[CE] Frozen Inferno

Drackos

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Calmly approaching the training grounds Alexander couldn't help but feel excitement being able to learn an element capable of rivaling even the feared Yuki clan. Having familiarized himself with everything about it he takes a seat patiently in the grass waiting for his friend Nathan to arrive.
 

Drackos

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Nathan appears.

'Sup? Tell me what you know about the element, and why you want to learn it? ;D
Respectfully standing as Nathan approaches Alexander brushes the grass from his clothing. As Nathan asked his question Alexander ponders momentarily. "I'll first approach the question of why I want to learn it. When I was very young I always dreamed of obtaining Hyouton. But alas had never been born into the Yuki Clan and could never achieve such a feat without their infamous bloodline. With hearing of Hottoaisu however I felt this could be overcame and achieved. Water and Earth have always been my specialties of mine with fire close behind. In fact, my other advanced nature, Alcohol, combines the very same natures. So it is a natural expansion of my specialty and will fit very well in my fighting style - focused primarily on setting up powerful combinations. Now, Hot Ice itself harnesses the great abundance of salts within the earth and through the use of water chakra one will form a base and use their fire chakra to heat that creation to remove impurities. What is left is pure Hot Ice, or in other terms sodium acetate. Initially the Hot Ice comes in the form of a liquid however with even the slightest of aggravations it solidifies into a hard crystalline ice substance. This reaction produces solid Hot Ice. And as the name suggests it is quite hot capable of inflicting painful burns on those who come even in the briefest of contact with it. Beyond this in simple terms the element is weak to lightning elements and earthen elements. While it is strong against anything liquid based, ice based, sulfur, and acidic based. Quite a powerful element in that regard."
 

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Respectfully standing as Nathan approaches Alexander brushes the grass from his clothing. As Nathan asked his question Alexander ponders momentarily. "I'll first approach the question of why I want to learn it. When I was very young I always dreamed of obtaining Hyouton. But alas had never been born into the Yuki Clan and could never achieve such a feat without their infamous bloodline. With hearing of Hottoaisu however I felt this could be overcame and achieved. Water and Earth have always been my specialties of mine with fire close behind. In fact, my other advanced nature, Alcohol, combines the very same natures. So it is a natural expansion of my specialty and will fit very well in my fighting style - focused primarily on setting up powerful combinations. Now, Hot Ice itself harnesses the great abundance of salts within the earth and through the use of water chakra one will form a base and use their fire chakra to heat that creation to remove impurities. What is left is pure Hot Ice, or in other terms sodium acetate. Initially the Hot Ice comes in the form of a liquid however with even the slightest of aggravations it solidifies into a hard crystalline ice substance. This reaction produces solid Hot Ice. And as the name suggests it is quite hot capable of inflicting painful burns on those who come even in the briefest of contact with it. Beyond this in simple terms the element is weak to lightning elements and earthen elements. While it is strong against anything liquid based, ice based, sulfur, and acidic based. Quite a powerful element in that regard."
Good enough. o.o

So, now I want you to try and gather up the three elemental natures (Water, Earth, Fire) and try and merge them together to create hot ice chakra.

This training won't be long as it is just basic understanding of how Hot Ice works, and what it is, and just awakening the chakra within. (there are no techniques as of yet).
 

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Good enough. o.o

So, now I want you to try and gather up the three elemental natures (Water, Earth, Fire) and try and merge them together to create hot ice chakra.

This training won't be long as it is just basic understanding of how Hot Ice works, and what it is, and just awakening the chakra within. (there are no techniques as of yet).
Alexander closes his eyes focusing on each of his elemental natures picturing the qualities of water, earth, and fire and then within manipulating his chakras simultaneously to combine the three. Taking control of his earth chakras to in effect produce salt found in the earth and then combining it with water to in essence produce the base needed for Hot Ice. And then finally adding his fire chakra to produce the final product being his Hot Ice chakra. The chakra having qualities similar to that of Ice Release - solid and crystalline while also being hot.
 

Drackos

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So, since you have achieved this. How does the hot ice chakra make you feel?
"Hot Ice chakra makes me feel empowered with something far greater than what the Yuki could achieve. Its a solid element capable of resisting the most versatile attacks and capable of striking from below or from myself. It makes me feel warm from the heat produced by the Hot Ice itself which is capable of painfully burning my opponents as it strikes them."
 

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Well done. You have leant the element, I don't think there is much more to teach you until we get techniques approved.

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Hot Ice

Custom element Japanese name: Hottoaisu

Custom element English name: Hot Ice

The element is based on: Water + Earth + Fire
Facts that prove the element to be possible (in the manga context): Sodium Acetate, or as it will be called for the remainder of this submission, Hot Ice, is the combination of water to form the base, sodium in the earth to form the material, ( ), and fire to burn out any impurities and combine the two through heat in order to form the liquid substance that will now be explained. Hot Ice is very often used in the making of potato chips (which Choji is often seen eating) as a food additive and preservative. It is also used as a pickling agent because it stops or slow downs spoiling caused by micro-organisms. Foods to be pickled, like cucumbers , are very likely to be soaked in a solution of Hot Ice in order to complete the process. Chances are, Hot Ice is very abundant in the Naruto world. That being said, with elements like crystal, steel, and the like, it has been shown that a person is able to manipulate the contents of the earth, focus chakra into it, and ultimately use it for their advantage.

How it works: All at once the user will manipulate the earth so as to harness the natural salts within, use his water chakra to create water amongst said salts and form the base, while also using his fire chakra to heat it so that the salts will be absorbed into the water as well as burn out any impurities. What will be created and under the user's control as a result of this one action, is Hot Ice. Of course, by repeating the same process and using his fire, earth, and water chakra in lieu of the real thing, the user can create Hot Ice from his body. Hot Ice has a few differences from regular salt.

Hot Ice is initially a clear, water-like liquid. When met with even the slightest bit of aggravation it will immediately harden into a hard ice-like substance. Even gently pouring Hot Ice on itself will cause this reaction.
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Hot ice is known to neutralize sulphuric and other acids as it is used to keep pH scales in balance and treat waste streams. Hot Ice is a well known water sealant. Upon reaching the aforementioned crystallization, Hot Ice releases a heat of about 138 degrees Fahrenheit. For the purposes of this CE, Hot Ice can only be made and controlled as a solid element only, as when met with any sort of aggravation at all it will immediately solidify anyway.
Hot Ice in solid form

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Usage Examples:

Surprise
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user builds up Hottoaisu chakra in his hand and thrusts his fist at an opponent in short range. When this is done he will release a fist shaped block of hot Ice that will do heavy impact damage to them.

Armour King from Tekken
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will form a hard and thick armor of Hot Ice around his entire body.

Conditions to be able to use it: Mastery over fire, water, earth

Is weak to:
  • Lightning/Lightning Based CE- Lightning has the destructive capability to rip Hot Ice apart and destroy it with ease.
  • Earth/Earth Based CE - Earth is stronger and harder than hot Ice and thus its impact will cause it to break.
Is strong against:
  • Water/Water based CE - Hot Ice is a well known water sealant and blocker
  • Ice/Ice like elements - Hot Ice releases well over enough heat to reach Ice's melting point
  • Sulphur - Hot Ice is able to neutralize Sulphur
  • Acidic Elements - Hot Ice is able to neutralize all acidic agents and elements
Co-creator: -Broly-
Students I passed this custom element on too: -Haku Yuki- &

P a t e n t C e r t i f i c a t e

I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:

Nathan, our loyal member, gave on the date February 4th 2015 a request for a Patent on his custom element (Hot Ice); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​


Hottoaisu
Powered by Caliburn
Copyright 2015, Nathan, NarutoBase.net​
 

Nathan

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Yeah, other two Hot Ice techniques got DNR.

1.
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: Through the use of a single handseal, the user will either manipulate the earth or their chakras in their own body to produce and manipulate Hot Ice or existing Hot Ice. This is the most basic application of Hot Ice Release which allows the user to create highly versatile constructs such as shields, swords, walls, pillars, waves, spheres, weapons, and other forms. These constructs can be produced from the user’s body or alternatively can be produced anywhere from the earth around the user. There are limitations to this technique. Depending on the quantity of chakra applied by the user they will only be able to use this technique in certain ranges. D and C-Rank applications can reach up to short-range from the user’s position. B and A-Rank applications can reach up to mid-range. And S-Rank applications can reach up to long range. Additionally, should the user wish to sustain the constructs produced they simply need expend an additional amount of chakra per turn. For applications D to B-Rank the user need only expend 5 chakra. For A-Rank applications the user need only expend an additional 10 chakra. And for S-Rank applications the user need expend 15 chakra per turn. S-Rank applications of this technique require the use of the Snake, Boar, and Tiger hand seals.
Note: The S-Rank application of this technique can only be used three (3) times per battle.
Note: The S-Rank application of this cannot be used on consecutive turns.
Note: The forms created are simply static constructs, not complex forms or dynamic creations.
Note: No other S-Rank or above Hot Ice on the turn the S-Rank version is used
 

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If you ever come back...

(Hottoaisu: Kaishin Shiiru) – Hot Ice Release: Poseidon's Seal
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: One of the more supplementary uses of the element, and using the unique ability of hot ice, that it is a powerful water sealant. Through the user’s chakra and by performing a set of four hand seals and releasing their chakra the user will create a shell of hot ice (or any type of hollow object), becomes capable of retaining water it comes in contact with, including water and water based techniques of the opponent within strengths and weaknesses. The capabilities of this technique are for example, the object can only store up to and including S-Rank techniques. There are limitations to this technique, however. The object has a limit on the quantity of water it can absorb at any given time. The object is only capable of absorbing up to it's rank in water and thereafter will reach its containment limit. If the containment limit is passed and the object absorb water again it will simply shatter and disperse causing the water within it to burst out and be released as a massive omnidirectional wave of water and terminate this technique. The user can also make use of the water absorbed by the object to make use as a water source for his or her own water techniques. The object can be sacrificed causing the water within it to be used for the water techniques of the user.

Note: Can only be used twice per-match.
Note: Lasts for four turns or until cancelled and released.
Note: The user cannot use this in consecutive turns.
Note: No A-Rank and higher Hot Ice techniques in the user’s next turn after this technique has ended.
 

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3. (Hottoaisu: Hakamori no Manto) – Hot Ice Release: Gravekeeper’s Cloak
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn + -10x per layer)
Damage: N/A (80)
Description: Gravekeeper’s Cloak is a unique application of Hot Ice based upon “Earth Release: Hardening Technique.” Through the rapid release of Hot Ice chakra throughout the user’s entire body an armor of Hot Ice will form on the user’s body with the exception of their mouth and eyes, should the user choose to do so. This armor however is unique compared to the Hardening Technique in two aspects. The first is this armor is in essence living and responds to the user’s will. While the armor cannot move on its own the cahkra it drains from the user fuels its life. The second unique characteristic is that it is not a single layer of armor. Instead, the Gravekeeper’s Cloak is composed of four distinct layers of Hot Ice simply packed tightly together and held together by the user’s chakra. Each layer is equivalent to B-Rank and can offer defences within elemental weaknesses and strengths. For example, should an opponent attack the user with an A-Rank attack neutral to Hot Ice then two layers of the armor will be instantly shattered. Combining these two unique aspects offers the user powerful defensive capabilities. The continual feeding and sacrifice of chakra allows it to regenerate these layers should they be shattered. The regeneration of the layers simply requires the user to expend 10 additional chakra per layer that they wish to regenerate. Should all layers be destroyed in a single instance then the technique shall end entirely as the Cloak cannot regenerate at all should no layers be present. The layers of Hot Ice are produced in such a way to only slightly hinder movement causing the user’s speed to be reduced by two levels from their current level for the duration of the technique. In addition to this the user becomes unable to weave hand seals due to the sheer bulk of the armor and can only hold rudimentary weapons such as normal kunai, katanas, and longswords. He cannot hold ranged weapons like bows and arrows and utilize them proerply. The user’s sense of hearing is also distorted slightly causing them to have a slight vulnerability. Additionally, while shrouded in the Gravekeeper’s Cloak one can only mold chakra for Hot Ice, Earth, Fire, and Water techniques. On top of its powerful defensive capabilities the Cloak also offers some certain offensive capabilities. The user is capable of, at the cost of a move, produce from the armor pillars, blades, and spikes which can reach up to short-range from the user’s position. These offer various types of damage and can tear through powerful defenses within elemental strengths and weaknesses. They will emerge from the armor with incredible velocity granting them immense blunt or piercing power. As with all Hot Ice this technique comes with the high temperatures of Hot Ice allowing for limited burn damage to the opponent with extended contact.
Note: Can be used twice (2) per battle.
Note: can only be used once every two (2) turns.
Note: Once activated the Gravekeeper’s Cloak will last for four (3) turns.
Note: After this technique has deactivated the user cannot use Hot Ice techniques above A-Rank for two (2) turns.
Note: No jutsu above A rank in the turn this ends

4. (Hottoaisu: Daimosu no Kifu) – Hot Ice Release: Donation of Deimos
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: 60
Description: The purpose of the Donation of Deimos is to reconstitute and repurpose destroyed Hot Ice structures littering the field of battle. Through the use of a single hand seal the user can release their Hot Ice chakra from their body into the surrounding area up to long-range. Once it comes into contact with destroyed or abandoned Hot Ice remains the technique will infuse it with chakra and allow the user to bend it once again to his or her will. The chakra released can repurpose the Hot Ice allowing it to be infused yet again with the user’s chakra granting it A-Rank capabilities – meaning that if an S-Rank Hot Ice pillar was destroyed previously in a fight and this technique infuses it, it will now possess A-Ranked strength. The limitations on this technique are simple. The user can repurpose shattered Hot Ice structures and cause them to act as projectiles which are launched rapidly toward their target(s). Should the user infuse a pile of Hot Ice or multiple shards they will all be reanimated but will only have the total combined strength of A-Rank, it cannot exceed that strength. Additionally, with their chakra, the user can reshape the shattered Hot Ice either further sharpening it or blunting it allowing the user to experiment with many forms of damage. The technique can only reanimate shatter Hot Ice and reshape it into simple structures such as knives, pillars, etc. It cannot create complex forms.
Note: Can be used five (5) times per battle.
Note: Cannot be used within consecutive turns.

5. (Hottoaisu: Tarutarosu no Ryōken) – Hot Ice Release: Hounds of Tartarus
Type: Offensive
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: Through the usage of a single Snake hand seal the user is capable of initiating the Hounds of Tartarus by swiftly converting and releasing copious amounts of Hot Ice chakra into the earth within short-range of the user or from the user’s body resulting in the formation of demonic hounds with enormous appetites. The size and number of the hounds can vary to the user’s discretion – in terms of the number of hounds created their total strength will always come to the sum of an S-Rank technique, never more and never less. In terms of size the hounds created can be as small as an average sized German shepherd or as large as Gamaken. The special quality of the hounds is that they are imbued with the user’s chakra and as such are granted a limited form of sentience allowing them, as long as the user is feeding them a small portion of his chakra per turn, to act independently and respond to the user’s will. As they are composed purely of Hot Ice the hounds respond to normal elemental weaknesses and strengths. Their bodies radiant with heat causing those to come in contact with them to suffer; prolonged contact with the technique will cause the target to suffer from burns and such on the afflicted area. The hounds themselves are equipped with sharp Hot Ice teeth and can be used to tear opponents to shreds should they get their strong grip on a target. The final ability imbued upon the hounds is that they are capable of consuming water techniques due to the absorptive characteristics of Hot Ice. The water can be consumed by the hound through their mouth generally and can consume up to their rank in water which will cause them to reach their containment limit. Of course, their containment limit decreases with each additional hound created. For example, should two hounds be formed (each sharing A-Rank strength) then each will be able to, separately, contain an A-Rank water technique within their body. If a water technique is widespread, however, the two can both consume it and split the water technique in half (assuming it is S-Rank and the two hounds are A-Rank) allowing both hounds to carry half the water technique within their body. Finally, with a single confrontation hand seal the user can cause the hound’s body to explode with the contained water within causing a potent Hot Ice/Water combination to burst out from the body. In a default explosion the combined elements will be an omnidirectional burst but the user can, with their chakra, angle the elemental combination away from them and toward their target(s), should they desire. The dangerous effect of this technique is that the user will only be able to access the elements which compose Hot Ice – that is Water Release, Fire Release, and Earth Release as well as Hot Ice Release itself.
Note: Can be used twice (2) per battle.
Note: The hound(s) will remain on the field for a total of four (3) turns.
Note: When this technique expires the user will be unable to use Hot Ice techniques above S-Rank for the following turn. No jutsu s rank or above when this ends

You know what's up.
 

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Two new techniques!


6. (Hottoaisu: Aetherius Uminoken) – Hot Ice Release: Aetherius, Sword of the Sea
Type: Defensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-20 to the user)
Description: The user will focus Hot Ice chakra throughout their entire body to produce a sword composed of pure Hot Ice in either hand. The sword is not a simple blade of Hot Ice; it inherits certain abilities which it is able to impart on the user. The sword itself is an attempt to bring mastery and oppression to the seas. The most basic ability the sword inherits is a limited form of sentience through the passive draining of the user’s chakra. While it is hot to the touch the sword is produced from the user’s own chakra and as such will not harm the user in the slightest, similar to produce fire from the user’s body without burning the creator. The Sword of the Sea can be created at varying sizes at the user’s volition and manipulated after creation. It can reach a maximum size of 10 meters in both length and width allowing for it to execute its abilities to oppress Water Release against numerous sizes and shapes of techniques. Changing the sword’s size, whether increasing or decreasing, will cost one of the user’s three moves per turn. The sword itself possesses a pseudo regenerative ability allowing it to regenerate itself to its original strength unless it is completely destroyed within elemental weaknesses and strengths. The third ability of Aetherius is its ability to effectively ‘petrify’ sources of water and ice through its strength over Water and Ice Release. This ability is very much akin to Earth Release’s ability to petrify mud. However, Aetherius is able to extend its influence over water instead due to its strengths. This ability works by converting the source in question into Hot Ice from the point of contact outwards at a fast pace. In the case of Water Release, it will be as if Water is freezing at an irrational rate yet it will retain a warm temperature to it which quickly heats up to reach the temperatures of Hot Ice Release. In the case of Ice Release, it will be as if the Ice retains its form and structure but will take the form and temperature of Hot Ice Release. When applied to a source of water or ice, either a technique or simple source void of chakra, this ability will cost one of the user’s three moves per turn. The final ability of Aetherius builds on its unique interaction with Water Release. Aetherius, as the oppressor of Water, is able to consume Water techniques through its tip at the cost of a move. For each Water technique consumed Aetherius reinforces itself with the consumed water increasing its resistances by 10 effective damage. When Aetherius, Sword of the Sea expires, released prematurely, or overpowered in combat the user will be unable to access Hot Ice Release chakra for the remainder of the fight. When this technique ends the user will be unable to produce Water, Earth, or Fire techniques above A-Rank for the same and following turn. Additionally, due to the strain on the user’s body the user will have their base speed effectively reduced by two levels. Aetherius, Sword of the Sea cannot be used by clones.

7. (Hottoaisu: Tōji) – Hot Ice Release: Winter Solstice
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: 90 (-40 to the user)
Description: A powerful Hot Ice Release technique involving the user focusing chakra throughout every point in their body and then releasing it in one immense omnidirectional blast. In essence the blast carries numerous small particles of Hot Ice carrying the heat of the technique and force akin to that of Wind Release rushing outward with immense concussive force blowing away anything in its path, respecting elemental strengths and weaknesses. The blast carries itself into long-range with ease decimating the terrain in the process. However, this technique, while devastating in raw sheer force carries with it a deceptive property. As the blast pushes itself further and further outwards it leaves in its wake Hot Ice particles leaving behind a sort of Hot Ice mist or haze. The Hot Ice mist leaves behind a warmth in the air although, compared to normal solid Hot Ice, it does not possess burning capabilities or can cause any suffocation; it is simply cosmetic. It also is unable to hinder normal eyesight on its own. The mist itself does carry a unique trait to it found in Hot Ice Release – it possesses the incredible ability to consume and absorb Water Release techniques. As such, while the lingering mist is present on the field Water techniques within elemental strengths and weaknesses are unable to be materialized in the air due to the Hot Ice mist absorbing the air moisture. Winter Solstice is also able to suppress the manipulation of water sources and the production of water from one’s own body. With this technique water produced and manipulated from a water source as well as from an opposing user will be suppressed and reduced by one rank in effective strength, (Effectively stops up S-rank opponent water). Because of the nature of Winter Solstice this technique takes enormous strain on the user’s body inflicting 40 damage on the user and causing them to experience a temporary full body pain lasting for a single turn. This technique can be used once per battle. After usage the user is unable to use Hot Ice techniques above A-Rank for the same and next turn. The user is unable to use Earth, Fire, and Water techniques above A-Rank for the same and next turn. In addition to this the user’s base speed rank is reduced by 3 levels for a single turn after this technique is used. The mist of Hot Ice particles will remain on the field active for four turns after this technique has been used.
 

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Omnidirectional blast which produces a mist of Hot Ice suppressing the resourcefulness of water release.

Sword which is the oppressor of water. Gains strength against Water Release as time goes on. Great against Water/Ice users.

No questions. Thanks Nathan!
 
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