[CJ] Free stuff, woot

Venom

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(Raiton: Zeusu no Tokkii) Lightning Release: Prong of Zeus
Type:Offensive
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description:The user will extend his arm towards an opponent, pointing at them with his index and middle fingers and the rest clenched as though in a fist. As he outstretches his arm, he will flow a large amount of Raiton chakra through it, and at his fingertips create a barb of lightning three inches long and three inches thick. The barb is shaped like that of an arrow head, and as such is extremely sharp and hot due to the heat of lightning. The barb has a ring of lightning around it at its midpoint, with a two inch diameter around the barb. The barb is connected to the ring via three small electric bolts. The barb is made in a matter of seconds, and is capable of being fired at high velocity, being difficult to track. The barb, when it makes contact with the opponent, lodges itself so that the ring and bolts burns into their flesh, causing intense pain and damage and leaving a permanent scar. If used to strike a limb, the barb and ring will cause nerve damage that will disable the limb, rendering it unusable for the rest of the match. The user is capable of maintaining the technique without firing it for at two turns at max, but will be unable to mold chakra for any other techniques while doing so. After two turns, if the user is still maintaining it, it will burst into an array of lightning that will badly damage the hand it was used from.
~Can only be used once per battle~
~Can only be taught by Riker Slade~
~No S-rank and above Lightning Techniques for two moves~

I thought u was gonna teach me this riker? ~_~
 

Osmon

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I see how it is, these bros aint loyal ;___;
 

Venom

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*Does what joker did*

Thanks for le cj :) I'll ask questions on skype if i have u_u
 

Joker

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I honestly don't know where all this spam came from.
 

Punk Hazard

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(Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith (3/6)

Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Lasts for four turns
Note: Can be used twice per battle
Note: No S-Rank or above Wind on the turn this is used

(Genjutsu: Dai Enkai) Illusion Art: Great Flame Commandment
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra: 30
Damage:N/A
Description:The user will perform the bird and rat handseals and instill a Genjutsu upon the opponent that causes them to see raging flames emerging from the ground in a ring of fire. The flames are located long-distance from the user and opponent,appearing on the outskirts of the terrain and stretch up 20 meters in height. The complex Genjutsu affects the opponent's sense of touch, hearing and sight. Due to the opponent's brain believing the flames are real, he will hear the roaring crackling of the flames and feel intense heat as though the flames are real. This doesn't impede the opponent in any way and are simply meant to disguise the illusionary flames as real flames. The real usage of the Genjutsu lies in the effect in the opponent's sight. While seeing the flames as though they are real, the opponent will also see the distortion caused by the heat waves the flames give off, as real flames would. As the Genjutsu continues, the distortion will grow worse and worse, increasing and hindering the opponent's vision as the distortion from the heat waves increases causing what the opponent sees to be increasingly blurry as time goes on. Eventually, the opponent's sight will be hindered almost completely, with everything they see becoming completely blurry as though the heatwave distortion were real. The technique lasts a total of five turns if not interrupted. In the first turn used, everything long-ranged from the opponent becomes blurred to the point where they can barely make out shapes of objects and their distance while they are in long-range. The second turn, the distortion spreads to mid-ranged from the opponent with the same effect, and in the third turn, the distortion spreads to short-range of the opponent, blurring what they see completely for the remainder of the technique.

~Can only be taught by Riker Slade~
~Can only be used twice per battle~
 
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Joker

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No questions for yours, any for mine?
 

Punk Hazard

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Do they make a sound or cast shadows?
 

Joker

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No sound, but since they are tangible followed by a green hue, they do cast shadows.
 

Punk Hazard

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Aight hoe, let's go

(Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).

Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same

(Katon: Ryūsōken)Fire Release: Dragon's Claw Fist
Type: Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will release a steady and constant flow of Katon chakra from his body after forming the Horse handseal. While undetectable to the naked eye, the release of Katon chakra generates a tremendous amount of heat. The user will then rush towards the opponent and deliver his blows at high speed, with the heat of the Katon and speed causing the air to expand rapidly as the user delivers the blow, dealing an immense amount of damage onto the opponent upon impact as well as severely burning their body.
~Can only be used twice per battle~
~Can only be taught by Riker Slade~
~Must have mastery of Katon and Taijutsu~
 

Joker

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Explain iiiiitttt
 

Punk Hazard

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Explain iiiiitttt

You release S-rank Katon chakra around you in a constant wave, releasing a tremendous amount of heat. Upon impact with the enemy, Katon causes a rapid expansion of air. The force of the expanding air and the heat creates S-rank damage. You can do multiple blows, or one blow, it'll always land up to S-rank in damage from this jutsu. Due to the heat being what causes the S-rank damage and the blows essentially being freeform, you can stack it with Taijutsu.

Any questions?
 

Joker

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You release S-rank Katon chakra around you in a constant wave, releasing a tremendous amount of heat. Upon impact with the enemy, Katon causes a rapid expansion of air. The force of the expanding air and the heat creates S-rank damage. You can do multiple blows, or one blow, it'll always land up to S-rank in damage from this jutsu. Due to the heat being what causes the S-rank damage and the blows essentially being freeform, you can stack it with Taijutsu.

Any questions?
Oh my god, I was talking about mine.......
 
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