Fushi, Thee Info Collector

System001

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Basic Information
[Name]: Fushi | [Nickname]: Spineless Ruler | [Gender]: N/a | [Age]: ???/21yrs | [Clan]: N/a

[Looks]: "True Appearance" Fushi's entire body is covered by intricately wrapped in dark blue seaweed vine like bandages, having his eye glowing with chakra, removing the essence of humanity within him, giving him an overall mummy-like appearance. Along with this Fushi wears a black headband (dark blue) with no distinguishing markings and a pair of black pants. He also doesn't wear shoes as his feet are also bandaged heavily. At times, he wore shinny armor with numerous metal plates, forming protective guards along his chest, waist, shoulders and thighs. "False Appearance" — Fushi adores an appearance of his first bond, a boy he'd meant a long time ago. In honor to never forget him, he changes into that appearance predominantly unless requested to reveal his true form (via Greater Zetsu Substitution technique). In his "false form" he is a young man with red hair that's untamed and wild, yet cut short. This goes along with it being a natural form of his body's actual color, moreover the facial features exhibit a handsome face, with a peculiar set of eyes. These eyes appear similarly to a Sharingan's varsity in Mangakyou evolution, however as swindling as they maybe, they're merely an anomaly shape of a pupil. Nothing more.

[Personality]: Fushi appears to be extremely trustworthy, obedient and loyal, as he was a being entrusted with the capture of his master, which enabled him to escape and enter the new world, this shows another side of highly being manipulative. This was due to his nature to fully play a part of another being or persona to the complete 'T' so to get what he wants, which is known to be a sort of ability in of itself. However, should it come down to missions, he is a very cold, callous, and dispassionate figure, and is rather aloof, brooding, and indifferent, willing to harm his comrades in addition to his enemies should they get in his way of the mission.


Village Info
[Land of Birth]: Unknown | [WSE Clan]: Village Hidden in Storms (Hellsing Organization)

[Rank & Chakra Information]

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[Ninja Battle Rank]: Jounin | Eyes of Arashigakure
1,600 Chakra / 160 Health

[Specialty]:

Increased Speed Resistance - You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 1 Base Speed level decrease to opponents within long range of him.

Advanced Elementalist -
You are capable of using one element with 20 more damage than normally. This counts as one of the two allowed boosts a technique can have. This cannot be combined with other Damage Specialties. (Algae Release)

Apex Speed Specialist - Your base speed is increased by 4 additional levels. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.
Note: Requires any Increased or Advanced Speed/Tracking/Speed Resistance Specialties.

Yin Specialist: -
Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Their prowess in Genjutsu and spiritual arts is further honed which allows them to render their Genjutsu techniques unbreakable by one of the primary (Pain, Surge/Kai, Foreign Injection) methods of release. Like Yang Specialists’ resistance to physical damage, a Yin Specialist trains their spirit to be stronger. Yin Specialists are able to shave damage done against their spirit by 30 damage.
Note: Requires Yin.


Elements: Katon — Raiton — Doton — Suiton — Futon
[Advanced Chakra]: Yin Chakra — Yang Chakra

Complex Elements: Algae (CE) — (Creator) | Wood Release (AE) — (Genetic) | Capsaicin Release (CE) — (Taught)

Shinobi Skills: Genjutsu (Advanced: Yin), Taijutsu (Advanced: Yang), Ninjutsu (Advanced), Leg Weights (Basic), Kinjutsu (Advanced), Fūinjutsu (Advanced), Medical Ninjutsu (Advanced), Kaito's Taijutsu (Basic), Mantis Fist (Creator), Oversoul (Student), Nine Arts Dragon (Student), Black Heaven and Earth (Student), and Basic Kenjutsu (Advanced).

Summoning Contracts: Stingray—(Contact Owner) | Mythical Summon: [Pending]

Custom Jutsu Thread [Link]

Background Info
[History]: Lord Leh traversed dimensions and worlds in search of new life and knowledge to no avail. Only after a period of time, did he finally finding a planet with intelligent life after centuries of search. In the champions haul, against the arena of slaves, he would save a group younglings that had no hope as they instantly were removed from their world. Into a new existence that made them anew, they’d worship their God. During this time, these slaves would take the chance to discover the world, leaving the land where their divine God had settle for them. Unknown to most, these people having pasted into another world, had forever became alien to their previous natural bodies.

For the world their God had chosen was one of the treasured worlds, one that was overseen by multiple Gods ever so greater than Hei would ever wish to be, these entities however didn’t meddle into affairs to often, now as these new ‘humans’ had entered their world. They so gifted one of the women pregnant with a cursed child. This child would be known as Fushi, he was a being of his own will and thought yet a completely marginally thin connection to Lord Leh.

It was an experience the Gods above perhaps wanted to see, it was their experiment of sorts. They had greater things that couldn’t be told, yet the birth of Fushi would bring unpredictability. On the day of his brith, Fushi appeared pale white, a creation of both man and something else unnatural. Appearing to violate quite several known laws of science, he/she (it*) possessed incredible regenerative abilities. With the parents unable to know what to do, they’d leave the cursed baby in the forest, returning home where their God lived.

Afraid of displeasing their God, they simply decided to never speak of Fushi ever again. Many years would pass as the creature would grow, feral at first, then slowly learning the human ways. Becoming human was a feat that had stimulated the creature more than anything, and when it would meet a Uchiha. The creature would learn more of what it was, who it would seek to find. This red haired boy would teach it the basics of behind a shinobi, returning to the cave he’d housed it. Many years would pass as it became quite a force to reckon with, sadly their relationship would be cut off as the Uchiha had disappeared suddenly never returning to the cave.

It would then venture out in hopes to find him, lost and sad. A massive ship would smash directly into the being, having only learned its only one word as its name; Fushi. It would meet the Cyborg named Edward. A boy with the name of kings, his mastery in steel and machinery amused Fushi. Soon they’d travel together, meeting people and exploring foolish endeavors. These times of pleasure would quickly become halted as Fushi would land in a landmark claimed by the great Alucard. Unknown to the duo, they’d face his minion who’d quickly teach the two of how big the world was.

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The duo having been decked out, they’d learn how they’d became temporary prisoners. Without much but simple directions to meet their owner, the duo would embark on the journey to see the master. Sooner than expected, the duo would meet the esteemed Alucard who would place an offer to them. Seek to learn more of who he was, Fushi would merely agree to the deal, with his partner slowly complying. The duo would set one their journey to become stronger and hope to return with their goals met.

The Clan of Storms had become…

Other
Cosmetic eyes as they may be, these glowing scarlet eyes with chakra, are known to happen when Fushi is quite serious (having the habit to displaying his emotions as such) akin to the shinobi he once knew. Furthermore, he tends to come off as though his is a genuine Uchiha. Like a kindred soul to them, some say he may have been a Uchiha, and at times he wonders if he was ever one in a different universe.

Fuinjutsu upon Body

Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)

Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.
(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.

Notes:
-Can only be taught by Detective L
-Can only be used twice per battle
(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next
(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia [Element - Raiton]
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.

Notes:
-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Advanced Scientific Shinobi Tools upon Body

(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent
(Nen Resu) Sensory Dampener
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking.
Notes:
-Must be placed in the users biography
-Cannot reduce sensory range less then a single landmark
-Can only be taught by Serpent
(Kaihou Kasugai) Automated Clamps
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

Artifacts: N/a | Pictures: N/a | Theme Song and Background Music:
| Battles Won: N/a | Battles Lost: N/a
Notice: This Biography is a [
White Zetsu] Re-skinned Version. | NW Bio Drop: [X]

Approved by Imperfect.
 
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