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❖ 名前 | Name: Giyu Tomioka
❖ あだ名 | Nickname: Half-and-half Haori (半々羽織), Steam Dragon, Torrential Fang, Mist Walker
❖ 年齢 | Age: 21
❖ 性別 | Gender: Male
❖ 族 | Clan: Nara
❖ 一族|階級 | Clan Rank: Unknown
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Giyu is a fairly tall young man of a lean muscular stature and pale complexion, who is almost always seen wearing a stoic expression. He has choppy raven-black hair of uneven lengths, with jaw length side-bangs, a low messy ponytail at the base of his neck, and bangs falling over his eyes in a choppy fringe. His eyes are sharp and moderately large, having irises a lapis blue color, and their pupils a navy blue, sometimes having his irises completely opaque and empty, just in lapis blue color, and are framed by thin eyebrows.
Giyu wears the standard Demon Slayer Corps uniform, colored black and tinted charcoal blue. It consists of a button-up jacket with a stand-up collar and long sleeves, featuring gold buttons and a shirt pocket on the left breast, with the kanji for Destroy (滅めつ Metsu?) engraved on the back of the uniform. Beneath the jacket, he wears a white long-sleeved collared undershirt. The uniform is fastened at the waist with a white belt and includes a pair of matching tattsuke-hakama pants, which are wrapped at the calves with buttoned white kyahan. On his feet, he wears tabi socks that match the charcoal blue tone of his uniform, along with white zōri sandals with navy blue straps. Over this, Giyu wears a distinctive haori that is split down the middle into two contrasting halves: the right half is in carmine color, while the left half is decorated in a traditional geometrically patterned rhombi, consisting of green, dark green, orange, and yellow. These haori halves are sentimental mementos, with the red side formerly belonging to his late older sister, Tsutako Tomioka, and the patterned side to his deceased friend and fellow apprentice, Sabito.
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Giyu Tomioka is a man defined by composure, duty, and quiet conviction. Calm and stoic, he rarely shows emotion, maintaining an air of discipline that reflects his deep sense of justice and responsibility. He despises recklessness and has no patience for those who waste their lives without purpose. Though merciless toward demons, Giyu’s moral compass is guided by pragmatism rather than hatred, he broke the Demon Slayer Corps’ code to protect Nezuko, believing that morality is defined by actions, not labels. His detached demeanor often isolates him from others, earning him a reputation for arrogance among his fellow Hashira, though in truth, Giyu simply struggles to express himself. Beneath his reserved surface lies a man who values life profoundly, carrying survivor’s guilt from his early days and questioning his worth as a Hashira until Tanjiro reminds him to live for those who sacrificed themselves for him.
Despite his aloof exterior, Giyu possesses deep compassion and loyalty toward those he holds dear. He risks his life for Tanjiro and Nezuko, vows to atone through seppuku if Nezuko harms a human, and carries the memory of his late sister and friend Sabito with him, symbolized by the haori he wears in their honor. His grief and guilt have shaped his quiet, introspective nature, leading him to hide his emotions to avoid reliving loss. Yet, when those he cares for are in danger, his calm breaks, revealing a fierce protectiveness that defines his true heart.
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Kokuō, the Five-Tails, is a quiet and calm tailed beast that carries itself with dignity and restraint. It speaks in a polite and old style, using formal words that make it sound respectful rather than wild or cruel. Kokuō has strong pride in its own will and deeply dislikes being controlled, valuing its freedom above all else. Despite its great power, it is not aggressive by nature and prefers peace, choosing to avoid unnecessary conflict. It wishes to live in seclusion within forests, where it can exist without disturbance. In appearance, Kokuō resembles a large white horse with a smooth dolphin-like head and long, sharp horns rising from its skull. Its body is strong yet graceful, with five flowing tails and sturdy hooves made for powerful charges. The tips of its horns, hooves, and tails are tan, with similar markings along its body, while red lines beneath its dark eyes give it a calm and thoughtful expression.
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❖ 階級 | Rank Sage
❖ 体力 | Health: 200
❖ チャクラ | Chakra 1.500 + 700
❖ 出身国 | Land of Birth: Land of Hot Springs (Eastwatch 029)
❖ 所属 | Affiliation: The Golden Amputation
❖ 速度 | Speed: 10
❖ 探知 | Tracking: 35
❖ 心昇華 | Mind Ascension: +15 to all Ninjutsu, +2 Jutsu Speed
❖ 霊昇 | Spirit Ascension: +5 to all Spirit Techniques, +10 Spiritual Durability
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❖ 心 | Mind 8 | ❖ 体 | Body 5 | ❖ 魂 | Spirit 6 | ❖ 敏捷 | Agility 5 | ❖ 器用 | Dexterity 6 | ❖ 活力 | Vitality 0 |
❖ 属性 | Elements Fire, Water, Wind, Earth, Lightning, Yang, Boil (Steam), Arctic Earth, Gunpowder
❖ 能力 | Abilities Ninjutsu, Genjutsu, Taijutsu, NB Taijutsu, Kenjutsu, Fūinjutsu, Medical Ninjutsu
❖ 戦闘流派 | Custom Fighting Styles Kung Fu, The Way of the Tomahawk, Whip Arts, Death Wind
❖ 契約召喚 | Summoning Contracts Toads, Turtles & Crows
❖ 専門 | Specialties Apex Handseal Specialist, Apex Tracking Specialist, Mind's Keen Eye, Peak Elementalist, Chakra Fortification, Single Handseal Specialist
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The Tale of Giyu Tomiyoka
They say the springs remember. The water that scalds the careless carries the whispers of those who’ve fallen to its heat, and among those whispers, one name always rises like mist at dawn: Giyu of Eastwatch, the Silent Current.
When Giyu was young, the springs took everything from him. His sister, Tsutako, was found at the edge of the boiling river, her final act having saved him from bandits drawn to the valley’s hidden waters. The village called it a curse, claiming the boy’s grief turned the steam red that day. None believed his story, that something unnatural moved within the vapors, a formless presence that struck her down. The shame burned deeper than the springs ever could.
Under the tutelage of the old master Urokodaki of the Red Mask, Giyu learned the Way of Flowing Forms, a style born from the springs’ rhythm, neither still nor violent, but ceaseless. Alongside his friend Sabito, he shaped water into blades, mist into concealment, and learned to hear the world through every droplet. But when Sabito perished defending others during the Trial of the Mist Valley, Giyu’s calm broke. He survived, but called it unearned. Since that day, his silence has weighed heavier than his sword.
Now, he wanders the borderlands where the mountains breathe steam. His blade, Mizukagami, reflects every soul it cuts, water mirroring blood, calm mirroring fury. To some, he is a guardian of the hot rivers, to others, a phantom born from the mist. But those who meet his gaze see the truth: a man who carries both grief and grace, flowing ever forward, like water seeking the sea, never still, never forgetting.
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❖ 頂印術師 | Apex Handseal Specialist | Boil Release (Steam) You can perform techniques of a skill specialized in without the usage of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize.
❖ 頂追跡師 | Apex Tracking Specialist With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.
❖ 心眼鋭覚 | Mind's Keen Eye Genjutsu of any type, other than MS-level or those cast by Kunino, appear 'flawed.' This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious; such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense.
❖ 極忍術師 | Peak Elementalist | Water Release The user’s Elemental prowess is considered elite, amongst the best of the others. This causes one of his base elemental releases to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength.
❖ 単印特化 | Single Handseal Specialist | Wind Release You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities.
❖ チャクラ強化 | Chakra Fortification | Nara The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. Does not require another Specialty to utilize.
❖特注武器 | Custom Weapon
(Narushiru) - Narsil
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A (200 Chakra Supply)
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat (+20 to Kenjutsu techniques). Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range (+1 range reach). The sword may supply the fire and yang chakra from its own supply or from the wielder (-10 chakra per turn from sword or wielder).
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note
- The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
- The cleansing effect counts towards the move count, and it has a two turn cooldown.
- Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
- The range increase to Kenjutsu techniques does not stack with other range increase techniques.
- The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
- The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.
❖身体封印 | Body Seals Giyu’s body is etched with intricate seals, each carved into his skin like living armor, channeling and regulating chakra with deadly precision. These marks glow faintly when his power awakens, a silent testament to his mastery over his own body.
Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times
❖虚無神器 | Void Artifacts
(Mukō: Haretsu no Hikari) – Void: Burst of Light
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated at the cost of a move and a single Void Infusion; unleashes radiant light from the user, though not capable of blinding, and heals all allies within its range for 80 health.
(Mukō: Kenkō Chūnyū) – Void: Healthy Infusion
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user heals themselves successfully for at least 40 health in a single turn they have a 75% chance to gain a single Void Infusion.
❖吸収腕 | Abusōbu Ude Giyu's right arm has been replaced with the Abusōbu Ude (吸収腕), a sleek, muscular cyborg limb that merges seamlessly with his imposing physique. Its surface is a dark, matte metal with subtle engraved patterns reminiscent of traditional armor, accented by faint chakra-conducting lines that pulse when in use. From the palm, spheres of concentrated energy can manifest and expand, capable of absorbing even the most potent chakra attacks while delivering devastating impact. Despite its mechanical nature, the arm retains a sense of weight and presence, reflecting Giyu's formidable strength and imposing aura, as if the limb itself were an extension of his indomitable will.
( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.
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| Victory | Defeat |
|---|---|
| Zero | Zero |
Biography Approved
Checked by Red-Robin
Checked by Red-Robin
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