GNU/Customs.

'Kurapika

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I’d just like to interject for a moment. What you’re referring to as Customs, are in fact, GNU/Customs, or as I’ve recently taken to calling it, GNU plus Customs. Customs are not CJ unto themselves, but rather another free component of a fully functioning GNU system made useful by the GNU corelibs, shell utilities and vital system components comprising a full CJ as defined by POSIX.

Also, please refrain from posting inane comments.

My own creations:
1 - (Meiton: Yami no kōtingu) - Dark Release: Dark Coating [1/6]

My summons:
1 - (Kuchiyose No Jutsu:kyojin:fukurou:Lind-sama) Summoning Technique:Giant Owl:Lord Lind
2 - (Kuchiyose No Jutsu:kyojin fukurou: Daiken) Summoning Technique:Giant Owl: Daiken
3 - (Kuchiyose No Jutsu:kyojin fukurou:Kasen) Summoning technique:Giant Owl:Kasen
 
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'Kurapika

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Owls' Summoning Contract




Summoning Animal: Owls
Scroll Owner:
Other Users who have signed contract: N/A
Summoning Boss if existing:
#1
(Kuchiyose No Jutsu:kyojin:fukurou:Lind-sama) - Summoning Technique:Giant Owl:Lord Lind
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 30
Damage Points: 60 (depends on the jutsu)
Description: Lind is the king of all owls and he is the most proudest and most strongest owl out of them all,He wont obey anyone Other than his summoner.He is the Size of gamakichi and has the the power to fly at extreme speeds and has full control of the sky.Lind can use Wind jutsus up till S-rank and If the summoner has been trained in Fire he/she can combine the jutsu to make a Fire/Wind technique.He has huge wings and an aerodynamic tail, and he has White feathers.He attacks with his sharp talons or wind enhanced wings if he must resort to physical attacks.Lind is very picky on the summoner and if the summoner is new he/she must prove himself to lind before he/she can summon him or even stand on his back (although Yellow Flash of the Leaf is an exception, as I hold the contract).
Note:
-Stays in battle for 5 turns.
-Can fly for all 5 turns
-Can only be used once per battle.
-User rides on Lind's back
-Can use wind up to S-rank and count as one of the users 3 moves and also fire combination up till B-rank allowed.
-Must have signed the Contract of the owls (held by Yellow Flash of the Leaf)
Other Summoning Animals tied to contract:
#2
(Kuchiyose No Jutsu:kyojin fukurou: Daiken) - Summoning Technique:Giant Owl: Daiken
Type: Summoning
Rank: S
Range: short - long
Chakra Cost: 30
Damage Points: 60 (depends on the jutsu)
Description: Daiken is the personal Owl summon of Tony. He is very calm, friendly, and is extremely loyal to Tony Stark. He is two inches bigger than Gamatatsu, and has the ability to fly at high speeds and he also has a wide array of aerial maneuvers. The Jutsus he can use are Fire up to A Rank. When using fire, he can channel fire chakra throughout his body, and even to the tips of his wings and tail, making them glow with fire. He has large wings and a small tail, and he has Gold, red feathers.He attacks with his sharp Beak if he must resort to physical attacks.Daiken can only be summoned by Yellow Flash of the Leaf, and they are good Friends Thanks to it.
Note:
-Stays in battle for 3 turns.
-Can only be used once per battle.
-Can use fire up to A-rank and count as one of the users 3 moves
-Can only be summoned by ~Voldemort~ and anyone who he specifically teaches

#3
(Kuchiyose No Jutsu:kyojin fukurou:Kasen) - Summoning technique:Giant Owl:Kasen
Type:Summoning
Rank: S
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (depends on jutsu)
Description: Isuma is a large owl and is the size of Gamatatsu.Kasen is the Owl of the sea, and can use suiton up to A-rank. Since she is a Owl, Isamu can fly extremly fast and has complete control and a vast array of aerial movements. A user of the contract gains control over the Owl, and can fly on Isamu’s back. Isamu is a very Smart,obedient Owl that cares for those who summon her. She tries her hardest in battle, and will do whatever is asked of her. She has white and blue feathers that cover her body and huge wings, as well as sharp beak and Talons for combat.
-Note
-This Summoning can only be in play for 3-turns
-Can fly for every turn
-This Summoning can only be Summoned by someone with the Owl Contract.
-This Summoning can only be Summoned once per battle
-Summoner rides on Kasen's back
-Can use water justu up to A-rank and count as one the users three moves if she uses water technique.

 
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'Kurapika

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Dark Release




#1
(Meiton: Yami no kōtingu) - Dark Release: Dark Coating
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to wrap objects in an immensely compressed and condensed layer of dark chakra. The coating makes said objects resistant to the flames and bolts of lightning produced by the techniques of Katon and Raiton Release. However, this coating is not strong enough to overcome or stop the techniques of said elements of disadvantage due to the technique's effect being limited to observing the chakra that comes in contact only.
Note:
-This coating can't be applied to living beings as it would absorb the natural heat generated by their bodies, resulting in their death.
-The coating must be applied while the user is physically in contact with the said objects or connected through a third object. However, the object can be disconnected/thrown after the coating has been applied.
-The coating can only last for 2 turns, and regenerating the coating or increasing it after the turn it was originally used counts as using the jutsu for a second time.
-The infused items will glow in a blue color.




(Meiton: Tsuji Giri) - Dark Release: Night Slash
Type: Attack
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user will hold their palm outwards and a sword made out of dark chakra will come out of their meiton mark on their palm. This sword can be used to combat against other weaponry that utilizes chakra to increase their strength. If the user swings their sword, they can release the sword as a long blade of dark chakra at the target.*
Restrictions:
-Usable twice.

(Meiton: Kurai Kurage) - Meiton: Dark Jellyfish
Type: Offensive / Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will focus their Dark Chakra and form 3 handseals. After finishing the three handseals, they form a large, floating body of Dark chakra with 10 extending arms of Dark Chakra that forms a fist on each one (Each fist having a destructive force that can break bones), a Dark Jellyfish. The body of the jellyfish moves slowly through the air but the arms can attack swiftly. The jellyfish's body can absorb C-Rank jutsu and after doing so, can burst in a large mass of blue fire that burns anything short-range of it.
Restrictions:
-Usable once.
-After absorbing 3 attacks, the jellyfish will vanish in thin air.
Looks like:
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(Meiton: Kemono no tsume) - Dark Release: Claw of the Beast
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage: 50 (60 if absorbed a jutsu)
Description: The user will touch one of their hands to the ground while releasing Dark chakra at any location. At that location, a large claw will emerge out of the ground and will be controlled by the user. The claw can absorb C-Rank or lower jutsu and once it does, it grows much larger in size. It can emerge quickly and silently.
Restrictions:
-The claw cannot move from it's original position.
-Usable three times.
-Can only absorb one attack. Any B-rank and above technique will destroy it afterward.

(Meiton: Kemuri) - Dark Release: Dark Smoke
Type: Supplementary
Rank: A-rank
Range: Mid
Chakra: 30
Damage: -
Description: The user preforms three hand seals, and then gathers up dark chakra into there mouth. Then they blow out a thick purple smoke like fog that has such force that it can down medium to large trees within it's path. This technique also drains the chakra of whoever is caught into it. The smoke like fog is so dense that only very high ranked wind techniques are able to blow it away. The fog drains enough chakra that the victim is only able to use A-rank and below techniques.
Note: Takes the fog one turn to form.
Note: The fog lasts for 3 turns once formed.
Note: Can only be used 3 times per match.
Note: S-rank wind techniques are the only techniques able to blow away the smoke like fog.
Note: Person trapped in the fog can only use A-rank and below techniques for two turns.
Note: Can only be taught by Nathan.

 

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Water Release




(Suiton: Mizu-Yaki-Ire) - Water Release: Water Hardening
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25 (+10 per turn)
Damage Points: N/A
Description: The user does 2 hand seals and is able to cause any small amount of water (C-rank and below) to harden temporarily. This only works on the user's water created water or manipulated water. This jutsu follows the same principle as the Water Sword of Draining in which it will harden the water so much so that it can match steel's hardness. However, it will only last a few moments, as chakra needs to be fueled into it to keep it harden.
Note: User can keep it harden for a maximum of 2 turns, as long as he keeps focusing chakra into it and doesn't perform other techniques.

(Suiton: Kakusareta Mizun no Hari) - Water Release: Hidden Water Needles
Type: Attack
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user is able to release incredibly stealthy needles of water by from their mouth by utilizing their own saliva as ammunition. The water is incredibly small and difficult to see by normal ninjas but are still visible in most conditions. These needles can be used by a medical ninja to strike vital joints and disrupt the movement of their joints for a mere moment.

 
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