Getting better at Suiton with Better

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Scarecrow.

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(Suiton: Mizu No Tatsumaki) - Water Style: Water Tornado
After standing on top of the water source, Neji sees Zanda send three kunai flying towards him. He gathers chakra inside his body and transforms it into Suiton chakra. He sends it into his feet, and then into the water. He performs the Ram → Horse → Bird handseals and manipulates the water and make it rise around himself in a spinning vortex. He uses this vortex to act as a shield, deflecting the kunai away and leaving him unharmed.

(Suiton: Suishōha) - Water Style: Water Shock Wave
After Kakuzu uses his fire jutsu, Neji uses a water technique to defend. After clapping his hands together, Neji manipulates the water in the air, summoning a giant mass of spinning water that seems to appear out of nowhere. He sends the vortex travelling towards the masked man. Once he has created the vortex, he makes it explode violently from the top, creating a huge wave that he controls and sends crashing into Kakuzu and extinguishing the fire jutsu.

Advantages:
-The wave could wash the opponent away
-The opponent could get crushed by the wave

Disadvantages:
-The opponent could stop the vortex before you explode it
-You can't use it on opponents in long range.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Neji begins executing the water technique by performing the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. Then, using his water chakra to manipulate the water in the clouds, Neji makes the water fall down as rain. Because his chakra is infused into the rain, Neji can link the rain to his senses, allowing him to detect anything the rain comes into contact with.

Advantages:
-You can sense foreign chakra
-The rain is all over the battlefield

Disadvantages:
-The opponent could suppress their chakra to hide
-(I read this in a battle but I don't know if it would work) The opponent could use the same jutsu to cancel out the rain.
 

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Good, good.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
After performing 7 hand seals and thrusting your palms forwards, you then expel a good amount of water from your mouth trapping your opponent in a virtually inescapable sphere of water. The sphere's water is so dense that it prevents the opponent from moving, but also restricts the user due to the required hand that needs to stay inside the sphere at all times. Dispersed water clones can be used as an alternate water source for this technique but the user still needs to be close to perform it. Practice on that dummy in front of you.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
This is a form of substitution, which can only be used 1 time per battle, by channeling your water chakra throughout your body you can transform your body into a liquid state allowing you to avoid taking direct damage from physical attacks. You cannot attack while your body is in that form. Lets try it out.

As Zanda finishes his sentence he widens his stance before throwing a straight punch to your face.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon → Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.
After performing two hand seals you can summon a large amount of water that you can manipulate to attack your target in many ways. In one of the Naruto movies it was manipulated into a dragon with a gaping mouth that attacks your opponent. The summoned water does not move until you manipulate it to. Tell me some advantages and disadvantages to this technique.
 

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(Suiton: Suirou No Jutsu) - Water Style: Water Prison
After waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare handseals, Neji gathers some water chakra and thrusts his right arm forward. He expels a large amount of water from his hand. He uses shape transformation to turn the chakra into a sphere of water that encases the dummy, trapping it in the dense sphere of water.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
After seeing Zanda throw a punch at him, Neji quickly flows his water chakra throughout his entire body, turning it into a liquid state for a brief moment. Zanda's punch passes through his body harmlessly.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Neji quickly performs the dragon and tiger handseals and uses his chakra to summon a large amount of water. He uses shape transformation to manipulate the mass of water and shape it into a large water dragon with a gaping mouth. I make it ascend into the sky and then make it fall down, making it crash violently into my opponent, causing damage to them.

Advantages:
-You can shape it into multiple forms
-The opponent could get crushed by the force of the impact

Disadvantages:
-The water can only move after you manipulate it
-It might take time to shape the water
 

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(Suiton: Teppoudama) - Water release: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked
Knead your water chakra in your mouth before expelling a large sphere of rotating water that is so powerful that it can leave an area soaked. Practice on those three dummies mid.range in front of you and give me one advantage and disadvantage.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet
For this jutsu all you have to do is mold your water chakra in one of your legs before releasing it into the ground as you stompdown where you then manipulate that chakra in order to cause water to rise up and travel towards your opponent as a fast paced slicing water jet that travels along the ground. Remember that this technique is a single directional one. How would you use this jutsu in a combination with other skills you already know?

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
Channel your water chakra to your chest as you inhale before expelling a compressed wave of water that is so powerful that it can carve the earth if used on the same area multiple times. Who about you carve a message in the ground as practice
 

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(Suiton: Teppoudama) - Water release: Water Bullet
Neji starts to knead water chakra inside his mouth. He uses shape transformation to turn the water chakra into a large sphere. He then makes it rotate rapidly and spits it from his mouth at the wooden dummies standing in front of him. The water collides with the dummies and makes them fall down.

Advantages:
-The force of the water could knock the opponent down

Disadvantages:
-Cannot travel to long range

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
After creating water chakra inside his body and channelling it into his leg, Neji sends the chakra into the ground and controls it to make it rise up and then sends it racing towards his opponent as a fast, slicing jet of water that `slices through his opponent.

How I would use the jutsu in combination with other skills I already know:
I could use a genjutsu or a trap to immobilise the opponent and increase the chances of the attack hitting.

(Suiton: Taihoudan) - Water Style: Water Gun
Neji gathers some chakra inside his body and transforms it into water chakra. He channels it into his chest and compresses it. He then exhales it from his mouth as a dense wave of water at the ground, carving into it. I keep doing this until I carve a message into the ground. The message reads, ''Suiton master'' :cool:.
 

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Give me a adv. and dis. with every jutsu you perform from now on.
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(Suiton: Suikoundan) - Water Style: Water Shark Bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.
Note: No water source required
A water technique that requires 10 beautiful hand seals as you channel water chakra into your chest. After performing the last hand seal you the expel a large water projectile that is shaped like an adult shark. Now use that tech to attack that training dummy short range to your left over there.

*points to the left*

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
A wonderful move because the possibilities are endless. While performing the required hand seals you channel your water chakra into water that lies beneath the ground which you then excavate and use for your personal use. You can surround your enemy in a body of water, bind the enemy, or even create a body of water for a summoning you have that may not breath air. You can even create a shield using the body of water in order to protect yourself from attacks.

*Creates a clone 5m away from you*

Subdue my clone.

As I finished talking my clone took out a kunai before smirking. It was evident what he was about to do it, and after turning around to spank his butt a few times he threw the kunai at you before running away into mid.range.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.
I want you to jump in that lake over there and once in I want you to release your chakra from your body in a way that allows you to propel through the lake. While propelling yourself under the water your presence is partially masked making this a good tech to use when infiltrating or sneaking up on an enemy whose on or in a body of water and doesn't know your location. I want you to touch the bottom and come back up. No playing! I'll be timing you >_>

Zanda points to the lake at the edge of short/mid.range behind you. The lake reaches to mid.range depths while maintaining a short range diameter. As you go down into the water Zanda creates two clones who position themselves in two different places and also sets up some props before waiting for your return in order to continue. When you do, you might notice a prop building mid.range from us and a male walking behind a female about 3m from us.
 

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(Suiton: Suikoundan) - Water Style: Water Shark Bomb
After performing the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals, Neji focuses water chakra into his chest. I then release the chakra from my mouth and apply shape manipulation to transform it into a large, shark-shaped projectile made of water. I shoot the water shark to the left where it slams into the training dummy and blasts it away.

Advantage:
The power of the shark would damage the opponent and blow them back

Disadvantage:
If the opponent is far away, then it will take take longer for the shark to reach them.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
After sending his chakra into the ground, Neji manipulates the water underneath the earth to make it rise up, creating a wide body of water that reaches up to his legs. He uses his chakra to control the water and make it rise up and grab the clone, subduing it.

Advantage:
You could use the water for multiple purposes

Disadvantage:
It might take time to extract the water from the earth

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Neji runs up to the lake and then dives in. He gathers chakra inside his body and releases it from behind him, propelling him and making him go faster, while hiding his presence. He keeps moving down until he reaches the bottom of the lake. Then, he propels himself upwards and then reaches the surface.
How long did I take, senpai?

Advantage:
You can use it to travel underwater

Disadvantage:
If you stay underwater for too long then you might drown
 

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Reading his Makeout Paradise book, Zanda didn't even notice when his student went underwater.

Ummm, you were pretty quick, I guess.... he said as he mumbled the last part. Moving on.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.
Simple technique. All you have to do is mold your water chakra into one of your hands before releasing it at a powerful compressed jet of water. It only has a short range reach and remember that this tech is a powerful continuous stream of water dangerous to any shinobi unfortunate enough to get caught in it.

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.
While performing 4 hand seal you channel your water chakra into a large portion of a water source. Once done you must manipulate that portion turning it into a spiraling stream of water that can be guided to strike your target from and angle that best fits you. Remember that the vortex stays connected to the water source as you manipulate it move around the field.

(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source
Nice tech to use on an opponent you may want to finish off under water. With this tech you manipulate the water source underneath them creating a whirlpool, size depending on you but not anything that stretches into long range, that sucks them down into a water source while damaging them in the process. Once under water the opponent should be dizzy and out of breath making that the perfect time to finish them off with a under water water technique. Don't worry, i'll teach you some good ones later.
 

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(Suiton: Suihachi) – Water Release: Hand of waves
After molding chakra inside his body, Neji transforms it into suiton chakra and channels it into his arm. He compresses the chakra while releasing it as a dense jet of water that blasts his opponent backwards, damaging them.

Advantage:
Doesn't require handseals

Disadvantage:
It can only be used in short range
(Suiton: Suishi no Jutsu) – Water Drowning Technique
Neji begins by performing the four handseals Boar → Dog → Horse → Tiger. He then gathers chakra in his body and converts it into water chakra. Neji then focuses the chakra into his feet, sending it into the water source that he is standing on. Neji then manipulates the water chakra to turn it into a spiraling stream of water that emerges from the lake and races towards his opponent

Advantage:
It can be guided to strike a target in a number of angles

Disadvantage:
Requires four handseals

(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Neji sends his water chakra into the lake, manipulating the water underneath his opponent to form a large whirlpool that sucks them down under the water. While they are being sucked into the whirlpool, they are unable to breathe and unable to move.

Advantage:
The opponent won't be able to breathe underwater

Disadvantage:
It requires you to be on a water source
 

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(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
After perform 3 hand seals you cane create a flammable black mist in the air which then forms into a small cloud. You have the ability to move the cloud anywhere within mid.range of you, and also the ability to disperse the cloud covering the opponent within a flammable oil.

(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
By performing 3 hand seals you can create a flowing water source by creating a large amount of spring water that you manipulate in order to form the current into a wave. This tech is usually used with Earth Rampart tech or any elevated earth source will do, but by itself it is just another way to create a water source in a place without one.

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.
Remember that water clone technique Sensei Gin taught you? I want you to perform it again before telling it to go near that tree. Once there I will throw this kunai at its back and when it turn back into water I want you to manipulate that water into four pointed projectiles and shoot it towards the tree. Ready?

Once your water clone nears the tree I throw my kunai at its back.
 
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(Suiton: Kokuun) - Water Style: Black Clouds
After performing the Ram → Snake → Tiger hand seals, I use my water chakra to create a flammable black mist that spreads into the air. The cloud reaches my opponent and covers them in flammable oil.

Advantage:
It is flammable, so you could ignite it after it reaches the opponent

Disadvantage:
Requires three handseals

(Suiton: Takitsubo) - Water Release: Waterfall Basin
While on a huge block of earth, I perform the required hand seals Boar → Dog → Ram, I use my water chakra to create a large amount of spring water that flows as a wave, creating a waterfall

Advantage:
You could use it to create a water source

Disadvantage:
It requires 3 handseals

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
First, I perform the clone handseal and convert one tenth of my chakra into Suiton chakra. I use shape manipulation to make the water take form and materialise next to me, in the shape of a clone of myself made of water. I send the clone to the tree where Zanda-senpai throws a kunai at it, dispersing it. I manipulate the water to send 4 pointed projectiles of water that I can shoot towards my opponents.

Advantage:
You could aim the projectiles in different directions so that they are hard to avoid

Disadvantage:
It can't reach long range
 
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