[Sign-Ups] Fullmetal Alchemist Mafia Madness 17 players game #18

Michelle

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Game Host: Michelle
Game Setup made by Soah, this is the original setup used for the mafia championship this year.
Title of your game: Fullmetal Alchemist Mafia Madness 17
Game setup type: Open madness 17 setup (played previously and checked)
13x Town

4x Mafia



Each of the following 17 roles will be assigned at random to one player in the game without regard for the player's alignment. Each role is restricted to using its action only on the nights listed on the chart.

RoleActs OnModifier
Watchern1 OnlyMacho
Watchern2 Only
Alignment Copn2 Only1x Ninja
Alignment Copn3 Only1x Ninja
Vigilanten2 Only
Vigilanten3 Only
Doctorn1, n3
Doctorn2, n4
Trackern1, n3
Trackern2, n4
Jailkeepern1, n3
Jailkeepern2, n4
Roleblockern1, n2, n3
Role Copn1, n2, n31x Strongman
Jack of All Trades
(Role Cop, Tracker, Roleblocker)
n1, n2, n3
Jack of All Trades
(Doctor, Jailkeeper, Voyeur)
n1, n2, n3
Voyeurn1, n2, n3, n41x Strongman

Watcher: Learns who visited the target, but not what actions they did

Alignment Cop: Learns whether the target is town or mafia, but not their role

Vigilante: Kills the target

Doctor: Protects the target from kills on that night only (cannot self-protect)

Tracker: Learns who the target visited, but not what actions they did

Roleblocker: Prevents the target from using their action on that night only

Jailkeeper: Performs both a Doctor and Roleblocker action on the target

Role Cop: Learns the role of the target, but not whether they are town or mafia

Jack of All Trades: Can use one of their abilities per night without repeats

Voyeur: Learns what type of actions were performed on the target, but not who did them

Macho: The player cannot be protected from kills

Strongman: Kills performed with Strongman cannot be stopped in any way (serves no purpose if the player is town)

Lynch System that will be used: Plurality
Expected number of players in your game: 17
Start of game: when filled, asap
Post minimum: 5 posts per day
Day/night: 48/24 (if someone wants to cohost we may try another 36/12)
Eod/Sod: 9 pm GMT
Night chat: only with host approval
  • Majority is not in effect.
  • Town wins when all threats to Town have been eliminated.
  • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
  • Votes are automatically locked in at LYLO.
  • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
  • Mafia factional kills are optional. Mafia may submit a factional kill each night, but are not required to.
  • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
  • Mafia share a factional Night Kill, which is a single standard shot for their faction.
  • Mafia may communicate at any time.
  • Tied votes will result in a player being lynched at random from among the tied players.
Role reveals at death are alignment only. You will not learn a player's exact role when they die.

The mafia faction kill is assigned and can be tracked, watched, blocked, etc.

The mafia faction kill is optional on Nights 1 to 4 and mandatory on Nights 5 and beyond.

Usage of night actions is optional, but unused actions will be lost.

Mafia members may perform the faction kill in addition to their regular action at the same time.

No-lynch is enabled.

Majority lynch is disabled except at LYLO, at which time votes will be locked.

Special Notes

For whoever rands voyeur or JOAT with a voyeur shot, the following important clarifications apply:
"Note that you will not see your own action in your results."

Role Restrictions - ALL ROLES
Roles MAY NOT be used after night 4. Many roles will appear slightly differently from the roles as described in the setup. If you are a n1/n3 power role, you will be given a 2-shot odd night role. If you use a role on n5/n6 etc YOU WILL BE MODKILLED.

Role Restrictions - JOAT/Roleblocker
If you are a n1/n2/n3 role (JOAT or rolecop or roleblocker), you will have been randed a 3-shot role. You MUST only use your role abilities on n1/n2/n3; if you use your ability on n4 or later, YOU WILL BE MODKILLED. Note that the 1x strongman on the n1/n2/n3 rolecop is an exception to this rule, a mafia member MAY use their 1x strongman (if they have it) on n4.

Reminder that mafia kill is OPTIONAL through n4 and MANDATORY afterwards.

LYLO WILL be announced and vote WILL be locked. Majority is OFF before that point.
Being the complexity of this game and because i cannot link the original Mafia Universe post, i copy-pasted all this because without them the game is unplayable

Night actions are processed in this order:

Strongman kills
Roleblocks
Jails
Doctors
Bodyguards
Kills
Investigations
Backups

When an action was submitted during the night will never matter when the actions are processed.

ACTION FEEDBACK

These are the results you will get when you submit certain actions.

Non-investigative roles when they submit an action (they also receive this if they are roleblocked):



Your action on Player A was received.
Investigative actions return results even if the target dies on the same night.

Actions that count as visits are counted as visits even if the actor dies on the same night.


Investigative roles (Tracker, Cop, etc.) when roleblocked:




Your action on Player B did not return any results.
Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):



Player C
did not visit anyone.
Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):



Player D
was not visited by anyone.
Alignment Cop when investigating a town-aligned player (or a Godfather):



Player E
is Town
Watcher when watching a person that was visited by multiple people:



Player F
was visited by Player G, Player H, Player I
FREQUENTLY ASKED QUESTIONS

How do I submit my action?

Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

What does it mean if the Mafia Host says that night kills are assigned?
In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

Where do I find example role PM's?
This contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

Which roles can self-target?
Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

Which roles are not able to target the same players on consecutive nights?
Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

What happens if Jailkeeper A targets Roleblocker B who targets Player C?
As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

If an X-Shot role is blocked while using a shot, do they lose that shot forever?
Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
Player A will die, and Bodyguard B will survive.

Can a mafia team choose not to kill anyone during a night?
The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
No.

Can the mafia submit a kill for one of their own members?
No.

If I kill someone, does their night action, if they have one, still succeed?
Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

Can individual night actions be proxied on mafia teams?
No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
Yes. It's not possible to prevent a Lover from dying of love sickness.

If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
A dies of love sickness and Bodyguard lives.

If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
No. They are told "Vanilla" when investigating either of these two roles.

If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
No.

If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
Yes.


Players:

1. Sagebee
2. All_Red
3. Elmage G Ace
4. Ansatsuken
5. mothbomb
6. Rej
7. Poison Chan
8. Odd
9. XDDDDD
10. Waindo
11.
12.
.
.
.
17. Alice in Noodleland

Subs:
 
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