Geets and I {Kagutsuchi}

Vayne

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All Out
Mid Range
Plain grass field with a river mid range to my left. The river spans long range in both directions and is 6 meters wide.
No TL

I'll be using Vayne.
 

Vegeta

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♆ Kagutsuchi - God of Fire ♆ [Vayne vs Vegeta]

All Out
Mid Range
Plain grass field with a river mid range to my left. The river spans long range in both directions and is 6 meters wide.
No TL

I'll be using Vayne.
Changed the title, and terrain cause F that river :| Everything else is fine
, 1 clone back at Ryuchi cave gathering NE
`````````````````````````````````````````````````````````````````
These must be posted before battle:
(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist
Type: Defensive
Rank: B-Rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.
-Must be included in the user’s bio or stated at the beginning of a fight.
-Can only be taught by ZK.
-Can only be used by a Tai specialist.

(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle

Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
You must be registered for see images

Gl:hf


Seeing his new opponent, it seemed it was someone he had met once before. He stood there holding the daggers contemplating. He couldn't remember the particulars but he did remember this life force and chakra signature, it had a unique feel to it. It seemed they were next to try and take his new found toys, so wasting no time for pleasantries Vegeta performs his attack. Drawing in massive amounts of natural energy and molding katon, he swings the daggers releasing the nature energy into a massive walls of flames that rages forwards, removing it's elemental weaknesses. It's width/height making it impossible to simply dodge by conventional means as he immediately upon the walls release stomps the ground creating an underground tunnel between them as his swing motion releases fire into the tunnel, causing the flames to collect rock and other debris melting them, and another motion of his daggers makes the flames erupt violently upwards covering mid-long range from Geets, the molten rock debris engulfing Vayne burning him alive. He had purposely taken away his only escape route from his massive wall of flames, this would tell Geets all he needed to know about his opponents skill set..

(Nanatsunotaizai) Seven Deadly Sins
Type: Off/Def/Supp
Rank: S-Rank
Range: N/A
Chakra: 40 (40 cost per turn in abilities that last more than one turn)
Damage:N/A
Description: Though the valentine creed is strict about abandoning the vulgarity of human nature, eventually their personalities show through. To channel this to the benefit of the clan they are guided down one of seven paths by the clan's upper echelon, depending on their personality. These paths hone their abilities, allowing them to harness their emotions and hone them into a weapon. Each path bestows an ability upon the young valentine as a result of harnessing the dominant sin that drove their actions in their human lives before they became members of this misanthropic brotherhood. Thanks to this practice, the valentines have been able to become at peace with their petty needs and transcended it to advance further in their desire to rid themselves of everything that made them "human", thereby separating the valentines from the herd of human cattle that marches slowly towards their and the world's inevitable death.
The abilities that are conferred are as follows:

Wrath is the ability to condense natural energy into a single point, building up pressure and releasing it to amplify the physical blows of the user. This ability causes the users physical attacks to cause pressure shock waves through any medium upon the release of a blow. The shock waves upon contact with human flesh can cause devastating damage to the internal organs and bone structure. This technique adds 30 damage to any taijutsu or other attack that involves landing a physical blow. The shock waves can also be used to disrupt incoming attacks of solid material.
Technique lasts 3 turns and augments any attacks used in that time.

Pride is the ability to sharpen, dull and all around manipulate the Senjutsu Chakra that makes up the aura surrounding the Valentine. This can be used to defend against weapon strikes, and even create slashing and piercing attacks up to mid range. It can be manipulated to create sharp arrow-like strikes, can be altered to create dull, strong, and unwavering strikes like a hammer. With a stabbing or punching motion the aura can create piercing damage. An example of using this technique would be the user dulling the Senjutsu Chakra around his finger and using the aura to defend against sword strikes, or sharping the aura significantly and stabbing that finger into an opponent to puncture through the muscle and flesh, directly striking the internal organs, with piercing like blows. Dependent on it's use this aspect of the technique can cause significant damage but usually isn't deadly by itself unless skillfully and purposely directed. The aura created lasts 4 turns. The aura around the valentine takes on a pale golden color. The damage and power of this aura is A-Rank and using it counts as a move.

Sloth is the ability to force natural energy into an area around a targeted object or person. The air the target is travelling through becomes far more dense, slowing the target dramatically, (for those who dont grasp the concept, it is like trying to run underwater as opposed to running on dry land) The speed of the target is halved while this technique lasts. The natural energy lasts for 2 turns

Greed (+20 damage to taijutsu) A very basic technique. The Valentine simply uses his heightened transformation abilities to increase his or her muscle mass for a brief period of time increasing strength and speed momentarily. This increase in strength is enough for the user to lift five times his own body weight and the speed increase is roughly one and a half times their base speed. Dependent on their rank and skill this can be maintained for longer periods of time being more useful the higher your rank. This jutsu is not affected by the turn restrictions due to it being a very basic Valentine technique. When a stronger state is entered the technique is negated.
Restrictions:
Squire: Can last 1 turn
Dark Neophyte: Can last 2 turns
Dark Knight: Can last 3 turns
Dark Crusader: Can last 4 turns
Dark King: Can last 5 turns


Envy is the ability to use the natural energy around the user to redirect an opponents attack back on them, it doesn't change it in anyway, it is simply redirected back upon the caster. This ability can only redirect attacks equal or lower ranked to this ability, that are not multi-directional and the user must be able to detect and react to it. Cannot be used on genjutsu.

Lust is the ability for the user to take on the form of the perfect object of desire, literally becoming the perfect being that no mortal can help but lust after. This physically perfect specimen displayed before the opponent will cause their hormonal system into overdrive with their desire, distracting the opponent from concentrating properly (1/4 reduced reaction speeds) and leaving them subconsciously unwilling to harm the user (-10 damage to any technique the opponent uses) This effect lasts for 4 turns, or until the opponent forcefully interrupts the hormonal state via physical pain equal to breaking a genjutsu of the same rank.

Gluttony is the ability to harness masses of natural energy from the surrounding area, drawing it into the users body and expelling it into one jutsu, This jutsu adds +40 damage to any elemental attack the user uses directly following this technique.

Notes and Restrictions:

-Each clan member below Knight rank can only possess one ability due to their human lifespans being too short to train in more than one.
-Knights, Due to their vastly increased lifespans have had many years to train and hone their craft, allowing them access to two abilities.
-Crussaders and the Dark King can access all abilities
-Can only be used twice per battle.
-Can only use one emotion at a time.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80+40+15=135 (Elemental weaknesses removed)
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60+15=75
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.
 
Last edited:

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,624
Kin
2,349💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
My title is sexier

Changed the title, and terrain cause F that river :| Everything else is fine
, 1 clone back at Ryuchi cave gathering NE
`````````````````````````````````````````````````````````````````
These must be posted before battle:
(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist
Type: Defensive
Rank: B-Rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.
-Must be included in the user’s bio or stated at the beginning of a fight.
-Can only be taught by ZK.
-Can only be used by a Tai specialist.

(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle

Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
You must be registered for see images

Gl:hf


Seeing his new opponent, it seemed it was someone he had met once before. He stood there holding the daggers contemplating. He couldn't remember the particulars but he did remember this life force and chakra signature, it had a unique feel to it. It seemed they were next to try and take his new found toys, so wasting no time for pleasantries Vegeta performs his attack. Drawing in massive amounts of natural energy and molding katon, he swings the daggers releasing the nature energy into a massive walls of flames that rages forwards, removing it's elemental weaknesses. It's width/height making it impossible to simply dodge by conventional means as he immediately upon the walls release stomps the ground creating an underground tunnel between them as his swing motion releases fire into the tunnel, causing the flames to collect rock and other debris melting them, and another motion of his daggers makes the flames erupt violently upwards covering mid-long range from Geets, the molten rock debris engulfing Vayne burning him alive. He had purposely taken away his only escape route from his massive wall of flames, this would tell Geets all he needed to know about his opponents skill set..

(Nanatsunotaizai) Seven Deadly Sins
Type: Off/Def/Supp
Rank: S-Rank
Range: N/A
Chakra: 40 (40 cost per turn in abilities that last more than one turn)
Damage:N/A
Description: Though the valentine creed is strict about abandoning the vulgarity of human nature, eventually their personalities show through. To channel this to the benefit of the clan they are guided down one of seven paths by the clan's upper echelon, depending on their personality. These paths hone their abilities, allowing them to harness their emotions and hone them into a weapon. Each path bestows an ability upon the young valentine as a result of harnessing the dominant sin that drove their actions in their human lives before they became members of this misanthropic brotherhood. Thanks to this practice, the valentines have been able to become at peace with their petty needs and transcended it to advance further in their desire to rid themselves of everything that made them "human", thereby separating the valentines from the herd of human cattle that marches slowly towards their and the world's inevitable death.
The abilities that are conferred are as follows:

Wrath is the ability to condense natural energy into a single point, building up pressure and releasing it to amplify the physical blows of the user. This ability causes the users physical attacks to cause pressure shock waves through any medium upon the release of a blow. The shock waves upon contact with human flesh can cause devastating damage to the internal organs and bone structure. This technique adds 30 damage to any taijutsu or other attack that involves landing a physical blow. The shock waves can also be used to disrupt incoming attacks of solid material.
Technique lasts 3 turns and augments any attacks used in that time.

Pride is the ability to sharpen, dull and all around manipulate the Senjutsu Chakra that makes up the aura surrounding the Valentine. This can be used to defend against weapon strikes, and even create slashing and piercing attacks up to mid range. It can be manipulated to create sharp arrow-like strikes, can be altered to create dull, strong, and unwavering strikes like a hammer. With a stabbing or punching motion the aura can create piercing damage. An example of using this technique would be the user dulling the Senjutsu Chakra around his finger and using the aura to defend against sword strikes, or sharping the aura significantly and stabbing that finger into an opponent to puncture through the muscle and flesh, directly striking the internal organs, with piercing like blows. Dependent on it's use this aspect of the technique can cause significant damage but usually isn't deadly by itself unless skillfully and purposely directed. The aura created lasts 4 turns. The aura around the valentine takes on a pale golden color. The damage and power of this aura is A-Rank and using it counts as a move.

Sloth is the ability to force natural energy into an area around a targeted object or person. The air the target is travelling through becomes far more dense, slowing the target dramatically, (for those who dont grasp the concept, it is like trying to run underwater as opposed to running on dry land) The speed of the target is halved while this technique lasts. The natural energy lasts for 2 turns

Greed (+20 damage to taijutsu) A very basic technique. The Valentine simply uses his heightened transformation abilities to increase his or her muscle mass for a brief period of time increasing strength and speed momentarily. This increase in strength is enough for the user to lift five times his own body weight and the speed increase is roughly one and a half times their base speed. Dependent on their rank and skill this can be maintained for longer periods of time being more useful the higher your rank. This jutsu is not affected by the turn restrictions due to it being a very basic Valentine technique. When a stronger state is entered the technique is negated.
Restrictions:
Squire: Can last 1 turn
Dark Neophyte: Can last 2 turns
Dark Knight: Can last 3 turns
Dark Crusader: Can last 4 turns
Dark King: Can last 5 turns


Envy is the ability to use the natural energy around the user to redirect an opponents attack back on them, it doesn't change it in anyway, it is simply redirected back upon the caster. This ability can only redirect attacks equal or lower ranked to this ability, that are not multi-directional and the user must be able to detect and react to it. Cannot be used on genjutsu.

Lust is the ability for the user to take on the form of the perfect object of desire, literally becoming the perfect being that no mortal can help but lust after. This physically perfect specimen displayed before the opponent will cause their hormonal system into overdrive with their desire, distracting the opponent from concentrating properly (1/4 reduced reaction speeds) and leaving them subconsciously unwilling to harm the user (-10 damage to any technique the opponent uses) This effect lasts for 4 turns, or until the opponent forcefully interrupts the hormonal state via physical pain equal to breaking a genjutsu of the same rank.

Gluttony is the ability to harness masses of natural energy from the surrounding area, drawing it into the users body and expelling it into one jutsu, This jutsu adds +40 damage to any elemental attack the user uses directly following this technique.

Notes and Restrictions:

-Each clan member below Knight rank can only possess one ability due to their human lifespans being too short to train in more than one.
-Knights, Due to their vastly increased lifespans have had many years to train and hone their craft, allowing them access to two abilities.
-Crussaders and the Dark King can access all abilities
-Can only be used twice per battle.
-Can only use one emotion at a time.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80+40+15=135 (Elemental weaknesses removed)
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60+15=75
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.
Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
---
I dont think we can have clones for ssm nor LW, if thats changed Im game for a clone in Ryuchi as well.
---
I came in donning my sexy gear; A sword on my left hip, a loaded pouch on my right, a war fan horizontally on my back, a scroll bag with multiple scrolls beneath it, and a fully gelled lusciously magnificent head of white hair. Todays goal was to obtain the daggers of fire, after which they would serve as a stepping stone for greater better things. The wielder arrived at dusk, looking as short as ever. The guy was a spitting image of his poster, merely a few inches taller than the nude poster located in Scaze's bedroom. I did not focus on his height, but rather on the daggers, the same ones that appeared in the poster. Although this time around they were held in a less sexual position, though, despite that, there was no way I was touching those daggers without having a priest perform a sermon with the presence of bruce lee, chuck norris, and the ****ing holy spirit. God knows what Geets was doing or how in the world Scaze got a hand drawn poster of it. Some french girl painting level shit. ****ing fire addicts.

Anyways, to start things off, Vegeta would swing his daggers and release a wall of fire. In retort, I perform the snake hand seal and cause the ground beneath Vegeta to drop down 15 meters. The manner the earth was lowered in was quite specific. The edge of the pit would be less than arm's length away from Vegeta's body. This would result in Vegeta's hands slamming against the edge of the pit which should result in him dropping the fire daggers. The sudden nature of the attack coupled with the loss of balance should make this much more smoother. However, in case Vegeta managed to tuck in his arms in time, preventing the aforementioned scenario, then he would be in a worse situation. The fire attack would clash with the wall and ground, resulting in the formation of molten rock that Vegeta would have to deal with. That was if he didnt tuck them in and burned himself by mistake. But of course that wouldnt happen, we aint that realistic and lucky. Meanwhile, I would release a torrent of snakes from my mouth that would proceed to multiply and charge towards the pit. I would also throw an explosive chakra infused marked kunai towards the pit in an arc manner. A small portion of the snakes would however spread around the pit in order to enter from behind and the sides, while one single anaconda sized snake would remain next to me. The snaked charging the pit would be plenty, moving in similar wave fashion of the myriad snake net technique.

Let's test your metal, before I take it away.

(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze.
Note: Usable twice with needing to wait 3 turns before using again.
Note: The snakes stay on the field for 3 turns.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Following the release of snakes, I would create a shadow clone named Flay who will stand in my place while I move back with the snake eight meters back, placing myself in long range distance from Geets initial position. The clone would be looking towards my direction while I would looking towards his. Of course we would also monitor our respective surroundings. The clone would, upon its creation, create a pond of water pond beneath the surface. The pond would span from the clones location, to my intended location.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Suiton: Chika Mizu) Water Release: Subterranean Waters
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 separate sources but their size altogether may not exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.
Note: Usable only thrice per battle
Note: Courtesy of McRazor
 

Vegeta

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Re: My title is sexier

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
---
I dont think we can have clones for ssm nor LW, if thats changed Im game for a clone in Ryuchi as well.
---
I came in donning my sexy gear; A sword on my left hip, a loaded pouch on my right, a war fan horizontally on my back, a scroll bag with multiple scrolls beneath it, and a fully gelled lusciously magnificent head of white hair. Todays goal was to obtain the daggers of fire, after which they would serve as a stepping stone for greater better things. The wielder arrived at dusk, looking as short as ever. The guy was a spitting image of his poster, merely a few inches taller than the nude poster located in Scaze's bedroom. I did not focus on his height, but rather on the daggers, the same ones that appeared in the poster. Although this time around they were held in a less sexual position, though, despite that, there was no way I was touching those daggers without having a priest perform a sermon with the presence of bruce lee, chuck norris, and the ****ing holy spirit. God knows what Geets was doing or how in the world Scaze got a hand drawn poster of it. Some french girl painting level shit. ****ing fire addicts.

Anyways, to start things off, Vegeta would swing his daggers and release a wall of fire. In retort, I perform the snake hand seal and cause the ground beneath Vegeta to drop down 15 meters. The manner the earth was lowered in was quite specific. The edge of the pit would be less than arm's length away from Vegeta's body. This would result in Vegeta's hands slamming against the edge of the pit which should result in him dropping the fire daggers. The sudden nature of the attack coupled with the loss of balance should make this much more smoother. However, in case Vegeta managed to tuck in his arms in time, preventing the aforementioned scenario, then he would be in a worse situation. The fire attack would clash with the wall and ground, resulting in the formation of molten rock that Vegeta would have to deal with. That was if he didnt tuck them in and burned himself by mistake. But of course that wouldnt happen, we aint that realistic and lucky. Meanwhile, I would release a torrent of snakes from my mouth that would proceed to multiply and charge towards the pit. I would also throw an explosive chakra infused marked kunai towards the pit in an arc manner. A small portion of the snakes would however spread around the pit in order to enter from behind and the sides, while one single anaconda sized snake would remain next to me. The snaked charging the pit would be plenty, moving in similar wave fashion of the myriad snake net technique.

Let's test your metal, before I take it away.

(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze.
Note: Usable twice with needing to wait 3 turns before using again.
Note: The snakes stay on the field for 3 turns.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Following the release of snakes, I would create a shadow clone named Flay who will stand in my place while I move back with the snake eight meters back, placing myself in long range distance from Geets initial position. The clone would be looking towards my direction while I would looking towards his. Of course we would also monitor our respective surroundings. The clone would, upon its creation, create a pond of water pond beneath the surface. The pond would span from the clones location, to my intended location.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Suiton: Chika Mizu) Water Release: Subterranean Waters
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 separate sources but their size altogether may not exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.
Note: Usable only thrice per battle
Note: Courtesy of McRazor
I was told you can have up to two clones preparing NE for you but you have to mention it in your OP when you announce the bio your using. Not sure if that's changed but I'll just go with not having a clone being made before hand just to be safe. PS, I almost quoted for meta-gaming for you knowing Scaze has a naked pic of me in his bedroom, but then I realized finding out how you knew that was a road I wasn't willing to travel down xD
`````````````````````````````````````````````````````````````````````````````````````````

Holding tightly to his daggers as to not let them go as the ground rumbles then starts to lower, Geets molds his fire chakra below him, and would release it to burst upwards before the hole could fully descend, lifting himself up and out just high enough to step right onto the ground outside the hole facing towards Vayne while swinging the daggers, releasing a condensed fire skull that plows forwards thru the snakes, and manipulates it to open it's jaws and engulf Vayne just as it's upon him, evaporating him to nothing but ashes in it's crematory style mouth. If he continued to attempt to make the clone, they would both be hit by the large skull undefended. Taking advantage of this momentary time, Geets quickly using his natural energy and undergoes a transformation. His eyes lite up ablaze, hair spiking and huge black wings sprouting out his back, and his chakra takes on a darker hue as knee guards, gauntlets, and metallic torso armor appear, his chest area glowing red. As he transformed, he put the daggers back in their holsters, making a seal before resting his right hand on the base of the one tapping his finger on it, and puts his left middle/index fingers together near his forehead, and starts to laugh maniacally as it sparks like electricity. Raiton/Katon chakra quickly gathers to the fingers, and he yells out..

Makankōsappō!

..and thrusts his left hand forwards pointing towards Vayne, releasing a 1 inch diameter concentrated blast of fire with lightning coiled around it screaming at his target, hitting Vayne at great speeds and blowing a hole thru his chest from the force, and anyone foolish enough to be behind him..like hopefully someone maybe named Kakarot maybe. Making sure to track the man's life force thru-out his entire move, he would then grasp the daggers hilts, ready for whatever was next to come..



(Katon: Jigoku sukaru) - Fire Release: Hell Skull
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage Points: 80+15=95
Description: After several battles, Hidan great love for Fire made him devised a technique aimed to finish his opponents. After performing the Tiger hand seal, the user will mold a large portion of their Fire chakra and then channel some of this fire chakra at base of their feet whilst condensing it. By releasing it against the ground below, the user would create a upthrust force, that would enable them to be able to propel themselves upwards in a height 7 meters. At that moment in the air, the user would then channel all their fire chakra into their lungs whilst using shape manipulation simultaneously and transforms it into a condense fire Skull. When this is done, the user would then expel out the condense fire Skull aimed at the opposing target. Just as the Fire skull gets about 1 meters towards the target, The user will manipulate it in such a way the skull would open its mouth, and swallow the target whole thus burning them into ashes. The fire skull is quite huge having a height of 4 meters and a diameter of 3 meters.

Note:
• Can only be done twice per battles.
• No S-Rank or above Fire in the user's next turn
• Can only be taught by Savage.
Chaos (Ranmyaku)
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (+10 per turn)
Damage Points: N/a
Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purple-ish in color. The area where the user’s heart is present begins to glow.
Advantages:
-Grants flight
-Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however.
-User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent.
-User’s Fire and Lightning techniques do additional damage (+15) due to natural energy.
-User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve.
Restrictions:
-Lasts 5 turns (from Clan rank)
-User is unable to use Sage Morph techniques for 2 turns after the mode ends.
-Cannot be activated at the same time as other mode, including other transformations.
-Usable By Dark Crusader and above
(Kaen Rai kousen) - Blazing lightning Beam
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80+15+15=110
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds.

Note: No water jutsu in the same turn.
Note: Useable 2 times
 
Last edited:

Vayne

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Re: My title is sexier

I was told you can have up to two clones preparing NE for you but you have to mention it in your OP when you announce the bio your using. Not sure if that's changed but I'll just go with not having a clone being made before hand just to be safe. PS, I almost quoted for meta-gaming for you knowing Scaze has a naked pic of me in his bedroom, but then I realized finding out how you knew that was a road I wasn't willing to travel down xD
`````````````````````````````````````````````````````````````````````````````````````````

Holding tightly to his daggers as to not let them go as the ground rumbles then starts to lower, Geets molds his fire chakra below him, and would release it to burst upwards before the hole could fully descend, lifting himself up and out just high enough to step right onto the ground outside the hole facing towards Vayne while swinging the daggers, releasing a condensed fire skull that plows forwards thru the snakes, and manipulates it to open it's jaws and engulf Vayne just as it's upon him, evaporating him to nothing but ashes in it's crematory style mouth. If he continued to attempt to make the clone, they would both be hit by the large skull undefended. Taking advantage of this momentary time, Geets quickly using his natural energy and undergoes a transformation. His eyes lite up ablaze, hair spiking and huge black wings sprouting out his back, and his chakra takes on a darker hue as knee guards, gauntlets, and metallic torso armor appear, his chest area glowing red. As he transformed, he put the daggers back in their holsters, making a seal before resting his right hand on the base of the one tapping his finger on it, and puts his left middle/index fingers together near his forehead, and starts to laugh maniacally as it sparks like electricity. Raiton/Katon chakra quickly gathers to the fingers, and he yells out..

Makankōsappō!

..and thrusts his left hand forwards pointing towards Vayne, releasing a 1 inch diameter concentrated blast of fire with lightning coiled around it screaming at his target, hitting Vayne at great speeds and blowing a hole thru his chest from the force, and anyone foolish enough to be behind him..like hopefully someone maybe named Kakarot maybe. Making sure to track the man's life force thru-out his entire move, he would then grasp the daggers hilts, ready for whatever was next to come..



(Katon: Jigoku sukaru) - Fire Release: Hell Skull
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage Points: 80+15=95
Description: After several battles, Hidan great love for Fire made him devised a technique aimed to finish his opponents. After performing the Tiger hand seal, the user will mold a large portion of their Fire chakra and then channel some of this fire chakra at base of their feet whilst condensing it. By releasing it against the ground below, the user would create a upthrust force, that would enable them to be able to propel themselves upwards in a height 7 meters. At that moment in the air, the user would then channel all their fire chakra into their lungs whilst using shape manipulation simultaneously and transforms it into a condense fire Skull. When this is done, the user would then expel out the condense fire Skull aimed at the opposing target. Just as the Fire skull gets about 1 meters towards the target, The user will manipulate it in such a way the skull would open its mouth, and swallow the target whole thus burning them into ashes. The fire skull is quite huge having a height of 4 meters and a diameter of 3 meters.

Note:
• Can only be done twice per battles.
• No S-Rank or above Fire in the user's next turn
• Can only be taught by Savage.
Chaos (Ranmyaku)
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (+10 per turn)
Damage Points: N/a
Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purple-ish in color. The area where the user’s heart is present begins to glow.
Advantages:
-Grants flight
-Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however.
-User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent.
-User’s Fire and Lightning techniques do additional damage (+15) due to natural energy.
-User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve.
Restrictions:
-Lasts 5 turns (from Clan rank)
-User is unable to use Sage Morph techniques for 2 turns after the mode ends.
-Cannot be activated at the same time as other mode, including other transformations.
-Usable By Dark Crusader and above
(Kaen Rai kousen) - Blazing lightning Beam
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80+15+15=110
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds.

Note: No water jutsu in the same turn.
Note: Useable 2 times
xD I wont comment on that, I'm not catching a report and ban losing three official fights as a result z.z #BeenThereDoneThat
-----

Well, slap me silly and call me daddy, why? Because I'm papa Vayne, THATS WHY! With Vegeta emerging from the pit and swinging his daggers, I would quickly react, blazing through 4 hand seals and slamming my hands on the ground, effectively using three techniques in a single timeframe. (#wew) This sequence would lead to the emergence of large steel shadow tendrils that would then appear to disappear. Not only that, the snakes, fire skull, and the pit would seemingly seize to exist, essentially reverting the field back to its basic state.

FORBIDDEN ARTS: BACK TO BASICS!!!

I would shout, with three exclamation marks, which make what you see much more reasonable and acceptable. Following the disappearance of the techniques, you would see me extend my shadow towards your own, binding you, then forcing you to believe that you widely open your hands and drop the daggers. Then I would do the chicken dance for the kick of it, because nothing is more awesome than the chicken dance. NOTHING! I would be imitating this movement in order to further deceive you. In reality, you would be unable to move while the shadows that emerges from the ground would clash with the fire skull, overpowering it, then continuing towards you to pierce you from all possible angels multiple times over. Although the first tendril to pierce you should be enough to kill you(your throat/neck), you never know what a ninja has up his sleeves. Of course this would be unseen to you due to the illusion cast. Furthermore, although some snakes may have died, the large remainder of them would still exist as the fire skull was interrupted and was not expansive enough to encompass the entire range the snakes covered. As such, in addition to the shadow tendrils, you would have to deal with the remaining snakes that would aim to end the already ended you .-. Now, the tendrils that had emerged would be moving at double my speed (20), this was due to it being dusk, although that did not affect you visually detecting them as they would disappear due to the illusion cast, but it needed to be referenced. Additionally, the kunai I had previously thrown, would explode, releasing snakes into the pit that would move to bite you and explode from behind.

Is this it?

I would also throw an explosive chakra infused marked kunai towards the pit in an arc manner
(Kage Shinkō)- Shadow Emerging
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80 + 20 = 100
Description: After forming 2 handseals, the user slams his hands on the ground. Using the darkness underground, the user causes a large mass of shadow tendrils larger than Shadow Sewing to emerge from the ground anywhere within range and impale the opponent before branching out to inflict multiple wounds.
-Usable 2 times per battle
-No B-rank or higher shadow jutsu next turn
-Can only be taught by Katonpwnz
-Must be a member of the Nara clan to use

(Kage: Hādodāku) Shadow Arts: Hard Dark
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: +1 Rank To A ranks and below. +20 To S ranks and above.
Description: Shadow users have shown the ability to increase the strength of their shadows to steel like strength for some techniques. Hadodaku builds on that ability. It allows the user to increase the strength of his shadows to steel like quality. The user would perform an additional hand seal after using a shadow technique and give the shadow steel like qualities thus increasing its strength. The change happens in the same timeframe of using the original shadow technique.
-The steel like quality lasts the duration of the original shadow technique, with each turn after the initial use having a -15 chakra cost.
-Usable 4 times per battle.

(Genjutsu: Kibou Tama) - Illusionary Arts: Trick Shot
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: -
Description: This illusion can be applied on multiple targets after the performance of a single hand seal. The trigger for the activation of the illusionary effects can be the usage of any type of Nara related technique. The target must either see the technique being used, or be aware of the usage of a Nara related technique in general. The technique would cause those under it’s effects to experience a multitude of effects. They would see that either the user and any other living being present on the field has extended their shadow and connected it with theirs preventing their movement as a result. In addition to that, techniques that were in play would disappear, reverting the field back to its basic state, like removing a dust storm that was used. This also includes the nara technique that triggered the illusion. Techniques used after are still detectable by the targets. Following the initial binding and movement restriction, the targets would then see their binder(s) moving, causing them to believe they are moving as well. In essence, the technique causes the target to believe that the basic Nara technique has been applied on them, with them being initially incapable of moving, then being forced to imitate the movements of their binders. The targets would be tricked into believing that they are being controlled. In reality, the target becomes paralysed immediately after the usage of a shadow technique. The technique doesn’t conceal the movements of the user, as such it can be a tell that something is off. The technique can be learned by non naras, serving as a cooperation technique between a nara and the learner for example. The technique can be used three times, lasting the same duration of the nara technique it was used with or 2 turns max. Additionally, the illusion can be performed in the same timeframe of using the nara technique. This technique can only be used once every two turns and no genjutsu for the following turn after this is used.


Reference;
When a Nara shadow jutsu is incomplete and a large source of light comes into play between the user and target, the advance of the shadow is slowed (B rank fire), halted (A rank Fire), or pushed back to user (S rank and Forbidden Fire)

Mine is complete, so it plays on equal terms with elements.


Manipulating Shadows however is not as easy as it looks. Nara members have to be extremely cautious relatively to when they will choose to attack (best time is dusk and dawn, as shadows are at their largest then) and also where as natural shadows help the Nara members to hide or expand their ability's length and power, strength and speed, moving twice as fast at dusk and dawn. The Shadow jutsus are indistinguishable from natural shadows to all except the shadow users themselves
 

Vegeta

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xD I wont comment on that, I'm not catching a report and ban losing three official fights as a result z.z #BeenThereDoneThat
-----

Well, slap me silly and call me daddy, why? Because I'm papa Vayne, THATS WHY! With Vegeta emerging from the pit and swinging his daggers, I would quickly react, blazing through 4 hand seals and slamming my hands on the ground, effectively using three techniques in a single timeframe. (#wew) This sequence would lead to the emergence of large steel shadow tendrils that would then appear to disappear. Not only that, the snakes, fire skull, and the pit would seemingly seize to exist, essentially reverting the field back to its basic state.

FORBIDDEN ARTS: BACK TO BASICS!!!

I would shout, with three exclamation marks, which make what you see much more reasonable and acceptable. Following the disappearance of the techniques, you would see me extend my shadow towards your own, binding you, then forcing you to believe that you widely open your hands and drop the daggers. Then I would do the chicken dance for the kick of it, because nothing is more awesome than the chicken dance. NOTHING! I would be imitating this movement in order to further deceive you. In reality, you would be unable to move while the shadows that emerges from the ground would clash with the fire skull, overpowering it, then continuing towards you to pierce you from all possible angels multiple times over. Although the first tendril to pierce you should be enough to kill you(your throat/neck), you never know what a ninja has up his sleeves. Of course this would be unseen to you due to the illusion cast. Furthermore, although some snakes may have died, the large remainder of them would still exist as the fire skull was interrupted and was not expansive enough to encompass the entire range the snakes covered. As such, in addition to the shadow tendrils, you would have to deal with the remaining snakes that would aim to end the already ended you .-. Now, the tendrils that had emerged would be moving at double my speed (20), this was due to it being dusk, although that did not affect you visually detecting them as they would disappear due to the illusion cast, but it needed to be referenced. Additionally, the kunai I had previously thrown, would explode, releasing snakes into the pit that would move to bite you and explode from behind.

Is this it?

(Kage Shinkō)- Shadow Emerging
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80 + 20 = 100
Description: After forming 2 handseals, the user slams his hands on the ground. Using the darkness underground, the user causes a large mass of shadow tendrils larger than Shadow Sewing to emerge from the ground anywhere within range and impale the opponent before branching out to inflict multiple wounds.
-Usable 2 times per battle
-No B-rank or higher shadow jutsu next turn
-Can only be taught by Katonpwnz
-Must be a member of the Nara clan to use

(Kage: Hādodāku) Shadow Arts: Hard Dark
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: +1 Rank To A ranks and below. +20 To S ranks and above.
Description: Shadow users have shown the ability to increase the strength of their shadows to steel like strength for some techniques. Hadodaku builds on that ability. It allows the user to increase the strength of his shadows to steel like quality. The user would perform an additional hand seal after using a shadow technique and give the shadow steel like qualities thus increasing its strength. The change happens in the same timeframe of using the original shadow technique.
-The steel like quality lasts the duration of the original shadow technique, with each turn after the initial use having a -15 chakra cost.
-Usable 4 times per battle.

(Genjutsu: Kibou Tama) - Illusionary Arts: Trick Shot
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: -
Description: This illusion can be applied on multiple targets after the performance of a single hand seal. The trigger for the activation of the illusionary effects can be the usage of any type of Nara related technique. The target must either see the technique being used, or be aware of the usage of a Nara related technique in general. The technique would cause those under it’s effects to experience a multitude of effects. They would see that either the user and any other living being present on the field has extended their shadow and connected it with theirs preventing their movement as a result. In addition to that, techniques that were in play would disappear, reverting the field back to its basic state, like removing a dust storm that was used. This also includes the nara technique that triggered the illusion. Techniques used after are still detectable by the targets. Following the initial binding and movement restriction, the targets would then see their binder(s) moving, causing them to believe they are moving as well. In essence, the technique causes the target to believe that the basic Nara technique has been applied on them, with them being initially incapable of moving, then being forced to imitate the movements of their binders. The targets would be tricked into believing that they are being controlled. In reality, the target becomes paralysed immediately after the usage of a shadow technique. The technique doesn’t conceal the movements of the user, as such it can be a tell that something is off. The technique can be learned by non naras, serving as a cooperation technique between a nara and the learner for example. The technique can be used three times, lasting the same duration of the nara technique it was used with or 2 turns max. Additionally, the illusion can be performed in the same timeframe of using the nara technique. This technique can only be used once every two turns and no genjutsu for the following turn after this is used.


Reference;
When a Nara shadow jutsu is incomplete and a large source of light comes into play between the user and target, the advance of the shadow is slowed (B rank fire), halted (A rank Fire), or pushed back to user (S rank and Forbidden Fire)

Mine is complete, so it plays on equal terms with elements.


Manipulating Shadows however is not as easy as it looks. Nara members have to be extremely cautious relatively to when they will choose to attack (best time is dusk and dawn, as shadows are at their largest then) and also where as natural shadows help the Nara members to hide or expand their ability's length and power, strength and speed, moving twice as fast at dusk and dawn. The Shadow jutsus are indistinguishable from natural shadows to all except the shadow users themselves
Lmao, you right xD oh, and also though... The agreed terrain is a plain grass field. I never said it was dusk when I arrived in my OP or in my first battle reply. I see now in your first battle reply you slid in that I arrive at dusk, but I didn't state that in any post so that's presumptuous, plus I think you would have had to state that in you OP when the terrain was agreed upon in my opinion. It don't affect my counter atm so we can talk about it later..
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Genjutsu...

Geets thinks, figuring it out the second the enemies shadow attack comes into view then the techniques suddenly vanish and the terrain return to normal, however one thing didn't change and it made it easy enough to surmise what had just happened. This simple deduction was made possible by not only hearing his fire still clashing with the jutsu despite it vanishing, but also his opponents remaining snakes that hadn't been torched by his Fire skull, the ones who's life force Vegeta could sense very clearly despite them vanishing alongside everything else. You could fool his eyes, but his sensing rarely lied to him however he couldn't take any chances since time was of the essence. His opponents shadow had begun extended towards his own and he knew, illusion or not, that it couldn't be good for his health to get touched by it. Seeing all this occurring, Geets had already begun executing a plan quickly molding his raiton chakra as he holds tight to his daggers, and just before the shadows upon his binding him he immediately releases his raiton chakra thru out his whole body to the edge of his skin at once, disrupting Vayne's chakra in his system breaking the illusion as a unique armor coats his viscera, random electrical wires begin protruding out from all sides reaching short range around him protecting him as he quickly sheathes the blades and makes two seals while closing his eyes, then grabs the daggers once more. He also molds chakra to a seal on his hand that passively activates, connecting itself to the armor taking the weight of maintaining it off Geets shoulders allowing him to use other jutsu freely. This armor would easily defend from the weakened shadows that had clashed with his fire approaching, and also any snakes from the exploding kunai thrown into the pit behind him or any that approached from the front/sides/below. The armor would shine brilliantly like a flash bulb as the light fills the field ala Solar Flare, Geets putting the pommels of the daggers together forming the bridge and fire forming the body of a crossbow pre-loaded with a kunai shaped blade of fire, immediately firing it several times straight at the man's life force, aimed to pierce his skull and chest thru the blinding light. Thanks to the speed at which the bright flash of light occurs, his opponent would be all but powerless to avoid being blinded by it and unable to even know the fire blade is on route..

(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80+10=90
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.

Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
(Raiton: ranpu suicchi) Lightning release: Light Switch
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.
- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
-The pommels of the two daggers can be attached to each other, so that they the weapon gains a crescent shape, forming the limbs of a crossbow. All the other parts of the crossbow, the stock and string, are made out of fire. Also at the front of the crossbow, where normally the bolts are released, a short blade made out of fire is sticking out. This way the entire weapon can be used as a sword and a shield, however it can also use the blade at the front as ammo and fire it as a fire kunai.
 
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Vayne

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Lmao, you right xD oh, and also though... The agreed terrain is a plain grass field. I never said it was dusk when I arrived in my OP or in my first battle reply. I see now in your first battle reply you slid in that I arrive at dusk, but I didn't state that in any post so that's presumptuous, plus I think you would have had to state that in you OP when the terrain was agreed upon in my opinion. It don't affect my counter atm so we can talk about it later..
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Genjutsu...

Geets thinks, figuring it out the second the enemies shadow attack comes into view then the techniques suddenly vanish and the terrain return to normal, however one thing didn't change and it made it easy enough to surmise what had just happened. This simple deduction was made possible by not only hearing his fire still clashing with the jutsu despite it vanishing, but also his opponents remaining snakes that hadn't been torched by his Fire skull, the ones who's life force Vegeta could sense very clearly despite them vanishing alongside everything else. You could fool his eyes, but his sensing rarely lied to him however he couldn't take any chances since time was of the essence. His opponents shadow had begun extended towards his own and he knew, illusion or not, that it couldn't be good for his health to get touched by it. Seeing all this occurring, Geets had already begun executing a plan quickly molding his raiton chakra as he holds tight to his daggers, and just before the shadows upon his binding him he immediately releases his raiton chakra thru out his whole body to the edge of his skin at once, disrupting Vayne's chakra in his system breaking the illusion as a unique armor coats his viscera, random electrical wires begin protruding out from all sides reaching short range around him protecting him as he quickly sheathes the blades and makes two seals while closing his eyes, then grabs the daggers once more. He also molds chakra to a seal on his hand that passively activates, connecting itself to the armor taking the weight of maintaining it off Geets shoulders allowing him to use other jutsu freely. This armor would easily defend from the weakened shadows that had clashed with his fire approaching, and also any snakes from the exploding kunai thrown into the pit behind him or any that approached from the front/sides/below. The armor would shine brilliantly like a flash bulb as the light fills the field ala Solar Flare, Geets putting the pommels of the daggers together forming the bridge and fire forming the body of a crossbow pre-loaded with a kunai shaped blade of fire, immediately firing it several times straight at the man's life force, aimed to pierce his skull and chest thru the blinding light. Thanks to the speed at which the bright flash of light occurs, his opponent would be all but powerless to avoid being blinded by it and unable to even know the fire blade is on route..

(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80+10=90
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.

Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
(Raiton: ranpu suicchi) Lightning release: Light Switch
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.
- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
-The pommels of the two daggers can be attached to each other, so that they the weapon gains a crescent shape, forming the limbs of a crossbow. All the other parts of the crossbow, the stock and string, are made out of fire. Also at the front of the crossbow, where normally the bolts are released, a short blade made out of fire is sticking out. This way the entire weapon can be used as a sword and a shield, however it can also use the blade at the front as ammo and fire it as a fire kunai.
Upon the creation of the lightning armour, I would quickly react by grabbing my war fan and swinging it, creating a giant vortex of circling wind that surrounds Geets. The wind's rotation would lead to Geets getting lifted up into the air, most likely disoriented and out of balance. The wind would slightly block the lightning brightness increase, I guess, if used. The constant rotation meant that it would be harder to keep hold onto possessions and have a good aim on a specific point. The wind should raise Geets high into the air, unaffected by his armour as it would make no contact with it. Only after Geets reaches a height of around 12 meters in the sky does he fall a true attack. I would create a dome of wind all around him that continues to blow him around, only this time it was more violate, chaotic, and painful. The fact that Geets was airborne and falling meant that the dome was much more effective, with the hits occurring much easier and faster. Furthermore, every time Geets hits a portion of the dome he would feel a sudden drop in his chakra levels. The dome was also augmented by water, making it more durable.

While I was creating the water/wind dome, I would use my now free hand to throw a plastic ink bottle towards the area you would fall onto. The ink bottle had 2 seal wrapped around it, both the ink bottle and the seals served no immediate purpose, merely a percussion for the future. With my other hand I would drop one flashbomb behind me, throw one above and behind me, and place a third beneath my feet. The first two would explode, while the third remained intact. The bombs served as a nuisance in case Geets looked towards my position. For reference, the fan is dropped when you reach 12 meters, and the wind dome is made to surround you all over from 5 meters. It does not cover further range, so you would essentially be trapped in the air, losing chakra with each hit. As for the seals on the bottle, one was for thunder rage, while the other was a snake explosive tag one that would activate upon my command(via a tech).


(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.

Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.

Suiton: Poseidon no yueki | Water Release: Poseidon's Infusion
Type: Supplementary
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description:
The user creates an abundance of thick moisture within the surrounding atmosphere using their suiton chakra as a base. At first sight the moisture itself is many times thinner than the original hiding in the mist technique, being nearly invisible to the naked eye. While the moisture on its own doesn’t possess an immediate threat, when combined with a wind style jutsu it comes into full effect. When a wind jutsu is used, the moisture ‘thickens’ the wind immediately, infusing with it to create a coat of sorts. It’s purpose is to essentially eliminate the natural weakness wind has to fire, as when colliding with a fire jutsu the moisture prevents the fire from feeding off the wind/continuing forwards by becoming a first line of defense for the wind. This doesn't only have an affect against fire though. Due to this techniques nature and affects, the way it is created makes it only react to the user's chakra. This means that when another wind jutsu goes through it that isn't the user's, it won't attach to it, it'll act as a normal A-rank mist.

Restrictions
• Only enough moisture to coat 1 wind jutsu per use
• Usable 2x per match
• No water jutsu S rank or above While active
• Wind jutsu infused with this become neutral to fire jutsu
• Due to this jutsu having no affects on its own and only being something to aid another technique, it can be used beside a wind technique within the same time frame

Reference;
Raiton: Hekireki Gekido) - Lightning Style: Thunder Rage
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: To first thing needed to perform this jutsu is to put special seals on the location for attack to hit. It can be put on opponents, objects or on the kunai. After setting the seal(s), the user does a handseal and then lightning strikes from the sky will hit the locations of the seal(s). If the opponent tries to escape with the seal on them, the lightning strikes will follow them till they hit the seal.
Note: Only useable 3 times per battle.
 
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Vegeta

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Upon the creation of the lightning armour, I would quickly react by grabbing my war fan and swinging it, creating a giant vortex of circling wind that surrounds Geets. The wind's rotation would lead to Geets getting lifted up into the air, most likely disoriented and out of balance. The wind would slightly block the lightning brightness increase, I guess, if used. The constant rotation meant that it would be harder to keep hold onto possessions and have a good aim on a specific point. The wind should raise Geets high into the air, unaffected by his armour as it would make no contact with it. Only after Geets reaches a height of around 12 meters in the sky does he fall a true attack. I would create a dome of wind all around him that continues to blow him around, only this time it was more violate, chaotic, and painful. The fact that Geets was airborne and falling meant that the dome was much more effective, with the hits occurring much easier and faster. Furthermore, every time Geets hits a portion of the dome he would feel a sudden drop in his chakra levels. The dome was also augmented by water, making it more durable.

While I was creating the water/wind dome, I would use my now free hand to throw a plastic ink bottle towards the area you would fall onto. The ink bottle had 2 seal wrapped around it, both the ink bottle and the seals served no immediate purpose, merely a percussion for the future. With my other hand I would drop one flashbomb behind me, throw one above and behind me, and place a third beneath my feet. The first two would explode, while the third remained intact. The bombs served as a nuisance in case Geets looked towards my position. For reference, the fan is dropped when you reach 12 meters, and the wind dome is made to surround you all over from 5 meters. It does not cover further range, so you would essentially be trapped in the air, losing chakra with each hit. As for the seals on the bottle, one was for thunder rage, while the other was a snake explosive tag one that would activate upon my command(via a tech).


(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.

Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.

Suiton: Poseidon no yueki | Water Release: Poseidon's Infusion
Type: Supplementary
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description:
The user creates an abundance of thick moisture within the surrounding atmosphere using their suiton chakra as a base. At first sight the moisture itself is many times thinner than the original hiding in the mist technique, being nearly invisible to the naked eye. While the moisture on its own doesn’t possess an immediate threat, when combined with a wind style jutsu it comes into full effect. When a wind jutsu is used, the moisture ‘thickens’ the wind immediately, infusing with it to create a coat of sorts. It’s purpose is to essentially eliminate the natural weakness wind has to fire, as when colliding with a fire jutsu the moisture prevents the fire from feeding off the wind/continuing forwards by becoming a first line of defense for the wind. This doesn't only have an affect against fire though. Due to this techniques nature and affects, the way it is created makes it only react to the user's chakra. This means that when another wind jutsu goes through it that isn't the user's, it won't attach to it, it'll act as a normal A-rank mist.

Restrictions
• Only enough moisture to coat 1 wind jutsu per use
• Usable 2x per match
• No water jutsu S rank or above While active
• Wind jutsu infused with this become neutral to fire jutsu
• Due to this jutsu having no affects on its own and only being something to aid another technique, it can be used beside a wind technique within the same time frame

Reference;
Raiton: Hekireki Gekido) - Lightning Style: Thunder Rage
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: To first thing needed to perform this jutsu is to put special seals on the location for attack to hit. It can be put on opponents, objects or on the kunai. After setting the seal(s), the user does a handseal and then lightning strikes from the sky will hit the locations of the seal(s). If the opponent tries to escape with the seal on them, the lightning strikes will follow them till they hit the seal.
Note: Only useable 3 times per battle.
As discussed I don't think you can perform half a 4th jutsu like that and expect to have it set up for later use or im gonna start litering the field with all sorts of marked kunai's and such for later lol. Nothing I see in that jutsu leads me to believe it can be used that way so it comes off as a 4th jutsu to me, if I'm wrong my bad...that being said ima try to interrupt it anyways so no biggie xD
``````````````````````````````````````````````````````````````````````

His armor emerging and the seal connecting it, he's about to holster his daggers as he see's the man pull out a war fan. Wind? Geets thought the man insane to use wind against him even with the raiton obviously surrounding him now. Perhaps he was insane, so he decided it was best to treat this man as a Z class threat from here on out. There was a fine line between insanity and genius, and Geets was on the fence about his opponent. His tactics were wise, Vegeta pondered the whole fight up to this point. The man had countered his moves mostly unconventionally so far, using tactics rather than attempting to overpower his jutsu with brute force. He was most likely aware a head to head battle of strength would end in Geets favor. Vegeta would keep this in mind going forwards with his own strategy, and decides to shorten the field between them as soon as the chance arises.

Upon the war fan being taken out, Geets would halt making the two seals to increase the brightness. Vayne would swing it forwards, and wind begins to swirl around him picking up speed and force, the viscosity increasing to almost physical levels. The lightning armor crackling, he molds his katon and smacks the ground with his daggers. With this motion, he has done two things which would make things very uncomfortable for his opponent. 1st, a cloud of flammable gas would be created short range around Vayne including behind/above him, and 2nd, a wave of fire spreads outwards 360 degree's from himself that he removes the elemental weakness from, eradicating the wind as it just began to lift him, becoming stronger as it violently expands rapidly outwards. With-in a split second, the gas is hit and explodes thunderously and almost without warning, aiming away from the wave of fire aimed at Vayne from all sides and, with-in a mere second mid range surrounding him has filled up with the deadly flames, set to burn him severely and cook his goose, so to speak, murderizing him. Immediately after this sequence occurs Geets would attempt to transform like before, growing wings and glowing eyes and stuff...

Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damge Points: 80+15=95 (Elemental weakness removed)
Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.
*Can only use twice*
*After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*
*If the user stays in the middle of the fire for more than a turn, he becomes several burned*
Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank: B
Range:Short-Long
Chakra: 20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilizing the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Can only be taught by Mellow
- only usable on A ranks and below
Chaos (Ranmyaku)
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (+10 per turn)
Damage Points: N/a
Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purplish in color. The area where the user’s heart is present begins to glow.
Advantages:
-Grants flight
-Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however.
-User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent.
-User’s Fire and Lightning techniques do additional damage (+15) due to natural energy.
-User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve.
Restrictions:
-Lasts 4 turns
-User is unable to use Sage Morph techniques for 2 turns after the mode ends.
-Cannot be activated at the same time as other mode, including other transformations.
-Usable By Dark Crusader and above
 
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Vayne

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As discussed I don't think you can perform half a 4th jutsu like that and expect to have it set up for later use or im gonna start litering the field with all sorts of marked kunai's and such for later lol. Nothing I see in that jutsu leads me to believe it can be used that way so it comes off as a 4th jutsu to me, if I'm wrong my bad...that being said ima try to interrupt it anyways so no biggie xD
``````````````````````````````````````````````````````````````````````

His armor emerging and the seal connecting it, he's about to holster his daggers as he see's the man pull out a war fan. Wind? Geets thought the man insane to use wind against him even with the raiton obviously surrounding him now. Perhaps he was insane, so he decided it was best to treat this man as a Z class threat from here on out. There was a fine line between insanity and genius, and Geets was on the fence about his opponent. His tactics were wise, Vegeta pondered the whole fight up to this point. The man had countered his moves mostly unconventionally so far, using tactics rather than attempting to overpower his jutsu with brute force. He was most likely aware a head to head battle of strength would end in Geets favor. Vegeta would keep this in mind going forwards with his own strategy, and decides to shorten the field between them as soon as the chance arises.

Upon the war fan being taken out, Geets would halt making the two seals to increase the brightness. Vayne would swing it forwards, and wind begins to swirl around him picking up speed and force, the viscosity increasing to almost physical levels. The lightning armor crackling, he molds his katon and smacks the ground with his daggers. With this motion, he has done two things which would make things very uncomfortable for his opponent. 1st, a cloud of flammable gas would be created short range around Vayne including behind/above him, and 2nd, a wave of fire spreads outwards 360 degree's from himself that he removes the elemental weakness from, eradicating the wind as it just began to lift him, becoming stronger as it violently expands rapidly outwards. With-in a split second, the gas is hit and explodes thunderously and almost without warning, aiming away from the wave of fire aimed at Vayne from all sides and, with-in a mere second mid range surrounding him has filled up with the deadly flames, set to burn him severely and cook his goose, so to speak, murderizing him. Immediately after this sequence occurs Geets would attempt to transform like before, growing wings and glowing eyes and stuff...

Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damge Points: 80+15=95 (Elemental weakness removed)
Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.
*Can only use twice*
*After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*
*If the user stays in the middle of the fire for more than a turn, he becomes several burned*
Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank: B
Range:Short-Long
Chakra: 20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilizing the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Can only be taught by Mellow
- only usable on A ranks and below
Chaos (Ranmyaku)
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (+10 per turn)
Damage Points: N/a
Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purplish in color. The area where the user’s heart is present begins to glow.
Advantages:
-Grants flight
-Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however.
-User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent.
-User’s Fire and Lightning techniques do additional damage (+15) due to natural energy.
-User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve.
Restrictions:
-Lasts 4 turns
-User is unable to use Sage Morph techniques for 2 turns after the mode ends.
-Cannot be activated at the same time as other mode, including other transformations.
-Usable By Dark Crusader and above
I believe a discussion is due xD Will get to you soon
 

Punk Hazard

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I was asked to check by Vayne(not sure if I can since this is BA and I'm not a sensei Detective, but I'll give it a shot).

The post for fire dagger in the rules of the Seven Swordsmen thread says that the dagger need only be waved for the jutsu to be initiated. Slamming his hands on the ground wouldn't be needed so long as Vegeta is holding the daggers. Moving his hand towards the ground to slam the dagger would be enough movement imo for the jutsu to go through. Proceed.
 

Vayne

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I have no recollection of what I was planning z.z
---
Well well, it seemed that this ninja had some sass. Somehow he manages to produce gas around my local. I always knew fire boys always got gassed up, right Scaze? Well, in retaliation to the gas appearing I would swiftly go through the adequate process and summon Manda, 'vertically'. I would be high the sky, more than 60 meters high. This elevation was no mistake, I had to remove myself from the immediate vicinity of the smelly/visible? gas, it didnt take a rocket scientist to put one and one together. A battle for the fire daggers and gas spelt trouble.

Time to get rowdy...
(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once
As I stood above Manda and performed a hand seal, I would notice the violent flames that ate at Manda's body. It was quite a relief that I had avoided that attack unscathed, or had I? An instant later two sexy clones would come into existence; Flay and Roxis, both would take some gadjets from my pouch upon creation. Flay would ride Manda like the ***** it is, increasing it's weight hundred fold as he does so. Roxis and I would jump at two different angles as Flay does his thing. Manda's weighted corpse(?) would fall at an alarming rate, aiming to crash into Geets. The force of the impact with the ground would no doubt create a crater and result in a quake that spans for miles.

I always hated that snake..
Wasn't it your *** slave?
...
...


I naturally pretend that the distance separating Roxis and I results in me not hearing his comment. ****ing normies! Roxis's previous jump would place him directly above Geets last position, while mine would keep me above my previous location. Our collision with the ground would occur on the next episode of DRAGON BALLS ARE TASTY! Episode may span for five minutes.
...

Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
 

Vegeta

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I have no recollection of what I was planning z.z
---
Well well, it seemed that this ninja had some sass. Somehow he manages to produce gas around my local. I always knew fire boys always got gassed up, right Scaze? Well, in retaliation to the gas appearing I would swiftly go through the adequate process and summon Manda, 'vertically'. I would be high the sky, more than 60 meters high. This elevation was no mistake, I had to remove myself from the immediate vicinity of the smelly/visible? gas, it didnt take a rocket scientist to put one and one together. A battle for the fire daggers and gas spelt trouble.

Time to get rowdy...
(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once
As I stood above Manda and performed a hand seal, I would notice the violent flames that ate at Manda's body. It was quite a relief that I had avoided that attack unscathed, or had I? An instant later two sexy clones would come into existence; Flay and Roxis, both would take some gadjets from my pouch upon creation. Flay would ride Manda like the ***** it is, increasing it's weight hundred fold as he does so. Roxis and I would jump at two different angles as Flay does his thing. Manda's weighted corpse(?) would fall at an alarming rate, aiming to crash into Geets. The force of the impact with the ground would no doubt create a crater and result in a quake that spans for miles.

I always hated that snake..
Wasn't it your *** slave?
...
...


I naturally pretend that the distance separating Roxis and I results in me not hearing his comment. ****ing normies! Roxis's previous jump would place him directly above Geets last position, while mine would keep me above my previous location. Our collision with the ground would occur on the next episode of DRAGON BALLS ARE TASTY! Episode may span for five minutes.
...

Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Gotta talk
 

Houdinii

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Alright so I was asked to check this by Vegeta. Basically the check revolves around Vaynes ability to first summon Manda and then whether Manda's body survives the subsequent explosion(just his body, the snake is dead obviously) for Vayne to complete the rest of his move.

So as noted by Geets Vayne had the war fan in his hands when he attempted the summoning technique, Vaynes wording was vague here, 'adequate process' and all that. Which I suppose was intentional to prevent issues like this, although I dislike very vague wording this would still work imo as we as ninja can perform hand seals quite quickly. So Vayne would drop the war fan and perform the summoning, with no issue, at the cost of his war fan being discarded and destroyed by the fire.

Now in regards to the second issue, there is some premise for what Vayne has attempted. As show in the anime at the end of the Sasuke vs Deidara fight, Sasuke summoned Manda to defend himself from the explosion while he reverse summoned them both out of the explosion. This left Manda's body badly damaged but intact, with the snake dying shortly after. However the bolded part is important, as Sasuke stated they only took the concussive wave from the explosion before he summoned himself and Manda away, meaning the snake did not experience the full shockwave and heat that the explosion produced. With the jutsu Geets used being fairly similar in its outcome I feel like this is a good comparison point as this time Manda experienced the full brunt of what the explosion had to offer.

Now due to the way in which he was summoned, almost completely vertical 60m up, this would mean the bulk of the 40m that remained of Mandas body would be coiled underneath the point he was summoned at to support the weight, within the range of the fire. With the gas effectively doubling the area of effect of the fire this would destroy the bottom 70m of Mandas body, turning it to ash while leaving only the top 30m with Vayne on top of it. However Vayne did not account for the sheer force of the explosion in regards to the effects on Mandas body, such a large explosion would surely knock the Snakes body back violently even as it was consumed and destroyed.

So in my opinion, due to Vayne not focusing his chakra to his feet on Mandas head he would be thrown backwards off of Mandas head and interrupted before he create the clones, allowing Vegetas move to through as he intended. Vayne is 60m up falling backwards, 20m in front of Vegeta, in Long range and not within the ring of fire Vegeta created. Whats left of Mandas body would be falling between our two combatants, inside the ring of fire to be turned into ash shortly after it reaches the ground. Continue from there.
 

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Manda takes the full brunt of the attack, and it's not a pretty sight, or smell for that matter. The aroma of cooked snake filled the air. Geets could sense out Vayne's location quite easily in the midst of all that destruction, seems he was flung backwards by the explosion and was in the air. Lowering himself towards the ground, Geets motions with his daggers releasing 8 great fireballs into the sky that rain death down upon Vayne from above, littering an area covering mid range all around him. Explosions would rock the field once more, and the destruction that would be caused to the field would be massive in scale due to their concussive nature leaving that side of the field a debris filled wasteland..

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+15+15=130
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.

Touching down, Geets waves the daggers again, this time releasing a very large cloud of flames into the air, darkening the skies with large black clouds in a similar fashion to the infamous kirin. The cloud would condense into countless embers that fall like snow to the ground thru the whole field, seemingly harmless for the time being..

(Katon: Moesashi no Ame) Fire Release: Rain of Embers
Type: Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60+15+15=90
Description: the user expels a very large cloud of flame in to the air, however this is merely a distraction, the fire does not disperse but rather condenses into countless tiny embers which very slowly fall to the ground in the target area. When the user performs the Tiger hand seal these embers burst in to flame again, the result is covering the target area an explosion that covers short range from the epicentre of the explosion. This technique also causes large black clouds to form, mimicking the clouds used for Kirin however no lightning is present.
Notes:
- Can only be taught by Shinta,
- Can at most cause three areas of embers to explode although the ember rain covers the entire field,
- The embers do no significant harm until they are detonated,
- Can be used four times per battle,
- The embers can continue raining for up to two turns, after which they become useless. On the turn of detonation, this jutsu must be posted again. The repost does not count as one of the four uses but still counts towards one of the three jutsu for that turn,
- The large black clouds remain on the field for four turns but again serve no purpose for kirin.

With one more motion, Geets would begin to power up, unleashing his Super Saiyan rage as golden fiery katon rages around himself. He would continue to sense out the man's life force, for he was sure this wasn't the man's end just yet...

( Katon: Reiji no shakunetsu ) - Fire Release: Scorching Rage
Type: Defensive/Supplemental
Rank: B-Rank
Range: Short
Chakra: 20 (-5 second turn)
Damage: 40+15+15=70
Description: The user will channel their Katon chakra thru both legs into the ground which will encircle the user in a half meter radius away from the users body in a golden fiery aura of chakra which peaks a half meter above the users head protecting the user and burning anything that touches it.
~Notes~
- Must be taught by -Vegeta
- Lasts 2 turns
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Vayne

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As agreed, Manda still here being of use.

The explosion from below had enough power to knock me off Manda, unharmed, but momentarily phased, pausing my current plan for clones. Soon after I would notice fireballs rising, moving in a manner that would put them above me after which they should presumably descend in order to kill me. Well we werent gonna have any of that were we? Judging the trajectory of the fire and given their widespread positioning(due to you having to aim them around Manda), I would move myself outside the range of the fireballs, removing myself from danger, positioning myself above the fireballs that would then be descending to the ground.

The urge to attack was inciting, but I pushed through that, opting to set up some plans, similar to what my opponent was doing, unknown to me of course. I would instantly begin my plan after the NAD usage, using a technique that essentially makes me composed of shadows. The armour would then be further empowered by 2 more techniques, one that makes the tendrils stronger, longer, and more effective, and another that gives them unique traits that would come into play upon collision with harmfull techniques. But not only did I become encased in shadows, I became one.

I would then begin my descent to the ground...
Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust! Passive
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon


(Shadō sentō de : Don'yoku ōrudoman no chūshōbodi) | Shadow Combat: Maligned Body of a Greedy Old Man
Type: Defense
Rank: S
Range:Short
Chakra Cost: 40 (+5 every turn)
Damage Points: N/A (-15 total to user for 5 turns)
Description: This technique is one of the most powerful techniques of the Shadow Combat Style. Its main motive is to provide the utmost defensive abilities that shadows could ever provide. The user begins by channeling his shadow chakra throughout his body and releasing tendrils of shadows from all the pores in his body. The tendrils will swiftly coil around the body, re-enter the body, re-emerge and coil around the body again. This is a continuous process that coats the user's body in layers of shadows, creating a tight mesh that provide a very good defense by providing a new layer every time. The mesh is so strong, that the user can punch a big and dense rock with his fist with all his might, and still feel nothing. Not only that, the tendrils go deep inside the user’s body, and coat itself over the bones as well, making it extra strong. Damage due to physical impact (or any Taijutsu) will increase by +20 20 + 20/2 + 20/4= 35 due to the strong chakra mesh coating over the body. The tendrils when they re-enter the body, causes slight pain to the user every time, enough to keep him out of B-Rank BB/2= C + B/4= D = B + C + D = A Rank and below genjutsus continuously. The user can, if needed, channel his shadow chakra into his weapons, to give them the same effect. However, they lose the effect the moment the user leaves the weapon. The user can also release the tendrils passively outside his body (up to short Mid-range), to grab the opponents and throw them (any freeform activity).
Note:
This technique requires concentration; and hence the user cannot perform techniques above S-Rank when this is active.
Can only be taught to a Shadow Combat Student
Cannot use any Shadow Combat techniques in the same turn it is used.
Lasts 5 turns at max.
Can only be used twice.



(kage/Ninpou: Mugen Teiri) - Ninja Arts/Shadow Arts: Infinite Theory
Type: Supplementary
Rank: S
Range: +1 To base technique
Chakra: 40 (10 per Turn)
Damage: -
Description: A simple technique that can only be applied on shadow constructs with physical shape. It allows the user to manipulate the shadow that is created by the construct. Since the construct has a physical shape, then it would have a shadow of it's own. This technique allows the user to control said shadow in order to augment the damage done. It can be used in two ways. The first is to cause the shadow of the previously created construct to surround the construct. This gives the construct more defensive and offensive prowess. Defensively it would allow the construct to take one rank more damage than it normally would, and offensively it would give the construct one rank more damage points.For S rank that transaltes into +20. The second usage, and the more used one, is duplication. It allows the user to create duplicates of the existing constructs. The user can create 2 duplicates of the construct. The first duplicate would retain 1/2 of the original techniques strength, while the second duplicate would only retain 1/4 of the original techniques strength. This also applies to the size of the duplicates. When used with techniques that have physical form, but are used for restraints for example, this technique allows the techniques to reach longer distances, specifically 1 range more than it normally would. The duplicated constructs would retain any characteristics present in the original technique. Like if a physical shadow dog with long fangs was created, the duplicate dogs(puppies) would have the same long fangs. The duplication would normally work on techniques that create 'sets' of constructs, like a technique that created two shadow hands, each hand would have its owns duplicate. This technique alters the fact that shadows don't normally have shadows of their own. This is accomplished through a variation on the Hiding With Camouflage techniue, in which not only the way light affects the shadow is altered, but also how physical shadow constructs react to light.
-Usable 3 times with a turn break between uses.
-In the first usage it would last the same time as the original technique.
-In the second the duplicated construct would last one extra turn than the original construct.

(Kage: Erebus) - Shadow Arts: Erebus
Type: Supplementary
Rank: A
Range: Short
Chakra: Equal to the technique that activated it, then five per turn
Damage: Dependent on the technique that activated it
Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.

While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The technique can be used 4 times per battle. As mentioned in the description the form lasts as long as the trigger technique.

(Kage: Ra No Hoho) Shadow Arts: Protection of the Ra
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: N/A (60)
Description: One of the ultimate defense mechanisms developed by Vayne of the Nara. Based on the ability of the Nara to manipulate their shadow to become tangible and exhibit strong solid qualities this technique was born. The technique has two manners of usage. The first is erecting a defensive structure based on the users need. What sets the structure apart from any other defensive technique is how it interacts when damage is received. Instead of remaining solid and resistant to the oppressing technique the defensive structure would react in a unique way. Ability alpha would take place. Ability alpha leads to the negation of all power of the opposing technique. This is achieved through absorbing the power/damage of the technique and spreading it across the shadow then finally towards the ground, causing damage to the ground as a result. Depending on the strength of the technique it can cause damage from cracks to craters. This would stop the opposing technique from gaining any more distance, thus effectively protecting the user. The user can, 3X per battle and at a jutsu cost, choose to redirect the momentum of the stopped technique to somewhere else other than the ground. The momentum would be directed through (a) shadow tentacle(s) towards the intended target. If multiple tentacles are used the power is spread amongst them. The intended target would be sent flying backwards while receiving damage equivalent to the stopped technique but with a -10 damage due to the fact that some of the power would be lost during the execution of the technique.(A punch that delivered 30 damage initially would deliver 20 damage when its returned). The user can choose to give their defensive structures, 3X per battle, spikes. These shadow spikes would destroy the opposing technique. They would carry A rank strength. This is ability beta. It is commonly used to stop offensive techniques that the user does not wish to send back.

The second and alternative usage of this technique is to apply it to other shadow techniques. This would give that technique powerful defense. Additional chakra would be added to said technique to make it behave like the following. The technique this is applied to would get up to 45 defensive points added to it. When an opposing technique hits the augmented shadow it would count towards the 45 defensive points. Alternatively, power/damage can be either sent towards the ground/target through a tentacle(s)(or direct contact) delivering 3/4 of that damage, or it can be used to augment the shadow technique's own strength. The strength increase is only 1/2 of the stopped technique.(A tangible shadow punch that absorbed the damage from a boulder for example would use the damage/power to propel the shadow punch forward, increasing its damage as a result.) This can be only applied 3X per battle. It would last the same duration as the technique it is applied to. This requires the user to perform a hand seal. It would only become active when the shadow tech it is applied to gets hit. However, it would still cost 15 chakra points per turn.

The technique basicslly acts as a waterbed, distributing the damage but with a twist. The twist being that the damage would be 'presevered' then sent towards an outlet where it takes effect.
-Requires mastery of shadows.
-4 time per battle.
 

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As agreed, Manda still here being of use.

The explosion from below had enough power to knock me off Manda, unharmed, but momentarily phased, pausing my current plan for clones. Soon after I would notice fireballs rising, moving in a manner that would put them above me after which they should presumably descend in order to kill me. Well we werent gonna have any of that were we? Judging the trajectory of the fire and given their widespread positioning(due to you having to aim them around Manda), I would move myself outside the range of the fireballs, removing myself from danger, positioning myself above the fireballs that would then be descending to the ground.

The urge to attack was inciting, but I pushed through that, opting to set up some plans, similar to what my opponent was doing, unknown to me of course. I would instantly begin my plan after the NAD usage, using a technique that essentially makes me composed of shadows. The armour would then be further empowered by 2 more techniques, one that makes the tendrils stronger, longer, and more effective, and another that gives them unique traits that would come into play upon collision with harmfull techniques. But not only did I become encased in shadows, I became one.

I would then begin my descent to the ground...
Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust! Passive
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon


(Shadō sentō de : Don'yoku ōrudoman no chūshōbodi) | Shadow Combat: Maligned Body of a Greedy Old Man
Type: Defense
Rank: S
Range:Short
Chakra Cost: 40 (+5 every turn)
Damage Points: N/A (-15 total to user for 5 turns)
Description: This technique is one of the most powerful techniques of the Shadow Combat Style. Its main motive is to provide the utmost defensive abilities that shadows could ever provide. The user begins by channeling his shadow chakra throughout his body and releasing tendrils of shadows from all the pores in his body. The tendrils will swiftly coil around the body, re-enter the body, re-emerge and coil around the body again. This is a continuous process that coats the user's body in layers of shadows, creating a tight mesh that provide a very good defense by providing a new layer every time. The mesh is so strong, that the user can punch a big and dense rock with his fist with all his might, and still feel nothing. Not only that, the tendrils go deep inside the user’s body, and coat itself over the bones as well, making it extra strong. Damage due to physical impact (or any Taijutsu) will increase by +20 20 + 20/2 + 20/4= 35 due to the strong chakra mesh coating over the body. The tendrils when they re-enter the body, causes slight pain to the user every time, enough to keep him out of B-Rank BB/2= C + B/4= D = B + C + D = A Rank and below genjutsus continuously. The user can, if needed, channel his shadow chakra into his weapons, to give them the same effect. However, they lose the effect the moment the user leaves the weapon. The user can also release the tendrils passively outside his body (up to short Mid-range), to grab the opponents and throw them (any freeform activity).
Note:
This technique requires concentration; and hence the user cannot perform techniques above S-Rank when this is active.
Can only be taught to a Shadow Combat Student
Cannot use any Shadow Combat techniques in the same turn it is used.
Lasts 5 turns at max.
Can only be used twice.



(kage/Ninpou: Mugen Teiri) - Ninja Arts/Shadow Arts: Infinite Theory
Type: Supplementary
Rank: S
Range: +1 To base technique
Chakra: 40 (10 per Turn)
Damage: -
Description: A simple technique that can only be applied on shadow constructs with physical shape. It allows the user to manipulate the shadow that is created by the construct. Since the construct has a physical shape, then it would have a shadow of it's own. This technique allows the user to control said shadow in order to augment the damage done. It can be used in two ways. The first is to cause the shadow of the previously created construct to surround the construct. This gives the construct more defensive and offensive prowess. Defensively it would allow the construct to take one rank more damage than it normally would, and offensively it would give the construct one rank more damage points.For S rank that transaltes into +20. The second usage, and the more used one, is duplication. It allows the user to create duplicates of the existing constructs. The user can create 2 duplicates of the construct. The first duplicate would retain 1/2 of the original techniques strength, while the second duplicate would only retain 1/4 of the original techniques strength. This also applies to the size of the duplicates. When used with techniques that have physical form, but are used for restraints for example, this technique allows the techniques to reach longer distances, specifically 1 range more than it normally would. The duplicated constructs would retain any characteristics present in the original technique. Like if a physical shadow dog with long fangs was created, the duplicate dogs(puppies) would have the same long fangs. The duplication would normally work on techniques that create 'sets' of constructs, like a technique that created two shadow hands, each hand would have its owns duplicate. This technique alters the fact that shadows don't normally have shadows of their own. This is accomplished through a variation on the Hiding With Camouflage techniue, in which not only the way light affects the shadow is altered, but also how physical shadow constructs react to light.
-Usable 3 times with a turn break between uses.
-In the first usage it would last the same time as the original technique.
-In the second the duplicated construct would last one extra turn than the original construct.

(Kage: Erebus) - Shadow Arts: Erebus
Type: Supplementary
Rank: A
Range: Short
Chakra: Equal to the technique that activated it, then five per turn
Damage: Dependent on the technique that activated it
Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.

While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The technique can be used 4 times per battle. As mentioned in the description the form lasts as long as the trigger technique.

(Kage: Ra No Hoho) Shadow Arts: Protection of the Ra
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: N/A (60)
Description: One of the ultimate defense mechanisms developed by Vayne of the Nara. Based on the ability of the Nara to manipulate their shadow to become tangible and exhibit strong solid qualities this technique was born. The technique has two manners of usage. The first is erecting a defensive structure based on the users need. What sets the structure apart from any other defensive technique is how it interacts when damage is received. Instead of remaining solid and resistant to the oppressing technique the defensive structure would react in a unique way. Ability alpha would take place. Ability alpha leads to the negation of all power of the opposing technique. This is achieved through absorbing the power/damage of the technique and spreading it across the shadow then finally towards the ground, causing damage to the ground as a result. Depending on the strength of the technique it can cause damage from cracks to craters. This would stop the opposing technique from gaining any more distance, thus effectively protecting the user. The user can, 3X per battle and at a jutsu cost, choose to redirect the momentum of the stopped technique to somewhere else other than the ground. The momentum would be directed through (a) shadow tentacle(s) towards the intended target. If multiple tentacles are used the power is spread amongst them. The intended target would be sent flying backwards while receiving damage equivalent to the stopped technique but with a -10 damage due to the fact that some of the power would be lost during the execution of the technique.(A punch that delivered 30 damage initially would deliver 20 damage when its returned). The user can choose to give their defensive structures, 3X per battle, spikes. These shadow spikes would destroy the opposing technique. They would carry A rank strength. This is ability beta. It is commonly used to stop offensive techniques that the user does not wish to send back.

The second and alternative usage of this technique is to apply it to other shadow techniques. This would give that technique powerful defense. Additional chakra would be added to said technique to make it behave like the following. The technique this is applied to would get up to 45 defensive points added to it. When an opposing technique hits the augmented shadow it would count towards the 45 defensive points. Alternatively, power/damage can be either sent towards the ground/target through a tentacle(s)(or direct contact) delivering 3/4 of that damage, or it can be used to augment the shadow technique's own strength. The strength increase is only 1/2 of the stopped technique.(A tangible shadow punch that absorbed the damage from a boulder for example would use the damage/power to propel the shadow punch forward, increasing its damage as a result.) This can be only applied 3X per battle. It would last the same duration as the technique it is applied to. This requires the user to perform a hand seal. It would only become active when the shadow tech it is applied to gets hit. However, it would still cost 15 chakra points per turn.

The technique basicslly acts as a waterbed, distributing the damage but with a twist. The twist being that the damage would be 'presevered' then sent towards an outlet where it takes effect.
-Requires mastery of shadows.
-4 time per battle.
Need ta talk sir
 

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Was asked to check by Geets: .

Okay, so, from my initial impression, and after a brief confirmation with Vegeta on Skype, the situation is that you're both in the air, with Vayne being blasted off of Manda's head by a previous Jutsu of Vegeta's. From here, Vegeta uses the Great Fireball Shower technique, through his daggers, creating them above/ around Vayne, while also spreading them out over a 15m radius in relation to Vayne. It's at this point that Vegeta's issue with Vayne's move comes up, as Vayne attempts to use a Short Ranged evasive technique to try and evade the fireballs. I'll do my best to break this scenario down logically, and render my verdict once I'm done.

First of all, let's look at the Jutsu Vegeta used: . He creates 8 Fireballs above , spread out over a 15m radius in relation to Vayne, and this is a potential problem for two reasons. First is the fact that their sparcely spaced out over a relatively wide area, at least in relation to the number of projectiles fired and the size of the target, and the second is the nature of the technique's offensive aspect. One look at the image provided in the Narutopedia page shows Madara's usage of this technique against the Allied Shinobi Forces. His are also spread out, but he's not limited to 8 per the rules imposed in our RP, and uses more than double what we're allowed to perform on the base, 18 in that one image alone, and thus can easily more effectively cover a wider area with his Fireballs. Just like Vayne states in his VM's with Vegeta, this would probably leave some space in-between the Fireballs, which could potentially be utilized to evade them, but I'll get back around to this when breaking down Vayne's move. The second issue with Vegeta's Jutsu is that their main offensive power isn't realized until they make impact with solid matter, causing "severe, widespread damage around the field". That last part is important, because it implies that their "explosive and concussive" qualities aren't released until they hit something with substance, like the ground, or a the target. Again, in Madara's usage of the technique (Link to video w/ Jutsu: .), you see that the fireballs don't do anything substantial until they hit the ground, where they violently explode, affecting large area's with explosive force, which makes it a poor choice when aiming for a small airborne target. Until that point, they're considerably smaller than the destruction they cause, and thus can potentially be evaded, given that one has enough time to react to their approach. The Alliance didn't have time because of the obscuring smokescreen-like steam that surrounded them, giving them less time to register the fireballs presence, and either get out of the way, or prevent the fireballs from hitting the ground. There's a similar case here however, what with the burning remains of Manda and the smoke and ashes being violently dispersed through the battlefield from the chaos below, obscuring Vayne and Vegeta's sight from one another. This, I assume, is why Vegeta states that he's relying on his Valentine Sensory prior to launching his attack, because he's taking this potential factor into account to ensure he isn't just firing at Vayne blindly. As to how much this would affect line-of-sight between Vayne and the fireballs, Manda is a very big summon, so him being burned would logically cause a lot of ash, smoke, etc, potentially making Vayne's situation worse than the Alliance Shinobi's when Madara used this technique, due to how much worse ash and smoke are to see through when compared to steam, which is just water vapour. Now that we've broken down Vegeta's Jutsu, and the situation in relation to it, it's time to look at the other side of this issue.

Vayne's proposed evasion is rather tricky. Like he states in his VM's with Vegeta, he's potentially got space to evade the Fireballs, due to their being 8 of them spread out over a 30m diameter, with Vayne at the center. While this is indeed logical, and a completely valid counter in my view, Vayne's evasive technique only allows him to move up to 5m away, so this might not be enough, especially when Vayne's wording in his move itself is considered. "Judging the trajectory of the fire and given their widespread positioning (due to you having to aim them around Manda), I would move myself outside the range of the fireballs, removing myself from danger, positioning myself above the fireballs that would then be descending to the ground." Vayne states that he's using his Jutsu to "move outside the range of the fireballs", implying he's trying to evade them all, which wouldn't be possible since his Jutsu only allows him to evade 5m. On top of this, Vayne's wording is ambiguous, at least in regards to what direction he'd be evading, simply stating that he'd "position himself above the fireballs", and they'd continue down towards the ground. There's a problem with this however. The Fireballs would be falling down on Vayne from above, as per the way Vegeta made them, and, as far as I can tell, his Jutsu doesn't allow him much control over how he can evade techniques. The technique uses the word "propel", implying it's linear in it's directional capabilities. This is further compounded by the wording at the end of his Jutsu, "if they want to change another direction they would have to re-use this technique again." meaning Vayne's singular usage wouldn't allow him to effectively work his way around a Fireball falling on him from above, due to it's implied linearity. With all this in mind, I believe there's enough raw data to render a verdict.

Despite Vegeta spreading his 8 Fireballs out over a relatively wide area, and the fireballs size in comparison to the larger area-of-effect they produce when they explode after hitting something substantial, between Vayne's line-of-sight being potentially obscured by the smoke, ash, etc from Manda's burned corpse below, Vegeta's CC Sensory allowing him to perform an accurate offense against Vayne, Vayne's NAD Jutsu's linear capabilities, as well as its limited range of 5m, and the overall wording in his move, implying that he attempts to use his Jutsu to manoeuvre himself above the descending Fireballs, leads to one conclusion. In my opinion, this would cause Vayne to be hit by one of the Fireballs. While, logically, the damage of the Jutsu is split between the 8 fireballs, it's already been established that they produce an explosive and concussive blast when they hit something, so, despite only taking roughly 16 damage (16.25 to be exact) from the fireball itself, the explosive, concussive blast from the fireball descending upon Vayne would naturally send him barrelling towards the ground, since he was beneath it upon making contact. Additionally, the sheer shock from the explosion would probably render Vayne unconscious as he falls towards the ground, and if not, extremely disorientated. From here, the fight would either continue from Vegeta's turn (If I'm not mistaken), putting Vayne at a very disadvantageous position, that is, if he isn't dead already due to falling 60m at high speeds towards the ground below while not completely conscious, if at all.
 
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ZK

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I agree completely with Imperfect - and my hat off to you, sir, for that in-depth analysis.
As an avid user of the type of dodging technique Vayne is making use of here I can definitely sympathize with the intent of his move. However, as Imperfect noted, it is limited to short range and lacks any kind of manoeuvrability without using it multiple times. Taking Vayne's vague wording on his positioning into account I agree that it is logical that he would be hit by one of the fireballs and takes the damage from there.
 
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Thank you both for the checks..
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The fireball hitting it's mark, Geets could feel the man's life force drain out of his body. However, as a precaution Geets blows up the ashes exactly where his body was, creating a short range explosion with his body as the epicenter. The explosion, empowered by his daggers and his Chaos form, would render him DELETED. Geets would fly off towards his next challenger..

(Katon: Moesashi no Ame) Fire Release: Rain of Embers
Type: Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60+15+15=90
Description: the user expels a very large cloud of flame in to the air, however this is merely a distraction, the fire does not disperse but rather condenses into countless tiny embers which very slowly fall to the ground in the target area. When the user performs the Tiger hand seal these embers burst in to flame again, the result is covering the target area an explosion that covers short range from the epicentre of the explosion. This technique also causes large black clouds to form, mimicking the clouds used for Kirin however no lightning is present.
Notes:
- Can only be taught by Shinta,
- Can at most cause three areas of embers to explode although the ember rain covers the entire field,
- The embers do no significant harm until they are detonated,
- Can be used four times per battle,
- The embers can continue raining for up to two turns, after which they become useless. On the turn of detonation, this jutsu must be posted again. The repost does not count as one of the four uses but still counts towards one of the three jutsu for that turn,
- The large black clouds remain on the field for four turns but again serve no purpose for kirin.
 
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