[NW] From Under Crimson Rain

Geezus

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Basic Information
Name: Akagane Chinoike
Title: ~
Gender: Male ♂
Age: ???
Clan: Chinoike Clan | Jashinist Cult
Looks: Akagane is a man who epitomizes if looks could kill. His eyes shimmer a deep red like oceans of blood while his face is slender and masculine. This coupled with his long jet-black hair, which he usually has tied with a red ribbon, sends women swooning all over him whenever he appears in a public place. He can normally be seen in red and black or red and white kimono robes.

Nindo: Bastard!
Having the Bastard! Nindo means you’ve thrown caution to the wind. Planning gets you little in return and fighting recklessly is your bread and butter; what better way to confuse the opponent than by relishing in battle so much, even your own blood spilling excites you? Blows to the opponent that draw blood causes a frenzy that increases the user’s damage by 10 and causes bleed damage, causing a drop in overall health by 5 per turn after two turns until healed.
Note: Blows that draw blood are constituted as bladed attacks, piercing/slashing/cutting attacks and dismemberment, naturally. Blunt, brute force will not suffice.

Personality: Mild mannered and softspoken, Akagane has always felt like a stranger even amongst those he would consider friends or family. He has no qualms in showing the utmost respect to those he encounters and commonly will use honorifics even if the situation doesn't call for it. However, behind the surface, a darkness is harbored deep within the depths of his soul, clawing ever so slowly away at his mind. Awaiting and biding its time...for the moment. Nonetheless, Akagane is what many would call a genuine person who truly cares for others and loves those he would consider as worthy of it. Going to such lengths as to protecting the poor and downtrodden and standing up for the ones who can't fight for themselves. He lives by the commandant of "Love Thy Neighbor" as the one true philosophy.
Village Info
Land of Birth:
Barisal (151)
WSE Clan: Hellsing


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Stats & Skills Section
Ninja Rank: Jonin
HP: 160 | CP: 1600


Specialties:
Bloodbending:
The user becomes capable of manipulating a target's blood with just one touch, becoming able to control their physical actions at the cost of using Jutsu during this.
Note: Requires Ketsuryūgan.
Necromancer:
You are able to summon and maintain 1 extra Edo Tensei for a maximum of 2 per battle, or all 3 if using a Orochimaru, Kabuto, or Tobirama Senju biography. Additionally, you are able to access A-Rank applications of Talismans for further enhanced control over your Edo Tensei.
Note: Requires Kinjutsu.

Chakra Fortification: (Fuuinjutsu)
The user can add an additional effective 10 Chakra to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them.
Personal Summoning Specialist: (Crow Contract)
You can have one custom contracted animal with you at all times. Whether it be from Canon or Custom Contracts, you have the monopoly of that summon, and other users of the contract may not utilize it when facing you in battle, or in the NW until your defeat.
Apex Layering Specialist:
You can Multi-layer up to 2 Genjutsu within the same time frame, S+S rank combination.
Note: Requires at least 5 in SPRT

Primary Crafting Expert:
The user is able to create attachments for his Items, allowing him to craft ores and other materials. These ores and materials can be added to items passively, counting as a Bonus Perk. This bonus perk cannot grant additional damage or increase speed by higher than allowed. Merchants are also able to use this to upgrade their S ranked Supplies into Forbidden Rank. These Forbidden ranked items are able to have 2 Combat perks, with slightly higher benefits but cannot debuff and Boost at the same time



Skills:

土遁, Doton
火遁, Katon
雷遁, Raiton
水遁, Suiton
風遁, Fūton
漿遁, Purton
業火, Jigokuton
漿遁, Purasumoidoton
Mūndasuton

油, Crow
忍, Bai Ze
忍術, Ninjutsu
剣術, Kenjutsu
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体術, Taijutsu
幻術, Genjutsu

隼, Ketsyuryugan
隼, Jashinist Techniques
体術, NB Taijutsu
体術, Satsui no Hado
体術, Drunken Monkey Fist
体術, Bullet Arts
体術, Infinite Sword Style
体術, Baria no Maichi
封印, Fūinjutsu (Adv)
禁術, Kinjutsu

医療, Medical Ninjutsu (Adv)
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白, In Training
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Attributes:

MINDBODYSPRTAGLDEXVIT
5
6
5
5
6
0


Background Info
History: Born in a small hamlet situated on a coast in Barisal, Akagane's upbringing was what'd you would expect from a family of fisherman and women. The coastal villages were serene and Akagane was always seen busily helping the villagers of the small town just as his parent's raised him. However, all was not as peaceful as it seemed as the boys parents were rouge ninja who had committed several heinous crimes against the Daiymo of the Land of Lightning. Being hunted down mercilessly, meant that thier son would never be able to grow up with a normal childhood and they knew they could not continue to look out for him in this manner. Eventually, the sins of his parents past had finally caught up to them and they were forced to lay down thier lives in exchange for allowing their son to escape. However, witnessing his parents death as he was wisked away into the night caused something to change subconsciously in the young Akagane. After years of being placed in the care of different orphanges where no matter what orphanage he ended up in, there was word of grotesque transfigured children and animals. Eventually seen as a cursed child, the young Akagane was kicked to the streets where he was forced to fend for himself. That was until one day a man in illustrious white robes saw the boy weeping by the river, tears of blood streaming down his face. That man, whom Akagane began to recognize as his father, taught him how to use Ninjutsu so that he may channel his rage and fury. Akagane swore Vengence against those who had wronged him, and with his "Father's" blessing, he was now on a bloody path to save those that were also outcasted by society.

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Other

(Fuinjutsu/Purasumoidoton: Ten no Shukufuku)- Plasmoid Release/Sealing Arts: Heavenly Blessing
Type: Supplementary/Defense
Rank: A
Range: Short
Chakra Cost: 30 (+10 per turn to maintain barrier)
Damage points: N/A
Description: A body seal that activates at the start of battle that will passively infuse the user's clothing/armor with Plasmoid chakra. The Plasmoid forms the kanji for heaven (天) on the user's clothing/armor appearing as a bright white symbol. As a result of this seal, arcs of energy will be seen flowing off of the user’s clothing up to a meter from the user. The purpose of this seal is to increase the power of techniques utilized by the user by constantly absorbing nearby thermal energy. To achieve this effect, the user will utilize the signature property of Plasmoid. This involves siphoning thermal energy off of energy based objects once in range or the opponent if they get within range (5m). As an energy based object weak to Plasmoid nears the user, the seal will passively draw in the thermal energy and convert it to chakra for the user. By doing this the user will be able to passively enhance one of their techniques by twenty damage points or one rank depending on the situation by using the chakra to empower the techniques even more. At the cost of a move when an opponent gets within range, the user can preform the seal of confrontation to activate the seal. This will cause a short range spherical barrier to expand with the user at the center. In this barrier, the user effectively becomes the core of the Plasmoid and the barrier will move along with the user. Opponents who are within this barrier will begin to feel sluggish and cold as their thermal energy drains, this results in their speed being reduced by 2 levels and taijutsu and weapon techniques to be weakened by 10 damage. This effect increases by 1 speed levels and 5 damage for each turn the opponent remains in range. Eventually on the 4th turn, the target will be rendered completely frozen due to losing all their thermal energy. To maintain the barrier will however drain the user of 10 additional chakra per turn during which no other chakra based techniques can be used.
Note:
  • Must be stated in the user’s biography or at the start of a battle.
  • After empowering an attack or activating the barrier, this technique goes into a three turn cool down

Scientific Ninja Tools and Supplies:

Seruvitora - Servitora
Type: Tool
Rank: C
Range: Short-Long
Chakra: 5 per copy
Damage: N/A
Description: Servitora is a unique ninja tool split into small series of mirrors shaped like regular octahedrons, floating thanks to a ring of the user's chakra. When activated, they create three-dimensional copies of the user. Should a mirror be destroyed, its corresponding copy will disappear, too. As the user's chakra interacts with the mirrors, they reflect the chakra like they would light waves projecting a three-dimensional copy of them, however, these copies are only optical illusions similar to the E-ranked Clone Technique. As such, they cannot harm an opponent but are useful in disorienting them since they will be unable to discern which is the real one or where the next attack will come from. Each clone also possesses the user's chakra signature making it difficult for chakra sensors and even a Sharingan user to determine which is the real one. Since the duplicates are reflections, left and right will be inverted; however, if a copy is reflected, left and right will be inverted again, thus matching the user's image perfectly. Further confusion can be created if the user switches their own left and right with a disguising technique. This tool automatically creates up to 4 of these optical illusion clones at the beginning of every battle unless the user chooses not to activate it.
Note:
Regular ninja may carry four of these into battle, only two copies allowed on the field at one time.
Cyborgs may carry up to 8 and are capable of having four copies on the field at one time.

Shouheki Kunai - Barrier Kunai
Rank: A
Type: Supplementary
Range: Short - Long
Chakra: 30
Damage: 60 (Upon Contact with a Barrier)
Description: The Barrier Kunai is the only weapon designed and forged to be used exclusively for defensive purposes. These weapons are meant to provide the user with a quick, effective, and surprising defense against all modes of attack. Prior to throwing the blades, the user imbues them with a decent amount of chakra before throwing the blade into an object such as a tree, a wall, or even the ground. Upon impact the rear of the kunai splits into four sections and projects a barrier in the opposite direction, allowing this technique to easily block areas such as halls or paths inside forests. The barrier itself is of a light blue color and any thing, living or dead, that comes into contact with the barrier is deflected; beings that possess chakra signatures that differ even slightly from that of the user receive electrical shocks upon contact with the barrier, these shocks are meant to interfere with the nervous system of the victim in addition to inflicting physical pain. Objects such as kunai, shuriken, rocks, etc. simply bounce off the barrier and have the potential to inflict damage on the user through ricochet. In addition to the visible barrier, the kunai creates a notably weaker but invisible barrier around itself to deter the efforts of those who realize the kunai is the source. This barrier does not cause electrical shocks, it simply makes it impossible to physically grab the kunai and causes some difficulty in attempting to damage the kunai. That being said the barriers erected through the use of this tool are able to be dispersed by those with the ability to absorb chakra and may be shattered by A-ranked or higher techniques. The strength of the barrier is entirely dependent upon the amount of chakra the user pushed into the kunai before hand and a barrier may not be erected with a single kunai, pairs or sets must be used. The shape of the barrier is dependent upon the locations of the kunai used to form it and as such is determined by the user before hand, it must be noted that it is impossible to create a spherical barrier. As with most barrier techniques, the uses stem past forming defensive barriers and may be used to stop falls, restrict the movement of an opponent, or even completely detain the opponent by enclosing within the barrier.
Note: User only carries 6 of these into battle.

( Mikagami Dorōn ) - Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery).
(Senzu Mame) Hermit Bean
Creator: LGeezy
Type: Healing
Description and Background: The Hermit Bean, also known as a Senzu Bean are mystical beans with immense rejuvenation properties. Senzu Beans are grown by a wise medical sage master named Korin in Korin Tower to the far wast, across the known world. The plant takes months to grow even a single bean as it is cultivated and infused with Medical chakra used for the Mystical Palm Technique every step of the way. When eaten, the consumer's physical health is restored to their fullest; the effects are almost instantaneous for the recipient, making these beans a great asset both in and out of battle. Their texture is said to be a cross between an uncooked (or under ripe) bean and a celery stalk, and it's even known that Senzu Beans taste like fish. When eaten the user's flesh bulges as blood and chakra are forcibly pumped into the muscles. The latent medical chakra completely invigorates the user's body as they are healed via a combination of their bodies' natural healing ability and the medical chakra amplifying this process several folds. These beans, however, can only heal physical ailments and not mental damage. Like the technique it's based on the Senzu Bean is unable to regrow missing body parts or remove poisons, or toxins from the body. However, it is able to heal the damage associated with these ailments such as closing the wound associated with a missing appendage or healing damage dealt to the body through the application of poison.
Description of Side Effects:
-After eating a Senzu Bean, the user's health will restore back to full health, however, this healing will cause the user's chakra to plummet. Spending three times the amount of health healed. Additionally, they are unable to use any Medical Ninjutsu for three turns following consumption this includes other types of medicine.
-A user can only eat a single bean and can only give out a max of two beans per battle/event.
-Eating a bean costs a move per use.
( Heishi Pirates ) - Soldier Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A
Damage: +20 to Taijutsu and Ninjutsu
Description: Soldier Pills are special pills designed to boost the user’s physical strength and durability, allowing one to gain momentary heightened physical prowess in battle. These pills grant the user 20 damage shaving as well as a momentary boost in speed and damage of 2 base speed levels and +20 damage to Body Arts. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.
When taken, these pills allow the user to augment their physical forms in mounting forms while causing compounding damage to their bodies. These effects lasts shorter times than the other pills duration due to their heightened gains, lasting only 3 turns but reduces their overall health cap by 20 which cannot be raised higher. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to gain a bonus 20 damage to his body arts and a bonus 10 damage to his Ninjutsu. This also adds 1 additional base speed per pill. However, these effects cause increasingly damaging effects on the target. Consuming two pills causes a reduction of max health by 15% or 30, whichever is higher and reduces base speed by 2 levels, weakening their physical skills by 15 damage as well. Consuming 3 pills causes a max health reduction of 25% or 50 health, whichever is higher and reduces base speed by 3 levels, weakening their physical skills by 25 damage as well.
Note: Counts as a Supply
Note: Cannot be held alongside Military Pills or Tailed Beast Drug Pills



Artifacts:
None Obtained


Theme Song and Background Music:



Battles
Won: 0
Lost: 0


Approved by Imperfect.
 

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