- Joined
- Apr 19, 2012
- Messages
- 1,009
- Reaction score
- 27
So much movement. <LOL> Its more of your down-fall. I was the same, but found to limit my moves. It is a safety precaution to prevent enemies from countering-attacking.
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Watching as you fall backwards a couple of meters do to the force of the attack, while still in the air, I quickly recover to the ground, kneeling to first find balance and then standing to my feet. As I see you recovering from the ground and gaining momentum while doing so, dashing with great speed towards me, I analyze and observe you moves carefully for a counter.
As you begin channeling and launching your Raiton Jutsu, while I stand in a "Horse" stance with my hands clapped together, I quickly begin inhaling and exhaling, and releasing a gust of spinning wind in front of myself to block your Raiton attack, nullifying it. At the same time, release another gust of wind, sandblasting it onto the battlefield (or ground) towards you of our position which accumulated on the ground, loosing the sand and/or dust, blinding you.
However, I was not quick enough to dodge your attack to my stomach, but I acknowledge your attack and accepted it as my own counter-attack for a later strategy. I then use the momentum of the kick, which push me one meter away from our position, to find balance as I slid for a speed recovery to my feet.
(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes
So unfair to use two elements
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Is sent spiraling after being hit my the wind blast and once the dust is sent up into my eyes I try to remain calm and get the sand out of my eyes. While doing so i'm listening and waiting for any sign of movement around him using my other senses to make sure i'm not caught off guard.