Official Fight for the God of Lightning
Mid Range to start
Barren wasteland with no water source
5 day reply limit (cool?)
Will be using my
You must be registered for see links
for this fight. Maiyā no bando place on both wrist band & Ken'o on.
Im guessing you'll take the first move or you want me to do it?
Kid patiently waited for this man to bring what belongs to the Black Knight. At the first sight of the man some meters ahead, Kid gestured to the man to show him the spear. After all he wanted to make sure he actually has it and not just someone playing games.
Official Fight for the God of Lightning
Mid Range to start
Barren wasteland with no water source
5 day reply limit (cool?)
Will be using my
You must be registered for see links
for this fight. Maiyā no bando place on both wrist band & Ken'o on.
Im guessing you'll take the first move or you want me to do it?
Kid patiently waited for this man to bring what belongs to the Black Knight. At the first sight of the man some meters ahead, Kid gestured to the man to show him the spear. After all he wanted to make sure he actually has it and not just someone playing games.
All my metallic weapons and tools are sacred and my seals are fortified with earth chakra via the scriptures of the templars. Lightning spear strapped on my back. 5 days is okay
Fuinjutsu: Shinsei - Sealing Art: Sacred
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object. In other words, the seal blocks and absorbs chakra that is designed to take control of the weapon. The seal is applied to each and every metallic tools/object/weapons the user has which must be posted at the
beginning of the battle and cost a move slot and the seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks A-rank and below foreign infusion.
Note: Would not apply to weapons created by the weapon clone jutsu.
[Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of
the user's seals that are always active or lie dormant on the
user's body prior to a battle (essentially seals stated in one's
biography). The sealing script of the Fuuinjutsu seals will be
infused with one of the basic five elemental chakras to
reinforce, strengthen and enhance them so to make their
destruction or corruption more difficult. The seals will now
respect elemental strengths and weaknesses of the chosen
element and will possess the strength of the chosen element
up to their own rank. They will also be infused with 15 more
chakra than normal and this chakra cost will be expended
whenever the seals triggered or are activated. This technique
doesn't make Fuuinjutsu techniques stronger or enhance
them in any way, it simply makes the seals on the user's
body/clothes/person harder to tamper with or destroy. If the
seal's rank is boosted on activation, the strength of the
sealing script will now reflect it's new rank.
Alternatively, this technique can be passively applied to
seals created in battle rather than those already placed on
the user's biography. By infusing one of the five basic
elemental chakras into the seal, the user can enhance and
fortify the sealing script in the same way as the seals applied
to the user's bio. It will now follow elemental strengths and
weaknesses of the chosen element and will possess the
power of it up to it's own rank. The seal will also be infused
with 15 more chakra than normal, which is the cost of
applying this jutsu to this technique. This technique doesn't
make Fuuinjutsu techniques stronger or enhance them in
any way, it simply makes the created seal(s) harder to
tamper with or destroy.
In regards to being tampered with it or cancelled, both
variants follow the elemental strengths and weaknesses of
the chosen element and will require non-elemental
techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than
the seal in question for it to be successfully corrupted (e.g. S-
Rank Fuuinjutsu required to tamper with an A-Rank
elemental seal).
Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used
Cant be used on the opponent
Priest meets up with the man who coveted his weapon. Priest is a man of honour and would not hesitate to give the man the weapon, if he is able to get it from him that is. Priest never crossed path or fists with the man before and his ability is still a mystery to him, though he might have come across his ability before depending on what he sees.
On getting to mid-range from the man. Priest would activate his sonar skill then making a single handseal. He would cause the ground beneath your feet to swirl into a deep hole. The antlion is made in a way that you are already at the epicenter and immediately you sink, the surrounding earth 5m radius away, would cascade on you. The hole is 50m deep.
Following the trigger of the antlion, I would hurl a wind. Infused bayonet dagger into the sky and it would drop on you from above.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
All my metallic weapons and tools are sacred and my seals are fortified with earth chakra via the scriptures of the templars. Lightning spear strapped on my back. 5 days is okay
Fuinjutsu: Shinsei - Sealing Art: Sacred
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object. In other words, the seal blocks and absorbs chakra that is designed to take control of the weapon. The seal is applied to each and every metallic tools/object/weapons the user has which must be posted at the
beginning of the battle and cost a move slot and the seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks A-rank and below foreign infusion.
Note: Would not apply to weapons created by the weapon clone jutsu.
[Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of
the user's seals that are always active or lie dormant on the
user's body prior to a battle (essentially seals stated in one's
biography). The sealing script of the Fuuinjutsu seals will be
infused with one of the basic five elemental chakras to
reinforce, strengthen and enhance them so to make their
destruction or corruption more difficult. The seals will now
respect elemental strengths and weaknesses of the chosen
element and will possess the strength of the chosen element
up to their own rank. They will also be infused with 15 more
chakra than normal and this chakra cost will be expended
whenever the seals triggered or are activated. This technique
doesn't make Fuuinjutsu techniques stronger or enhance
them in any way, it simply makes the seals on the user's
body/clothes/person harder to tamper with or destroy. If the
seal's rank is boosted on activation, the strength of the
sealing script will now reflect it's new rank.
Alternatively, this technique can be passively applied to
seals created in battle rather than those already placed on
the user's biography. By infusing one of the five basic
elemental chakras into the seal, the user can enhance and
fortify the sealing script in the same way as the seals applied
to the user's bio. It will now follow elemental strengths and
weaknesses of the chosen element and will possess the
power of it up to it's own rank. The seal will also be infused
with 15 more chakra than normal, which is the cost of
applying this jutsu to this technique. This technique doesn't
make Fuuinjutsu techniques stronger or enhance them in
any way, it simply makes the created seal(s) harder to
tamper with or destroy.
In regards to being tampered with it or cancelled, both
variants follow the elemental strengths and weaknesses of
the chosen element and will require non-elemental
techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than
the seal in question for it to be successfully corrupted (e.g. S-
Rank Fuuinjutsu required to tamper with an A-Rank
elemental seal).
Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used
Cant be used on the opponent
Priest meets up with the man who coveted his weapon. Priest is a man of honour and would not hesitate to give the man the weapon, if he is able to get it from him that is. Priest never crossed path or fists with the man before and his ability is still a mystery to him, though he might have come across his ability before depending on what he sees.
On getting to mid-range from the man. Priest would activate his sonar skill then making a single handseal. He would cause the ground beneath your feet to swirl into a deep hole. The antlion is made in a way that you are already at the epicenter and immediately you sink, the surrounding earth 5m radius away, would cascade on you. The hole is 50m deep.
Following the trigger of the antlion, I would hurl a wind. Infused bayonet dagger into the sky and it would drop on you from above.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
Kid shouted at the man as he saw him performing a handseal. Soon after the ground started to shake around him. Without wasting time Kid would quickly channel wind chakra to his lower half to lift his body about 2m above. Not only would he be lifted, but the wind would quickly move him to the side out of range from your earth technique. As he is within a safe range, Kid would swing his hand to send the wind spiral directly at you.
Kid would prepare himself after by clapping his hands to erect a special barrier around the field. He would also place a special tag on the ground and quickly activate that also.
[Fuuton: Torune-do Rasen] Wind Release: Tornado Spiral
Type: Supplementary
Rank: A
Range: Short- Long
Chakra Cost: 25
Damage Points: N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note: Can only be taught by ~Drizzy~
Note: Can only be created around the user
Note: Usable only three times per battle
Note: Needs to have Wind Mastered
[Raiton/Fuuinjutsu: Tōkyoku no Hajimari] - Lightning/Sealing Art: Beginning Of Authority
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+5)
Damage Points: N/A
Description: One of the underlying issues when performing lightning jutsus is the lack of source. This basic fuuinjutsu essentially attempts to disregard this weakness for the user to have an easier access to a source of continuous electricity to be used for lightning jutsus. The user will place a tag, with channeled lightning chakra, titled in Kanji (限) meaning "Authority". This tag will preferably be on the ground, or any solid areas. The seal will then create a barrier on the ground around the entirety of the solid area to a max of long range. The barrier will seep into the ground. The steps might seem long, but this process is done rather quickly. The entire area that was covered by the seal is now a barrier, a source of the electricity. The barrier is the holding of the lightning, and the user consistently channeling chakra into the seal allows for the source to remain replenished and active. From here, the user can perform lightning jutsus out of the ground (only includes solid earth). Most jutsus that would had required to be made from the body or sky can now be accessed from the ground, this adds a new dimension in performance for lightning. The key to unlock the barrier and summon the lightning is specifically the chakra of the user to activate the barrier and unleash the source to be used. These are required to prevent the opponent to have any sort of benefit with the source, making this a user-only access jutsu. Nothing else changes from the jutsus, rank, damage, length (not distance of creation, but the reach of the jutsu itself), ability, duration, etc are all relatively the same. Lightning jutsus used through this seal cannot be erected directly beneath an opponent or within a 5m radius of their current position to kill an opponent(s).
Notes:
Can only be taught by Venom
Can only be used twice
Lasts four turns
Can not be used in consecutive turns
Can only be used on S ranks and below Lightning techniques
Must specialize in Lightning
(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".
Kid shouted at the man as he saw him performing a handseal. Soon after the ground started to shake around him. Without wasting time Kid would quickly channel wind chakra to his lower half to lift his body about 2m above. Not only would he be lifted, but the wind would quickly move him to the side out of range from your earth technique. As he is within a safe range, Kid would swing his hand to send the wind spiral directly at you.
Kid would prepare himself after by clapping his hands to erect a special barrier around the field. He would also place a special tag on the ground and quickly activate that also.
[Fuuton: Torune-do Rasen] Wind Release: Tornado Spiral
Type: Supplementary
Rank: A
Range: Short- Long
Chakra Cost: 25
Damage Points: N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note: Can only be taught by ~Drizzy~
Note: Can only be created around the user
Note: Usable only three times per battle
Note: Needs to have Wind Mastered
[Raiton/Fuuinjutsu: Tōkyoku no Hajimari] - Lightning/Sealing Art: Beginning Of Authority
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+5)
Damage Points: N/A
Description: One of the underlying issues when performing lightning jutsus is the lack of source. This basic fuuinjutsu essentially attempts to disregard this weakness for the user to have an easier access to a source of continuous electricity to be used for lightning jutsus. The user will place a tag, with channeled lightning chakra, titled in Kanji (限) meaning "Authority". This tag will preferably be on the ground, or any solid areas. The seal will then create a barrier on the ground around the entirety of the solid area to a max of long range. The barrier will seep into the ground. The steps might seem long, but this process is done rather quickly. The entire area that was covered by the seal is now a barrier, a source of the electricity. The barrier is the holding of the lightning, and the user consistently channeling chakra into the seal allows for the source to remain replenished and active. From here, the user can perform lightning jutsus out of the ground (only includes solid earth). Most jutsus that would had required to be made from the body or sky can now be accessed from the ground, this adds a new dimension in performance for lightning. The key to unlock the barrier and summon the lightning is specifically the chakra of the user to activate the barrier and unleash the source to be used. These are required to prevent the opponent to have any sort of benefit with the source, making this a user-only access jutsu. Nothing else changes from the jutsus, rank, damage, length (not distance of creation, but the reach of the jutsu itself), ability, duration, etc are all relatively the same. Lightning jutsus used through this seal cannot be erected directly beneath an opponent or within a 5m radius of their current position to kill an opponent(s).
Notes:
Can only be taught by Venom
Can only be used twice
Lasts four turns
Can not be used in consecutive turns
Can only be used on S ranks and below Lightning techniques
Must specialize in Lightning
(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".
Priest smirks on the arrogant fellow's remark. That's how they do and it won't be long now before they beg for mercy, Priest thought. However, as the man begin to convey himself away from the antlion, I would weave a single handsign and create a rotating blade of harmattan inbetween his thighs that instantly grow into a large spinning disc, cutting his legs in 4. The wind beneath you would mask the minuscule sound the disc could have made. Should the disc successful cut your leg, its apparent you'll fall of the tornado and the tornado would prematurely end. The harmattan disc is a specially made one though.
Show me you deserve this spear and I may give you without any hassle.
Immediately after the harmattan disc, Priest would swing his spear sideways while locking it on his back once again in a very swift draw and sheath manner. 5 lightning portals would form, surrounding you from the sides and above so that that you are completely surrounded except from below. The portal would shoot out lightning dragons towards you.
Karakaze/Katon: Musuko no Hiseki - Harmattan/Fire Release: Sacrament of the Son
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A(+10 Additional chakra spent on any harmattan technique)
Damage: N/A
Description: The user activates a Harmattan/Fire ability. This is when the user uses his katon chakra to superheat harmattan. Apparently the fire ratio in wind/fire combination of harmattan is far much than it normally is, making every harmattan the user uses during the activation of the technique comes out hot to the touch. Instead of the normal harmattan that only peels the skin when exposed to it, this one is capable to giving severe burn upon contact though not able to eat through something as strong as kaguya bones but able to cause 3rd degree burns. This does not make Harmattan neutral to fire or element that are initially stronger than it but what this technique does is to simply increases the power level of harmattan by a rank while elemental strength and weakness still applies as normal.
NOTE: Activation is instant as it only supports other harmattan techniques thus it can be used in the same timeframe of another technique.
NOTE: Does not increase forbidden rank harmattan techniques but adds +10 damage.
NOTE: This is an activation jutsu that works on the user's next harmattan technique.
NOTE: Usable 4x per battle
NOTE: 2 turns in between usage
NOTE: No harmattan technique above S-rank the next turn this ends.
Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father
Type: Offensive/Defensive/Supplementary
Rank: D-S(A(S))
Range: Short/Mid/Long
Chakra: 10-40(30+10)
Damage: 20-80(80)
Description: The user makes harmattan crafts of varying
sizes and volume for defenses, offensive and supplementary
purposes. This ranges from harmattan spheres, spears,
bullets, blades, shields, updrafts, tornadoes, twisters, discs
combining this with shape manipulation, the user can craft
out several harmattan constructs up to his own creative
imagination which can be spewed from the mouth, created
from his body or created from surrounding air. The power,
size and density of the harmattan construct created depends
on the amount of chakra that is being spent to conjure
them. However the user needs to make a handseal before
fashioning harmattan out of the surrounding air.
NOTE: S-ranks can only be used 3x per battle with a turn
inbetween usage
NOTE: A rank can only be used 4 times
(Raiton:Nisshoku): Lightning Release: Eclipse
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 50(-30 per turn)
Damage: 90 +15
Description: The user would weave 3 handsigns and create 4 large portals at least 5 meters from the opponent. The portals would be used to surround him except from below. This means a portal would be above, in front, behind, left and right. The user can place all the portals in an array above the opponent. From each portals, a large dragon entirely made of focused lightning would rain down towards the direction it is facing without the dexterity to divert from its path and would continue until it hits something able to stop it (mid range). The dragon is very large that it would hit and affect a 5m radius impact. The unique aspect of the portal is that it continues to rain down this type of dragon though with different colors until the time for the portal runs out or the portal is destroyed. Each portal would release a dragon per turn without the dragon loosing its power. For example, If the portals release 4 dragons this turn, the four dragons amount to a forbidden rank. The portal release another 4 dragons next turn and they'll also amount to a forbidden ranked attack.
-Portal last for 2 turns until the user stops it or destroyed
-Usable one time per battle
-The user's speed would be reduced by a rank for 2 turns due to over exerting the chakra
-The user suffers 30 damage.
-The user spends 30 chakra every turn its active
-The user can only use 2 moves per turn while its active.
-Unable to use other elemental techniques not lightning while active
Unfortunately Kid seemingly couldn't continue with his plans. An attack seemingly appeared out of nowhere in front of him so Kid simply waved his hand upwards to bring it together with his other hand to perform a single hand seal. This simple gesture sent the wind spiral towards your wind technique (I guess it would just slow it down/weaken it and not continue towards you) as Kid created a stone dragon that erupted from the ground in a upwards diagonal manner to block and intercept the path of the wind blade. The dragon wasn't formed normally though. It was created with additional layers of rubble thanks to a passive ability Kid activated before hand. The dragon would easily swallow up the blade of wind as it continues rapidly towards your location. The dragon would maintain contact with the ground (its end) as it travels. Of course Kid would be on the dragon's back crouch downed slightly as he brings out two Kunais that rubbed against each other. This would of course cause a special sound gen to occur that would and should definately hinder your progress. With the two Kunais, kid threw one directly at you while the other came down in a arc manner. Both with explosive tags attached.
Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.
Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time
[Ototon Genjutsu: Yakunan no Seisen] - Sound Release Illusion: Unholy Crusade
Type: Supplementary
Rank: A
Range: Short - mid
Chakra Cost: 30
Damage Points: N/A
Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession.
Notes:
Can only be used twice per battle
No S-Rank or above Sound in the user's next turn
Unfortunately Kid seemingly couldn't continue with his plans. An attack seemingly appeared out of nowhere in front of him so Kid simply waved his hand upwards to bring it together with his other hand to perform a single hand seal. This simple gesture sent the wind spiral towards your wind technique (I guess it would just slow it down/weaken it and not continue towards you) as Kid created a stone dragon that erupted from the ground in a upwards diagonal manner to block and intercept the path of the wind blade. The dragon wasn't formed normally though. It was created with additional layers of rubble thanks to a passive ability Kid activated before hand. The dragon would easily swallow up the blade of wind as it continues rapidly towards your location. The dragon would maintain contact with the ground (its end) as it travels. Of course Kid would be on the dragon's back crouch downed slightly as he brings out two Kunais that rubbed against each other. This would of course cause a special sound gen to occur that would and should definately hinder your progress. With the two Kunais, kid threw one directly at you while the other came down in a arc manner. Both with explosive tags attached.
Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.
Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time
[Ototon Genjutsu: Yakunan no Seisen] - Sound Release Illusion: Unholy Crusade
Type: Supplementary
Rank: A
Range: Short - mid
Chakra Cost: 30
Damage Points: N/A
Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession.
Notes:
Can only be used twice per battle
No S-Rank or above Sound in the user's next turn
I was asked to check this. But it seems pretty clear to me what the problem is.
Priests move: " I would weave a single handsign and create a rotating blade of harmattan inbetween his thighs that instantly grow into a large spinning disc, cutting his legs in 4."
Venoms Move: "An attack seemingly appeared out of nowhere in front of him so Kid "
So Venom from the start of his move didn't read Priest move right. The blade formed between your legs, not infront of you.
Now as the disc priest made, forms between your legs, you wouldn't see it infront of you, so your move fails there, then you'd form a stone dragon that would shoot up from below you hitting yourself to counter the wind in time, but by this point i feel your legs would be severed.
Just my opinion, i feel priest wins from this. Feel free to ask another mod to check it.