Gaining the [3rd Tomoe]

Ndlovu

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I continuously evalute you through my own 3T sharingan. The moment that I notice that you are about to break the genjutsu, I quickly act and start towards you. Subtle so that you would hesitate to know what I am doing. Instantly as we are in short range, I take my right hand and slap you in the face, striking you on your left cheek. With the same momentum while my bodies central gravity is shifted towards my left side, I spin and follow up a kick to the stomach with my left leg. Performing a round house kick to the middle section of your stomach.
As I focus on braking the illusion while looking down at my body, a figure moves into close range creating a shadow near me. The moment I release myself from it's hold, I notice an arm that has extended and is soaring towards my face in an arching fashion. My eyebrows exclaim the shock of the incoming attack but my body remains fluid and controlled. As my eyes focus on the incoming arched blow, it sees the muscles along the forearm tightening up, the wrist locking into place to increase the potency of the blow. As the fingers of the hand tighten indicating a slap born to collide with the left side of my face, in an almost reflex manner I thrust my left hand upwards to intercept and grab your wrist. My hand parries your blow and locks onto your wrist as you instantly continue with your momentum.

My eyes remain focused on you the whole time, noticing the slight slack you now give to your knee joints to which allows the force you have gained to go downwards to give you the spring you need against the ground. Seeing your neck muscles stretch on one side indicating which direction you are going, with your shoulders and hips arching with it show me the direction in which you are deciding to spring at. As I see you put the pressure on your outside leg my mind has all it needs to make a prediction of what direction and what action you will take. The moment you pivot to launch up in the air to administer the kick, I take full use of the lack of balance/centre of gravity you have while spinning. As you give up your balance for momentum and force, I rapidly tug on the right hand that attempted to strike me with my left hand. The rapid yanking sensation in mid-air, rotation and force will make you have no control of your movements, let alone anticipate my movements. As your body crashes downwards, I use your arm as leverage pulling it in a tug-of-war fashion to spring over you with my feet first and right arm protecting my chest in a variated dynamic entry position with my knees bent to counter unique movement. My eyes keep sharp watch of your body as I move and with my free right hand I gently shove the back of your head sending you crashing to the floor. I land on the floor behind you then shiver in fear and rub the side of my face. "Man, that was going to be a sore slap."
 
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As I focus on braking the illusion while looking down at my body, a figure moves into close range creating a shadow near me. The moment I release myself from it's hold, I notice an arm that has extended and is soaring towards my face in an arching fashion. My eyebrows exclaim the shock of the incoming attack but my body remains fluid and controlled. As my eyes focus on the incoming arched blow, it sees the muscles along the forearm tightening up, the wrist locking into place to increase the potency of the blow. As the fingers of the hand tighten indicating a slap born to collide with the left side of my face, in an almost reflex manner I thrust my left hand upwards to intercept and grab your wrist. My hand parries your blow and locks onto your wrist as you instantly continue with your momentum.

My eyes remain focused on you the whole time, noticing the slight slack you now give to your knee joints to which allows the force you have gained to go downwards to give you the spring you need against the ground. Seeing your neck muscles stretch on one side indicating which direction you are going, with your shoulders and hips arching with it show me the direction in which you are deciding to spring at. As I see you put the pressure on your outside leg my mind has all it needs to make a prediction of what direction and what action you will take. The moment you pivot to launch up in the air to administer the kick, I take full use of the lack of balance/centre of gravity you have while spinning. As you give up your balance for momentum and force, I rapidly tug on the right hand that attempted to strike me with my left hand. The rapid yanking sensation in mid-air, rotation and force will make you have no control of your movements, let alone anticipate my movements. As your body crashes downwards, I use your arm as leverage pulling it in a tug-of-war fashion to spring over you with my feet first and right arm protecting my chest in a variated dynamic entry position with my knees bent to counter unique movement. My eyes keep sharp watch of your body as I move and with my free right hand I gently shove the back of your head sending you crashing to the floor. I land on the floor behind you then shiver in fear and rub the side of my face. "Man, that was going to be a sore slap."
In mid air, I instantly notice that you grab onto my arm [i think this is what you do here]. As you do and when going through my motions, I feel gentle tugs towards you. As now i am somewhat exposed, I slow everything down with my 3T sharingan and see's everything you do and "feel" that you do. I take notice of the yanking, even in slow mo at this point i won't do anything cheap. Therefore I wait and when decending back towards the ground and instead of having a intenst hard blow from hitting the floor. I gracefully, stick my arm out in a fashion where it braces myself. In that moment it would look like one fluid movement of water. Where I stick my hand out for position and control, I also push off, spinning the opposite way, breaking free of your arm, rising as I spin, while everything still in slow motion for me. When the timing is perfect, I rise and spin upwards and throw a straight punch to the neck area, catching you off gaurd as this only takes moment. Once I connect i take balance in mid air once again and land on my feet.
 

Ndlovu

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In mid air, I instantly notice that you grab onto my arm [i think this is what you do here]. As you do and when going through my motions, I feel gentle tugs towards you. As now i am somewhat exposed, I slow everything down with my 3T sharingan and see's everything you do and "feel" that you do. I take notice of the yanking, even in slow mo at this point i won't do anything cheap. Therefore I wait and when decending back towards the ground and instead of having a intenst hard blow from hitting the floor. I gracefully, stick my arm out in a fashion where it braces myself. In that moment it would look like one fluid movement of water. Where I stick my hand out for position and control, I also push off, spinning the opposite way, breaking free of your arm, rising as I spin, while everything still in slow motion for me. When the timing is perfect, I rise and spin upwards and throw a straight punch to the neck area, catching you off gaurd as this only takes moment. Once I connect i take balance in mid air once again and land on my feet.
Gracefully moving through the air, my eyes remain focused on your body movements. Noticing your body still moving with my yanking momentum, a smile quickly forms respecting the clean style of fighting. With a clear mind that expects anything, my sharingan makes your resistance against my grip very simple to see as your shoulder blade and arm extends outwards to prevent your fall at the same time. My eyes glare at the fluidity of your movement, but your muscles are muscles and joints are still joints that continue to graciously show me your physical intent. The moment your arm hits the ground and your body tucks itself to spin, the motions seem sluggish as your arm retracts from my grip. Interested to see what's coming I keep my legs still stationary and my eyes on your body as you start to spin. The crux of your arm tightens and as your body turns, I see the tension in your right shoulder with with your elbow cocking back in a different manner than your previous spinning attempt. (At this point your back would be towards me.) Your body weight shifts as you spin and I see your collarbone arch back with the arm. At this point my eyes see the tension building in your forelimb; I see your fist close with your shoulder now prepared to angle at its target and maximise the power of its swing. In mid-air looking down on you, with my right hand directly over you. I watch as your body fully turns and you start to release your fist in complete view of my eyes. With my right hand which is closest to you lunges downwards to meet your fist with a firm grip. The firm strike allows me to latch onto your fist then rapidly use it as an axis to rotate on. In an alarming rapid fashion I spin on your fist (Similar to how a nut and spanner move on a bolt) and whip both of my legs around to meet your face. After connecting, my eyes stay zoned on you as I land skilfully on my feet.

It would look very similar to this at 4:14 (I would recommend you watch the whole scene though, because it's awesome..U_U)

[video=youtube;9TCEY7GK8Sc]http://www.youtube.com/watch?v=9TCEY7GK8Sc[/video]
 
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Gracefully moving through the air, my eyes remain focused on your body movements. Noticing your body still moving with my yanking momentum, a smile quickly forms respecting the clean style of fighting. With a clear mind that expects anything, my sharingan makes your resistance against my grip very simple to see as your shoulder blade and arm extends outwards to prevent your fall at the same time. My eyes glare at the fluidity of your movement, but your muscles are muscles and joints are still joints that continue to graciously show me your physical intent. The moment your arm hits the ground and your body tucks itself to spin, the motions seem sluggish as your arm retracts from my grip. Interested to see what's coming I keep my legs still stationary and my eyes on your body as you start to spin. The crux of your arm tightens and as your body turns, I see the tension in your right shoulder with with your elbow cocking back in a different manner than your previous spinning attempt. (At this point your back would be towards me.) Your body weight shifts as you spin and I see your collarbone arch back with the arm. At this point my eyes see the tension building in your forelimb; I see your fist close with your shoulder now prepared to angle at its target and maximise the power of its swing. In mid-air looking down on you, with my right hand directly over you. I watch as your body fully turns and you start to release your fist in complete view of my eyes. With my right hand which is closest to you lunges downwards to meet your fist with a firm grip. The firm strike allows me to latch onto your fist then rapidly use it as an axis to rotate on. In an alarming rapid fashion I spin on your fist (Similar to how a nut and spanner move on a bolt) and whip both of my legs around to meet your face. After connecting, my eyes stay zoned on you as I land skilfully on my feet.

It would look very similar to this at 4:14 (I would recommend you watch the whole scene though, because it's awesome..U_U)

[video=youtube;9TCEY7GK8Sc]http://www.youtube.com/watch?v=9TCEY7GK8Sc[/video]
Through the use of my 3T sharingan, I see the movements that you are about to make from a little flinch of your body movement [I know this part made no sense.. cba to rewrite it, you know what i mean]. Through it I predict your movements and block the incoming kick with your feet with my free hand. I parry instead of a straight block, forcing your momentum to go backwards and continuing to hold onto the first will make you even more unbalanced. With it and a abit softer grip, I take advantage of my superior strength and pry it off, freeing the hand. Soon as that happens. I perform two hand seals and release a ball of fire, in close range, certain to hit you.

( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.
 

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Through the use of my 3T sharingan, I see the movements that you are about to make from a little flinch of your body movement [I know this part made no sense.. cba to rewrite it, you know what i mean]. Through it I predict your movements and block the incoming kick with your feet with my free hand. I parry instead of a straight block, forcing your momentum to go backwards and continuing to hold onto the first will make you even more unbalanced. With it and a abit softer grip, I take advantage of my superior strength and pry it off, freeing the hand. Soon as that happens. I perform two hand seals and release a ball of fire, in close range, certain to hit you.

( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.


As I fling through the air my red eyes glare at you forming very familiar handseals. As the chakra rises to your mouth and I see the manipulation taking shape before being released.All my hours of training kick in and I instinctively think to myself with the aid of ocular analysis in a panic "Gōenkyū" I use the momentum you gave me and crash roll, in the beginning of my roll I slam my hands on the ground and turn in mid roll. I then rapidly manipulate the earth in front of me without handseals to spur into a large thunderous wave of earth and mud which instantly takes out the large fire projectile and you in the process. "Hmm, using a technique I know won't help you."

(Doton: Dochubaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.
 

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As I fling through the air my red eyes glare at you forming very familiar handseals. As the chakra rises to your mouth and I see the manipulation taking shape before being released.All my hours of training kick in and I instinctively think to myself with the aid of ocular analysis in a panic "Gōenkyū" I use the momentum you gave me and crash roll, in the beginning of my roll I slam my hands on the ground and turn in mid roll. I then rapidly manipulate the earth in front of me without handseals to spur into a large thunderous wave of earth and mud which instantly takes out the large fire projectile and you in the process. "Hmm, using a technique I know won't help you."

(Doton: Dochubaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.
As expected, he countered that pretty well......

Performs handseals and disappears from view...

(Heron Kuchiyose: Chimei-Tekina Burū no Kyōen)- Heron Summoning: Feast of the Deadly Blues
Rank: B
Type: Offensive
Range: Mid-Long
Chakra cost: 20
Damage points: 40
Description: The user will perform three hand seals after drawing a bit of his blood, and then spread their arms out straight in front of them. From both of their wide sleeves, two pair of normal sized Blue Herons will erupt. Each pair of Herons carry one end of a bladed wire in their beaks, so they form a long 6ft. saw. The two pair of Herons with the bladed wires attached in their beaks can be independently controlled. The bladed wire is sharp enough to cause deep, serious cuts if they make contact with the enemy.
*Note: Must have signed the Great Blue Heron Summoning Contract
*Note: The Herons last two turns before dispersing
*Note: Usable twice per battle

Appears behind you... unharmed...

Well done. Let me look into your eyes to see if anything changed.
 

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A slight chuckle leaves my mouth the moment you rapidly appear behind me. I begin to speak as I my body turns to face you "That's a pretty nice technique."
 

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Slowly I can see a forming of another pupil give you a total of three tomoe.

You can now breakthrough B rank and below visual genjutsu.
Preceive movement faster
Increased tracking speed

Next portion is the sharingan techniques with sharingan Genjutsu.

Ready?
 

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Closing my eyes for a few seconds, I then take deep and harmonious breaths. I rapidly increase the amount of chakra already going to my eyes and focus intensely. Similar to the mental clarity an epiphany creates, my eyes feel a greater level of visual clarity and perception. I look up at birds flying overhead, their movements extremely blatant yet rhythmical nonetheless. "Ahh, that's a lot better thanks."
 

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Alright

So you have 3T now and get to use it's passive sharingan abilities. but not techs yhet,

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Remember you still have to spend a move when activating it. After 1 month it becomes passive to you
 

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Lets start with these techniques

(Doujutsu: Chouetsu no Shunmin) – Eye Technique: Transcend to Deep Slumber technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user will use their Sharingan to cast an illusion upon the opponent by looking them into their eyes; this illusion makes the enemy fall asleep but makes them think they are still watching the opponent without realizing they have fallen asleep.
Note: Requires direct eye contact with tomoe 3 Sharingan.

(Doujutsu: Shiranui) - Eye Technique: Phosphorescent light
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user will cast an illusion to make the opponent see six copies of the user that detonate simultaneously harming the target.The explosions are explosive kunai to deal damage whilst the enemy is distracted in the genjutsu.
Note: Requires tomoe 3 sharingan.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Rank: C - S
Type: Supplementary
Range: Short-Mid
Chakra cost: 15 - 40
Damage points: N/A
Description: This technique is simply the use of generic genjutsu used by members of the Uchiha clan. By simply having their opponents look into their eyes, the Uchiha can lock the user within a genjutsu of their choosing.
Note: Can only be used with 3 tomoe sharingan
 

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(Doujutsu: Chouetsu no Shunmin) – Eye Technique: Transcend to Deep Slumber technique

*Exhale* Ok, now this is a quick acting illusion though it does have some flaws with execution and its actual effect. One of the main problems with this is timing. You need to perform this at the perfect time in a battle, one the heat of the battle has started it can be difficult to pull and capitalise. This is because in a heated battle the user will hardly ever stay stagnet, now if they are moving putting the opponent will make them fall. Now the rank of the jutsu is so low that it requires almost no amount of strength to break it. If the opponent hits the ground or an object as he descends, that alone could be enough to break them out of the illusion. Now this consequences can be also extremely helpful. Simply because if your opponent is in this while moving he will fall. Now this can be good for combining it with an earth spike that rises out the ground impaling him, but I would recommend an additional technique be used to intercept the user and the ground limiting their reaction/countering time. Another aspect of this hypnosis is that the user falls asleep, now falling asleep is a process and can give them a few precious seconds to counter if they word things correctly or you don't making this jutsu very easy to mess up. The low rank of the jutsu makes countering so simple that the opponent doesn't technically have to spend/lose a move to counter. If this is done correctly you can instantly lose control of the battle and this could have seemed like a waste of time.

(Doujutsu: Shiranui) - Eye Technique: Phosphorescent light

The point of this illusion is to distract or conceal yourself and occupy your opponent. This is very useful but a very lose ended illusion. Why, simply because any illusion that results in clones has the same risks and disadvantages. Though it is quite hypnotic being dojutsu illusion, it's still an illusion therefore certain rules do apply. The beauty of this is that it masks the kunai you throw with explosive tags and it forces the opponent to react to the illusionary clones. This will put immense pressure on your opponent because as the kunai travels you can perform a second technique limiting or hindering certain reactions. The key to making this illusion work is your skill of anticipating your opponents next move, this is vital. Now the weakness in the clones is very evident, this can be deduced by analysing the lack of physical effect they have on the environment and objects. This will vary on your situation but using your surrounding will allow you to figure this out. This is best executed at night as things like lack of reflections and shadows from the clones will make it more difficult to deduce. A problem can occur with timeframe as the releasing of the kunai still count towards such and the opponent can react according to it. (If they are actually able to..)


( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion

Ahh, one of the best cannon techniques there is and easily one of the most useful. This technique though very generic in nature quite complex. The problem with this genjutsu actually falls with the user and not the technique itself. The reason why this is, happens simply because the entire illusion falls onto the users ability to describe and analyse genjutsu in general. Now description is all fine and dandy, but the key to making this genjutsu work is knowing what a good genjutsu is. The points that are easy to spot and the not so obvious ones that are still there. An example of doing so, is making a meteor fall from the sky on top of the opponent in the middle of a downpour. Why? Because the meteor is not real the rain will continue to pour on the users face, not only that because the user made it descend. This will force the opponent to look up which will make water hit his eyes. Therefore making it very simple to realise the illusion is fake. A better way is to do that same trick in daylight describing the shadow that falls and the cool sensation due to lack of sunlight as the meteor falls. The genjutsu is as limited as its users creativity is. Now countering this genjutsu obviously depends on the situation at hand and rank used. This is difficult to elaborate on but simple genjutsu experience and analysis should be able to get you out of it. This genjutsu is limited by the fact you cannot use it to replicate already existing customs and techniques you don't know. Another flaw of this genjutsu that it requires the user to make eye contact with the opponent to induce its effect.
 

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(Doujutsu: Chouetsu no Shunmin) – Eye Technique: Transcend to Deep Slumber technique

*Exhale* Ok, now this is a quick acting illusion though it does have some flaws with execution and its actual effect. One of the main problems with this is timing. You need to perform this at the perfect time in a battle, one the heat of the battle has started it can be difficult to pull and capitalise. This is because in a heated battle the user will hardly ever stay stagnet, now if they are moving putting the opponent will make them fall. Now the rank of the jutsu is so low that it requires almost no amount of strength to break it. If the opponent hits the ground or an object as he descends, that alone could be enough to break them out of the illusion. Now this consequences can be also extremely helpful. Simply because if your opponent is in this while moving he will fall. Now this can be good for combining it with an earth spike that rises out the ground impaling him, but I would recommend an additional technique be used to intercept the user and the ground limiting their reaction/countering time. Another aspect of this hypnosis is that the user falls asleep, now falling asleep is a process and can give them a few precious seconds to counter if they word things correctly or you don't making this jutsu very easy to mess up. The low rank of the jutsu makes countering so simple that the opponent doesn't technically have to spend/lose a move to counter. If this is done correctly you can instantly lose control of the battle and this could have seemed like a waste of time.

(Doujutsu: Shiranui) - Eye Technique: Phosphorescent light

The point of this illusion is to distract or conceal yourself and occupy your opponent. This is very useful but a very lose ended illusion. Why, simply because any illusion that results in clones has the same risks and disadvantages. Though it is quite hypnotic being dojutsu illusion, it's still an illusion therefore certain rules do apply. The beauty of this is that it masks the kunai you throw with explosive tags and it forces the opponent to react to the illusionary clones. This will put immense pressure on your opponent because as the kunai travels you can perform a second technique limiting or hindering certain reactions. The key to making this illusion work is your skill of anticipating your opponents next move, this is vital. Now the weakness in the clones is very evident, this can be deduced by analysing the lack of physical effect they have on the environment and objects. This will vary on your situation but using your surrounding will allow you to figure this out. This is best executed at night as things like lack of reflections and shadows from the clones will make it more difficult to deduce. A problem can occur with timeframe as the releasing of the kunai still count towards such and the opponent can react according to it. (If they are actually able to..)


( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion

Ahh, one of the best cannon techniques there is and easily one of the most useful. This technique though very generic in nature quite complex. The problem with this genjutsu actually falls with the user and not the technique itself. The reason why this is, happens simply because the entire illusion falls onto the users ability to describe and analyse genjutsu in general. Now description is all fine and dandy, but the key to making this genjutsu work is knowing what a good genjutsu is. The points that are easy to spot and the not so obvious ones that are still there. An example of doing so, is making a meteor fall from the sky on top of the opponent in the middle of a downpour. Why? Because the meteor is not real the rain will continue to pour on the users face, not only that because the user made it descend. This will force the opponent to look up which will make water hit his eyes. Therefore making it very simple to realise the illusion is fake. A better way is to do that same trick in daylight describing the shadow that falls and the cool sensation due to lack of sunlight as the meteor falls. The genjutsu is as limited as its users creativity is. Now countering this genjutsu obviously depends on the situation at hand and rank used. This is difficult to elaborate on but simple genjutsu experience and analysis should be able to get you out of it. This genjutsu is limited by the fact you cannot use it to replicate already existing customs and techniques you don't know. Another flaw of this genjutsu that it requires the user to make eye contact with the opponent to induce its effect.
Excellent.

Homework:

Create a genjutsu using the last technique.

While after that you can explain the next set of jutsu's

(Bōshi Magen: Nenshou Kamihada ) Demonic Eye Illusion: Burning Paper Body
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 25
Damage: N/A
Description: A sharingan Genjutsu, it requires eye contact with the opponent. The opponent is then made to believe that their body is made of paper and is burning, reducing their dexterity of movement, stopping them from performing handseals.
Note: Requires three tomoe Sharingan and eye contact

(Bōshi Genjutsu: Koukon Karasu) – Illusionary Eye Technique: Dusk Crow
Rank: B
Type: Supplementary
Range: Mid
Chakra cost: 20
Damage points: N/A
Description: This is an advanced Sharingan technique the user traps the enemy in an illusion without any eye contact, similar to Ephermal. The Genjutsu traps the victim in a torrent of crows, leaving them at the users mercy.

(Bōshi Magen: Ketataumo ) Demonic Eye Illusion: Piercing Feathers
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: N/A
A weaker version of Demonic Illusion: Shackling Stakes, it makes the opponent believe that numerous black feathers have pierced their body and trapped them, causing them pain and immobility.
Note: Requires two tomoe Sharingan and eye contact to use
 

Ndlovu

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Homework: After activating my sharingan, I give a deep glance at my opponent placing them subtly in a genjutsu. The moment my glare reaches him, he begins to feel a deep tugging down the center of his torso and back. Then in an alarming fashion he hears and feels a deep tear by the tugging points. The skin along his back and torso appear to rapidly rip outwards from the center to the tip of his fingers, exposing his bloodied body, muscles and tendons while his blood stains the earth which deals a decent amount of mental pain and shock. B-Rank

(Bōshi Magen: Nenshou Kamihada ) Demonic Eye Illusion: Burning Paper Body

Like most sharingan genjutsu this requires eye contact, this genjutsu is also B-ranked which means that once deduced the user can release it's hold in a generic fashion. Now the application of this genjutsu is key here, analysing the situation then using this genjutsu. Preferably, I would recommend using the rules of RP battling to your advantage before casting it. If your opponent performs a technique then on their second slot they perform a jutsu you find very difficult to handle which requires a few handseals, counteract the first move with a counteractive attack. That will shift the advantage forcing him to defend then perform this while he is dealing with your attack. Now this can only work simply because it's effect is almost instantaneous. The key point being that it negates them from perfoming handseals making it tough to counter. Countering this without avoiding eye contact requires strong visual analysis of ones surrounding and lack of natural detail in the illusion. Without cleanly describing the flames and how they look and feel on the opponent, the opponent can use any weak point in the flames to deduce it. Remembering natural thing in this illusion like the shadows or the bright effect the fire has on the land below helps. If it's night remembering the illumination/brightness of the flames, etc and its effect on the environment will help.

(Bōshi Genjutsu: Koukon Karasu) – Illusionary Eye Technique: Dusk Crow

Unlike a few techniques this does not merely deceive your opponent but puts them in a realm. This is beneficial and destructive to the user at the same time. This illusion distorts the opponents sense of reality instantly and without eye contact the user has no indication its an illusion. This is the most potent factor of the illusion, not the fact that it immobilises the opponent because many illusions do that. Now the realm the opponent enters differs from the real one greatly but to ensure you opponent has a full grasp of the situation you must explain it clearly. The movement of the crows is also ideal, because then you can distract the use with them they also seem to have a very distracting effect on the opponent. They can dive-bomb the opponent then deviate away repetitively at the last second keeping the authenticity of the genjutsu intact. The user can be completely concealed in this genjutsu and make himself appear by emerging out of a collection of crows. The flapping and crows crying is ideal to conceal your real movements while your opponent is immobilised. This illusion has many uses and can help you create a good combination, though unfortunately it is B-ranked.


(Bōshi Magen: Ketataumo ) Demonic Eye Illusion: Piercing Feathers

A very basic and simple genjutsu, its purpose is solely to create an opening for you to attack or escape. Now this illusion is not really complex or difficult to to understand which is a reason why you need 2 tomoe to use it. It is quick acting with the feathers rapidly descending on the user like the advanced version but instead the number of feathers are greater to create that immobilising sensation. The feathers piercing do cause quite a large amount of distress to the opponent, which the user should anticipate. Nagashi is something that one can easily expect the opponent to use when trapped in this. Therefore consider that it being used before you follow through with your technique. Deducing this is quite simple and the opponent does have a window of time as the feathers penetrate the opponents body.
 
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Homework: After activating my sharingan, I give a deep glance at my opponent placing them subtly in a genjutsu. The moment my glare reaches him, he begins to feel a deep tugging down the center of his torso and back. Then in an alarming fashion he hears and feels a deep tear by the tugging points. The skin along his back and torso appear to rapidly rip outwards from the center to the tip of his fingers, exposing his bloodied body, muscles and tendons while his blood stains the earth which deals a decent amount of mental pain and shock. B-Rank

(Bōshi Magen: Nenshou Kamihada ) Demonic Eye Illusion: Burning Paper Body

Like most sharingan genjutsu this requires eye contact, this genjutsu is also B-ranked which means that once deduced the user can release it's hold in a generic fashion. Now the application of this genjutsu is key here, analysing the situation then using this genjutsu. Preferably, I would recommend using the rules of RP battling to your advantage before casting it. If your opponent performs a technique then on their second slot they perform a jutsu you find very difficult to handle which requires a few handseals, counteract the first move with a counteractive attack. That will shift the advantage forcing him to defend then perform this while he is dealing with your attack. Now this can only work simply because it's effect is almost instantaneous. The key point being that it negates them from perfoming handseals making it tough to counter. Countering this without avoiding eye contact requires strong visual analysis of ones surrounding and lack of natural detail in the illusion. Without cleanly describing the flames and how they look and feel on the opponent, the opponent can use any weak point in the flames to deduce it. Remembering natural thing in this illusion like the shadows or the bright effect the fire has on the land below helps. If it's night remembering the illumination/brightness of the flames, etc and its effect on the environment will help.

(Bōshi Genjutsu: Koukon Karasu) – Illusionary Eye Technique: Dusk Crow

Unlike a few techniques this does not merely deceive your opponent but puts them in a realm. This is beneficial and destructive to the user at the same time. This illusion distorts the opponents sense of reality instantly and without eye contact the user has no indication its an illusion. This is the most potent factor of the illusion, not the fact that it immobilises the opponent because many illusions do that. Now the realm the opponent enters differs from the real one greatly but to ensure you opponent has a full grasp of the situation you must explain it clearly. The movement of the crows is also ideal, because then you can distract the use with them they also seem to have a very distracting effect on the opponent. They can dive-bomb the opponent then deviate away repetitively at the last second keeping the authenticity of the genjutsu intact. The user can be completely concealed in this genjutsu and make himself appear by emerging out of a collection of crows. The flapping and crows crying is ideal to conceal your real movements while your opponent is immobilised. This illusion has many uses and can help you create a good combination, though unfortunately it is B-ranked.


(Bōshi Magen: Ketataumo ) Demonic Eye Illusion: Piercing Feathers

A very basic and simple genjutsu, its purpose is solely to create an opening for you to attack or escape. Now this illusion is not really complex or difficult to to understand which is a reason why you need 2 tomoe to use it. It is quick acting with the feathers rapidly descending on the user like the advanced version but instead the number of feathers are greater to create that immobilising sensation. The feathers piercing do cause quite a large amount of distress to the opponent, which the user should anticipate. Nagashi is something that one can easily expect the opponent to use when trapped in this. Therefore consider that it being used before you follow through with your technique. Deducing this is quite simple and the opponent does have a window of time as the feathers penetrate the opponents body.
Read this

Homework: After activating my sharingan, I give a deep glance at my opponent placing them subtly in a genjutsu. The moment my glare reaches him, he begins to feel a deep tugging down the center of his torso and back. Then in an alarming fashion he hears and feels a deep tear by the tugging points. The skin along his back and torso appear to rapidly rip outwards from the center to the tip of his fingers, exposing his bloodied body, muscles and tendons while his blood stains the earth which deals a decent amount of mental pain and shock. B-Rank

:|

Do we need to do genjutsu training again?? This is too easy to break. I mean this happens randomly.... happens suddenly.... ~_~

anyways you get the point for now, I'll scold you later ~__~

Samething.... and redo your homework!

(Bōshi Genjutsu: Utakata) - Illusion Eye Technique: Ephemeral
Rank: B
Type:Supplementary
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: An illusion were the user simple points at the target and if the target glances at the pointing hand they fall into a genjutsu where they first see birds and then they turn to kunai that attack them.They are future damaged by being tortured by images of there friend insulting them.
Note:This is an advanced sharingan genjutsu.

(Doujutsu: Chuubo no Yuuku) – Eye Technique: Paralyzing Fear
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user will cast a Genjutsu upon the target in which they will see a shadowy figure appear infront of them bearing the Sharingan and then the figure will grow to an enormous size over shadowing the target in pitch-black darkness. The figure will then grab hold of the target and then will cover them in black threads, leaving them paralyzed for a period of time. (This was shown by sasuke against Shi)
Note: Must have tomoe 3 to use and paralyzing effects last 1 turn.

(Doujutsu: Hazumi no Reikon) - Eye Technique: Bound by Soul Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user will cast a genjutsu that immobilizes the target. In the genjutsu the target is bound to a leaf spinning around in the dark. This technique temporarily binds the target leaving them open to attack. (this technique is shown when sasuke tried to bind killer bee in genjutsu but to ill effect from being released by his bijuu).
Note: Must have tomo 3 sharingan and bind lasting 1 turn.
 
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