Friendly spar

~Yubel~

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Midrange at chunnin exam finals

Anyone?
 

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Anbu Operative 🎭
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ill fight you
 

~Yubel~

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You go first.

No spam this time hopefully.
 

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okay. as i see you looking at me i quicly drop a flash bomb directly behind my back from my hand thats been behind my back with a flash bomb in it the whole time, as soon as it explodes i jump to the side , this new light temporarily blinds you and gives me an opening to use water pillar thrust to materialize a huge spurt of water beneath you knocking you up into the air while you are here i throw 2 kunai at you to make sure you cant use to a tech to counter in time, as soon as you are in the air i use water shark tech materializing a shark above you and slammig it into you smashing you to the ground (breaking many of your bones in the process) while you would have had time to recover from your blindness by the time you hit the ground you would be completely dissorientated not to mention have almost all of you bones broken so you would be in no state do dodge the kage mane that i send to ward your shadow.

(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
Note: No water source required

(Kage Mane) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy by combining shadows.
 
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~Yubel~

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okay. as i see you looking at me i quicly drop a flash bomb directly behind my back from my hand thats been behind my back with a flash bomb in it the whole time, as soon as it explodes i jump to the side , this new light temporarily blinds you and gives me an opening to use water pillar thrust to materialize a huge spurt of water beneath you knocking you up into the air while you are here i throw 2 kunai at you to make sure you cant use to a tech to counter in time, as soon as you are in the air i use water shark tech materializing a shark above you and slammig it into you smashing you to the ground (breaking many of your bones in the process) while you would have had time to recover from your blindness by the time you hit the ground you would be completely dissorientated not to mention have almost all of you bones broken so you would be in no state do dodge the kage mane that i send to ward your shadow.

(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
Note: No water source required

(Kage Mane) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy by combining shadows.
So..we meet again, no one will save you this time.

I notice the flashbomb shining and on reflex i put my hand across my eyes but just enough to still see you even a little where i suddently feel the water gushing underneath me elevating me which i decide to inhale and exhale a gust of wind that i release infront of me, letting me fall back and down from the rising water immediately, avoiding your kunais aswell as your shark that would form above me as i fall down with my back to the water rising up behind it so you wouldn´t see me.
I focus earth chakra in my body so that i dip through the ground as i connect with it, i wasn´t falling from very high distance so it shouldn´t be a problem for me to do that, as i´m underground i focus my earth chakra and do the rat handseal to create multiple sections of rock that forms around you before becoming two giant rocks that collide with each other, crushing you in between.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth
(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
 

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as the ground begins to crack and your jutsu begins to rise up i use wind stream technique blowing myself upward and far enough to the left to aviod your jutsu while im up in the air i scan for your presence i look to the left, right and up but i cant see you realizing that you must be underground i blow myself over to the wall of the arena so i can scan better, however i am fully aware that you may come out from underneathe me and am very alert to that as well

Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
 

~Yubel~

Sannin of the Scrolls 📜
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as the ground begins to crack and your jutsu begins to rise up i use wind stream technique blowing myself upward and far enough to the left to aviod your jutsu while im up in the air i scan for your presence i look to the left, right and up but i cant see you realizing that you must be underground i blow myself over to the wall of the arena so i can scan better, however i am fully aware that you may come out from underneathe me and am very alert to that as well

Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Being able to sense you while underground, i sense you getting away from the rocks and predicting your overall coordination about where you will land i come out with the upperhalf of my body short-range to the wall to do rapid handseals, quickly inhale and exhale from my mouth 3 dragon heads that form around me before traveling to you from left and right sides aswell as front to burn you to ashes, since we´re in short-range you wouldn´t be able to dodge it at all and i fire the technique as soon as you land on the wall.

Take this!

(Katon: Karyu Endan) - Fire Release: Dragon Flame Bomb
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Ram → Horse → Snake → Dragon → Rat → Ox → Tiger hand seals and kneads chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.
 
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