Ill teach you this for yer kumi.
(Kenjutsu: Ikoku Sovereignty) Sword Arts: Ikoku Sovereignty
Spoiler
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to user)
Description: Ikoku Sovereignty is the strongest technique of the sword style created by the masters of sword styles and can only be used with both hands. The user will grip the sword while pooling a massive pool of chakra into the blade. The user will then swing the sword with massive strength that releases a colossal shockwave of chakra that ranges 20 meters high and wide and is not omnidirectional. The chakra shockwave is so powerful and destructive that it rips through harden material with major ease, rivaling even steel release in terms of destructiveness. This technique spite being incredibly powerful has major physical drawbacks. When using this technique, the strain on the arms are great as it sprains the arms to a high degree.
Note: Can only use once per battle
Note: Once used, cant use kenjutsu/taijutsu for three turns after use
Note: Jutsus doing handseals deal -5 due to pain of sprained arms For Three turns
(Kenjutsu: Ikoku Sovereignty) Sword Arts: Ikoku Sovereignty
Spoiler
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to user)
Description: Ikoku Sovereignty is the strongest technique of the sword style created by the masters of sword styles and can only be used with both hands. The user will grip the sword while pooling a massive pool of chakra into the blade. The user will then swing the sword with massive strength that releases a colossal shockwave of chakra that ranges 20 meters high and wide and is not omnidirectional. The chakra shockwave is so powerful and destructive that it rips through harden material with major ease, rivaling even steel release in terms of destructiveness. This technique spite being incredibly powerful has major physical drawbacks. When using this technique, the strain on the arms are great as it sprains the arms to a high degree.
Note: Can only use once per battle
Note: Once used, cant use kenjutsu/taijutsu for three turns after use
Note: Jutsus doing handseals deal -5 due to pain of sprained arms For Three turns