[CJ] Gimmeh Jutsuuuu

Yashiro

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You want that crappy shizzz? hmm

Anyway....

(Genjutsu: Spasticity) - Illusion Technique: Spasticity
Rank: A
Range: Short - Mid
Type: Supplementary
Chakra: 30
Damage: N/A
Description: The user performs a set of 4 hand seals and casts the target within an illusion, In said illusion the target would see it starting to rain across the entire battlefield, as the droplets of rain touches the targets body it undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or proper movement.
Note - Can only be used twice per battle.
- Effects of the illusion lasts for an entire turn.
- No genjutsu may be used in the following turn

Pretty self explanatory and I take it you would obviously be capable of using it correctly?

Any questions?

Sorry about all the trouble, its just procedure xD.

Oh and anything else?
 

Yashiro

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*Starts singing*

"She take my jutsu when I'm in need
Yeah she's a trifling friend indeed
Oh she's a gold digger way over town
That digs on me..."​

(Doton/Fuuton: Gyakuryū ranpu) - Earth/Wind Release: Reverse Flow Ramp
Rank: S
Range: Mid - Long (Created Short ranged of the user)
Type: Supplementary/Offensive/Defensive
Chakra: 40
Damage: N/A
Description: The user performs two swift hand seals before focusing their Earth chakra into the ground before them, he then causes a section of earth being 5 meters in height and 5 meters in width to emerge from the ground before him in the shape of a type of ramp or vertical half pipe,the earth ramp has a indent shape sort of like a C on the inside with the exact curve shape on the top end of the ramp, with the bottom being more flat in order to intercept a incoming technique, and the ramp is completely square on the outsideonce the earthen structure is formed, the user releases his wind chakra over the earth structure and causes a propelling force of wind to form all around the ramp, allowing the purpose of the ramp to be much more possible, the wind acts as a barrier to protect the earth structure from destructive techniques like lightning which would easily overpower the earth structure and destroy it, and also the propelling feature of the wind makes it much easier for techniques to flow through the earth structure,the purpose of the top end of the ramp which has a sort of curved edge that would allow an incoming technique to flow back downwards towards the ground, is since the ramp is 5 meters in length an incoming attack would just fly back towards the opponent but above him, hence the reason why the top end needs to be created with a curved shape facing towards the opponent, so that it would successfully return the opponents attack backto his exact position.
Notes - Can only be used twice per battle.
- Cannot use above A Rank Wind and Earth in the following turn.
- Each portion of this technique is equivalent to A Rank, The Earth ramp is A
Rank as well as the Wind covering it, the combined feature makes it an S Ranked technique.
- The propelling force of the wind is focused all around the earth structure, and flows in a frontward direction.
- Technique counts as 2/3 moves from the users 3 per turn.
- Explained Interactions:
Katon: When a fire technique is released from the opponent and makes it way into the ramp, it would naturally nullify the wind, but would still flow back towards the opponent since after the wind is nullified the earth structure still stands and would still allow the fire technique to flow through it.
Suiton: When a water technique is released from the opponent and makes it way into the ramp, the propelling feature of the wind as well as the form of the earth structure would allow the water to simply flow through it an back towards the opponent.
Doton: When a earth technique is released from the opponent and makes it way into the ramp, the propelling feature of the wind as well as the form of the earth structure would allow the earth to simply flow/roll through it an back towards the opponent.
Fuuton: When a wind technique is released from the opponent and makes it way into the ramp, the wind would have the same effect as with a water or earth technique, however if the wind technique is S Ranked, it would nullify the wind barrier, then depending on the destructive force of the resulting A Ranked wind technique it might still have a chance of still just flowing through the earth ramp or rather cancel it out as well.
Raiton: When a lightning technique is released from the opponent and makes it way into the ramp, the wind barrier would just nullify the lightning and would not send it back towards the opponent.
- Can only be taught by Yashiro.

Any questions? o_O

Anything else?
 

Yashiro

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Don't ever get married kids, they don't want half of what you got anymore...they want everything I tell you!
(Fuuton: Seishin-tatchi) - Wind Release: Spirit Touch
Rank: B
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 20
Damage: 40
Description: The user performs two quick hand seals and focuses a large amount of wind chakra into the air surrounding the opponent. The user then causes wind to gather behind the target and take on
the form of a large dark/evil spirit. The wind spirit would then raise its arms and wrap it around the opponent's body to force him into a submission maneuver, however, the effects of the wind is on a
minimal scale and would only cause several small cuts across the body (nothing fatal). As a result, the
target would be unable to move for as long as the wind spirit is holding onto him. The wind spirit takes time to form and can be felt in the atmosphere around the opponent. To maintain the form of the wind spirit, the user would have to consistently feed chakra to it and any performance of another technique utilizing chakra would cause the wind to lose form and disperse.
Notes- Can be used 3 times per battle.
- Size of the wind spirit is entirely up to the user, however it may not exceed a length of five meters
- Can only be taught by Yashiro.

No questions, I guess? I doubt there is anything else, but since its a trend now...Anything else dear? xD
 

Yashiro

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Hundred hand slap and Kiss of the dragon, first one is meh...second one seems a bit interesting since its a gen...but I doubt it would be approved, at least not anytime soon. Other than that I am just basically working on my own contract right now.
 
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