wrists and a couple protruding from his Shoulders, hopefully the Earth will hold out long enough.

Skulduggery goes into a Crouch, his spiked back protruding upwards and he manipulates the earth around him on a large scale, the whole ground 15 meters around him raises up about 50 metres pinning Amaimon to the ground as it rises upwards. Skulduggery immediately lets his armor drop and falls back into the dirt, it envelopes him and takes him into the ground - hiding away from Amaimon he continues to dig deeper through the earth getting lower and lower.




(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

Making you go Airborne, Amaimon doesn't stop his assault.

Using both his hands he rises up in a handstance, doing a complete 360 degree counter clockwise spin with his right foot having his right foot's heel impact onto your ribcage of the armour before you even get the chance to land back onto the ground again.

Of course, while getting in the hand stance, Amaimon activated Kick Course.

Rank: C
Type: Supplementary
Range: Self
Charka cost: 15 ( - 5 per turn )
Damage points: N/A ( + 10 to leg taijutsu )
Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.
Note:
- Stays with user whole battle
- Consumes chakra every turn
- No hand taijutsu can be used while this jutsu is activated.



Rank: A
Type: Offensive - Defensive
Range: Close - Short
Chakra cost: 25
Damage points: 50 (+40 +10 +10 +Diamond skin)
Description: Black-Leg taijutsu technique which is designed for Taijutsu user against weapon fighter. The technique is used in a way where user first covers his/her feet in chakra. Then if this jutsu is used for defense user will quickly make 360 degree spin to gather up strength. When the spin ends user performs a kick done with the heel part of user's foot. Once the enemy attacks with blunt weapon the user will deliver the kick on its side, breaking it ( If not indestructible weapon ), Causing damage to it ( Nearly indestructible ) or kick it out of opponent's grasp with the strength of kick ( For indestructible weapons ). If the jutsu is used for attacking it'll be strong enough to break bones or dislocate limbs.
Note:
- Can be used only once
- Cannot use Genjutsu or Kenjutsu on the turn afterwards
- Defensive version will kick the blunt type weapon out of its course.



Impacting the side of the earthern armour should be enough to cause its entirety to shatter leaving you bare mid-air. Infact, I did even say it would proceed right through breaking several ribs on your bodice flinging you to the ground.

Following the notion of the kick, shattering the armour, Amaimon would set off with both his hands following the way you were flung, reaching above you, proceeding by unleashing a barrage of invisble kicks hitting several vital areas, such as your adam's apple which will get crushed in the proccess of it all. The barrage is ended by a finishing kick launching you into the ground creating a crater while Amaimon lands ever so gracefully before you.

He jumps a meter or two back.

Rank: A
Type: Offensive
Range: Short - Close
Chakra cost: 30
Damage points: 60 (- 10 to user) (+40 +10 +10 +Diamond skin)
Description: An user that knows Black-Leg taijutsu and has high speed can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest).

Can be used twice per battle with three turn interval between each usage.

 

Never

Legendary Shinobi 🐸
Supreme
Joined
Jun 22, 2012
Messages
32,702
Reaction score
949
Making you go Airborne, Amaimon doesn't stop his assault.

Using both his hands he rises up in a handstance, doing a complete 360 degree counter clockwise spin with his right foot having his right foot's heel impact onto your ribcage of the armour before you even get the chance to land back onto the ground again.

Of course, while getting in the hand stance, Amaimon activated Kick Course.

Rank: C
Type: Supplementary
Range: Self
Charka cost: 15 ( - 5 per turn )
Damage points: N/A ( + 10 to leg taijutsu )
Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.
Note:
- Stays with user whole battle
- Consumes chakra every turn
- No hand taijutsu can be used while this jutsu is activated.



Rank: A
Type: Offensive - Defensive
Range: Close - Short
Chakra cost: 25
Damage points: 50 (+40 +10 +10 +Diamond skin)
Description: Black-Leg taijutsu technique which is designed for Taijutsu user against weapon fighter. The technique is used in a way where user first covers his/her feet in chakra. Then if this jutsu is used for defense user will quickly make 360 degree spin to gather up strength. When the spin ends user performs a kick done with the heel part of user's foot. Once the enemy attacks with blunt weapon the user will deliver the kick on its side, breaking it ( If not indestructible weapon ), Causing damage to it ( Nearly indestructible ) or kick it out of opponent's grasp with the strength of kick ( For indestructible weapons ). If the jutsu is used for attacking it'll be strong enough to break bones or dislocate limbs.
Note:
- Can be used only once
- Cannot use Genjutsu or Kenjutsu on the turn afterwards
- Defensive version will kick the blunt type weapon out of its course.



Impacting the side of the earthern armour should be enough to cause its entirety to shatter leaving you bare mid-air. Infact, I did even say it would proceed right through breaking several ribs on your bodice flinging you to the ground.

Following the notion of the kick, shattering the armour, Amaimon would set off with both his hands following the way you were flung, reaching above you, proceeding by unleashing a barrage of invisble kicks hitting several vital areas, such as your adam's apple which will get crushed in the proccess of it all. The barrage is ended by a finishing kick launching you into the ground creating a crater while Amaimon lands ever so gracefully before you.

He jumps a meter or two back.

Rank: A
Type: Offensive
Range: Short - Close
Chakra cost: 30
Damage points: 60 (- 10 to user) (+40 +10 +10 +Diamond skin)
Description: An user that knows Black-Leg taijutsu and has high speed can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest).

Can be used twice per battle with three turn interval between each usage.



The Impact caused a great amount of pain, but he couldn't falter now - he could falter after. Skulduggery performs the Ram hand seal as his armour shatters and inhales painfully, he exhales again and a large amount of wind escapes from his mouth in the form of a huge blast that levels everything in it's path including Amaimon. Skulduggery would go clattering into the earth - but as he does it becomes soft and he disappears into it to escape Inner Gates Wrath, the commotion of the Pressure Damage should hide his disappearance (could be he died with the wind U_U, you never know.)

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

 

Gobi Gobletsson

Kage in the Making 👑
Legendary
Joined
Oct 27, 2010
Messages
19,790
Reaction score
506


The Impact caused a great amount of pain, but he couldn't falter now - he could falter after. Skulduggery performs the Ram hand seal as his armour shatters and inhales painfully, he exhales again and a large amount of wind escapes from his mouth in the form of a huge blast that levels everything in it's path including Amaimon. Skulduggery would go clattering into the earth - but as he does it becomes soft and he disappears into it to escape Inner Gates Wrath, the commotion of the Pressure Damage should hide his disappearance (could be he died with the wind U_U, you never know.)

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.


Jumping, Amaimon is faced with the formation of a single hand sign and the opening of his combatant's mouth. The sphere forms before expanding forwards. Without any hestiation, Amaimon merely pushes off the air provided the powers from the eight gates. A small emittive shockwave is unleashed upon his step, vanishing before you as the sphere expands outwards.

(Taking the nature of the sphere into account, it's easier for one to dodge out of the way, when being up close rather than long-range, as the sphere yet have to expand at this given point. By using at this range, you made it that much easier to get out of your 'iron-sight' or view. Thus allowing it to merely pass by.)
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened




Another one appear by your side, but before you would be able to react an immense pressure is loaded onto your spinal cord.

You must be registered for see images

Followed by another pressure load, quickly divided across your entire back, cord, neck, backhead ect, knocking you out cold, finishing with a singular pressure point to the spinal cord breaking it, sending you descending into the ground only to create a crater.

Rank: A
Type: Offensive
Range: Short - Close
Chakra cost: 30
Damage points: 60 (- 10 to user) (Add earlier bonus)
Description: An user that knows Black-Leg taijutsu and has high speed can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest).

Can be used twice per battle with three turn interval between each usage.

 

Never

Legendary Shinobi 🐸
Supreme
Joined
Jun 22, 2012
Messages
32,702
Reaction score
949
Jumping, Amaimon is faced with the formation of a single hand sign and the opening of his combatant's mouth. The sphere forms before expanding forwards. Without any hestiation, Amaimon merely pushes off the air provided the powers from the eight gates. A small emittive shockwave is unleashed upon his step, vanishing before you as the sphere expands outwards.

(Taking the nature of the sphere into account, it's easier for one to dodge out of the way, when being up close rather than long-range, as the sphere yet have to expand at this given point. By using at this range, you made it that much easier to get out of your 'iron-sight' or view. Thus allowing it to merely pass by.)
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened




Another one appear by your side, but before you would be able to react an immense pressure is loaded onto your spinal cord.

You must be registered for see images

Followed by another pressure load, quickly divided across your entire back, cord, neck, backhead ect, knocking you out cold, finishing with a singular pressure point to the spinal cord breaking it, sending you descending into the ground only to create a crater.

Rank: A
Type: Offensive
Range: Short - Close
Chakra cost: 30
Damage points: 60 (- 10 to user) (Add earlier bonus)
Description: An user that knows Black-Leg taijutsu and has high speed can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest).

Can be used twice per battle with three turn interval between each usage.



"......................."

Skulduggery was severely injured, he was knocked out though, dreaming - dying...doing something, but he was not capable of continuing - his body was broken. Again. Blood splattered the clothes he was wearing and the ground he was lying on. The opponent was just messing with him, it was evil and sudden, but at least he went out fighting and now the opponent could do anything. Be merciless probably. Be merciful hopefully.

 
Top