[Fuuton] fuuton with noni

Python

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raiden performs Wind Style: Hurricane Fist by gathering his fuuton chakra into his strong hand and then condense the chakra, while clenching the fist, the user will punch releasing the wind chakra forward. As it is released the wind turns into a giant hurricane which races towards the opponent. It attempts to both push an opponent back while slicing him due to the air currents of the hurricane.

Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

strengths cuts the opponent and pushing them back,when it is released it becomes a projectile justu, can perform taijustu with this,enhances close combat, if the hurricane is around the opponents hand you can send a fire justu attempting to burn them and their hand. This is also quite the fast justu to perform with no hand seals.


creative ways draws the foe into close combat and gathers fuuton charka into his hands and then condense the chakra, while clenching the fist, raiden will punch releasing the wind chakra forward and attacks the foe cutting them and then send the flying dummy back

weakness The wind though is noticeable around the hand so the opponent can anticipate it with ease as well as if it was sent from mid range since when it is released it becomes a projectile justu. Now simple ways to counter is creating a earth armour which would suffice well enough,

counters to counter is creating a earth armour which would suffice well enough,

raiden performs Wind Style: Beast Tearing Gale Palm by gathering fuuton chakra in his hand and then condense the very chakra, then by the raidens own will, the raiden will release the chakra and mould the shape of the wind to look like a demonic claw which extends from the raiden hand.

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

strengths justu has no hand seals so its fast to perform. This can be used to attack in close range battle to push an opponent back or try to combo with other taijutsu or whatever CQC method you choose. This can also be used as a defence to slash away incoming attacks or break away rocky material. It can also grab the target restricting movement of the opponent, with a clone on the field they can send an attack while the opponent can not move.

creative ways It can also grab the target restricting movement of the opponent, with a clone on the field they can send an attack while the opponent can not move then kill him with a fire technique which will also set the wind on fire burning him

weakness while using this justu you have to remain focused on it and you will not be able to mould other justus since you will need to evenly send chakra for this technique, you would have to release it to go on to the next justu. It also leaves you vulnerable to powerful fire techniques and is useless in long range battle.

counters you vulnerable to powerful fire techniques so it would continue and hurt me severely

raiden performs Hardliner Gale Chop by gather fuuton chakra into their hand and condense the chakra while leaving their palm open. The user will then attempt to attack the opponent.

(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

strengths This justu if it makes contact with the opponent will release a large shock wave of wind that can seriously harm the opponent and even blast the opponent back, even without hitting the opponent when releasing it, it is still able to cause the ground to break apart due to the force it gives off,The justu is performed very fast very close as if you were trying to do regular tai fighting so it also does not restrict your speed by that much.

creative ways by sending barrage of kunai and shurikens to distract the opponent and then appear in a quick movement in attempt to hit them and severely hurt them.

weakness Now simple ways to protect from the justu can be armours or trying to use close range attacks as well like a rasengan to overpower it. The chakra is noticeable around the users hand also so you can anticipate it,is limited to is just close range fighting

counterssimple ways to protect from the justu can be armours,use close range attacks as well like a rasengan
 

Noni

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(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

Okay now this jutsu requires the use of your legs. The user will channel wind chakra towards one of their legs and sharper the chakra around the leg which is noticable by sight. The user will then come close to the opponent and kick them however they want. The kick will be sharpened to such an extent it is able to easily cut through normal metal and rocks. If it makes contact with the opponent it can easily dealt a deadly cut depending on the type of kick sent. Some great things of the jutsu is how fast it is created close to taijutsu kicks though of course not as fast but faster then normal CQC ninjutsu attacks that also includes it has no hand seals required. Their is a lot of proper combos that can be used with this jutsu, trying to properly attack the users footing to hurt their balance and then deliver this attack. Now simple ways to protect from the jutsu can be armors or trying to use close range attacks similar especially with fire.

(Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

Okay now their are two ways this can be done. The user will gather fuuton chakra into their fan and then swong the fan towards any location molding the chakra into a small hurricane, this can also be done without a fan but requires 3 hand seals and sent from the mouth of the user. Now the hurricane has a plus, it can move in all ranges which allows it to be mobile so a opponent can't simply push back to evade it. When it is sent you do not need to focus on it anymore so you can go on to another technique for combination play. The biggest plus is when it come in close range of the opponent it will begin to suck the opponent in which can force the opponent off balance so movement is restricted. The hurricane though being a projectile is easy to notice its direction where it is moving as well as being large and loud so it is not a snick attack type jutsu. A basic combo is setting the hurricane in flames to create a powerful flaming attack, while countering it is also quite simple like walls or trying to attack the base of the hurricane, like sending mud towards it to lower its speed.

(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

You will take a fan out, I recommend you always have a fan in your bio if you don't have one of sorts but you can still use this jutsu by doing 4 hand seals. You will gather fuuton chakra in your giant fan and then swing it forward towards any target which in turn you release the fuuton chakra which will mold into a giant demon wind shuriken with great cutting potential. This like many other of the techniques are projectile based when sent towards the opponent which can allow you to use it in warfare type combos. The shuriken has the cutting property of wind which can easily slice an opponent. The range goes up only to mid range and it is mainly for offensive purposes but can also deflect moving weapons. The shuriken is very noticable when released and moves straight so countering is simple, a wall will suffice in most cases as well as trying to overpower it.
 

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raiden channels his fuuton chakra towards one of his legs and sharpens the fuuton chakra around the leg which is noticable by sight. Then raiden comes close to the opponent and kick them by round housing across the dummy's chest slicing him in half

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet

strengths The kick will be sharpened to such an extent it is able to easily cut through normal metal and rocks, If it makes contact with the opponent it can easily deal a deadly cut, great things of the jutsu is how fast it is created close to taijutsu kicks though, also includes it has no hand seals required, Their is a lot of combos that can be used with this justu, trying to properly attack the users footing to hurt their balance and then deliver this attack.

creative ways I use taijustu to distract my foe and hopefully land a leg kick to the body so the foe gets distracted fill the other leg with the justu and kick them again to tear him in half

weakness simple ways to protect from the justu can be armours or trying to use close range attacks similar especially with fire, weak to fire

counters use close range attacks similar especially with fire to overpower and attack the user

raiden gathers fuuton chakra into his fan and then swings the fan towards the location directly in front of him moulding the chakra into a small hurricane which moves in front of him . When it is sent you do not need to focus on it anymore so you can go on to another technique for combination play. The biggest plus is when it come in close range of the dummy it begins to suck the dummy in which can force the dummy off balance so movement is restricted.

Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

strengths this can also be done without a fan but requires 3 hand seals and sent from the mouth of the user. Now the hurricane has a plus, it can move in all ranges which allows it to be mobile so a opponent can't simply push back to evade it. When it is sent you do not need to focus on it anymore so you can go on to another technique for combination play. The biggest plus is when it come in close range of the opponent it will begin to suck the opponent in which can force the opponent off balance so movement is restricted, strong to ration.

creative ways raiden uses the hurricane as a distraction and throws a wind fused kunai just as the hurricane enters close range near the foe and cuts through the hurricane and the foe behind it

weakness The hurricane though being a projectile is easy to notice its direction where it is moving as well as being large and loud so it is not a sneak attack type justu. A basic combo is setting the hurricane in flames to create a powerful flaming attack, while countering it is also quite simple like walls or trying to attack the base of the hurricane, like sending mud towards it to lower its speed. also weak to fire

counters while countering it is also quite simple like walls or trying to attack the base of the hurricane, like sending mud towards it to lower its speed. also weak to fire

raiden gathers fuuton chakra in his giant fan and then swings it forward towards the dummy and then release the fuuton chakra which will mould into a giant demon wind shuriken with great cutting potential and slices the dummy in half

(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that resembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

strengths the fuuton chakra which will mould into a giant demon wind shuriken with great cutting potential. This like many other of the techniques are projectile based when sent towards the opponent which can allow you to use it in warfare type combos. The shuriken has the cutting property of wind which can easily slice an opponent. The range goes up only to mid range and it is mainly for offensive purposes but can also deflect moving weapons

creative ways uses the justu to make a wind demon shruiken and before throwing the wind filled demon shruiken raiden throws a real demon shruiken and then throws the wind filled demon shruiken in its shadow so if the foe blocs the real demon shruiken te wind demon shruiken will cut through both

weakness The shuriken is very noticeable when released and moves straight so countering is simple, a wall will suffice in most cases as well as trying to overpower it.

counters The shuriken is very noticeable when released and moves straight so countering is simple, a wall will suffice in most cases as well as trying to overpower it. also a strong fire justu
 

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(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

This jutsu has no hand seals and can be performed rather quickly. The user will gather fuuton chakra into their lungs and then release a large amount of wind from their mouth which is powerful in size and overall brute impact. It has both cutting and impact abilities of wind release meaning if the opponent makes contact with the wind it can cut them as well as push them back, due to how fast it can be created it can be used for close range combat. It deflect just about any weapon thrown at the user (shurikens, senbons, ect). It can also be used to enhance multiple fire techniques at once, making it an excellent offensive and defensive technique. This is mainly a streaming jutsu so you will have to release wind chakra evenly for it to be reached towards the opponent. This can also be a great technique to turn to for summoning animals to try and hurt them due to the wide scale and power it has.

(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

Okay now the user will gather fuuton chakra take a deep breathe and then breathe out on to their hand while using shape manipulation to form them into the shape of a sphere of pure wind. Launch these spheres at the target by throwing them, and they will fly at the target extremely fast. Now this jutsu moves very fast using the air as a medium racing towards the opponent as a projectile based attack. This also means it is combo friendly and can be used to distract the opponent while you can send another attack. This has destructive force to easily smash through rock material and when it makes contact with the opponent and blast them back. Now this is an easy jutsu to notice and read the direction it moves due to how straight forward it is. Countering the jutsu is quite easy as well So making a wall probably try to create a earth core to move upward to evade while the earth takes the hit.

(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

So the user will release a normal size of water from their mouth towards the opponent as a projectile, the moment released the user will send wind chakra towards the water pushing the water and giving it a much more blunt force power it will be able to easily destroy trees and tear an opponent back. This jutsu is a combi in itself but requiring to channel two chakra natures and sending them one after the other will take time so it is a huge disadvantage. This is almost a combo in itself when it comes to elemental combination so you can also try to manipulate the terrain like shake it to have the opponent lose balance making it hard for the opponent to evade. The true power is from the water, spewing a large amount of fire to make it evaporate. I can even make a dense wall. A disadvantage is also how it can only move up to mid range and it would be to dangerous to use close range due to the amount of time it takes to release both elements.
 

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raiden performs Wind Release: Gale Surge Technique by gather fuuton chakra into their lungs and then release a large amount of wind from their mouth which is powerful in size and then shoots it at the dummy which is then sent flying back


strengths The justu has no hand seals and can be performed rather quickly, which is powerful in size and overall brute impact. It has both cutting and impact abilities of wind release meaning if the opponent makes contact with the wind it can cut them as well as push them back, due to how fast it can be created it can be used for close range combat. It deflect just about any weapon thrown at the user

weakness if a fire justu is used it will use the wind to ignite the fire and fuel it larger and widespread

counters if a fire justu is used it will use the wind to ignite the fire and fuel it larger and widespread

raiden performs Wind Release: Spiralling Wind Ball by to breathing wind-infused chakra into the palm of his hand, shaping it into a small, whirlwind-like ball. Then raiden will shoot it at their opponent.

strengths moves very fast using the air as a medium racing towards the opponent as a projectile based attack. This also means it is combo friendly and can be used to distract the opponent while you can send another attack. This has destructive force to easily smash through rock material and when it makes contact with the opponent and blast them back

weakness is an easy justu to notice and read the direction it moves due to how straight forward it is. Countering the justu is quite easy as well So making a wall probably try to create a earth core to move upward to evade while the earth takes the hit.


counters Countering the justu is quite easy as well So making a wall probably try to create a earth core to move upward to evade while the earth takes the hit.

raiden performs Wind Release: Wind Water Wild Wave Technique by release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

strengths blunt force power it will be able to easily destroy trees and tear an opponent back

weaknessThis is almost a combo in itself when it comes to elemental combination so you can also try to manipulate the terrain like shake it to have the opponent lose balance making it hard for the opponent to evade, This justu is a combo in itself but requiring to channel two chakra natures and sending them one after the other will take time so it is a huge disadvantage, is also how it can only move up to mid range and it would be to dangerous to use close range due to the amount of time it takes to release both elements

counters cant think of any
 

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The last jutsu is mainly how good you work with time frame, if you can send an attack before he releases the wind towards the water it is fine. However something like a A-Rank earth wall would suffice well.


( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.

Now this is quote the basic jutsu. The user will gather fuuton chakra into their hand and condense the chakra while clenching their fist The user will then attempt to attack the opponent by punching them. This jutsu if it makes contact with the opponent will release a large shock wave of wind that can seriously harm the opponent and even blast the opponent back. Its main purpose is to simply help in close range battle but that is all it is limited to is just close range fighting. It can easily be used with combinations of other CQC type attacks. Now simple ways to protect from the jutsu can be armors or trying to use close range attacks as well like a rasengan to overpower it. The chakra is noticable around the users hand also so you can anticipate it.

-------------------------------------------------------------------A-Rank

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

The user will gather fuuton chakra into their favorite hand and channel it towards their finger tips. Then the user will wave their hand releasing a thin but very sharp projectile blade towards any target you choose. The blade of wind is virtually like a long sword made of wind, though you can use it in a different way, rapidly firing smaller blades of wind though the power is divided between how many you make don't forget that. Now this jutsu can not be blocked with physical properties due to being intangible making handling with this blade one of the hardest things you can do. This is mainly projectile based attack right when it is sent so it can be used with combos, though the best use of this technique is since it is so fast to perform and quick to release close range battle would hinder the opponent terribly and will have little time to react to it. Now this jutsu can only go up to mid range so simply by pushing back is a good counter, it is simple to notice the blade being released due to the hand gesture it requires before release so that can be used for anticipation. Ways to stop the jutsu is to use equally fast techniques especially fire jutsus to overpower it.

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.

Okay with that same wind blade that is sent the user will manipulate it when it reaches mid range to raise in an instant a giant hurricane that rises up to 10 meters in length. The best part of this jutsu is the fact it requires no hand seals in use so the opponent will not anticipate it whatsoever and as it is released you can send another technique towards the hurricane to finish off the already hurt opponent. The hurricane will act to suck everything in within the mid range area it is released but that can be dangerous because if this is ever released close to the user they can also be caught in it and sucked towards the hurricane which is why it is only safe to use mid range. Now combos relating to this jutsu would include trying to trick the opponent with the blade, if they try to evade the blade you can release this technique. It will be way to fast when released to react physically, though you can hear the power of the hurricane but to try and survive from it would require a extremely fast technique like a subsitute or replacement. Now if their is ever a time when the vortex is released close to you, you can notice the expansion of the blade as well as sound so simple ways to try and block it would require a technique that covers your whole body to negate the hurricane, something like Water Release: Water Encampment would suffice.
 

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raiden performs Wind Release: Vortex Punch by gathering up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.

strengths a large shock wave of wind that can seriously harm the opponent and even blast the opponent back,can easily be used with combinations of other CQC type attacks

weakness Now simple ways to protect from the justu can be armours or trying to use close range attacks as well like a rasengan to overpower it, The chakra is noticeable around the users hand also so you can anticipate it, also opponent could dodge it

counters opponent could dodge it

raiden performs Wind Style: Wind Blade by emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable long sword which can leave the target's body mutilated.

strengths The blade of wind is virtually like a long sword made of wind, rapidly firing smaller blades of wind though the power is divided between how many you make Now this justu can not be blocked with physical properties,
though the best use of this technique is since it is so fast to perform and quick to release close range battle would hinder the opponent terribly and will have little time to react to it

weakness Now this justu can only go up to mid range so simply by pushing back is a good counter, it is simple to notice the blade being released due to the hand gesture it requires before release so that can be used for anticipation. Ways to stop the justu is to use equally fast techniques especially fire justus to overpower it.

counters Ways to stop the justu is to use equally fast techniques especially fire justu to overpower it.

raiden performs Wind Release: Rising Dragon by makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them,

strengths The best part of this justu is the fact it requires no hand seals in use so the opponent will not anticipate it whatsoever and as it is released you can send another technique towards the hurricane to finish off the already hurt opponent,

weakness Now combos relating to this justu would include trying to trick the opponent with the blade, if they try to evade the blade you can release this technique. It will be way to fast when released to react physically, though you can hear the power of the hurricane but to try and survive from it would require a extremely fast technique like a substitute or replacement

counters as sound so simple ways to try and block it would require a technique that covers your whole body to negate the hurricane, something like Water Release: Water Encampment would suffice.
 

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(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

This is one of the most deadliest jutsus of the wind list. The user will gather a large amount of fuuton chakra into their lungs and perform one hand seal. Then they will exhale wind chakra, the moment it leaves your lips the wind chakra expands near instantly and covers the entire area upfront of the user and literally levels everything in its path to the ground, that includes trees, rocks, plants, and other natural materials. So you can already guess this is a great jutsu to use to destroy the terrain to harm the opponents arsenal if needed. Now the biggest plus of this jutsu is how fast it is both performed and launched, the blast is a streaming technique and the opponent will have to deal with the technique the moment its released due to its speed as well as the fact it covers all ranged. The wind is uncontrollable which is the biggest disadvantage if used incorrectly in a area far to closed in and not a large plain you as well can be caught in the attack and harmed just as badly as your opponent. Also you will need to evenly send chakra for this technique to work properly and reach the opponent so it is not so combo friendly. Lastly its force is another weakness being that it is easy to notice the moment it is sent and you can act accordingly. Now ways the best way to deal with the jutsu is to create a powerful defense something like Earth Release: Hardening Technique can withstand the blast though you might be pushed back slightly due to its impact force. This jutsu being a streaming technique can aid with most fire jutsus which can be a great add to your arsenal.

(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.

Okay now this jutsu requires the use of a giant fan. The user will channel fuuton chakra towards the fan and then swing it towards the opponent, a hurricane is sent which goes up to mid range sucking the opponent in and begin to cut them up and lift the opponent in the sky. As he is in the sky with the vortex the user will send three lightning bolts towards the opponents position shocking them and then they will free fall back towards the ground with serious injuries. Now this jutsu is very quick to perform if you have a fan out already. It also has its own finishing move making it seem like two jutsus in one though it will require focus to perform the jutsu fully which can harm you. The wind is straight forward launch towards the opponent so it can be evaded properly. You must have a giant fan and well that can harm you to wield it since you need to take it out and ready it. That is of course you don't already have the fan out, a fast opponent can hit you before you launch it again depends really how fast the opponent is as well but since this works in mid range only their would be no need to use for CQC but an opponent can send jutsus which require no hand seals and theirs will be sent before yours if you don't have the fan ready. Now this technique is not much combo friendly because its a combo in itself but you can try to disturb the opponent before you send this by distracting them. Now ways to counter is overflow the vortex by sending large amounts of water to slow down its spinning and render it useless. Their are many others as well.
 

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raiden performs Wind Style: Pressure Damage by does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path levelling the terrain in front of him sweeping the dummy's and trees away.

strengthsone of the most deadliest justus of the wind list, the moment it leaves your lips the wind chakra expands near instantly and covers the entire area upfront of the user and literally levels everything in its path to the ground, that includes trees, rocks, plants, and other natural materials, fast it is both performed and launched, the blast is a streaming technique and the opponent will have to deal with the technique the moment its released due to its speed as well as the fact it covers all ranged, This jutsu being a streaming technique can aid with most fire justus which can be a great add to your arsenal.


weakness The wind is uncontrollable which is the biggest disadvantage if used incorrectly in a area far to closed in and not a large plain you as well can be caught in the attack and harmed just as badly as your opponent, Also you will need to evenly send chakra for this technique to work properly and reach the opponent so it is not so combo friendly. Lastly its force is another weakness being that it is easy to notice the moment it is sent and you can act accordingly. Now ways the best way to deal with the justu is to create a powerful defence something like Earth Release: Hardening Technique can withstand the blast though you might be pushed back slightly due to its impact force.

counter Now ways the best way to deal with the justu is to create a powerful defence something like Earth Release: Hardening Technique can withstand the blast though you might be pushed back slightly due to its impact force.

raiden performs Wind Release: Gale Raging Wall by swinging his Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.

strengths this justu is very quick to perform if you have a fan out already. It also has its own finishing move making it seem like two justus in one though it will require focus to perform the justu fully which can harm you,

weakness You must have a giant fan and well that can harm you to wield it since you need to take it out and ready it. That is of course you don't already have the fan out, a fast opponent can hit you before you launch it again depends really how fast the opponent is as well but since this works in mid range only their would be no need to use for combo but an opponent can send justus which require no hand seals and theirs will be sent before yours if you don't have the fan ready. Now this technique is not much combo friendly because its a combo in itself but you can try to disturb the opponent before you send this by distracting them. Now ways to counter is overflow the vortex by sending large amounts of water to slow down its spinning and render it useless.

counter ways to counter is overflow the vortex by sending large amounts of water to slow down its spinning and render it useless

I have 1 question about each justu this about the first wouldn't it kill someone if it can level everything to the ground if nothing happened(like them moving)?

the other is do you need lighting to use this?
 

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(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

The user will perform the necessary hand seals Rat → Rabbit → Dog. This then lets them exhale a multitude of wind spheres that covers an expansive range up to mid. Each sphere is capable of piercing through the opponent and other objects. You are able to send multiple attacks of projectile winds so you can either make it difficult for the opponent to evade or attack more then one opponent. Now the spheres are projectile based attack so they can be used in combo attacks to use a distraction then you can send another technique right after to push the opponent in a corner. Now the main problems with the technique are those hand seals which can hinder your performance speed an opponent can take advantage of that. Can't reach up to long range which is a shame because its mobility is lowered. Due to how easy it is able to notice the technique because its straightforward a simple wall will suffice in blocking it or simply trying to push backwards.

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.

Now the user will gather fuuton chakra into their lungs and do the required hand seals, then breathe out a stream of very thin but sharp blade of wind. Now this technique can be used to attack more then one opponent since its a streaming technique you can move your head around to send towards moving opponent or more then one and since you have complete control of where you aim it, evasion will be tough. Its cutting abilities are fatal and can cut through dense earth materials. This is a streaming technique so you will constantly have to release it meaning using with combos is not proper also because its a stream you will be unable to mold other nature chakra until you stop this jutsu. Those hand seals can also hinder the performance and it goes up to mid range at most so just pushing back will suffice to evade it. Though its best to overpower it completely so the opponent will be forced to release the stream.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

The user will send fuuton chakra towards the sky above the opponent and create dark clouds replicating a stormy environment. Then with the users command they will send down from those clouds a tornado with impressive slicing ability towards the opponent. Okay one thing is that it is able to attack from above making it useful to have in combos to contain the opponent by sending attacks from other directions or angles. It acts to suck the opponent in so they can lose balance as well as cut them apart. Now the biggest disadvantage is the clouds being created above the opponent are easily noticable since it will cast a shadow and make the area much more moist as well as storm clouds give off thunder and lightning so by anticipating an attack you can easily blow the clouds away before they release the clouds. This can only be extended up to mid range at most as well.
 

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raiden performs Wind Release: Vacuum Sphere by performing the necessary hand seals Rat → Rabbit → Dog raiden takes a deep breath and exhales several small blasts of wind chakra and fires them towards dummy's In front of him and as the spheres approach the dummy's as they hit, they rip through the dummy's with ease.

strengths multitude of wind spheres that covers an expansive range up to mid, Each sphere is capable of piercing through the opponent and other objects

weaknessCan't reach up to long range, Due to how easy it is able to notice the technique because its straightforward a simple wall will suffice in blocking it or simply trying to push backwards

counters a simple wall will suffice in blocking it, or simply trying to push backwards.

raiden performs Wind Release: Vacuum Wave by After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user.

strengths this technique can be used to attack more then one opponent since its a streaming technique you can move your head around to send towards moving opponent or more then one and since you have complete control of where you aim it, evasion will be tough. Its cutting abilities are fatal and can cut through dense earth materials

weakness because its a stream you will be unable to mould other nature chakra until you stop this justu. Those hand seals can also hinder the performance and it goes up to mid range at most so just pushing back will suffice to evade it. Though its best to overpower it completely so the opponent will be forced to release the stream.


counters because its a stream you will be unable to mould other nature chakra until you stop this justu. Those hand seals can also hinder the performance and it goes up to mid range at most so just pushing back will suffice to evade it. Though its best to overpower it completely so the opponent will be forced to release the stream.

raiden performs Wind Style: Severing Pressure by send fuuton chakra towards the sky above the opponent and create dark clouds replicating a stormy environment. Then with the users command they will send down from those clouds a tornado with impressive slicing ability towards the opponent. Okay one thing is that it is able to attack from above.

strengths Then with the users command they will send down from those clouds a tornado with impressive slicing ability towards the opponent. Okay one thing is that it is able to attack from above making it useful to have in combos to contain the opponent by sending attacks from other directions or angles. It acts to suck the opponent in so they can lose balance as well as cut them apart.

weakness the biggest disadvantage is the clouds being created above the opponent are easily noticable since it will cast a shadow and make the area much more moist as well as storm clouds give off thunder and lightning so by anticipating an attack you can easily blow the clouds away before they release the clouds. This can only be extended up to mid range at most as well.

counters as storm clouds give off thunder and lightning so by anticipating an attack you can easily blow the clouds away before they release the clouds
 

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(Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.

Now this jutsu is quite simple despite it seeming complex. The user will take out a giant fan and swing it releasing two tornadoes. One is aimed at the opponent which begins to cut the opponent up harming them, the seconf will then soon after combine with the first tornado creating a much larger tornado in power that will begin to cut the opponent up to death. This can be used without a fan but with 7 hand seals but that might take some time and hinder you. This is projectile based so it can work with combos really well, something like distracting the opponent before sending this technique or trapping them in a weak cage. If you have a fan its really fast and easy to perform. Its a devastating jutsu and quite large making it tough for the opponent to evade and can even attack something as large as summons. The tornadoes are able to only much up to short range so actually that is its biggest flaw because a opponent can easily just use a taijutsu attack before the swing or the hand seals are complete, always remember tai is faster. The tornadoes are easy to notice and straight moving so that makes it easy to stop them. Since it is so limited in range having a pillar push you back will suffice but also disrupting the ground since they use the ground as a medium for travel they can lose shape, but since it works only best in close range that might take some time if you are caught with this technique in close range so an armor will also suffice due to how fast they can be performed.

(Fūton: Sebeti Otoshi) - Wind Release: Tornado Drop
Rank: A
Type: Offensive
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will create a tornado of wind to trap their target/s and then by controlling with their fan cause the tornado to crush them down into the ground.
Note: Must have a Fan

Now with a fan the user will gather fuuton chakra towards it and wave it releasing a tornado which appears from above the opponent that crush down on to the opponent that delivers a devastating blunt impact as well as cut the opponent from all over the body when they are trapped. Since it is used for above attack it can be used for grouping combos to attack from all directions or distractions. This is also performed quite fast with a fan but without a fan this can't be used. It can only move up to mid range which lowers its mobility of range. Now due to its sound and mass it is simple to notice and create a proper counter, since it wants to trap the user its best to try and send a fire jutsu to overpower it, also because it only goes up to mid range you can evade by going underground or pushing back. Also as the tornado is released something coll you can do is send fire towards it to create a devastating fire vortex making it hard to counter.
 

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raiden performs Wind Release: Slashing Tornado by gathering fuuton charka and then making a sequence of 7 hand seals, then releases 2 tornadoes One is aimed at the opponent which begins to cut the opponent up harming them, the second will then soon after combine with the first tornado creating a much larger tornado in power that will begin to cut the opponent up to death.

strengths This is projectile based so it can work with combos really well,If you have a fan its really fast and easy to perform. Its a devastating justu and quite large making it tough for the opponent to evade and can even attack something as large as summons,

weakness The tornadoes are able to only much up to short range so actually that is its biggest flaw because a opponent can easily just use a taijutsu attack before the swing or the hand seals are complete, The tornadoes are easy to notice and straight moving so that makes it easy to stop them. Since it is so limited in range having a pillar push you back will suffice but also disrupting the ground since they use the ground as a medium for travel they can lose shape, but since it works only best in close range that might take some time if you are caught with this technique in close range so an armour will also suffice due to how fast they can be performed.


counters The tornadoes are able to only much up to short range so actually that is its biggest flaw because a opponent can easily just use a taijutsu attack before the swing or the hand seals are complete, The tornadoes are easy to notice and straight moving so that makes it easy to stop them. Since it is so limited in range having a pillar push you back will suffice but also disrupting the ground since they use the ground as a medium for travel they can lose shape, but since it works only best in close range that might take some time if you are caught with this technique in close range so an armour will also suffice due to how fast they can be performed.

raiden performs Wind Release: Tornado Drop by with a fan raiden gathers fuuton chakra towards it and wave it releasing a tornado which appears from above the opponent that crush down on to the opponent that delivers a devastating blunt impact as well as cut the opponent from all over the body when they are trapped.

strengths it releasing a tornado which appears from above the opponent that crush down on to the opponent that delivers a devastating blunt impact as well as cut the opponent from all over the body when they are trapped. Since it is used for above attack it can be used for grouping combos to attack from all directions or distractions. This is also performed quite fast with a fan

weakness but without a fan this can't be used. It can only move up to mid range which lowers its mobility of range. Now due to its sound and mass it is simple to notice and create a proper counter, since it wants to trap the user its best to try and send a fire justu to overpower it, also because it only goes up to mid range you can evade by going underground or pushing back. Also as the tornado is released something coll you can do is send fire towards it to create a devastating fire vortex making it hard to counter

counters but without a fan this can't be used. It can only move up to mid range which lowers its mobility of range. Now due to its sound and mass it is simple to notice and create a proper counter, since it wants to trap the user its best to try and send a fire justu to overpower it, also because it only goes up to mid range you can evade by going underground or pushing back. Also as the tornado is released something coll you can do is send fire towards it to create a devastating fire vortex making it hard to counter
 

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(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

The user will gather fuuton chakra into their lungs and do the required hand seals shown, then they will release the fuuton chakra from their mouth in the shape of a 2 meter long blade which has great cutting potential. It is very simple and can be used for small attacks or combos. This would be best as a distraction since it is quite easy to counter, this is because Its straight forward so figuring out an evasion is easy as well as blocking it with a wall or overpowering it. Can only move up to mid range so also evading it by pushing back or even the sides can suffice. This jutsu can slice through dense materials and acts to cut the opponent on contact, other then that this technique is quite simple.

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.

Similar to the B-Rank jutsu. The user will gather fuuton chakra into their lungs and then breathe out a large gust of wind chakra out ward which begins to work with the environment gathering sand and dust mixing in with the wind chakra. The gust is aimed anywhere the user wants being a streaming technique the user has manipulation of it to a extent. Now when gathering the dust and hurling at the opponent it will pretty much harm the opponents vision as well as give a blasting impact type attack which will push the opponent back damaging them. The stream goes up to long range so it has great mobility making evasion even harder. Also by sending water to damper the dust and render it to heavy to be manipulated with normal means thus losing shape and being released. The wind being a streaming technique means you have to evenly send out the fuuton chakra to make it go the distance. Great perks is how fast it travels and how it is performed with one hand seals and is sent through the users hands overlapping one another to keep the stream straight towards its target.
 

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raiden performs Wind Release: Powerful Wind Wave by performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust. that's aimed at the dummy and cuts through the dummy

strengths 2 meter long blade which has great cutting potential. It is very simple and can be used for small attacks or combos, This justu can slice through dense materials and acts to cut the opponent on contact, other then that this technique is quite simple.


weakness it is quite easy to counter, this is because Its straight forward so figuring out an evasion is easy as well as blocking it with a wall or overpowering it. Can only move up to mid range so also evading it by pushing back or even the sides can suffice.

counters it is quite easy to counter, this is because Its straight forward so figuring out an evasion is easy as well as blocking it with a wall or overpowering it. Can only move up to mid range so also evading it by pushing back or even the sides can suffice.

raiden performs Wind Release Dust Cloud Technique by performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust

strengths The gust is aimed anywhere the user wants being a streaming technique the user has manipulation of it to a extent. Now when gathering the dust and hurling at the opponent it will pretty much harm the opponents vision as well as give a blasting impact type attack which will push the opponent back damaging them. The stream goes up to long range so it has great mobility making evasion even harder,Great perks is how fast it travels and how it is performed with one hand seals and is sent through the users hands overlapping one another to keep the stream straight towards its target.

weakness Also by sending water to damper the dust and render it to heavy to be manipulated with normal means thus losing shape and being released. The wind being a streaming technique means you have to evenly send out the fuuton chakra to make it go the distance

counters Also by sending water to damper the dust and render it to heavy to be manipulated with normal means thus losing shape and being released. The wind being a streaming technique means you have to evenly send out the fuuton chakra to make it go the distance
 

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(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

Since this doesn't specify the amount of hand seals needed, It's an auto 3-5 hand seal requirement. Do the hand seals while deeply inhaling and gather an abundance of chakra. By pounding your stomach to increase the pressure, blow out a large sphere of wind that can even do damage to summons as large as gamabunta which can push the opponent back and harm them. Its sheer power is strong enough to use against large summons or even change the terrain by destroying rocks and trees. It can reach up to a long range making it great and tough to evade. Its combo friendly when released but is straightforward but due to the size of the ball of wind most walls won't be able to withstand it so overpowering it will be the safest way. It also requires some small hand seals but nothing that can seriously hinder you but in close range it will, I'm mainly talking about mid and long range battle.

(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.

Now with either a fan or 5 hand seals the user will release wind chakra and shape it into a net which attemps to reach the opponent and slice through them leaving deep cuts. Now one thing is it can cover a wide range of the opponent, it can move up to a long range as well so it is quite handy and hard to evade, its best to use for long range battle. Lastly if you have a large fan it can be used to help with fast performance and movement. Its also combo friendly since it is a projectile technique. Some down sides is without a fan you will need 5 hand seals and its a straight technique but due to its size its best to try and block it with a dense wall or a armor to width stand the cuts, you can use a water pillar to shoot you up and evade from the air since this technique stays close to the ground.
 

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raiden performs Wind Style: Drilling Wind Bullet by doing 5 handseals then inhaling a large amount of fuuton charka in his lungs then pounds his stomach and to increase the pressure, blow out a large sphere of wind

strengths By pounding your stomach to increase the pressure, blow out a large sphere of wind that can even do damage to summons as large as gamabunta which can push the opponent back and harm them. Its sheer power is strong enough to use against large summons or even change the terrain by destroying rocks and trees. It can reach up to a long range making it great and tough to evade. Its combo friendly

weakness is straightforward but due to the size of the ball of wind most walls won't be able to withstand it so overpowering it will be the safest way. It also requires some small hand seals

counter is by overpowering it will be the safest way.

raiden performs Wind Release: Cast Net Technique by making 5 hand seals then release wind chakra and shape it into a net, and slices the boulder in bits

strengths slice through them leaving deep cuts. Now one thing is it can cover a wide range of the opponent, it can move up to a long range as well so it is quite handy and hard to evade, its best to use for long range battle. Lastly if you have a large fan it can be used to help with fast performance and movement. Its also combo friendly since it is a projectile technique.

weaknessSome down sides is without a fan you will need 5 hand seals and its a straight technique but due to its size its best to try and block it with a dense wall or a armour to width stand the cuts, you can use a water pillar to shoot you up and evade from the air since this technique stays close to the ground.

counter
 

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You did half the template on the second technique. Re-do that part.
 

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(ah sorry thought I did the counter)

raiden performs Wind Style: Drilling Wind Bullet by doing 5 handseals then inhaling a large amount of fuuton charka in his lungs then pounds his stomach and to increase the pressure, blow out a large sphere of wind

strengths By pounding your stomach to increase the pressure, blow out a large sphere of wind that can even do damage to summons as large as gamabunta which can push the opponent back and harm them. Its sheer power is strong enough to use against large summons or even change the terrain by destroying rocks and trees. It can reach up to a long range making it great and tough to evade. Its combo friendly

weakness is straightforward but due to the size of the ball of wind most walls won't be able to withstand it so overpowering it will be the safest way. It also requires some small hand seals

counter is by overpowering it will be the safest way.

raiden performs Wind Release: Cast Net Technique by making 5 hand seals then release wind chakra and shape it into a net, and slices the boulder in bits

strengths slice through them leaving deep cuts. Now one thing is it can cover a wide range of the opponent, it can move up to a long range as well so it is quite handy and hard to evade, its best to use for long range battle. Lastly if you have a large fan it can be used to help with fast performance and movement. Its also combo friendly since it is a projectile technique.

weakness Some down sides is without a fan you will need 5 hand seals and its a straight technique but due to its size its best to try and block it with a dense wall or a armour to width stand the cuts, you can use a water pillar to shoot you up and evade from the air since this technique stays close to the ground.

counter you can use a water pillar to shoot you up and evade from the air since this technique stays close to the ground.
 

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(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

Now the user will gather fuuton chakra towards their finger tips and wave their hand releasing blades of wind that take the shape of a huge scythe, you can send more then one blade to attack more then one opponent, though each will get weaker. Now one thing about this jutsu that makes it respected is how it was able to harm even Susano'o so it packs great power. The best part of this jutsu is how fast it is performed and can be used to combo with close range attacks to send point blank attacks. Their is not much disadvantages to this the most is it only is limted to mid range and when they are sent the blade is simple to notice and can be dealt easily by using a wall or overpowering with a deadly fire jutsu.

( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

The user using his wind chakra, will inhale deeply with such power and suction on the air around that it pull the opponent in like a vacuum then once you're ready, you knead your chakra and release a powerful bullet that will blow them away. This is actually a very handy jutsu. This can easily be used to stop an opponents movement and use it against themselves. Its great to use in close range battle to make the lose balance and movement overall. It can stop the opponent from trying to do any hand seals and then attack them instantly. This is a jutsu that gives the user a huge advantage over the opponent and what they do, you will always be with the upperhand. Now their are two real problems with the jutsu, one being that it requires constant streaming for it to work which can leave you open if the opponent has a clone or ally around and it works only up to mid range. Ways to counter though is not difficult, one way is highering your mass of body weight so the opponent will not be able to suck you in because you will be to heavy, then you can send a fire attack to overpower it and gain the upperhand.
 
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