G - Travel and Transport Rules

Apriori

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Travel and Transport Rules
BNM are capable of traveling across landmarks after they have been purchased. This allows them to traverse the world for combat, moving from landmark to landmark to allow for easier combat. For every 2 SPD that a unit has, it is able to cross a battle range in battle. Outside of battle, this allows a BNM unit to travel 1 landmark every 12 hours. For every 1 SPD they have, an additional landmark is added to this. This means 1 SPD = 1 landmark every 12 hours, 2 SPD = 2 landmarks, 3 SPD = 3 landmark, etc. This creates a simple and effective travel system for BNM units to manuever easily.

While BNM are able to move across land easily, naval units cannot. These units are only capable of traversing the seas. However, they can be used to transport BNM across seas if needed. To move BNMs across oceanic landmarks, you must own at least one Transport Ship. Each Transport can carry:

2 Basic BNMs Units
1 Advanced or Apex BNM Units

Fleet composition and Transport use must be declared before moving troops across sea zones.

General Travel: In order to travel one must pass a set number landmarks within regions depending on the direction of your travel. For example, traveling from the Badlands of Earth to the Land of Fire would require you to pass through each landmark between Point A and Point B. This includes passing through minor villages and oceans. These landmarks set the terrain for each and every fight that takes place within the Ninja World. For example, if a fight were to take place in the Land of Fire at a port city, one can expect to see ships and water as well as a sandy beach like environment. When traveling, you must include the link to your last post as part of your traveling, to ensure that your travel path is being followed correctly. There is a mandatory forty-five (45) minute wait time in between posts. Once this time has passed the player is no longer within the landmark they left, even if they have not posted in their next intended landmark. This grace period ends after eight (8) hours have passed without the traveler posting in their next landmark. In these cases, if a roleplayer is in transit and does not post within 8 hours after their 45 minute travel time then they can be intercepted at their original landmark as they normally would. Note that this does not apply to Travel Automation and Itineraries.

In the Ninja World, reducing travel time between posts from the mandatory 45 minutes to less is possible. This is done through the Artifacts system, or certain specialties available to specific biographies. In the case of the first there are two types of artifacts that can make this desired change. The first is through items which enhance travel time. The second is through items that alter the terrain itself. Items that allow a clan to build roads, remove hindering terrain, etc. In the case of the latter, these changes must be first submitted to the Landmarks Update thread. These changes would apply only to the landmark that is altered. For example if Landmark A has a road built in it that reduces travel time by 50% then it would take you half the time go to from an adjacent landmark to it. And likewise, leaving Landmark A would also only take 50% of the time it would take normally.

Travel Automation: At times in the Ninja World travel can become cumbersome, considering it is a world with over 250 landmarks. To avoid such time consuming tasks one may opt to use Travel Automation. Credit to this permanent addition goes to Typhon, and will hopefully help people who lead busy lives to still participate in the Ninja World regularly.

Travel Automation allow one to cross from Landmark A to Landmark B while still travelling through the adjacent landmarks that connect them. Unlike General Travel one does not need to make the intermediate posts when using Travel Automation; instead they will make a post in Landmark A containing their Travel Itinerary that completely lays out their intended travel path, along with the correct times that they will be present in each landmark (corrected for Eastern Standard Time, EST). There are certain restrictions and drawbacks that come with using Travel Automation. Rather than the standard forty-five minute window between landmarks, using Travel Automation increases that waiting period between landmark travel to one hour. This time cannot be reduced by Artifacts that reduce travel time. One cannot use Ocean Landmarks while traveling, making it impossible to cross continents using this method. Travel Automation does not make one immune to having their travel interrupted; when using Travel Automation if someone is present in a landmark you will cross through at the appropriate time, then they can stop your travel and interrupt you even though you haven't posted. Using Travel Automation can only be done when someone is traveling over a space of five landmarks, no less.

As with the traditional method of traveling each effective post (or each destination landmark) counts as a move. This incurs all appropriate chakra costs, turn reductions, and such for active techniques. While in Travel Automation one cannot activate other techniques that are not already active upon entering travel. They cannot gather Natural Energy for the use of any technique as well. Should one's travel path be interrupted by an interceptor at the appropriate landmark then they must void their travel plans and are forced to respond to the interceptor. At this point the traveler can attempt to flee, should the need arise, following the normal guidelines established in the Conflict Rules. Below is a sample post to initiate Travel Automation:

Travel Itinerary: #085 -> #087 -> #088 -> #090 -> #119 -> #120 -> #122 -> #123 -> #130 -> #131
Departing #085 The Deadmines at 3:45pm (3/2/19)
#087: 4:45pm - 5:45pm
#088: 5:45pm - 6:45pm
#090: 6:45pm - 7:45pm
#119: 7:45pm - 8:45pm
#120: 8:45pm - 9:45pm
#122: 9:45pm - 10:45pm
#123: 10:45pm - 11:45pm
#130: 11:45pm - 12:45am (3/3/19)
Arriving at #131 Tanishi at 12:45am (3/3/19)

Travel Itineraries must be detailed and show the exact times for travel as well as all landmarks traveled in order. Should any information in a Travel Itinerary prove false then the travel is voided, the traveler is reset to their original location, and may have a penalty issued by a Ninja World Moderator.
 
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