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<p>[QUOTE="Gitanshu, post: 11368751, member: 71964"]</p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><span style="font-size: 18px">Nekura Clan techniques</span> </p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">[Border= Techniques]</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>( Nekura Ichizoku Hijutsu: Zokugie ) - Nekura Clan Secret Technique: Unholy Conversion </strong></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Type: Supplementary </p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Rank: A </p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Range: Self </p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Chakra: 30 (+10 per turn) </p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Damage: N/A </p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Description: Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them. Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on. </p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">No Forbidden-rank Nekura techniques may be used while this is active.</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>(Noroidzi Hari no Nami) - Cursed Blood Needle Wave</strong></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Type: Supplemenary</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Rank: C</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Range: Short-Mid</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Chakra: 15</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Damage: N/A</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds). </p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Cannot be used on Keigoku attacks of S-rank and higher</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Can only be used four times per battle.</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>(Bakudō no Shichijūkyū: Kuyō Shibari) - Way of Binding Number Seventy Nine: Nine Sunlight Traps </strong></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Type: Supplementary/Offensive</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Rank: A</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Range: Short-Long</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Chakra: 30</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Damage: 60</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Description: The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration.</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">This technique may be used only thrice per battle.</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">No Nekura techniques above A-rank may be used during the same turn and the next turn.</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>( Togesuzumebachi no Ame ) - Rain of Stinging Wasps</strong> </p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Rank: A</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Range: Short - Long</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Chakra: 30 ( +5 per turn )</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Damage: 60</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">By sheltering under a suitable defense, the effects of this technique can be avoided.</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.</p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">taught here- <a href="http://narutobase.net/forums/showthread.php?t=332296&page=3">http://narutobase.net/forums/showthread.php?t=332296&page=3</a></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">[/border]</p><p></span>[/QUOTE]</p>
[QUOTE="Gitanshu, post: 11368751, member: 71964"] [FONT=Century Gothic][center][SIZE=5]Nekura Clan techniques[/SIZE] [Border= Techniques] [B]( Nekura Ichizoku Hijutsu: Zokugie ) - Nekura Clan Secret Technique: Unholy Conversion [/B] Type: Supplementary Rank: A Range: Self Chakra: 30 (+10 per turn) Damage: N/A Description: Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them. Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on. No Forbidden-rank Nekura techniques may be used while this is active. [B](Noroidzi Hari no Nami) - Cursed Blood Needle Wave[/B] Type: Supplemenary Rank: C Range: Short-Mid Chakra: 15 Damage: N/A Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds). Cannot be used on Keigoku attacks of S-rank and higher Can only be used four times per battle. [B](Bakudō no Shichijūkyū: Kuyō Shibari) - Way of Binding Number Seventy Nine: Nine Sunlight Traps [/B] Type: Supplementary/Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration. This technique may be used only thrice per battle. No Nekura techniques above A-rank may be used during the same turn and the next turn. [B]( Togesuzumebachi no Ame ) - Rain of Stinging Wasps[/B] Rank: A Type: Offensive/Supplementary Range: Short - Long Chakra: 30 ( +5 per turn ) Damage: 60 Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use. By sheltering under a suitable defense, the effects of this technique can be avoided. The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars. taught here- [url]http://narutobase.net/forums/showthread.php?t=332296&page=3[/url] [/border][/center][/FONT] [/QUOTE]
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