[CJ] Gifts from the teacher to the student

Houdinii

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^_^ Thanks again Selena-Rascale-Ancalagon for the techniques. Lets hope I can put them to good use. :3

Id like to learn these techniques,

(Raiton: Buzoku no San no Keimusho)- Lightning Release: Tribal Sun Prison
(Doton: Entaku no kishi)- Earth Release: Knights of the Round Table
(Magen: Miyagi no Sukāretto Bonsai)- Demonic Illusion: Miyagi's Scarlet Bonsai

and I think thats it :) Id offer to teach you any of my customs that you want as well but I don't think you actually want any of them xD
 

Selendrile

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^_^ Thanks again Selena-Rascale-Ancalagon for the techniques. Lets hope I can put them to good use. :3

Id like to learn these techniques,

(Raiton: Buzoku no San no Keimusho)- Lightning Release: Tribal Sun Prison
(Doton: Entaku no kishi)- Earth Release: Knights of the Round Table
(Magen: Miyagi no Sukāretto Bonsai)- Demonic Illusion: Miyagi's Scarlet Bonsai

and I think thats it :) Id offer to teach you any of my customs that you want as well but I don't think you actually want any of them xD
(Raiton: Buzoku no San no Keimusho)- Lightning Release: Tribal Sun Prison
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals, and then raise ten, flat rectangular pieces of stone from the ground in a circle formation bordering the outside of short range around the opponent. The rectangular stones protrude no higher than the ground, being compared to something like a concrete sidewalk. After they rise to the ground, the user will create large tornadoes of lightning on top of each stone rectangle that shoot up seven feet into the air. This is achieved by the user channeling lightning chakra into the stone, similar to the action in Lightning Release: Four Pillar Bind. As they appear, they begin to rapidly spin around the inside of the circle of stones, converging on the opponent. Once successfully converged around the opponent, the tornadoes combine into one massive fifteen foot tornado, creating a deadly electrical explosion.
Note: Can only be taught by Selendrile
Note: No S-rank lightning on the same or next turn
Note: Usable twice per battle

Go ahead and perform it, and ask any questions.
 

Houdinii

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(Raiton: Buzoku no San no Keimusho)- Lightning Release: Tribal Sun Prison
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals, and then raise ten, flat rectangular pieces of stone from the ground in a circle formation bordering the outside of short range around the opponent. The rectangular stones protrude no higher than the ground, being compared to something like a concrete sidewalk. After they rise to the ground, the user will create large tornadoes of lightning on top of each stone rectangle that shoot up seven feet into the air. This is achieved by the user channeling lightning chakra into the stone, similar to the action in Lightning Release: Four Pillar Bind. As they appear, they begin to rapidly spin around the inside of the circle of stones, converging on the opponent. Once successfully converged around the opponent, the tornadoes combine into one massive fifteen foot tornado, creating a deadly electrical explosion.
Note: Can only be taught by Selendrile
Note: No S-rank lightning on the same or next turn
Note: Usable twice per battle

Go ahead and perform it, and ask any questions.
I begin by focusing my raiton chakra into the ground around a clone Im pretending you created while I perform three hand seals. There I form the ground into ten flat pieces of stone that surround your clone and are barely higher than the ground. I then channel even more chakra into each stone and use shape manipulation to form a large tornado of lightning on top of each stone. I then manipulate the tornados and cause then to start spinning around while closing in on the center, until finally they all collide and combine, centered on your clone. Causing an electrical explosion that would destroy your clone without a trace.

Hmm as for questions, 1. How long from the time it takes for the stones to form does the electrical explosion take to occur? Id guess about 2-3 seconds but I just want clarification. 2. If an opponent destroys the tornados in front of him but not the ones behind him, the ones still left will continue and finish the attack correct?
 

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I begin by focusing my raiton chakra into the ground around a clone Im pretending you created while I perform three hand seals. There I form the ground into ten flat pieces of stone that surround your clone and are barely higher than the ground. I then channel even more chakra into each stone and use shape manipulation to form a large tornado of lightning on top of each stone. I then manipulate the tornados and cause then to start spinning around while closing in on the center, until finally they all collide and combine, centered on your clone. Causing an electrical explosion that would destroy your clone without a trace.

Hmm as for questions, 1. How long from the time it takes for the stones to form does the electrical explosion take to occur? Id guess about 2-3 seconds but I just want clarification. 2. If an opponent destroys the tornados in front of him but not the ones behind him, the ones still left will continue and finish the attack correct?
Your guess seems accurate enough. Yep, all of the tornadoes will need to be destroyed in order to stop the entire attack. Anything else?
 

Selendrile

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Nope no more questions for this technique :)
Wonderful.

(Doton: Entaku no kishi)- Earth Release: Knights of the Round Table
Rank: Forbidden
Type: Offensive
Range: Mid
Chakra cost: 50
Damage Points: 90
Description: The user will perform a series of six hand seals, and then focus their chakra into the ground around the opponent. As this is done, four colossal stone knights arise from the ground, spaced in an X formation with the enemy at the center of it. The knights raise themselves four meters away from the opponent. The stone knights are approximately seven feet tall, and are encased in a super hard rock plated armor capable of withstanding brutal attacks. Each knight also carries an incredibly long twelve foot lance, which is immediately thrusted towards the opponent as the Knight's arms clear the ground. If allowed to completely form from the ground, the Knights have the capability to move even closer towards the opponent. The combined effects of their footsteps while moving is equal to the effect produced by the World Shaking Technique, creating small tremors that can easily knock the opponent to the ground.
*Note: Can only be taught by Selendrile
*Note: Usable once per battle
*Note: Severe exhaustion occurs after this technique, restricting the user from using his legs for two turns
*Note: No earth techniques on the same turn; No earth techniques above B-rank the next two turns

Same process.
 

Houdinii

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Wonderful.

(Doton: Entaku no kishi)- Earth Release: Knights of the Round Table
Rank: Forbidden
Type: Offensive
Range: Mid
Chakra cost: 50
Damage Points: 90
Description: The user will perform a series of six hand seals, and then focus their chakra into the ground around the opponent. As this is done, four colossal stone knights arise from the ground, spaced in an X formation with the enemy at the center of it. The knights raise themselves four meters away from the opponent. The stone knights are approximately seven feet tall, and are encased in a super hard rock plated armor capable of withstanding brutal attacks. Each knight also carries an incredibly long twelve foot lance, which is immediately thrusted towards the opponent as the Knight's arms clear the ground. If allowed to completely form from the ground, the Knights have the capability to move even closer towards the opponent. The combined effects of their footsteps while moving is equal to the effect produced by the World Shaking Technique, creating small tremors that can easily knock the opponent to the ground.
*Note: Can only be taught by Selendrile
*Note: Usable once per battle
*Note: Severe exhaustion occurs after this technique, restricting the user from using his legs for two turns
*Note: No earth techniques on the same turn; No earth techniques above B-rank the next two turns

Same process.
I begin by focusing a huge amount of doton chakra into the earth around your clone. I then perform a set of six hand seals and focus my chakra, using shape manipulation to create four colossal knights of earth that begin to rise from the ground. I would then collapse into a sitting position due to the exhaustion of the technique. As the knights arms clear the ground they all simultaneously thrust their lances at your clone, skewering him and causing him to disperse.

1. How long does it take for their arms to clear the ground? And how long does it take for their full bodies to clear the ground? Id guess about 2 seconds for arms and around 4-5 seconds for their full bodies

2. Do they have a time limit on the field? Or once fully formed will they just follow the opponent until destroyed?

3. Does the earth shaking from their footsteps also affect the user once they can stand again?

4. How fast can they move? Id guess kinda slow, like a fast walking pace maybe.
 

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I begin by focusing a huge amount of doton chakra into the earth around your clone. I then perform a set of six hand seals and focus my chakra, using shape manipulation to create four colossal knights of earth that begin to rise from the ground. I would then collapse into a sitting position due to the exhaustion of the technique. As the knights arms clear the ground they all simultaneously thrust their lances at your clone, skewering him and causing him to disperse.

1. How long does it take for their arms to clear the ground? And how long does it take for their full bodies to clear the ground? Id guess about 2 seconds for arms and around 4-5 seconds for their full bodies

2. Do they have a time limit on the field? Or once fully formed will they just follow the opponent until destroyed?

3. Does the earth shaking from their footsteps also affect the user once they can stand again?

4. How fast can they move? Id guess kinda slow, like a fast walking pace maybe.
1. Sounds good to me. :)

2. Last until destroyed.

3. No, just the immediate area around them. A summon, flying tech, or anything like that will help with the after-effects of the technique (since you can't lose your legs).

4. Yea, they are going to move rather slow.

Anything else? If not, next up.

(Magen: Miyagi no Sukāretto Bonsai)- Demonic Illusion: Miyagi's Scarlet Bonsai
Rank: S
Type: Offensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals (Dragon → Boar → Rat), and then channel their chakra into their opponent’s nervous system, taking control of their senses. Immediately after, the opponent will feel an uncomfortable piercing and twisting pain throughout their entire body, as if they are being pinched by something incredibly sharp. Soon after, their flesh suddenly erupts from underneath their skin, causing massive hemorrhaging and blood to run down their body. The muscles and skin of the limbs rise up into the air, twisting and forming into several species of flowers, vines and small leaves. The organs of the abdominal cavity spill out, and curl into long, thick roots. These roots slither down the body and attach to the ground. On the forehead of the enemy, the skin bursts open sending a torrent of blood down the face, clogging the airways of the opponent, suffocating them. The flesh rises up and forms into a gnarled, old bonsai tree. The growing garden of flesh continues its formation until the body of the opponent is virtually unrecognizable, replaced by the image of a small, lush garden of human entrails, flesh, and muscle. Due to the initial growing of the flesh garden, the massive pain “experienced” by the opponent completely restricts their movement and causes severe mental stress.
Note: Can only be taught by Selendrile
Note: Usable twice per battle
Note: No genjutsu above A-rank the same or next turn
 

Houdinii

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1. Sounds good to me. :)

2. Last until destroyed.

3. No, just the immediate area around them. A summon, flying tech, or anything like that will help with the after-effects of the technique (since you can't lose your legs).

4. Yea, they are going to move rather slow.

Anything else? If not, next up.

(Magen: Miyagi no Sukāretto Bonsai)- Demonic Illusion: Miyagi's Scarlet Bonsai
Rank: S
Type: Offensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals (Dragon → Boar → Rat), and then channel their chakra into their opponent’s nervous system, taking control of their senses. Immediately after, the opponent will feel an uncomfortable piercing and twisting pain throughout their entire body, as if they are being pinched by something incredibly sharp. Soon after, their flesh suddenly erupts from underneath their skin, causing massive hemorrhaging and blood to run down their body. The muscles and skin of the limbs rise up into the air, twisting and forming into several species of flowers, vines and small leaves. The organs of the abdominal cavity spill out, and curl into long, thick roots. These roots slither down the body and attach to the ground. On the forehead of the enemy, the skin bursts open sending a torrent of blood down the face, clogging the airways of the opponent, suffocating them. The flesh rises up and forms into a gnarled, old bonsai tree. The growing garden of flesh continues its formation until the body of the opponent is virtually unrecognizable, replaced by the image of a small, lush garden of human entrails, flesh, and muscle. Due to the initial growing of the flesh garden, the massive pain “experienced” by the opponent completely restricts their movement and causes severe mental stress.
Note: Can only be taught by Selendrile
Note: Usable twice per battle
Note: No genjutsu above A-rank the same or next turn
I begin by focusing my chakra as I perform a set of three hand seals, I then channel the chakra into your clones brain, taking control of his senses. I then put him under an illusion which forces him to experience a strange, twisting pain inside of his body, the pain getting more and more intense. Your clone would then feel this pain erupt as his body would begin to 'bloom' into a horrible imitation of flowers and vines. His body ripping itself apart as blood clogs his airways and the incredible amount of pain renders him unable to move. In reality though he would simply be immobile, feeling that he cannot even breathe.

1.Is the opponent immobilised by the initial twisting pain or only by the actual growing of the garden?

2.How long after placing them in the illusion does it take for the garden start to grow? Id guess maybe 2-3 seconds?
 

Selendrile

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I begin by focusing my chakra as I perform a set of three hand seals, I then channel the chakra into your clones brain, taking control of his senses. I then put him under an illusion which forces him to experience a strange, twisting pain inside of his body, the pain getting more and more intense. Your clone would then feel this pain erupt as his body would begin to 'bloom' into a horrible imitation of flowers and vines. His body ripping itself apart as blood clogs his airways and the incredible amount of pain renders him unable to move. In reality though he would simply be immobile, feeling that he cannot even breathe.

1.Is the opponent immobilised by the initial twisting pain or only by the actual growing of the garden?

2.How long after placing them in the illusion does it take for the garden start to grow? Id guess maybe 2-3 seconds?
1. The growing of the garden is actually their vessels, tendons, muscle, and skin all beginning to shift under their skin. So they are immobile from basically the onset of the illusion because you can't really control your involuntary tissue.

2. Like I said above, it starts immediately. But yea, for the skin to start rupturing and everything, it'll take a few seconds.
 

Houdinii

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1. The growing of the garden is actually their vessels, tendons, muscle, and skin all beginning to shift under their skin. So they are immobile from basically the onset of the illusion because you can't really control your involuntary tissue.

2. Like I said above, it starts immediately. But yea, for the skin to start rupturing and everything, it'll take a few seconds.
Understood, thank you for the techniques sensei ^_^
 

Houdinii

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Aaaaaaaand where back!

(Katon: Shinku Nesuto)- Fire Release: Crimson Nest
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80
Description:
The user of this technique will focus huge amounts of katon chakra into a single hand, compressing all the chakra greatly which takes the form of a red glow around their hand. Then the user will simply touch the earth and with that fire will blaze through the earth underground and create a huge network of tiny tunnels in all directions. In these tunnels there is contained one thousand small beetles made of pure fire. These beetles are controlled by the user and can perform various tasks for them. When to directed they can burrow up out of the ground to attack the opponent, flying or climbing up their body while biting and burning them from their intense heat. The beetles can be used as a wide range attack, rising up from underground all over the battlefield or at one or multiple points, all up to the users will. After they attack the beetles will disperse harmlessly.

Note:
~When employed the user cannot use katon techniques above S rank in the same turn or the next
~Beetles can only be triggered once per use of the technique
~Technique can only be used 2 times per battle
~The beetles are present for 4 turns if not eliminated or used
~Can only be taught by xHoudinii

any questions? but you have seen it in action ;)
 
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Houdinii

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Alright so on to the techniques I want to learn :3

(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform a string of ten hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a 360 degree ring around the user from underground, which extends up into air just above the user’s height. The ring of water is thin but does not compromise its strength, which allows the user to easily through it. This can be used to defend against attacks. Once the ring is formed around the user, they have the option of performing another hand seal, which unwraps the ring starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
*Note: Can only be taught/used by Selendrile
*Note: If used to defend against any technique of S-rank except fire, the wall loses too much strength to unwrap and release the water bullets
*Note: No water techniques above B-rank for the next turn
*Note: Usable once per battle

1)My only question for this tech is that it states that it fires the bullets as it is unwrapping, but then is also says the battlefield in front of the user. So does it start firing from the moment it begs to unwraps making ir more omni-directional? Or does it start as it unwraps a certain amount?



(Katon: Shinku no Mizu ni Hitasu Kanojo)- Fire Release: She Who Bathes In The Crimson Water
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created.
Note: Can only be taught by Selendrile
Note: Usable twice per battle; Lasts 3 turns or until destroyed
Note: No fire techniques above A-rank while this technique is in play


2) For this one is how many A rank attacks can the woman produce? Is there a limited amount? Is there a limited amount per turn?

3)Oh and does her A rank attack count as one of the three moves per turn?
 

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Alright so on to the techniques I want to learn :3

(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform a string of ten hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a 360 degree ring around the user from underground, which extends up into air just above the user’s height. The ring of water is thin but does not compromise its strength, which allows the user to easily through it. This can be used to defend against attacks. Once the ring is formed around the user, they have the option of performing another hand seal, which unwraps the ring starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
*Note: Can only be taught/used by Selendrile
*Note: If used to defend against any technique of S-rank except fire, the wall loses too much strength to unwrap and release the water bullets
*Note: No water techniques above B-rank for the next turn
*Note: Usable once per battle

1)My only question for this tech is that it states that it fires the bullets as it is unwrapping, but then is also says the battlefield in front of the user. So does it start firing from the moment it begs to unwraps making ir more omni-directional? Or does it start as it unwraps a certain amount?



(Katon: Shinku no Mizu ni Hitasu Kanojo)- Fire Release: She Who Bathes In The Crimson Water
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created.
Note: Can only be taught by Selendrile
Note: Usable twice per battle; Lasts 3 turns or until destroyed
Note: No fire techniques above A-rank while this technique is in play


2) For this one is how many A rank attacks can the woman produce? Is there a limited amount? Is there a limited amount per turn?

3)Oh and does her A rank attack count as one of the three moves per turn?
1. You could argue that it would be releasing as it unwraps, so it has almost a half circle release of bullets, (so a bit to the sides as well as forward). Either or really, it depends on how you want to use it at the time.

2. As many as possible, no limit.

3. Nope. I've used it before without counting as a move, and the technique does not state her abilities count as moves either.
 

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1. You could argue that it would be releasing as it unwraps, so it has almost a half circle release of bullets, (so a bit to the sides as well as forward). Either or really, it depends on how you want to use it at the time.

2. As many as possible, no limit.

3. Nope. I've used it before without counting as a move, and the technique does not state her abilities count as moves either.
Awesome ^_^ thanks and until next time ;D
 

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And here we are again ;D analysis would you kindly?

(Suiton: Mune no sono) - Water Release: Will of the Deep
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: 80
Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible.

Note:
~The orb can release a maximum of 4 separate blasts
~The orb is created short range but the blasts can reach up to long range
~Lasts 3 turns before dispersing
~Can only be used 2 times
~Cannot use water techniques above A rank while this is active
~Can only be taught by xHoudinii
 

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And here we are again ;D analysis would you kindly?

(Suiton: Mune no sono) - Water Release: Will of the Deep
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: 80
Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible.

Note:
~The orb can release a maximum of 4 separate blasts
~The orb is created short range but the blasts can reach up to long range
~Lasts 3 turns before dispersing
~Can only be used 2 times
~Cannot use water techniques above A rank while this is active
~Can only be taught by xHoudinii
It is basically a Wave of Inspiration inspired water technique. Basically used to create elemental combinations without using two techniques in succession with one another. So release an A-rank wind, this combines that with +B-rank water.

Does it count as a move to combine it with the additional technique? I'm assuming only the initial use of this counts as a move, the combinations do not.
 
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