[CC] Ghosté

El Alucard

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Either is fine with me. :)
Alright let’s do Rp.

Faye walks onto the training grounds late as ever, it was unlike her but she had other things she had going on.

I apologise for my tardiness, so let’s just get to it. In detail tell me everything you know about the clan and our abilities.
 

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Mei Mei, laying on the lush grass on the ground of the training field, overheard Faye's question, not really caring about the tardiness being that she was actually enjoying the time spent waiting as she was gazing at the clouds, enjoying herself.

"I mean, we see ghosts and stuff. Control them, morph them, summon them... They protect us, enhance us, all that good stuff. That is what we do..." Mei Mei said unenthusiastically and kept her reply quite short and lazy. "Not like I really know how to do it. The little bastards just follow me all the time... " she said in a semi-annoyed tone.
 

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Mei Mei, laying on the lush grass on the ground of the training field, overheard Faye's question, not really caring about the tardiness being that she was actually enjoying the time spent waiting as she was gazing at the clouds, enjoying herself.

"I mean, we see ghosts and stuff. Control them, morph them, summon them... They protect us, enhance us, all that good stuff. That is what we do..." Mei Mei said unenthusiastically and kept her reply quite short and lazy. "Not like I really know how to do it. The little bastards just follow me all the time... " she said in a semi-annoyed tone.
Faye notes the lack of enthusiasm in the young woman’s tone and posture.

*sigh*

Alright I’ll explain so listen carefully. Let’s start with ranks since they are quite important in maintaining proper management within the clan among other things. The lowest rank, which will be yours is also known by the name of 'Opening', which is followed by the 'Apprentice', then 'Initiate' followed by 'Pledged' and finally 'Elder'.

No questions? Great! As of now I’m uncertain you really want to learn about this clan, your clan so you will rank up according to how you perform as you’re training, Katsuryoku need strong will and conviction to be able to reach their full potential and if you continue slacking as you are now, I doubt you’ll make it past Opening.

Along with your rank, you will gain access to more and more of the House, and abilities. Now then on to these "ghosts". You see, these Spirits or 'Genki' as we call them, exist in a different world known as the pure realm. It's the opposite of what our real world is, or otherwise known as the impure realm. These Genki were never in a "human" form, and never lived per se they are kind of just were always there. Anyways what we do is form a bond or contract with these Genki, allowing them to consume portions of our chakra in order for them to come into the impure realm, in which we can then access their abilities. The way we access these abilities come in 3 different categories which I'll explain to you now.

Firstly we're able to use the (and I'm using the term loosely here) 'bodies' of the Genki to do our bidding. Their bodies are made of a unique ethereal energy that is also known as Kuki no Yona. The personality of most Genki are primal or instinctual, though in many cases there are a few that are more intelligent than normal. Anyways this is is accessible once you've learned to perceive Genki but it seems as though your awareness has been activated at a young age much like mine so for you, you'd just need to persuade them with a sacrifice of chakra depending on the strength of said Genki. The Kuki no Yona can be molded in numerous ways, shapes and forms. Can become solid, intangible, flame like, liquid like, etc. It simply depends on the Genki strength and your imagination put together. We'll delve further once we get to the practical part of your training.

Second, would be what we call Object Infusion. With this method, we call forth the Genki whether it's generic or special, then infuse them into inanimate objects. The objects gain a sort of ethereal coat while also reforming its shape. The shapes specifically takes on animal shapes, from a simple insect to a majestic phoenix or dragon. The infused objects can range from stray rocks, to kunai, leaves, really any inanimate object and even other techniques in some cases. Of course, the infused objects gain passive traits of said genki, like floating and reforming its body at will.

The third and final way we use genki falls under the category of possession. Basically you will have a spirit merge with your mind and body. Normally when you do this, the ethereal energy would cause a constant chakra spikes throughout your system for a turn. This is to create complete unity between you and the spirit, but can also clear you of any foreign chakra-based influx in their system, despite rank and power. This possession is divided into 2 parts.
The first is called partial infusion, which is exactly what it sounds like. You don't get fully possessed by the Genki, per se, but it simply possesses you with a portion of its abilities. Naturally, all partial infusions will give you a foresight and an aura sensing but, I will further explain that should you get to that particular level.
The second part is a full body infusion, which is where we completely fuse with a Genki in order to essentially become one with each other. This grants you greater precognition and aura sensing and even allows the genki to control your body if needed. You guys share full memories, feelings, thoughts etc. Of course this form of possession will cause harm to the body if overused or maintained too long.

That's pretty much the basics. Do you have any questions before we move on to the practical part of your training?

Oh right as an Opening ranked Katsu, you have to wear this here fashionable green poncho Once you have leveled up from Opening, you may do with it what you wish however for now this thing doesn't come off.


Faye would proceed to throw an old green poncho at Mei gesturing for her to put it on quickly. She remembered how she hated the hers back in the day but now that it had been so long since she saw one she couldn't help but smile.
 
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After listening to that long rant, Mei Mei already knew most of this stuff, naturally. As she got thrown the green poncho, she smiled and stated "Wow! Green is my favorite color!" and quickly put it on. This actually made her more happy and attentive to the teachings. Again, she already knew most of this stuff as she had been followed by genki since birth and learned to interact and make friends with them, just did not know how to really control them and get them to do her bidding. Which is why Faye was here to teach her.

"I understand. You see, I am no stranger to the genki, myself. I have studied them since before I even knew how to read or write. However, I would like to learn to go in depth and control them more thoroughly, instead of having to negotiate with them... They can be stubborn sometimes, to say the least." this was Mei Mei's way of telling Faye she understood what she was saying and was already aware of how things work, just needed to be shown in depth how to actually put it into action.
 

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Alright so I’m not doing the rp version of this training. Takes enough time already, so let’s keep this to the OOC version. Let’s start by asking what do you know and understand about the House of Katsuryoku, their history, abilities etc. Talk to me about it as much as you can and I’ll input my own wording where needed.
 

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So I have no idea about their history. I only know their abilities and that’s what makes me like this clan. They revolve around controlling ghosts or better yet “genki” from the pure realm whereas we live in the impure realm. The good thing about these special apparations is the fact that we can use them to summon them into the impure realm to help us or even keep them in the pure realm to help us if we need help in the pure realm for, let’s say, getting attack by something in a spiritual sense. A lot of these things that they can do revolve around boosting the user by taking control of them, known as possession. They can also possess and move things in the impure realm and if they come to fruition in the impure realm they could also do the same. The best thing is is that unless you are a yin specialist, Ronan, or one of us, they usually cannot be seen outside of special sensing. I think they can even go as far as imbuing your weapons if you need them to be imbued and have certain effects. Which I also find extremely cool.

That’s about it for my breakdown of abilities.
 

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Good.
Well reading the custom clan submission will give you the history easily, but I’ll skip over it myself as you can read it. The reason why I asked you to is to gain an understanding of how the clan’s power came to be. The founder and current head of clan is Amaimon, an old figure head whom through the research of the previous house members managed to create a bond that tied him to these unique and savage spirits. The members of the house are then assigned the same blood contract, which binds the spirits to them and allows one to be able to see and interact with them. So House of Katsuryoku is built on the concept of shamanism; using it as its core ability where the members of the house learn to weave and control these unique beings. The Genki or spirits are naturally occurring spiritual entities, that roam between the Impure World and Pure World. We as shamans would create a sacrifice, which is usually our chakra to be consumed by the genki in order to bend and control them.

It's basically a symbiotic relationship between us, thus it creates an extremely seamless bond between them. Now what these spirits provide to a shaman is very…expandible. There are a set of generic abilities each spirit can use, while some can be their own unique thing. However before we get into that, let’s go over some of the passives that one attains upon the ritual and some training will provide. The first is Emotional Manipulation Resistance:

This of course, is honed within the House of Katsuryoku, involving a strong regiment of mental and spiritual training that eventually ends up strengthening their will. This training makes Katsuryoku House members very resistant to negative or positive emotions that might alter their focus and weakening their resolve. Fear, Infatuation, Anger, Anxiety, Love, Passion, Attachment, etc can be felt but only on the users own volition. This enables the users to, through focus, resist the effects of techniques which exploit the emotions such as Killing Intent and similar.

This skill basically makes you practically ‘immune’ to Killing Intent or any other technique that tries to control your emotions. Now to what extent is the vague part but I guess it will also depend on the nature of the opposing technique. The other ability is Spiritual Sensing:

Once their will is strenghtened, the members of the House of Katsuryoku can more freely and without fear or restrictions, open their own spirit to the world, gaining awareness of spiritual energy around them. In practical terms, the members of the House of Katsuryoku can sense and be aware of souls and spirits around them, both of the living and of the Genki, as well as unbound spiritual energy. A passive and increasingly precise ability, it lacks, however, the ability to sense chakra directly, as its the impure result of mixing both Spiritual and Physical Energies

This is pretty self explanatory. It however provides a x2 tracking boon to your character when fighting people of this nature, as all forms of extrasensory if no multiplier is mentioned, the default and bae modifier is x2. Anyways, any questions before we dissect more into the fields?
 

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Only correction I’ll make here is that its x3 and not times x2 as I originally said, got notified about this last night. Now we’ll go into the manipulation portion of these spirits:

The Genki, once called, will not make themselves noticeable, being only perceived by the member who called them. However, once they are required to affect the real world and wield their abilities, the Genki will become noticeable and manifest themselves in the Real World through their Spiritual Energy. Their shape and color varies, depending on their will, but they always have an energy-like appearance and physical intangibility which makes them seem ethereal. This is, however, only partially true. To affect the real world they need to manifest themselves and that requires them to allow some of the Real World laws to affect them. Physical matter will pass through them but energy can affect them (Fire, Lightning, etc). Gravity and other physical energies such as sound, kinetic energy, etc don't affect them but Temperature, Magnetism, Electricity, etc do. Due, also, to how they manifest themselves and what they are, certain abilities can control or affect them such as Doujutsu Genjutsu, certain Yamanaka Clan techniques, Yin Release and other spiritual bound techniques and skills. Because they don't have a physical body, regular Genjutsu cannot affect them nor can tangible elements or attacks. Raw chakra can interact and affect them partially. Genki manifest themselves by wielding the energy within them: the Ethereal Energy or Kūki no Yōna. This energy is a raw form of spiritual energy that they can use to affect the real world. This energy can interact with physical and spiritual energies and entities in the world and be used any way the spirits need. It manifests itself in the same color as the spirit who wields it and can be imbued with different properties to suit given needs.

(Shojun no Hel) Δ Hel's Alignment
Rank: C-S
Type: Supplementary
Range: Short-Long
Chakra Cost:15-40
Damage Points: 30-80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

Talk to me about this, what can you tell about Hel's Alignment and over idea of manipulating the spirits.
 
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Understood. Alright so basically this is the most common form of the clans techniques. You can summon forth a genki as powerful as your chakra sacrifice, and convincing it to do your bidding. So this technique is quite versatile, you can summon the genki in a semi-solid form such as a pillar or something like that, to something such as of a more gaseous, spiritual-like material. And which way I can understand that it deals physical damage if it hardens and spiritual damage if it’s more or less the translucent formless version of the genki that can pass through the opponent. That being said, you could probably do anything from summoning this to simply attack your opponent, or even coating your weapon or yourself in an ethereal armor of some sort. Only question that I have, is it says once this genki is summoned you can utilize it to do your bidding with only spending a move that turn and without activating it again, so is it activated until destroyed with you giving it commands by spending a technique? Also, how else could this be manipulated? Or did I get it pretty thorough?
 

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The one thing I will cover here is that the Genki doesn’t do spiritual damage, at least not with Hel’s Alignment. It’s strictly physical damage, done via kinetic force basically. And yes, its essentially you pay the chakra to control them and remain in your command until its completely beaten. Sustaining this control is manifest with it taking a move slot per turn in order to do so. Anything else you’d like to add in before we continue?
 

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Alright so the next topic of the clan would be the skill known as “Possession”. Possession is as the name verb speaks for itself, it allows the Genki to inhabit the member or an inanimate object and control it directly. Generally used as a last resort, possession can be achieved in different ways and for different effects:

- Object Infusion;
By infusing the spirit into an object, said object would for example be able to coat it in an ethereal essence using the properties as explained above, or else, add reasonable enhancements from said spirit. Basic example; turtle-like spirit would enhance the defensive properties of said object in use. It can also be used to take control of inanimate objects and allow them a sort of "life". For example, infusing a lump of rocks with a spirit which would then manipulate them and shape them into an animal to use and fight alongside the user.

- Body infusion
Goes into two categories, partial-infusion and fullbody-infusion;
A member of the household through the use of his training, will have a spirit merge with his mind/body. Upon entering the body of a living shell, the ethereal energy would cause a constant chakra spikes throughout the member’s system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.

We’ll be going over Object Infusion first, which is presented by the technique Jorth's Personification


(Keshin no Jorth) Δ Jorth's Personification
Rank: C-S
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 (-10 per turn to sustain)
Damage points: 30-80
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessible by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inanimate objects infused. This however is not only limited to solids, per say, as long as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.


Talk to me about it.
 

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So exactly as the first portion of your breakdown explains is exactly what this technique states, basically infusion. Possession not of your body, but of an inanimate object ranging from a sword you have to a pile of dirt or a leaf. I assume this is up to your imagination and surroundings. I feel like this can be used to get past certain defenses, or simply enhance a technique. It’s almost like change into hell, but the Katsuryoku version with spirits making something lively instead of the yang energy. Of course the object itself does not become sentient in this instance, however the genki becomes the object and the genki is sentient so it’s one in the same.
 

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Great, now let's go over Body Infusion. Talk to me about it!

- Body infusion
Goes into two categories, partial-infusion and fullbody-infusion;
A member of the household through the use of his training, will have a spirit merge with his mind/body. Upon entering the body of a living shell, the ethereal energy would cause a constant chakra spikes throughout the member’s system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.

  1. - Partial-Infusion;
    This infusion’s strength lies upon supportive elements - The supplementary uses, as spirits does not ‘take over’, but rather lends out some of their powers to the user. All this, is depending on said spirits abilities, as explained above. Theres a vast variety of supplementary uses, such as a sixth sense, second vision, precognition or aura sensing. However all this, stays within the boundaries of the techniques submitted.
  2. - Fullbody Infusion;
    This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell (members body) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. This usually creates a very strong bond between the user and spirit, as they reveal their own memories and stories to one another, upon perfect unity. Due this bond and shared mind, the two parties are able of using both parties abilities freely. In this state, two entities inhabit one body, which makes for a resistance towards Genjutsu (except Doujutsu Genjutsu) but brings a higher strain on the body. However all this, stays within the boundaries of the techniques submitted.

(Búri no Yuigon) Δ Testament of Búri
Rank: B-A
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or full body infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be full body nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
1. Partial B-ranked|[ Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a full body infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organism can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during full body infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the color, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizziness, etc. and thereby oft their actions as well. Lasts until deactivated.
2. Full body A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.
 

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Very simple.

1: An “infusion” where the user only becomes one with certain properties the user needs, such as sensing which I’m not sure if it JUST has to do with sensing or could be outside of this but all things listed falls under the category of types of sensing.

2: An actual union between the user and the genki in which they become one. Even so much so to where if the user passes out, the genki can continue to utilize the user’s body as their own. Literal possession.
 

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Right, basically all of that stuff lmao. Moving onto the next techniques:

(Seishin Tenrei) Δ Spiritual Liturgy
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage:N/A
Description: This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halved. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions. This consumes no time, allowing a spirit to be instantly summoned to the field in dire situations.

Aspect of the Tortoise; Kame no Sokumen-The first of the four specialized spirits which specializes primarily in defensive qualities. Tortoise spirits vary in size. Typically, a tortoise can at maximum size reach up to short-range, however depending on the spirit summoned it can also be smaller. As mentioned the tortoise offers many defensive qualities, which the user can utilize in battle through either object infusion, partial infusion, or full body infusion.
Object Infusion: Infusing the spirit of the tortoise into an inanimate object will coat it in its ethereal essence, granting it defensive qualities. For example; infusing the tortoise into a simple rock will coat it in its essence, allowing the object to move of its own accord and gain the qualities of the tortoise. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the tortoise causes the rock to harden to a high degree and grants it defensive qualities that are within the strength of the ethereal energy (outlined in the clan submission). The object infused with the tortoise spirit will gain temporary resistance to S-Rank sources of damage.
Partial Infusion: A partial infusion with the spirit of a tortoise will allow the tortoise to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly defensive qualities for the duration of the infusion, becoming able to resist A-Rank sources of damage.
Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the tortoise to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of a tortoise will form around the user, taking the size and shape of the tortoise spirit itself. The tortoise’s body offers an A-Rank defense while in its tangible state and will interact with elements as per outlined in the clan submission. The ethereal tortoise body formed around the user itself will possess no weight, allowing it to move as fast as the user’s body is capable of without hindering them. Additionally, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Polar Bear; Shirokuma no Sokumen (シロクマの側面)- The second of the four specialized spirits which specializes primarily in offense and strength qualities. The polar bear spirits can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the polar bear prides itself on its strength. The user can access these attributes through object infusions, partial infusion, or fullbody infusion.
Object Infusion: Infusing the spirit of the polar bear into an inanimate object will coat it in its ethereal essence, granting it offensive qualities. For example; should the user infuse the polar bear into a lump of rocks it will allow it to move of its own accord and gain the qualities of the polar bear. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the polar bear cause the object in question to gain incredible offensive abilities. Strikes made with the infused object will result in A-Rank physical damage. For example, should the user infuse the spirit of the polar bear into a sword it will cause the sword to naturally inflict A-Rank physical damage upon contact with targets.
Partial Infusion: A partial infusion with the spirit of a polar bear will allow the polar bear to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly offensive abilities for the duration of the infusion. The user’s Taijutsu, Kenjutsu, and Bukijutsu will gain +20 in damage for the duration.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the polar bear to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the polar bear will form around the user taking the size and shape of the polar bear itself. While not specialized in defense the polar bear’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal polar bear body formed around the user itself will possess no weight allowing it to move as fast as the user’s body is capable of without hindering them. The offensive abilities the polar bear grant while in this state allow strikes with its ethereal body to inflict A-Rank physical damage while in its tangible state. These strikes have a short-range reach. Additionally the user’s body becomes much stronger as well, allowing the user’s Taijutsu, Kenjutsu, and Bukijutsu to inflict +20 damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)- The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja.
Object Infusion: Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10.
Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.

Aspect of the Chameleon; Kamereon no Sokumen (タコの側面)
The fourth of the specialized spirits which specializes in pure supplementary uses. The Chameleon spirit can vary in size but will typically be large enough to fit in short-range, however depending on the spirit summoned can also be smaller. As mentioned the Chameleon prides itself on its supplementary applications in battle. Its capability to change to various colors attunes with the user's elemental affinity in a variety of ways. The user can access these attributes themselves through object infusion, partial infusion, or full body infusion.
Object Infusion: Infusing the spirit of the chameleon into an inanimate object will coat it in its ethereal essence, granting qualities pertaining the wielder's elemental affinity. For example; should the user infuse the chameleon spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the elemental affinity chosen, allowing said infusion to carry the properties of their elemental affinity, donning said object that is infused with a flame-like shroud of chakra donning the object. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a chameleon will allow the chameleon to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain a boon affiltrated to their elemental affinity. The user’s elemental affinity will increase equivalently to give a +15 damage.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the chameleon to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the chameleon will form around the user, taking the size and shape of the chameleon itself. While not specialized in defense, attack or agile speed as previously mentioned Genkis, the chameleon's ethereal body will remain in an intangible state, and does not offer some defensive capabilities, unlike the other variations of this technique. The ethereal chameleon body formed around the user itself would naturally possess no weight allowing it to move without hindering the user. Additionally the chameleon will further aid the user by giving another boon all entirely, however still affiltrated with the user's elemental affinity. After full body infusing with the chameleon it will grant powers alike to those in its partial infusion, however on top of so make devoid of all hand signs and replace such with movements, hand gestures, and otherwise still warn-giving signs. This of course only pertains the users affinity. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.
''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the same time. If the user attempts 2 Full body Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max(However, should there only be three turns left of the time duration or less, being Full body infused allows it to remain on the field till the four turns are over.) but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon receiving the rank of Katsuryoku Initiate.

This technique is the introduction to the 'unique' spirits within the clan. Talk to me~
 
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