Gauntlet blah blah: Something number etc: Pervy Sensei vs Antares

Antares

Sage of Indecision
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All Out
Standard Rules
Mid Range
Ye Old Grass Field

I will be using Kirin, (Link in signature)

Post the flaming dragon man bio when you are ready and I will start us off.
 

Antares

Sage of Indecision
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OOC: Lol, slightly embarrassing on my part but I have the wrong speed value listed in my bio, it is actually 12. xD



Kirin walks briskly through the open field, his Byakugan already active in preparation for his upcoming battle. The foe was said to be a man of great character and with a burning fire for a spirt, like that of a dragon. The thought made Kirin feel all giddy inside.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive Activation)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

A few moment and he was there, standing infront of this pink haired man, with a blue cat chomping on a fish next too him. Despite his appearance, Kirin could feel the burning passion from his target and would begin the fight with little to no words, but a grin across his face. Running forward, he would begin to feint with his left hand jabbing at the pink hair mans jaw. As this was a feint, he brings his right foot around and attempts to smash his leg into the left knee of his opponent. As this occurs, Kirin would strike an uppercut with his right arm, clipping the jaw of Natsu.

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 (+15) = 45
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.

(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 (+15) = 45
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.



HP 160
Chakra 1600 - 15 + 5 = 1580
Speed 12
Tracking 8 x (1.5+3) = 36
Buffs +15 from BODY AP
 

The Pervy Sage

Sage of Senjutsu
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OOC: Lol, slightly embarrassing on my part but I have the wrong speed value listed in my bio, it is actually 12. xD



Kirin walks briskly through the open field, his Byakugan already active in preparation for his upcoming battle. The foe was said to be a man of great character and with a burning fire for a spirt, like that of a dragon. The thought made Kirin feel all giddy inside.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive Activation)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

A few moment and he was there, standing infront of this pink haired man, with a blue cat chomping on a fish next too him. Despite his appearance, Kirin could feel the burning passion from his target and would begin the fight with little to no words, but a grin across his face. Running forward, he would begin to feint with his left hand jabbing at the pink hair mans jaw. As this was a feint, he brings his right foot around and attempts to smash his leg into the left knee of his opponent. As this occurs, Kirin would strike an uppercut with his right arm, clipping the jaw of Natsu.

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 (+15) = 45
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.

(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 (+15) = 45
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.



HP 160
Chakra 1600 - 15 + 5 = 1580
Speed
12
Tracking 8 x (1.5+3) = 36
Buffs
+15 from BODY AP
Ooc: Ngl, I laughed a bit imagining your body crossing over itself in this move xD



Happy sat on Natsu's right should as their foe approached. Punching his right hand into his left palm, a sinister grind spread across Natsu's face: he was getting all fired up. As he thought this, the colour of his eyes flickered to reveal the shinkaigan as he locked eyes with his foe (cause **** your sanity!)

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes - Passive
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

It would seem his foe wanted to throw hands. Natsu could clearly see he was faster than his foe, but those eyes would make things tricky if he wasn't careful. He was now faced with two strikes aimed at him. An uppercut from his foe's left hand and a kick from their right leg. Due to his higher speed, Natsu could simply lean back (ff dodge) avoiding the strike while pulling his left foot backwards.. The kick aimed at his left left leg would pass by making no contact while the upper cut would go straight up in front of his face.

Though Natsu wasn't one to just avoid and dodge strikes. As his left foot slid back, Natsu rose right leg as though he was going to kick his foe in the left hip. Before he did, he brought his right leg down in a stomp, pinning his foe's ankle to the ground knocking them off their balance. This would cause his foe to stumble forwards as Natsu drew back his left fist before delivering a devastating punch to his foe's face, driving the fist forwards in a way force his foe backwards and down to the ground (anime style)

( Heru Tenma Zetsumei Nigiri ) - Hell Demon Death Grip
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user begins by feigning a kick and then redirecting the momentum of the kick into a powerful stomp that pins the target by the ankle. Then, putting more weight on the leg that is pinning the target, the user jerks forwards before delivering a bone-shattering punch aimed to slam them into the ground.
 

Antares

Sage of Indecision
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Ooc: Ngl, I laughed a bit imagining your body crossing over itself in this move xD



Happy sat on Natsu's right should as their foe approached. Punching his right hand into his left palm, a sinister grind spread across Natsu's face: he was getting all fired up. As he thought this, the colour of his eyes flickered to reveal the shinkaigan as he locked eyes with his foe (cause **** your sanity!)

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes - Passive
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

It would seem his foe wanted to throw hands. Natsu could clearly see he was faster than his foe, but those eyes would make things tricky if he wasn't careful. He was now faced with two strikes aimed at him. An uppercut from his foe's left hand and a kick from their right leg. Due to his higher speed, Natsu could simply lean back (ff dodge) avoiding the strike while pulling his left foot backwards.. The kick aimed at his left left leg would pass by making no contact while the upper cut would go straight up in front of his face.

Though Natsu wasn't one to just avoid and dodge strikes. As his left foot slid back, Natsu rose right leg as though he was going to kick his foe in the left hip. Before he did, he brought his right leg down in a stomp, pinning his foe's ankle to the ground knocking them off their balance. This would cause his foe to stumble forwards as Natsu drew back his left fist before delivering a devastating punch to his foe's face, driving the fist forwards in a way force his foe backwards and down to the ground (anime style)

( Heru Tenma Zetsumei Nigiri ) - Hell Demon Death Grip
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user begins by feigning a kick and then redirecting the momentum of the kick into a powerful stomp that pins the target by the ankle. Then, putting more weight on the leg that is pinning the target, the user jerks forwards before delivering a bone-shattering punch aimed to slam them into the ground.

As Natsu dodged his combo, Kirin would evolve his eyes into their higher form; The Tenseigan. Boosting his ability to track even further, he would lauch of his pivoting foot, as Natsu raised his leg for the supposed kick and crash his shoulder into the upper chest of Natsu.

The afflicted can only speak in third person. Lasts for seven turns.
"Show Kirin that burning passion!....Wait, why does Kirin speak as Kirin currently does?"

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye Passive Activation
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+15) = 45
Description: The user will jump into the opponent thrusting their shoulder to strike them.

Whilst he crashed into Natsu, Kirin would release his chakra and expand into a comical ball shape, pushing his opponent into the ground as he begun to rotate within the same moment. Attempting the crush Natsu below him and grind him against the ground below.

( Baika No Jutsu ) - Multi-Size Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 chakra per turn )
Damage Points: N/A ( +20 to Taijutsu/CQC Bukijutsu )
Description: This is the trademark ability of the Akimichi clan. When performed, the Akimichi grows in size, proportionately growing up to 2 times their normal size, increasing their weight and strength and thus making their physical attacks more powerful. Clothes they're wearing will change in size to accomodate them, as will certain weaponry, such as the bo. Such a significant change in size places a great burden on the user's body. In keeping with this, users typically are not seen maintaining the Multi-Size Technique for long periods of time.
Note: Only Akimichi Clan members can use this jutsu.

( Nikudan Sensha ) - Human Bullet Tank Same TimeFrame
Type: Defensive/Offensive
Rank: B - S (B)
Range: Short
Chakra Cost: 20 - 40 (20)
Damage Points: 40 - 80 (40) + 15 + 15 = 70
Description: This is a "showy" taijutsu unique to members of the Akimichi clan. After growing in size with the Multi-Size Technique, the Akimichi tucks themselves into a ball and rolls towards a target. Due to their increased weight and the force of their rotation, most physical obstacles of equal rank are crushed upon contact. Moving at the user’s speed, this makes it difficult to turn, forcing users to stop spinning entirely if they want to make significant changes in direction and thus leaving them vulnerable while they do. A and S ranked versions can be performed with spikes, increasing the damage but slowing the speed by 10%.
Note: This can be performed in the same timeframe as the Multi-Size or Super Multi-Size technique.
Note: B - A ranks require Multi-Size Technique and blocks equal ranked techniques while S rank requires Super Multi-Size Technique.

"What have you done to me!? Wait.....what the **** is going on!?"




HP 160
Chakra 1580 - 20 - 20 - 5 - 10 = 1525
Speed 12
Tracking 8 x (1.5+4) = 44
Buffs +15 from BODY AP; +15 MST
Sanity 100 - 5 = 95 + 3 + 3 = 100
 
Last edited:

The Pervy Sage

Sage of Senjutsu
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Messages
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As Natsu dodged his combo, Kirin would evolve his eyes into their higher form; The Tenseigan. Boosting his ability to track even further, he would lauch of his pivoting foot, as Natsu raised his leg for the supposed kick and crash his shoulder into the upper chest of Natsu.


"Show Kirin that burning passion!....Wait, why does Kirin speak as Kirin currently does?"

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye Passive Activation
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+15) = 45
Description: The user will jump into the opponent thrusting their shoulder to strike them.

Whilst he crashed into Natsu, Kirin would release his chakra and expand into a comical ball shape, pushing his opponent into the ground as he begun to rotate within the same moment. Attempting the crush Natsu below him and grind him against the ground below.

( Baika No Jutsu ) - Multi-Size Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 chakra per turn )
Damage Points: N/A ( +20 to Taijutsu/CQC Bukijutsu )
Description: This is the trademark ability of the Akimichi clan. When performed, the Akimichi grows in size, proportionately growing up to 2 times their normal size, increasing their weight and strength and thus making their physical attacks more powerful. Clothes they're wearing will change in size to accomodate them, as will certain weaponry, such as the bo. Such a significant change in size places a great burden on the user's body. In keeping with this, users typically are not seen maintaining the Multi-Size Technique for long periods of time.
Note: Only Akimichi Clan members can use this jutsu.

( Nikudan Sensha ) - Human Bullet Tank Same TimeFrame
Type: Defensive/Offensive
Rank: B - S (B)
Range: Short
Chakra Cost: 20 - 40 (20)
Damage Points: 40 - 80 (40) + 15 + 15 = 70
Description: This is a "showy" taijutsu unique to members of the Akimichi clan. After growing in size with the Multi-Size Technique, the Akimichi tucks themselves into a ball and rolls towards a target. Due to their increased weight and the force of their rotation, most physical obstacles of equal rank are crushed upon contact. Moving at the user’s speed, this makes it difficult to turn, forcing users to stop spinning entirely if they want to make significant changes in direction and thus leaving them vulnerable while they do. A and S ranked versions can be performed with spikes, increasing the damage but slowing the speed by 10%.
Note: This can be performed in the same timeframe as the Multi-Size or Super Multi-Size technique.
Note: B - A ranks require Multi-Size Technique and blocks equal ranked techniques while S rank requires Super Multi-Size Technique.

"What have you done to me!? Wait.....what the **** is going on!?"




HP 160
Chakra 1580 - 20 - 20 - 5 - 10 = 1525
Speed
12
Tracking 8 x (1.5+4) = 44
Buffs +15 from BODY AP; +15 MST
Sanity 100 - 5 = 95 + 3 + 3 = 100
As his foe aimed to shoulder barge his chest, Natsu would move backwards (ff dodge) while focussing on the point where his foe was going to hit him. In this space, his foe would meet with the cosmic energy of the void. This chaotic energy would be a purple miasma but adopting the s/w of lightning release:

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30+10
Damage: 60 (+Chaos) (lightning s/w) +20 damage = 80 damage
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage

OOC: You didn't break eye contact yet so you'd lose another 5 sanity from that. 5 Sanity from Shimmering Depths. This would be a total of 15 lost. You didn't stand still as you were shoulder barging me, unless you have a tai spec, you're down to 85 sanity.


As his foe hits the chaotic wall of lightning miasma, Natsu would clap his hands together creative a mass explosion of flames in front of him to engulf his foe:


[Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.
Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (-10 damage to user) +10 = 90
Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.
►Can only be used once per battle.
►No A rank or above fire techniques the following turn

Following this, Natsu's eyes would evolve to the cosmic state maintaining eye contact where he could with his foe:

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
Note: Activating the Cosmic Abyssal Eyes after the standard Shinkaigan within the same turn does not allow their Sanity loss to stack, taking only the Cosmic level into account.
 

Antares

Sage of Indecision
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As his foe aimed to shoulder barge his chest, Natsu would move backwards (ff dodge) while focussing on the point where his foe was going to hit him. In this space, his foe would meet with the cosmic energy of the void. This chaotic energy would be a purple miasma but adopting the s/w of lightning release:

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30+10
Damage: 60 (+Chaos) (lightning s/w) +20 damage = 80 damage
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage

OOC: You didn't break eye contact yet so you'd lose another 5 sanity from that. 5 Sanity from Shimmering Depths. This would be a total of 15 lost. You didn't stand still as you were shoulder barging me, unless you have a tai spec, you're down to 85 sanity.


As his foe hits the chaotic wall of lightning miasma, Natsu would clap his hands together creative a mass explosion of flames in front of him to engulf his foe:


[Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.
Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (-10 damage to user) +10 = 90
Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.
►Can only be used once per battle.
►No A rank or above fire techniques the following turn

Following this, Natsu's eyes would evolve to the cosmic state maintaining eye contact where he could with his foe:

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
Note: Activating the Cosmic Abyssal Eyes after the standard Shinkaigan within the same turn does not allow their Sanity loss to stack, taking only the Cosmic level into account.

Kirin let out a cry of pain as he was struck with some kind of purple energy, that crackled like lightning. "Why do you attack Kirin!? What has she done to you!?

It took him a moment to register what he had said. She? No that was right, Kirin had always been female, why was she thinking she had been male? She registers the flow of chakra in her opponent and releases her own, forming elegant butterfly wings, zipping to her left and around behind the man with the fabulous pink hair as he released flames in her previous location. Raising her hand she delivers on open handed slap to the side of Natsu's head.

( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 (+15 + 40) = 75
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

"SUSAN! Why are you not attacking alongside Kirin! Stop being lazy and douse his flames!" Kirin would call out to a space behind her. "I swear to your mother Susan, if you don't get it together I will bitch slap you myself!" Kirin blinks in disbelief as she realizes there is no Susan here, she had been yelling at the open air...

"What have you done to Kirin?"


Insanity said:
  • The afflicted can only speak in third person. Lasts for seven turns. (2/7)
  • The character suddenly believes they have changed genders. Lasts for seven turns. (1/7)
  • The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
HP Drawbacks said:
  • 100% Health remaining - The user will not suffer any negative effects.
  • 90% Health remaining - The user will not suffer any negative effects besides the damage dealt to the target.
  • 80% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s spirit every 3 turns.
  • 70% Health remaining - Should an attack reduce the user’s health this low, it will cause one’s spiritual techniques to decrease by 1 range.
  • 60% Health remaining - Should an attack reduce the user’s health this low, it will cause no additional effects.
  • 50% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s spirit every other turn instead of every 3 turns.

HP 160 - 80 - 5 = 75
Chakra 1580 - 10 = 1570 - 10 - 40 = 1520
Speed 12 x 4 = 48
Tracking 8 x (1.5+4) = 44
Buffs +15 from BODY AP; +40 BM
Sanity 100 - 5 = 95 -5 - 5 + 3 = 88
 

The Pervy Sage

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Kirin let out a cry of pain as he was struck with some kind of purple energy, that crackled like lightning. "Why do you attack Kirin!? What has she done to you!?

It took him a moment to register what he had said. She? No that was right, Kirin had always been female, why was she thinking she had been male? She registers the flow of chakra in her opponent and releases her own, forming elegant butterfly wings, zipping to her left and around behind the man with the fabulous pink hair as he released flames in her previous location. Raising her hand she delivers on open handed slap to the side of Natsu's head.

( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 (+15 + 40) = 75
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

"SUSAN! Why are you not attacking alongside Kirin! Stop being lazy and douse his flames!" Kirin would call out to a space behind her. "I swear to your mother Susan, if you don't get it together I will bitch slap you myself!" Kirin blinks in disbelief as she realizes there is no Susan here, she had been yelling at the open air...

"What have you done to Kirin?"





HP 160 - 80 - 5 = 75
Chakra
1580 - 10 = 1570 - 10 - 40 = 1520
Speed
12 x 4 = 48
Tracking
8 x (1.5+4) = 44
Buffs
+15 from BODY AP; +40 BM
Sanity 100 - 5 = 95 -5 - 5 + 3 = 88
Seeing and feeling the enhanced power within his foe, Natsu knew it was time to step up the heat himself. His flames of emotion burst forth through his body increasing his speed by x3. With his enhanced senses and speed it was easy to see, track and react to his foe's sudden burst of movement. As his foe tried to move behind him, he turned to constantly face him. As they struck out their hand, Natsu would simply move backwards out of range once more while creating a dragon made from the void between the two of them to strike their foe. This dragon the size of a large hut.

(Kaen Kakkusei Iden: Jinsei no Suiryoku) – Atavistic Flame: Thrust of Life
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Thrust of Life is an Atavistic technique used to enhance the user’s speed, considered the opposite of Ancient Insight. The technique is activated the cost of a move, visually appearing as flames bursting from the user’s body to increase their movement speed by x3. A Grandmaster's speed is increased by 4x. The technique lasts for a maximum of four turns and consumes 5 spiritual Health Points per turn it is active. The user regenerates 5 every other turn while active. It can be stacked with Ancient Insight and is usable three times per battle.

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos) Fire (no buff)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 20. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

Speed = 48
Tracking = 80
 

Antares

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Seeing and feeling the enhanced power within his foe, Natsu knew it was time to step up the heat himself. His flames of emotion burst forth through his body increasing his speed by x3. With his enhanced senses and speed it was easy to see, track and react to his foe's sudden burst of movement. As his foe tried to move behind him, he turned to constantly face him. As they struck out their hand, Natsu would simply move backwards out of range once more while creating a dragon made from the void between the two of them to strike their foe. This dragon the size of a large hut.

(Kaen Kakkusei Iden: Jinsei no Suiryoku) – Atavistic Flame: Thrust of Life
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Thrust of Life is an Atavistic technique used to enhance the user’s speed, considered the opposite of Ancient Insight. The technique is activated the cost of a move, visually appearing as flames bursting from the user’s body to increase their movement speed by x3. A Grandmaster's speed is increased by 4x. The technique lasts for a maximum of four turns and consumes 5 spiritual Health Points per turn it is active. The user regenerates 5 every other turn while active. It can be stacked with Ancient Insight and is usable three times per battle.

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos) Fire (no buff)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 20. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

Speed = 48
Tracking = 80


Kirin will pirouette to the side on her right foot (Freeform dodge) as Natsu attempts to hit Kirin with a purple dragon of garish color. In her left ear, she keeps hearing an angelic voice sing to her in some foreign accent.

Gorgeous darling, absolutely sublime, you are beautiful and graceful like a swan darling, he cant hit you! He is mesmerized! now ARABESQUE! whilst in her other ear all she could hear was something that sounded like "ippidi oilet"

As she exits her pirouette, she aims her left foot high up to attack Natsu with a graceful kick to the chest, using the momentum to launch herself into an elegant back handspring.

( Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 (+15 + 40) = 85
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.

"Are you jealous pinky? Of Kirin's absolute elegance, her graceful repertoire?"



Insanity said:
  • The afflicted can only speak in third person. Lasts for seven turns. (3/7)
  • The character suddenly believes they have changed genders. Lasts for seven turns. (2/7)
  • Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. (1/7)
  • Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns.(1/4)
HP Drawbacks said:
  • 100% Health remaining - The user will not suffer any negative effects.
  • 90% Health remaining - The user will not suffer any negative effects besides the damage dealt to the target.
  • 80% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s spirit every 3 turns.
  • 70% Health remaining - Should an attack reduce the user’s health this low, it will cause one’s spiritual techniques to decrease by 1 range.
  • 60% Health remaining - Should an attack reduce the user’s health this low, it will cause no additional effects.
  • 50% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s spirit every other turn instead of every 3 turns.

HP 75
Chakra 1520 - 10 = 1510
Speed 12 x 4 = 48
Tracking 8 x (1.5+4) = 44
Buffs +15 from BODY AP; +40 BM (2/5)
Sanity 88 - 5 = 83
 

The Pervy Sage

Sage of Senjutsu
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Kirin will pirouette to the side on her right foot (Freeform dodge) as Natsu attempts to hit Kirin with a purple dragon of garish color. In her left ear, she keeps hearing an angelic voice sing to her in some foreign accent.

Gorgeous darling, absolutely sublime, you are beautiful and graceful like a swan darling, he cant hit you! He is mesmerized! now ARABESQUE! whilst in her other ear all she could hear was something that sounded like "ippidi oilet"

As she exits her pirouette, she aims her left foot high up to attack Natsu with a graceful kick to the chest, using the momentum to launch herself into an elegant back handspring.

( Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 (+15 + 40) = 85
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.

"Are you jealous pinky? Of Kirin's absolute elegance, her graceful repertoire?"






HP 75
Chakra 1520 - 10 = 1510
Speed 12 x 4 = 48
Tracking
8 x (1.5+4) = 44
Buffs
+15 from BODY AP; +40 BM (2/5)
Sanity 88 - 5 = 83

As his foe spins like a beyblade around his dragon, the dragon continues to move towards them from behind being a sustained technique. At the same time, Natsu looks down towards his chest as he moves backwards. He moves back as the kick was around to land spawning the void where his chest would now have been, spawning it onto his foe's leg, engulfing their leg entirely.


(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos)+40 (wind) = 100
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

Following straight up with his fire dragon's roar at such a close range while his foe deals with the insanity that must be befalling them:

[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn
 

Antares

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As his foe spins like a beyblade around his dragon, the dragon continues to move towards them from behind being a sustained technique. At the same time, Natsu looks down towards his chest as he moves backwards. He moves back as the kick was around to land spawning the void where his chest would now have been, spawning it onto his foe's leg, engulfing their leg entirely.


(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos)+40 (wind) = 100
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

Following straight up with his fire dragon's roar at such a close range while his foe deals with the insanity that must be befalling them:

[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn

From within her right ear, Kirin heard the angelic voice yet again DARLING! You're gorgeous, beautiful! A GODDESS! Look how he fawns all over you he cannot resist your womanly charm!

Kirin's face flushed bright red, it all made sense to Kirin now. All this attacking her, this teasing. This barbaric man with pink hair was flirting with her, he was crazy for her and would she reciprocate? Was this how adults found love, during a fight. No, Kirin wasn't mentally prepared, this man with sparkles surrounding him was rushing her. She released her chakra, sending out a giant force in all directions that tore up the ground and cause long range destruction.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

"NOOOOOO! Kirin is not ready for a star crossed lover! Buy Kirin some dinner first, or at least a drink! And STOP ATTACKING ME! Boys picking on girls is so kindergarten!"

As she looked upon the destruction around her, she burst out laughing, the pain from within her sending chills up through her loins and continuing up her spine. It was intoxicating and she couldnt stop!

"Okay big boy, Kirin accepts your proposal, till death do us part..." she smiles a sinister grin



Insanity said:
  • The afflicted can only speak in third person. Lasts for seven turns. (4/7)
  • The character suddenly believes they have changed genders. Lasts for seven turns. (3/7)
  • Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. (2/7)
  • Your character begins to hear discernible whispers; these whispers are of grandeur, making their biography believe they are immensely powerful. Lasts for four turns.(2/4)
  • The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. (1/7)
  • Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
HP Drawbacks said:
  • 100% Health remaining - The user will not suffer any negative effects.
  • 90% Health remaining - The user will not suffer any negative effects besides the damage dealt to the target.
  • 80% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s spirit every 3 turns.
  • 70% Health remaining - Should an attack reduce the user’s health this low, it will cause one’s spiritual techniques to decrease by 1 range.
  • 60% Health remaining - Should an attack reduce the user’s health this low, it will cause no additional effects.
  • 50% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s spirit every other turn instead of every 3 turns.

HP 80 - 5 = 75
Chakra 1510 - 10 - 40 = 1460
Speed 12 x 4 = 48
Tracking 8 x (1.5+4) = 44
Buffs +15 from BODY AP; +40 BM (3/5)
Sanity 83 - 5 = 78
 
Last edited:

The Pervy Sage

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From within her right ear, Kirin heard the angelic voice yet again DARLING! You're gorgeous, beautiful! A GODDESS! Look how he fawns all over you he cannot resist your womanly charm!

Kirin's face flushed bright red, it all made sense to Kirin now. All this attacking her, this teasing. This barbaric man with pink hair was flirting with her, he was crazy for her and would she reciprocate? Was this how adults found love, during a fight. No, Kirin wasn't mentally prepared, this man with sparkles surrounding him was rushing her. She released her chakra, sending out a giant force in all directions that tore up the ground and cause long range destruction.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

"NOOOOOO! Kirin is not ready for a star crossed lover! Buy Kirin some dinner first, or at least a drink! And STOP ATTACKING ME! Boys picking on girls is so kindergarten!"

As she looked upon the destruction around her, she burst out laughing, the pain from within her sending chills up through her loins and continuing up her spine. It was intoxicating and she couldnt stop!

"Okay big boy, Kirin accepts your proposal, till death do us part..." she smiles a sinister grin






HP 80 - 5 = 75
Chakra
1510 - 10 - 40 = 1460
Speed
12 x 4 = 48
Tracking
8 x (1.5+4) = 44
Buffs
+15 from BODY AP; +40 BM (3/5)
Sanity 83 - 5 = 78

Natsu's eyes had been getting the better of him as the chaotic powers seemed to take hold of him. That is until... his creation is hit with a force that he couldn't see as he was being pushed backwards. "You mother..f...". The force struck Natsu with such and impact forcing him away from his foe to long range. The pain shot through his body. Every muscle and fibre hurting. Was this it? Was this how it ended? Losing to that monologuing insane fucker over there!

No.

He wasn't done.

His will, his drive, his rage like a dragon burst forth through his body engulfing him in a new state. With this new found power and healing, he got up rushing his foe drawing his blade reaching his foe he would swing it unleashing a tremendous wave all in front of him of the chakraless flames to engulf his foe and finish them off.

(Ishi no Ikinobiru: Taika) – Will to Survive: Blaze
Type: Mode
Rank: S
Range: N/A
Chakra: N/A (-20 per turn)
Damage: N/A (+30)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Blaze will take the user’s missing Health Points from their maximum and multiply that value by 6. This value represents the user’s total reserves from the use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. While active the user becomes resistant to all sources of damage, reducing them by 25 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, perception, and speed by x3. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 30 damage. The user’s body will dance with flames flickering from their skin, with embers raging off of it as they dance outward. Their sclera shift toward a brilliant yellow. While active the user regenerates their missing Health Points at a rate of 40 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Usable only by Masters and Grandmasters of Atavistic Flame. Blaze can be used twice per battle. Masters and Grandmasters can use a third activation on their Hollow Flame.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.

(Kaen Kakkusei Iden: Ōkan Hi) – Atavistic Flame: Crown Fire
Type: Offensive, Defensive, Supplementary
Rank: A – S
Range: Short – Long
Chakra: N/A
Damage: 60 – 80 (90 – 110) +15+30 = 125
Description: Crown Fire is an advanced application of the Human Principle available to Masters and Grandmasters. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. The technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it throughout their body. Unlike Human Principle, which can only be used from the user’s hands, Crown Fire can be released anywhere from the user’s body and in significantly greater quantities. This fire can be shaped to the user’s will and inflicts combustible physical damage to anything it strikes. Activating the technique requires the user expend 20 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn for the following two turns. Grandmasters are able to use Crown Fire with an additional 30 damage to each rank, not counting as a boost. S-Rank applications can be used four times per battle, once every two turns.

Gonna assume with you locked into A ranks and below and already suffering health debuffs this would be enough to end you.
 

Antares

Sage of Indecision
Elite
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Messages
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Natsu's eyes had been getting the better of him as the chaotic powers seemed to take hold of him. That is until... his creation is hit with a force that he couldn't see as he was being pushed backwards. "You mother..f...". The force struck Natsu with such and impact forcing him away from his foe to long range. The pain shot through his body. Every muscle and fibre hurting. Was this it? Was this how it ended? Losing to that monologuing insane fucker over there!

No.

He wasn't done.

His will, his drive, his rage like a dragon burst forth through his body engulfing him in a new state. With this new found power and healing, he got up rushing his foe drawing his blade reaching his foe he would swing it unleashing a tremendous wave all in front of him of the chakraless flames to engulf his foe and finish them off.

(Ishi no Ikinobiru: Taika) – Will to Survive: Blaze
Type: Mode
Rank: S
Range: N/A
Chakra: N/A (-20 per turn)
Damage: N/A (+30)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Blaze will take the user’s missing Health Points from their maximum and multiply that value by 6. This value represents the user’s total reserves from the use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. While active the user becomes resistant to all sources of damage, reducing them by 25 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, perception, and speed by x3. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 30 damage. The user’s body will dance with flames flickering from their skin, with embers raging off of it as they dance outward. Their sclera shift toward a brilliant yellow. While active the user regenerates their missing Health Points at a rate of 40 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Usable only by Masters and Grandmasters of Atavistic Flame. Blaze can be used twice per battle. Masters and Grandmasters can use a third activation on their Hollow Flame.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.

(Kaen Kakkusei Iden: Ōkan Hi) – Atavistic Flame: Crown Fire
Type: Offensive, Defensive, Supplementary
Rank: A – S
Range: Short – Long
Chakra: N/A
Damage: 60 – 80 (90 – 110) +15+30 = 125
Description: Crown Fire is an advanced application of the Human Principle available to Masters and Grandmasters. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. The technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it throughout their body. Unlike Human Principle, which can only be used from the user’s hands, Crown Fire can be released anywhere from the user’s body and in significantly greater quantities. This fire can be shaped to the user’s will and inflicts combustible physical damage to anything it strikes. Activating the technique requires the user expend 20 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn for the following two turns. Grandmasters are able to use Crown Fire with an additional 30 damage to each rank, not counting as a boost. S-Rank applications can be used four times per battle, once every two turns.

Gonna assume with you locked into A ranks and below and already suffering health debuffs this would be enough to end you.

Kirin opens their arms wide, laughing manically as the thought of her...his.....their.....death was upon them. A single tear shed as he...she....they mouthed the words Thank you, taking the full frontal assault like a boss


Laughing through the end till death did them apart.

Thanks you the very entertaining fight man, i look forward to more insane shenanigans
 

The Pervy Sage

Sage of Senjutsu
Immortal
Joined
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Messages
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Reaction score
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Kirin opens their arms wide, laughing manically as the thought of her...his.....their.....death was upon them. A single tear shed as he...she....they mouthed the words Thank you, taking the full frontal assault like a boss


Laughing through the end till death did them apart.

Thanks you the very entertaining fight man, i look forward to more insane shenanigans

I shall seek to truly make you insane once my cosmic shinkaigan becomes passive xD
 
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