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"Oh man…!! This fight has gotten way too fun!!"
Basic Information
Name: Gengetsu Hozuki
Nickname: Second Water Shadow, Illusionist of Iwagakure
Gender: Male
Age: 35
Clan: Hōzuki Clan
Looks: He was of tall, and slender stature. His face was accentuated by his relatively long, blond hair, which was worn in a combed-back style. He also had a triangular goatee, a thin moustache, no eyebrows, and very prominent lines at the sides of his mouth. Gengetsu had black sclerae and blue irides.
His typical attire consisted of a long sleeved, high-collared, grey robe, which has the pin-striped pattern that is common amongst the shinobi of Kirigakure. This article is worn over a dark-blue suit, with a similarly coloured sash wrapped around his waist, and a pair of sandals which reached up to his calves.
Personality: The Second is typically laid back, jovial, and has a somewhat carefree attitude at times. He is also very charismatic and not averse to praising other people, as seen with his unmistakable excitement upon observing the enormity of Gaara's sand attack towering towards him. In spite of this carefree attitude, the Second Mizukage still cares deeply about the fates of the shinobi originating from his own village, lamenting the prospect of having to confront them after his reincarnation. Nevertheless, he tries his best to guide the shinobi in finding the real him once his Mirage Genjutsu is cast.
The Mizukage loses his composure over his facial hair being made fun of.He also seems to have somewhat of a short-temper at times. In the anime, the Second has shown great sensitivity about his facial hair, seen from his initial threatening to kill shinobi that made mention of how thin it was, though letting bygones be bygones after an apology concerning this subject. However, when brought up again, the death-threats only began anew. His anger was most apparent when concerning Mū and their enmity, which he seemingly places more value upon than even his own life. Part of this enmity seems to be due to the Mizukage's dislike of how selfish and underhanded Mū is, as seen when he lashed out at him for telling Ōnoki that he should be sure to take advantage of the eventual disbanding of the Allied Shinobi Forces. The Second has also taken a great liking to Gaara, referring to him as a "golden egg" amongst the current five Kage, and even refused to help him any further in dealing with his Steaming Danger Tyranny clones, in order to have him prove his worth.
Village Info
Village of Birth: Kirigakure
Village of Alliance: Iwagakure
Rank//Chakra Info
Ninja Rank: Unofficial Sage
Specialty: Genjutsu | Water Release | Taijutsu
Elements: Water | Fire | Earth | Wind | Lightning
Your ninjutsu: Ninjutsu | Taijutsu | Genjutsu | NB Taijutsu | Flowing River of Fierce Fighting.
Background Info
History: During his lifetime, he had a mutual enmity with the Second Tsuchikage. From this rivalry, he also knew Ōnoki when the latter was a child and had constantly picked on him.
Other
( Suiton: Dekishi Mizu Burobu no Jutsu ) - Water Release: Drowning Water Blob Technique
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: After liquefying a portion of their body, the user manipulates the resulting water to surround their target's head, preventing them from breathing in order to either render the victim unconscious or ultimately kill them, if the suffocation is sustained.
Note: Can only be used by members of the Hozuki clan.
( Suiton: Akuma no Kikan) - Water Release: Return of the Devil
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user first uses Water Release: Water Dragon Bullet Technique on the opponent, damaging them and leaving them in the air. He then strikes them down, crashing the opponent onto the ground with his sword.
Note: Can only be used by Hozuki clan members
( Suiton: Mizu Shibo no Jutsu ) - Water Release: Water Entrapment Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: Through the use of the Hydrification technique, the user releases water from his hand towards the target that then binds them in a prison of water and restricting their movements.
Note: Can only be used by a member of the Hozuki clan.
( Suiton: Mizu Kendan ) - Water Release: Water Blade Bullet
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate his water chakra into sword and then releasing it around the sword, he will then shoot it towards his opponent.
Note: Can only be used by Hozuki clan members.
( Suiton: Gōsuiwan no Jutsu ) - Water Release: Great Water Arm Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20 ( -5 per turn )
Damage points: N/A ( +20 to physical attacks )
Description: By putting the Hydration Technique into practical use, the muscles in the user's arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the arm. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user superhuman strength, capable of cutting through both rock walls and steel doors.
Note: Must use Hydrification Technique and lasts up to 3 turns. The user can only use Water Release Ninjutsu while it is in use.
( Suiton: Mizudeppō no Jutsu ) - Water Release: Water Gun Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using the Hydrification Technique, the user fires a single droplet of water at the intended enemy with a tremendous amount of force, from the finger-tip of one of their index fingers, after firstly shaping the respective hand in such a manner that it resembles a gun. The force is enough to pierce rock.
Note: Can only be used by members of the Hozuki Clan
( Suiton: Kyūryū: Suika no Jutsu ) - Water Release: Torrent: Water Transformation Technique
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing the Snake hand seal, the user transforms into a large wave of water, manipulating it to crash into the target before reforming behind him, emerging from the water and attacking the opponent with a powerful sword strike. This is all done by reforming the top half of his body back into a solid form. While performing this, the user is left vulnerable to Lightning jutsu.
Note: Must have a Hozuki bio to use.
( Suiton: Mizudeppō: Nichō no Jutsu ) - Water Release: Two Guns Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: A more lethal version of the Water Gun Technique, this technique is used by members of the Hōzuki clan. After liquifying their hands, the user mimics a gun with their hands and fires two powerful jets of water from their index fingers with enough force to pierce metal. The user can fire these one at a time or both together.
Note: Can only be used by members of the Hozuki Clan.
( Suiton: Suika no Jutsu ) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20 ( -5 per turn )
Damage points: N/A
Description: The Hydrification teachnique is a protean, whole-body technique whereby the user can liquefy their body at will, making it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Capable of manipulating their body in different shapes, the user is able to use their body as a source of water jutsu created up to Mid range from the user. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. The Second Mizukage, when using this technique, has a more oily state, allowing it to enter Sand and nullify it.
Note: Can only be used by members of the Hozuki Clan
(Suiton: Gen'yu Mizu no Jutsu) - Water release: Oily Water Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Unique to the second mizukage where he creates a special type of oily water that is capable of causing gaara's sand techniques to crumble.
Note: can only be used by the 2nd Mizukage.
( Suiton: Mizudeppō no Jutsu: Katate Magunamu ) - Water Style: Water Gun Technique: One-Hand Magnum
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user jumps and extends his arm towards the opponent, firing several ( up to 8 ) water bullets at the opponent, firing them in quick succession.
( Suiton: Mizudeppō no Jutsu: Nichō Katate Magunamu ) - Water Style: Water Gun Technique: Two-Handed Magnum Jutsu
Rank: S
Type: Offensive
Short: Mid
Chakra cost: 40
Damage points: 80
Description: Derived from the One Handed Magnum jutsu, the user creates a barrage of water bullets that he sends at the opponent. Then he forms one big water bullet and shoots the opponent with it.
( Suiton: Sandan no Jutsu ) - Water Style: Scattering Bullet jutsu
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user sends a wide volley of water bullets at his opponent, delivering several sequential hits at high speeds and power. Alternatively, the user is able to compress the Water Bullets into a single more powerful blast, much akin to a shotgun blast.
( Suiton: Jōki Bōi ) - Water Release: Steaming Danger Tyranny Technique
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 ( + 10 each time clone is reformed )
Damage points: 80
Description: The Second Mizukage creates a clone made from the oil and water in his body. The water in the clone is surrounded by a thin layer of oil that resembles a chibi version of himself once completed. Due to its structure, the clone's temperature can easily be altered to cold or hot. When it exerts itself the outer layer of oil heats up and evaporates the water inside. As the internal pressure builds, the clone expands until it explodes and the water vapour is released. This vapour then cools down as it rises and as a result, turns into hail which cools the clone, causing it to shrink to its original size and start the entire process again. Despite its size, the clone itself remains very fast throughout the technique, which not only allows it to heat up very quickly but also inflict damage using an axe-like liquid blade that forms on one of its arms. However, using this technique leaves the Mizukage in a very weak and vulnerable state.
Note: Can only be used by the second Mizukage and whilst in affect the user can only use A rank and below techniques and cannot maintain continous techniques of the same rank and above active after activation.
Kuchiyose: Ōhamaguri) - Summoning: Giant Clam
Rank: A
Type: Supplementary
Range: short
Chakra cost: 30
Damage points: N/A
Description: After using the required hand seals and slamming His hand to the ground the Second Mizukage summons his personal summmoning creature the Giant Clam. It bares the Kirigakure symbol on its back. It is capable of producing a deceptive mirage that completely renders observers unable to accurately locate the position of itself or its summoner, after firstly opening its shell and exuding a mist from its siphons throughout the duration of the technique. (must use the mirage technique to activate its ability)
Note: Can only be used by the Second Mizukage
(Shinkirō no Jutsu) - Mirage Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (+15 per turn active)
Damage points: N/A
Description: The Giant Clam manifests a realistic mirage of itself along with its summoner, the Second Mizukage, which is almost impossible for most observers to distinguish from the real thing. This property makes the technique ideal for concealing the actual location of either individual, resulting in confusion amongst the opposition as their attacks are rendered ineffective and they attempt to ascertain the pair's true positions. However, to maintain the illusion, the clam must continually exude a mist from its siphons throughout the entire duration of the ability.
Note: Can only remain active for 3 turns.
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: After liquefying a portion of their body, the user manipulates the resulting water to surround their target's head, preventing them from breathing in order to either render the victim unconscious or ultimately kill them, if the suffocation is sustained.
Note: Can only be used by members of the Hozuki clan.
( Suiton: Akuma no Kikan) - Water Release: Return of the Devil
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user first uses Water Release: Water Dragon Bullet Technique on the opponent, damaging them and leaving them in the air. He then strikes them down, crashing the opponent onto the ground with his sword.
Note: Can only be used by Hozuki clan members
( Suiton: Mizu Shibo no Jutsu ) - Water Release: Water Entrapment Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: Through the use of the Hydrification technique, the user releases water from his hand towards the target that then binds them in a prison of water and restricting their movements.
Note: Can only be used by a member of the Hozuki clan.
( Suiton: Mizu Kendan ) - Water Release: Water Blade Bullet
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate his water chakra into sword and then releasing it around the sword, he will then shoot it towards his opponent.
Note: Can only be used by Hozuki clan members.
( Suiton: Gōsuiwan no Jutsu ) - Water Release: Great Water Arm Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20 ( -5 per turn )
Damage points: N/A ( +20 to physical attacks )
Description: By putting the Hydration Technique into practical use, the muscles in the user's arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the arm. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user superhuman strength, capable of cutting through both rock walls and steel doors.
Note: Must use Hydrification Technique and lasts up to 3 turns. The user can only use Water Release Ninjutsu while it is in use.
( Suiton: Mizudeppō no Jutsu ) - Water Release: Water Gun Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using the Hydrification Technique, the user fires a single droplet of water at the intended enemy with a tremendous amount of force, from the finger-tip of one of their index fingers, after firstly shaping the respective hand in such a manner that it resembles a gun. The force is enough to pierce rock.
Note: Can only be used by members of the Hozuki Clan
( Suiton: Kyūryū: Suika no Jutsu ) - Water Release: Torrent: Water Transformation Technique
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing the Snake hand seal, the user transforms into a large wave of water, manipulating it to crash into the target before reforming behind him, emerging from the water and attacking the opponent with a powerful sword strike. This is all done by reforming the top half of his body back into a solid form. While performing this, the user is left vulnerable to Lightning jutsu.
Note: Must have a Hozuki bio to use.
( Suiton: Mizudeppō: Nichō no Jutsu ) - Water Release: Two Guns Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: A more lethal version of the Water Gun Technique, this technique is used by members of the Hōzuki clan. After liquifying their hands, the user mimics a gun with their hands and fires two powerful jets of water from their index fingers with enough force to pierce metal. The user can fire these one at a time or both together.
Note: Can only be used by members of the Hozuki Clan.
( Suiton: Suika no Jutsu ) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20 ( -5 per turn )
Damage points: N/A
Description: The Hydrification teachnique is a protean, whole-body technique whereby the user can liquefy their body at will, making it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Capable of manipulating their body in different shapes, the user is able to use their body as a source of water jutsu created up to Mid range from the user. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. The Second Mizukage, when using this technique, has a more oily state, allowing it to enter Sand and nullify it.
Note: Can only be used by members of the Hozuki Clan
(Suiton: Gen'yu Mizu no Jutsu) - Water release: Oily Water Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Unique to the second mizukage where he creates a special type of oily water that is capable of causing gaara's sand techniques to crumble.
Note: can only be used by the 2nd Mizukage.
( Suiton: Mizudeppō no Jutsu: Katate Magunamu ) - Water Style: Water Gun Technique: One-Hand Magnum
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user jumps and extends his arm towards the opponent, firing several ( up to 8 ) water bullets at the opponent, firing them in quick succession.
( Suiton: Mizudeppō no Jutsu: Nichō Katate Magunamu ) - Water Style: Water Gun Technique: Two-Handed Magnum Jutsu
Rank: S
Type: Offensive
Short: Mid
Chakra cost: 40
Damage points: 80
Description: Derived from the One Handed Magnum jutsu, the user creates a barrage of water bullets that he sends at the opponent. Then he forms one big water bullet and shoots the opponent with it.
( Suiton: Sandan no Jutsu ) - Water Style: Scattering Bullet jutsu
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user sends a wide volley of water bullets at his opponent, delivering several sequential hits at high speeds and power. Alternatively, the user is able to compress the Water Bullets into a single more powerful blast, much akin to a shotgun blast.
( Suiton: Jōki Bōi ) - Water Release: Steaming Danger Tyranny Technique
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 ( + 10 each time clone is reformed )
Damage points: 80
Description: The Second Mizukage creates a clone made from the oil and water in his body. The water in the clone is surrounded by a thin layer of oil that resembles a chibi version of himself once completed. Due to its structure, the clone's temperature can easily be altered to cold or hot. When it exerts itself the outer layer of oil heats up and evaporates the water inside. As the internal pressure builds, the clone expands until it explodes and the water vapour is released. This vapour then cools down as it rises and as a result, turns into hail which cools the clone, causing it to shrink to its original size and start the entire process again. Despite its size, the clone itself remains very fast throughout the technique, which not only allows it to heat up very quickly but also inflict damage using an axe-like liquid blade that forms on one of its arms. However, using this technique leaves the Mizukage in a very weak and vulnerable state.
Note: Can only be used by the second Mizukage and whilst in affect the user can only use A rank and below techniques and cannot maintain continous techniques of the same rank and above active after activation.
Kuchiyose: Ōhamaguri) - Summoning: Giant Clam
Rank: A
Type: Supplementary
Range: short
Chakra cost: 30
Damage points: N/A
Description: After using the required hand seals and slamming His hand to the ground the Second Mizukage summons his personal summmoning creature the Giant Clam. It bares the Kirigakure symbol on its back. It is capable of producing a deceptive mirage that completely renders observers unable to accurately locate the position of itself or its summoner, after firstly opening its shell and exuding a mist from its siphons throughout the duration of the technique. (must use the mirage technique to activate its ability)
Note: Can only be used by the Second Mizukage
(Shinkirō no Jutsu) - Mirage Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (+15 per turn active)
Damage points: N/A
Description: The Giant Clam manifests a realistic mirage of itself along with its summoner, the Second Mizukage, which is almost impossible for most observers to distinguish from the real thing. This property makes the technique ideal for concealing the actual location of either individual, resulting in confusion amongst the opposition as their attacks are rendered ineffective and they attempt to ascertain the pair's true positions. However, to maintain the illusion, the clam must continually exude a mist from its siphons throughout the entire duration of the ability.
Note: Can only remain active for 3 turns.
Maken Ragunaroku-The Demon Sword Ragnarok
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Ragnarok is a weapon created by the ancestors of the Hozuki Clan using their knowledge of the Hydrification Technique combined with their Ninjutsu used in forging swords, creating a sword that uses its masters body as its sheath. Ragnarok is a weapon capable of using a modified version of the Hydrification Technique and is capable of mixing itself with its users blood when not in use. Ragnarok bonds with its users chakra allowing them to will the blade to shift between liquid form and solid form with a thought. While in full liquid form Ragnarok forms a puddle that covers short range around its user. When in solid form the blade is nearly indestructible (can be destroyed by S ranks). Ragnarok takes the form of a large black Scandinavian broadsword with a grey hilt, a white stripe down the middle and spikes around the guard. Ragnarok carries within it several techniques.
Black Blood- The user wills Ragnarok to change into a solid state while inside their body while wrapping around the user's muscles and veins just under the skin in order to create a subdermal armor capable of making the user immune to B rank attacks and below. (Following elemental interrations)
Blood Needle- Ragnarok will liquefy itself and then reform itself into several spikes before hardening itself rapidly in order to strike an enemy. Blood Needle deals A rank damage and can only be used once every two turns.
-Each technique counts as one of the user's moves and costs 30 chakra per use. Changing from liquid to solid form costs chakra but not a move.
-Only able to be held by Professor Sarutobi. Ragnarok will begin attacking anyone else touching it.
- Can only be used by hozuki bios.
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Ragnarok is a weapon created by the ancestors of the Hozuki Clan using their knowledge of the Hydrification Technique combined with their Ninjutsu used in forging swords, creating a sword that uses its masters body as its sheath. Ragnarok is a weapon capable of using a modified version of the Hydrification Technique and is capable of mixing itself with its users blood when not in use. Ragnarok bonds with its users chakra allowing them to will the blade to shift between liquid form and solid form with a thought. While in full liquid form Ragnarok forms a puddle that covers short range around its user. When in solid form the blade is nearly indestructible (can be destroyed by S ranks). Ragnarok takes the form of a large black Scandinavian broadsword with a grey hilt, a white stripe down the middle and spikes around the guard. Ragnarok carries within it several techniques.
Black Blood- The user wills Ragnarok to change into a solid state while inside their body while wrapping around the user's muscles and veins just under the skin in order to create a subdermal armor capable of making the user immune to B rank attacks and below. (Following elemental interrations)
Blood Needle- Ragnarok will liquefy itself and then reform itself into several spikes before hardening itself rapidly in order to strike an enemy. Blood Needle deals A rank damage and can only be used once every two turns.
-Each technique counts as one of the user's moves and costs 30 chakra per use. Changing from liquid to solid form costs chakra but not a move.
-Only able to be held by Professor Sarutobi. Ragnarok will begin attacking anyone else touching it.
- Can only be used by hozuki bios.
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Theme Song and Background Music:
Battles
Lost:
_________
-No 2nd bio to drop
~Approved~
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