[futon with Yugure]Akemi

Yugure

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Hello there young one. Fuuton it is today. This was the first element I learned myself, and is my favourite to use after Suiton^^

I want you to tell me everything you know about Suiton already, properties, strengths, weakness, users, kekkei genkai, reacting to other elements. Everything you know.

You may use wikipedia, but refrain from copying as I will find out>.<
 

Akemi

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Thanks for accepting the training O__O

Properties:

-Fuuton is the element based on the wind in its jutsus,in which chakra transforms into sharp,fast and thin shape to give it the sharpness and the speed to cut through the objects.
the nature of wind is violent and overwhelming,so it's hard to control,and mostly offensive.
Fuuton techs are performed through controlling the air cycle inside the body,it's used to increase the sharpness and the power of the bladed weapons in general.

e.x:Asuma's chakra blades.
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Strong against:
Raiton.

Weak against:
Fire,because it makes the flames stronger.

Users:
Asuma Sarutobi-Naruto-Temari.

KG:

Ice and Scorch release.

the reactions with the other elements:

-it can mix with fire in the jutsus to enhance them.
-it increases the suiton techs powers and range.
 

Yugure

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No problem:)

Fuuton from scratch right? Your fundamental understanding of Fuuton is right, but I'd like to add how it can be used in combination with other elements

Wind + Fire - The Wind would provide fuel for the Fire technique's, making it stronger, hotter, and also faster and more spread out. You can also use the Wind to take over a Fire technique, by creating for example a gust of wind (higher rank then fire) to create a flaming tornado.

Wind + Earth - Earth is not always massive boulders. Earth is also mud, gravel, sand and dust. Wind is perfect to lift up pieces of debris and dust and conceal your tracks. Basically Wind contributes with speed, it makes things move, spreads them out, pushes them, gives them a slicing edge. A wind gust is always stronger if it carries small particles, they'll feel like shards, cutting you, as I'm sure you've experienced already.

Wind + Water - They don't really mix well together, but it can be extremely useful to add more power and speed to your Water technique's by following it up with a Wind based technique. Increasing it's momentum and adding a more destructive power. Also used to create Ice (like) technique's.

Wind + Lightning - While Wind is strong to Lightning, as Wind is a natural insulator and can stop Lightning from spreading and doing damage, they can create pretty cool combinations when used correctly. A lightning and wind vortex can be combined fore example, both acting to make the other faster and sharper, creating a great lightning/wind combo.

Essentially, Wind as Speed and Dispersion to the elements it's combined with, while at the same time adding a few characteristics to the other element (Cooling water, fuelling fire or isolating lightning)

Any questions? Otherwise we will move on to the technique:)
 

Akemi

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No questions.


and thanks for the explanation.:yeah:
 

Yugure

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One of my Sensei's (Lili-chawn) explained that to me, and it helped me loads during battles;)

I prefer to work with this template when training.
How to Preform: Essentially what do you do for the technique to work
Advantages:Several advantagesDisadvantages:Several disadvantagesHow to Defend: How'd you defend against this technique
Combinations How'd you use it in combination with other Wind/Elemental technique's
Other: Any thing else, additions, questions, pictures, you name it, it fits here;)
PHP:
[B]How to Preform:[/B]
[B]Advantages:[/B][LIST][*][*][*][/LIST]
[B]Disadvantages:[/B][LIST][*][*][*][/LIST]
[B]How to Defend:[/B]
[B]Combinations[/B]
[B]Other:[/B]

As for the technique's, we will start we these two:

(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.

Focus your chakra in the air around you and manipulate it into a small gust that will pick up sand and light debris from its surrounding area. It can blind your opponent temporarily, or when use on trees make it difficult for enemies to follow you

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

Focus your chakra in the air in front of you, then make it move around in a spinning way, creating a wall of wind in front of you that will protect you from basic taijutsu or weapons like shuriken en kunai. But watch the kunai with exploding tags.
 

Akemi

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1#How to Preform:I focus my chakra into my hands and creates a small gust by turning my chakra into fuuton chakra..the gust collects the sand around it..then it grows bigger gradually and slowly and becomes faster and more fierce,carrying the sand and some tree leaves..it makes a loud sound and it's hard even for me to stand properly..
Advantages:
  • it's good for defense against the flying weapons like:kunai,the different types of shuriken.
  • low chakra cost.
  • it can be strengthened with other jutsus[probably fire jutsus]
Disadvantages:
  • the range is short.
  • no damage points for the enemy.
  • it's defensive but it's probably a weak defence as it's D-rank.
How to Defend:----
Combinations-----
Other: -----





2#How to Preform:I gather my chakra into my hands then release it into the air in front of me..it turns into fuuton and I transform it into the shape of a small spinning whirlpool/gust that spins in a very hard speed,fast enough to make it so sharp.
Advantages:
  • it works as both attack/defence.
  • low chakra cost.
  • It can be used against taijutsu close range attacks.
Disadvantages:
  • it doesn't work against smoke bomb or explosive tags.
  • the range is short.
  • Damage points are low.
How to Defend:simply,explosive tags,smoke bomb and wind jutsus.
Combinations----
Other: ----
 

Yugure

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Please name how you would defend against the technique and how you would use them in a combination. There is a good reason I put it there, it makes you think about the technique and improve your RP knowledge at the same time. So please name then and then we can move on to the next one's
 

Akemi

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-The jutsu is defensive which means it doesn't have damage points,so no need for a defense against it.but I can use a jutsu against it like that..

( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.

-the fire ball will grow larger when it touches the wind gust which will hurt the opponent and make their defence useless.

-I have no ideas for combinations,you can suggest some. x)
 

Yugure

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Actually, it's your job to come up with the cominations are you are the one being trained here... I'll let it slip this time, but from now on please fill in the template properly.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

This is a pretty simple but effective technique and can come in handy quite often. When your flying trough the air you focus your chakra into your mouth before exhaling it in wind stream, allowing you to change directions in mid air. If you use if on the ground/surface it can be used to conceal your movements from your opponent.

(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.

Once again you focus your chakra in your mouth to create a powerful stream of wind that allows you to lift rocks into the air and hit the opponent.
 

Akemi

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1#
How to Preform:I jump in the air and while I'm in the air,I gather my chakra in my lungs then I direct it into my mouth,then I exhale it and it turns into fuuton I try to change direction in the air then I land again on the ground.
Advantages:
  • Low chakra cost.
  • It helps to avoid some attacks.
  • It helps to hide the user to make surprise attacks.
Disadvantages:
  • No damage points.
  • Range is short.
  • it can be avoided by shadow clones/the replacement jutsu if I use it to conceal movements,the opponent will just need to change his/her place.
How to Defend:Just by changing the location or using shadow clones.
Combinations
a Taijutsu surprise attack:
(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.
Other: ----



2#
How to Preform:I gather my chakra into my lungs then direct it into my mouth,then I release it and it changes into wind carrying rocks,then the jutsu hits the training dummy after it flied into the air to get hit with the rocks.
Advantages:
  • Low chakra cost.
  • it is hard to avoid,still possible.
  • it can be combined with katon.
Disadvantages:
  • Range is sort-mid.
  • Low damage points.
  • it can not be combined with many jutsus.
How to Defend:
(Shunshin no Jutsu) - Body Flicker Technique
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost:10
Damage Points: N/A
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.

Combinations
with katon,as it strengthens the flames,as it's wind.
( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.

Other: ---
 

Yugure

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Good, next up are

(Fūton: Reppūshō) - Wind Release: Gale Palm

Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

While you focus your chakra in your hands, you clap them together. This will create a powerful gale that can easily knock your opponent's over. Personally I used it in combination with weapons, to increase their speed and power. When you use it remember that it's only a short ranged technique

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.

You will focus your Fuuton chakra into your shuriken, then when you throw them you can manipulate the blades with your chakra to make them spin while they move towards your target.
 
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