Kasumi is slashed by the wind blades and jumps up, looking for whomever it was that directed the attack at her.Watching you from a distance with his invisibility active, Kakuzu makes silent hand gestures to manipulate the air directly around you, slashing numerous locations on your body one by one, making sure not to cut too deep. After his brutal test, he deactivates his cloak and strides into view.
Such poor ninja skills...is this what I have to work with ? A shinobi must be vigilant at all times, ready to engage in battle whatever the occasion. Its not completely your fault though, that technique was a near-perfect form of invisibility, impossible to counter under the right circumstances. Depending on how you perceive these next few words will determine how strong of a shinobi you will become. Awareness is key. No matter how strong any opponent is, if he or she has no knowledge of your next attack, they're probably done for. Knowledge is power. Being wary at all times and having the necessary skills to perceive all types of offensives are essential to your survival. That is why Wind Release is such a dangerous tool. Harmless air currents can become invisible blades of wind. Cool breezes can become ravaging tornadoes in an instant. Other than what you've just been told, what do you know of Fuuton ?
-Kasumi sits down an tends to her wounds as she listens to her master delve into a more complicated explanation of Fuuton-Kakuzu listens attentively to his students recollection of Wind release, taking note that his student has seen a few battles or has done some thorough research.
"Not bad, however there were quite a few inconsistencies in your description. When a Katon jutsu is used in the same direction as a Fuuton one, they will empower one another. When used against each other, the Fuuton jutsu will cause the Katon one to move on in a weakened state. I'll give you a run down of all of the basic elements (especially Fuuton), to flesh out your understanding. Make sure to commit this to memory, it will be useful knowledge for the future. Once you've read and understood the following, we will continue."
Wind Release is the element that allows us to create and manipulate wind. When you think of wind you think of something that is fast, free flowing, unpredictable, and strong. In the Narutoverse and in our RP, wind release has a variety of different properties which makes it versatile in its own right. For one, we have the ability to create long and short powerful gusts of flowing wind. Mainly these techniques that are designed to provide resistance against oncoming attacks, reversing the trajectory of weaponry, etc. We can also create short concentrated/compressed bursts of wind that give a pseudo solid form which can be used for blunt force or strong impacts. These would mainly be offensive in nature. There is also vacuum or suction power that can be generated, drawing objects in for close combat or sucking away the oxygen for suffocation. However, one of the more prominent abilities of wind release that we’ve come to know from the Narutoverse is the powerful cutting power that it possesses. Mainly from characters like Naruto, Asuma, and Sora, the wind nature has been shown to be able to slice and cut through things like butter. Wind is the movement of many gases in the air, though we’ve been shown to manipulate just the air itself and call it wind release by comparison due to the relationship. (Credits to Scorps, Lili-Chwan and Reborn)
Lightning Release is the use of high frequency and is the most fleeting of all the elements. It arguably takes the most control due to its dangerous nature and the lethality it possess. The interaction of the molecules within it, further contribute to its level of instability, requiring the user to take much more care in handling this element compared to the others. Fundamentally, its the control over raw streams of electricity which can be tamed with the right control, it relates most to the Fire element due to its destruction if not contained or used properly and the high level of self-control someone requires to manipulate it correctly. One common misconception is that Lightning release travels as fast as natural lightning, when in reality Lightning is far slower than its naturally occurring counterpart due the user taking control of/taming the lightning. The element itself occurs in three main forms: Normal Lightning, Plasma and pale-blue pillars which emit electricity.
Water is the most calm and free-flowing elements. These characteristics dictate its nature, making it useful in combat due to the fluidity and intense lack of control that is required to utilize it. Lightning and Fire take extreme control, but manipulation of water takes calmer movements and so controlling it comes more naturally. While its the calmest element, it can also become one of the most destructive. Putting a large amount of force behind of wave gives it power that can't be paralleled by all the other elements. In terms of scale, Water has the highest potential to be the "best" element, a clear testament of this is Kisame of the Akatsuki. Water comes in three main forms: normal water, sticky water and oily flammable water.
Earth Release is often considered the element of sturdiness and durability. Unlike other elements which come and go with time, it is an ever eternal presence in the environment which endures all types of weather regardless of how harsh conditions become. Earth can be used as a shield or blockade defensively to dissipate the force of powerful waves of water or non-cutting gusts of wind. It can withstand great heats, acting as a heat sink but also as a physical barrier to prevent weapons passing through. Its strong against water, its natural ability to prevent water from passing through it whilst passing through water itself is a reason for this. However its weak against lightning. The lightning conducted along the earth causes it to break up, lose its natural composition and break down due to the penetrative abilities of Raiton. Doton can either be used in this solid rocky form or its adhesive mud-like variant, granting the element further versatility. As well as the conventional uses of the element, the mud variant can be used to bind opponents in place, clash with other elemental jutsus or be used in many effective combinations. The mud-variant is most commonly used along with Fire to form pseudo-lava (molten mud), making for a very dangerous substance. Along with Suiton, its versatility stems from the state of matter it naturally occurs in. Due to having physical substance, Doton can be shaped into various structures from defensive walls to jagged spikes, from an earth dragon to a single pillar of earth. Furthermore, in terms of terrain-based advantage, Doton can be used to manipulate the ground beneath and around the opponent, allowing for limitless potential in creating successful combos. I like to think of the element as the perfect balance between offensive, defensive and supplementary usage, as no confines exist on what the user can create.
Fire Release is the usage of superheated chakra to create flames and heat-intensive attacks. Its created through channeling Katon chakra to the user's lungs and exhaling the built chakra in various forms. Katon is most commonly used in its fire-based form, but it can also take the shape of a plume of superheated ash or a misty flammable gas. In terms of raw potential, its considered the least versatile element as it excels in offensive capabilities, lacks in supplementary usage and is ill-suited to use as a defensive element. Despite this, Katon is the most ferocious element to contend with due to its sheer raw power. The heat of the element makes it capable of reducing earthen structures to molten mud, the parasitic nature of it means it preys on the oxygen within wind-based attacks to supplement the flames and even against its elemental superior, large-scale Katon techniques are capable of reducing large bodies of water to scorching mist of dense steam. The Katon element has little usage outside of destruction, to a certain degree its the hardest elemental nature to tame due to its sporadic and uncontrollable nature.
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For advanced elemental interactions (Kekkei Genkais), see the following thread -You must be registered for see links
Ok! I've got this, you watch, Kakuzu, I'll get this one in 1 shot!Alright, time to move onto techniques.
(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes
I want you to come over here and begin focusing your fuuton chakra into the air around you to generate a gust of wind. Utilize the gust of wind to gather loose particles of dirt, sand and dust, accumulating enough to create a dust cloud capable of blocking the vision of enemy shinobi. The dust from the cloud can also potentially blind the opponent by lodging pieces of debris in their eyes.
Key Points: Pay close attention to every jutsu's range. This jutsu is short-ranged and won't travel very far. As a reference point, here's what the actual measurements are.
Short Range - 0 to 5 meters away from you
Mid Range - 5 to 15 meters away from you
Long Range - 15+ meters away from you
(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
After the dust cloud subsides, I want you to jump up into the air and begin exhaling a constant stream of wind which allows you to change direction and move around effectively whilst in mid-air. To display your mastery of this technique, after gaining aerial elevation, angle your head in such a way so to constantly move in an "O" shaped loop, demonstrating your ability to continuously change direction with this technique.
Key Points: Much like the last technique, this one allows you to generate a dust cloud if its blown towards the floor. However, the more important thing I'd like to mention about this technique is its one of the most useful lower ranking techniques in the rp, if not the most useful. People tend to use this as a straightforward push backwards, when in reality you can decide on so many different flight paths e.g. a "C" shaped flight path, an "O" shaped flight path and even an "S" shaped flight path. So make sure to be creative with this technique.
Also, some people tend to forget that you need to be in the air to use this technique. So either use it in mid-air or jump up and then use it.
-That first Jutsu really needs to be touched up in the description, it's baaaaad.-Calmly closing his eyes as the dust wall is blown towards him, Kakuzu mutters a barely audible answer to his student's question.
Yes they will be, if you take to all of them as enthusiastically as you did these.
(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.
For this next technique, I want you to create a huge stream of wind towards the rock pile over there *Points to rock pile*. In turn, the rocks will lift the opponent into the air. Whilst the opponent is suspended in the air, you will use the rocks to hit them repeatedly.
Key Points: Terrible description really. I see this technique getting misused/misinterpreted most times out of ten, since there's no clarity in the way its written.
(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
Hence afterwards, I want you to create a wall of spinning wind directly in front of you capable of pushing back small tools and thrown weapons. Use this technique to defend against my attack, doing so incorrectly may result in your own death *gives student a serious look before throwing two normal kunai towards you and behind that a single explosive kunai*.
Key Points: Not a bad technique, though its limited to low-level defensive use.
Understood. I like the handseals, and I wish they used them more often in the manga :"(.Now with your completion of D-Ranks, we're going to discuss handseals before moving on. After learning completing each rank, I'm going to have some more information to bestow upon you. This will allow you to grow in strength as well as knowledge and by the time our training is over, you'll be a fully fledged shinobi.
This time around, the topic is handseals.
Handseals are a method used to focus, control and mold chakra for certain techniques. Some techniques require a large amount of chakra to be utilized whilst others need extreme control or shape manipulation. Both of these can be achieved through the use of handseals. The number of handseals is often dependent on the scale and shape manipulation required, as shown when Zabuza's Water bullet required eighteen or so handseals to simply prepare. However, those who attain completely mastery of their most favoured elemental affinity can often perform all techniques of that element with a single handseal, Tobirama being a prime example of this. What you can get from this is, techniques which are noticeably harder to control can be aided in their usage through handseals. Also, you must in your descriptions always state you use the handseals before you gather/focus your chakra.
Alright, with that we'll be moving onto the C-Rank Techniques.
(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.You must be registered for see images
First off, I'd like you to retrieve some shurikens from your ninja pouch before tossing them towards my clone in quick succession. After doing so, clap your hands together whilst leaking out your fuuton chakra to compress the air and transform it into a powerful gale, sending it towards your shuriken. The sharp wind will augment the speed, power and ability to wound and kill.
Key Points: Not a bad technique, however the range means its use only lies in close combat.
(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.You must be registered for see images
Now, I'd like you to retrieve a few more shuriken from that same pouch without using your hands. or feet. or without any sort of physical contact. Infuse your fuuton chakra into the bladed weapons without physical contact with those weapons, creating separate orbs of air around the weapons you're targeting. After doing so, manipulate the orbs of air (with weapons inside) and cause them to spin around you before sending them towards your target.
Key Points: Haven't used this technique before, however on second glances it looks like a pretty nice jutsu.
I try my best ^_^Nice touch with the usage of the Wind Stream technique. Good to see you applying what I've already taught you.
(Fūton: Kamaitachi no Jutsu) - Wind Release: Sickle Weasel Technique
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: User creates a whirlwind of slicing wind. Originally used by Temari with her fan, there is a way to create this jutsu without a weapon. Performing quickly handseals, the user will gather his Fuuton chakra into the lungs to blow out a sharp gust of wind, which in conjunction with the handseals will create a gust of violent slashing wind. The wind created is strong enough to push the opponent back or create 2 inch deep slashes to his body, however the user cannot direct slashes.
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Alright, I want you to come over here and stand alongside me. Perform this short sequence of handseals whilst gathering a sizable amount of Fuuton chakra to your lungs and exhaling it in the form of a sharp gust of wind towards those nearby stuffed dummies. Keep your focus on the gust the entire time, using intense concentration and the aid of the handseals you're performing to give it minor cutting capabilities, allowing it to cut two inches deep into the human body. If you do this correctly, the thin layer of material covering the stuffed dummies should tear enough to reveal the stuffing inside.
Key Points: Quite the basic jutsu. Just remember, you can't control the slashes the tornado inflicts, its a random process. This means you can't say that you use this technique to slice through specific arteries, veins and blood vessels in order to make it fatal. Instead, simply state that the attack leaves you with small non-fatal slashes all over your body.
(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
In quick succession, I want you to perform four handseals before channeling your Fuuton chakra to your lungs once again. Compress the built chakra before releasing it as a gust of wind towards the airborne dummies, knocking them far into the distance before they land on the ground. This will test your accuracy, timing and execution of techniques. It will also force you to improve your handseal speed, adding a further element of challenge to the task.
Key Points: Nothing special here.