Free Massacre - Open for all Victims and Heroes

Akuma

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So i'll be taking multiple challenges, after i kill you, i'll kill you as well, and you and you.

Rei's R & R
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Loki bio somewhere, it has ice and that's it.​

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Troyard

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Chill in sig, Hyourinmaru on back.
ZX Boots on, El Escudo and Pressure sensing activated your move :p ( Central point towards the back, thus ensuring protection from the back of the head down )

Hyourinmaru – Ice Ring
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage points: N/A
Description: A sword that has been passed down through Yuki clan for ages. It was broken before, in the war where the Yuki Clan almost became extinct. The sword is said to be made out of the heart of a special meteor that fell in the village. The meteor was as cold as ice, and had all the properties of ice. The Yuki Clan took the meteor, and forged a sword out of the core of this heavenly rock. As the sword was formed, it gleamed heavily and continued to send out a soft blue light. The user of this sword gets a +5 damage point boost on every Ice Release jutsu used, as well as slowly freezing anything it comes in contact with. Of course not the wielder, considering it must be one of the Yuki Clan to wield this. The sword also comes with a most secret technique. Once per battle, the user can channel Hyouton chakra through the sword and let a spear extend from it, up till mid range (much like Chidori Eiso). The second way to channel Hyouton chakra through it gives the user the ability to send out a wave of ice from the tip of the sword. (The same as Hitsugaya when he swings his sword in Bleach) This wave can be used as a shield from incoming jutsus.

Note: The spear is formed as rapidly as Chidori Eiso, but can only be used once per battle.
Note: The "Wave of Ice" can only be used twice and defend up to A-rank attacks.
Note: The "Wave of Ice" counts as on of the 3 jutsus used per turn.
Note: Only one of the Yuki clan can wear this sword (especially Wesobi).

(Eru Esukūdo)- El Escudo
Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
 
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Akuma

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Chill in sig, Hyourinmaru on back.
ZX Boots on, El Escudo and Pressure sensing activated your move :p ( Central point towards the back, thus ensuring protection from the back of the head down )

Hyourinmaru – Ice Ring
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage points: N/A
Description: A sword that has been passed down through Yuki clan for ages. It was broken before, in the war where the Yuki Clan almost became extinct. The sword is said to be made out of the heart of a special meteor that fell in the village. The meteor was as cold as ice, and had all the properties of ice. The Yuki Clan took the meteor, and forged a sword out of the core of this heavenly rock. As the sword was formed, it gleamed heavily and continued to send out a soft blue light. The user of this sword gets a +5 damage point boost on every Ice Release jutsu used, as well as slowly freezing anything it comes in contact with. Of course not the wielder, considering it must be one of the Yuki Clan to wield this. The sword also comes with a most secret technique. Once per battle, the user can channel Hyouton chakra through the sword and let a spear extend from it, up till mid range (much like Chidori Eiso). The second way to channel Hyouton chakra through it gives the user the ability to send out a wave of ice from the tip of the sword. (The same as Hitsugaya when he swings his sword in Bleach) This wave can be used as a shield from incoming jutsus.

Note: The spear is formed as rapidly as Chidori Eiso, but can only be used once per battle.
Note: The "Wave of Ice" can only be used twice and defend up to A-rank attacks.
Note: The "Wave of Ice" counts as on of the 3 jutsus used per turn.
Note: Only one of the Yuki clan can wear this sword (especially Wesobi).

(Eru Esukūdo)- El Escudo
Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
Well aren't you quite prepared, Well it doesn't matter, you could have Thor's Hammer which oh he cherishes so much. And you still wouldn't touch me boy, get ready to feel the wrath of the man who whipped and made Asgard fall!

Due to the field being covered in snow, i simply lift my palm open towards you and close it into a fist, instantly as i do so, the snow around you attaches to your body restricting your legs and hands so hard you can't even more a finger.

With just closing my palm, i can crush you with the magnificent snow, i suggest you surrender.
(Hyouton: Kagi Tenka) - Ice Release: Eternal Snow
Rank: A rank
Range: Short - Mid
Chakra: 30 Chakra
Damage: 60 Damage
Description:
Afer using "(Hyouton no Jutsu) Ice Release Technique" and the 3 or 4 turns have passed and the snow has covered the field, the user will hold control of the snow around the opponent with use of chakra control and make it start to attach the target to the ground by having snow cover the feet and legs, and manipulating it further to put preassure behind it so that the opponent isn't even able to move their legs, the user can manipulate the snow further into surronding the opponent's entire body with the same process. If used on the opponents face, due to the lack of oxygen to breath and the preassure behind the snow, the opponent may faint or die depending on the strength and chakra the user is putting on the snow.
- May only be used 3 times per battle.
- May only be taught by Lokí
I then release a wind kunai directly at your chest and finally after performing the Tiger hand seal, i create a fast jet of water running through the ground that is powerful enough to slice through solid rock. Right below the wind kunai, but still behind it.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
 

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"Talk is cheap, but I'll test that "wrath" you speak of." Feeling his legs and arms suddenly becoming restricted, Toshiro sends his chakra into the ground, causing rocks to encase his body, almost instantly. Noting the ice below, the rocks would be able to come up, as the terrain is mountainous. As the kunai is thrown, Toshiro opens his mouth, inhaling, creating a vacuum pulling you closer, then releasing a large crushing ball of wind that hits the kunai, and brushes the water aside as if it's nothing. As the wind hits the water, the earth techniques ware off causing the rocks to scatter all over the battle field. "Now, show me what you're made of."

Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.



Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

 

Akuma

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As you inhale, i wave a single hand seal. Suddenly, the simply kunai is surrounded by a large, wide and sharp spear of Wind, being of equal ranks, it clashes with the wind orb and dispatch each other into nothing, letting the water slicer continue at you.

Talk is cheap? You humans and the way you view life. Never underestimate the word of a Go-

[ Deadpool Interrupts ]

Technically, you're a demi-god Loki
Yes, he is technically.
I just said that.

Get out Wade! This is my show.

(Fuuton: Kanui Batsu) - Wind Style: Wind Blitz
Type: Offensive/Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.

May only be used on 1 kunai at a time.
May only be used x4 per battle.
May only be taught by Loki
I then focus chakra into my right hand and generate a blue-white glowing rod of chakra before throwing it at you. It then duplicates itself into a thirty more rods which rain down at you, pinning you against the ground and restricting your movement entirely.

(Hyapporankan)- Hundred Steps Fence
Rank: B
Type: Offense
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: Hyapporankan is primarily used to disable. The user focuses their raw chakra and generates a blue-white glowing rod of chakra in his or her hand and throws it at the intended target. It then duplicates itself into a thirty more rods which rain down on the target, pinning him or her against a solid surface and completely immobilizing them. This technique is hard to dodge in a small area.
Followed by 2 silent very large ice spike that will protrude from the ground directly below your left and right foot respectively, thus rendering both useless.

( Hissatsu Hyōsō ) Certain-Kill Ice Spears
Rank: B
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
 

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Watching as wind starts to swirl around the Kunai, Toshiro's sphere collides with the kunai. Recollecting the water that was released, Toshiro shoots chakra out of his ZX boots, initially thrusting him into the air with great speed. He is pushed into the air at a 67 degree angle, Avoiding the water while also giving him a clear view of his "Godly" opponent. The moment Toshiro has been shot into the air, he notices a bright glow gleaming from the opponents hand. Some sort of rod. With a swift inhale of wind, Toshiro exhales a large tsunami of wind that stop all thirty of these chakra rods and continue as a B-rank technique. "Hmppp."

Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
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Rank:A
Range:Short/Long
Chakra Cost:30
Damage Points:60
Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow
Can only be used thrice per battle*
*Can only be Used/Taught by -Blizzard-*.

 

Akuma

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Upon seeing the wind approach, i simply swing my right hand from left to right. Creating a line of fire that spreads out infront of myself acting as a defensive wall. Overpowering the wind with ease and carrying on towards you with C rank strength.

( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.
Without wasting a sec, i then generate a cloud above your area, kneaded with chakra and then cause a series of lightning bolts to rain down from the cloud and towards you. Since you´re in mid air, they will hit you faster, and several strikes would cause death.

It's about time you die, mere human.

( Raiton: Raiun ) - Lightning Release: Thundercloud
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user generates a cloud above the battlefield kneaded with their chakra and then cause a series of lightning bolts to rain down upon the battlefield causing severe damage.
I then finish by waving 1 seal [Bio affinity] creating a sticky water pond within the earth below you. Then i wave 1 more causing it to erupt in a geyser form around you, covering every side of you as if you were inside of it. It then comes back down as sticky rain, sticking your limbs to your body, and you're feet to the ground if you're on land by now.

(Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
*Can only be used thrice per match*
 

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Watching as a large glow emits from your mouth, a bright orange one; Toshiro knows it will be fire. Knowing that the fire will over take his wind and continue, before the two techniques clash, Toshiro performs one hand seal, exhaling a large torrent of water which hits the fire and continues towards you in a weakened A rank state. As the water is heading towards you, Toshiro notices something being to rain from the clouds. He quickly draws Hyourinmaru. Die to the way he slashes, he releases a gust of wind which swirls into the air, canceling out the lightning and blowing away the clouds, thus initially canceling out the snow. Toshiro then lands on the floor, re-sheathing Hyourinmaru.

Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.



Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.

 

Akuma

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The fire is released from my hand not my mouth - And snow was never falling. -.-
==========
I quickly lower the ground 20 meters, so that most of the water falls in it, filling it and creating a water source. Which quickly grows out of it, a giant beast, which expels a B rank blast of water towards you and begins to run at you in an arc motion from your left side. When it reaches it then slashes with it's claw your entire body.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

At the same time, i toss directly at you, an explosive tagged kunai. Followed by me running towards you from your left while i create a dome of 21 ice mirrors surrounding you. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground.

I appear in the mirror at the very top, and then throw a kunai, however i move into all mirrors at a speed you cannot track - throwing a kunai from each -, making it seem as if 21 kunai are coming towards you from every side.
Note: The mirrors are created when the beast rises and throws a B rank water blast at you.

(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.
 

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Watching as the water beast begins to form, Toshiro swings Hyourinmaru horizontally, releasing a large dragon made of pure ice that freezes the blast and heads towards you, before you can throw the kunai. The ice dragon then swirls; thrusting through the water beast deforming it, thus making the dragon head towards you. As the dragons comes towards you from a right arc, I throw exactly 4 wind infused Kunai in a direct line, thus intended to hit you even if you jump backwards. As the dragon heads on it's course, Toshiro sends his chakra into the atmosphere and performs one handseal, creating a orb of water to materialize behind Loki, creating 7 tendrils of water that shoot towards all of your vitals. You're unaware of any of this water as it casts no shadow due to the lack of sunlight. "Die...Loki"

Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore unable to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.


Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

 

Akuma

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==============
When i see your dragon, i simply create 2 of mine, one clashes with your own, and the other one crushes you with it's jaw, before you can do another technique or even throw kunai.

(Hyouton: Sōryū Bōfūsetsu) Ice Release: Twin Dragon Blizzard
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: This is an advanced version of “Ice Release: Black Dragon Blizzard,” in which the user makes two of these dragons instead of one. The two dragons then swirl upwards and converge into a massive tornado.
I then perform two fast handsigns, and then make a small fissure that cracks up the earth in front of you, and hot steam from under the earth appears and burns you, coming out of the fissure non-stop. This also makes you unable to march right at you because of the heat that the steam pumps on you.

Doton: (Atsui Jouki) Earth style: Hot steam
Type: Suplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damaga points: 35
The user performs two fast handsigns, and then he release doton chakra into the ground by slamming his hands on the ground. When the doton chakra is sent into the ground it makes a small fissure that cracks up the earth in front of the opponent, and hot steam from under the earth appears and burns the opponents. This also makes the opponent unable to march right at you because of the heat that the steam pumps on them.
~Note: Can only be used 2 times per battle
~Note 2: Can only be tought by ~The Norwegian~
Finishing by raising 3 large ice spikes beneath you, one directly below, another from your left, and the last one from your right.

( Hissatsu Hyōsō ) Certain-Kill Ice Spears
Rank: B
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
 

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As the dragons are released from the opponents arms, Toshiro quickly sends his lightning chakra into his hand performing the snake handseal, releasing a large spear of blindingly fast lightning chakra the hits the dragon that was supposed to head towards him; shattering it upon contact. This sends ice shards all over the area. The other dragon crashes with his, canceling each other out, this end up forcing you to cancel out your your earth, or not do it as you would get hit by an A rank lightning spear."C'mon Mr.God. I thought you were much stronger than that. All that talk you had before, I'm about to shut it up..here and now!!" As the lightning heads towards you, Toshiro sends his arid chakra into the air around you, drying the moisture out of your skin, causing you to get muscle fatigue and become very dizzy. This forces you to stumble and not think strait. Your vision gets blurred and you end up stumbling into the spear of lightning that is rushing towards you."Don't die on my yet Loki.As the spear hits you, Toshiro draws blood, slamming his hands on the floor, causing a locker to be summoned behind you. This locker is known as "Davy Jones' Locker". It is about 8 feet tall, and 3-5 feet wide. The locker opens, similar to the iron maiden, it has chains that shoot out, grabbing Loki and pulling him in, all wrapped up, unable to move...and most importantly, lifeless."Are you dead?"
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.


Rank: A
Range: Short - Long
Type: Attack
Chakra: 30
Damage: 60
Description:
The Arid user will preform 1 handseal and utilize their chakra to quickly cause the air around the target to be completely quenched of all moisture in the air surrounding the target. This in turn causes the skin to be sucked of water and causes the water in the blood to be drained slightly yet not completely. This puts the target into a form of dehydration, the target will become dizzy very quickly in some sense being confused by a genjutsu when it isn't. Also prolonged exposure to the intense dryness will cause the target to faint. When the target becomes dizzy they wander around and are unable to think straight to off-set their reaction time to other attacks.
♦Doesn't kill the target
♦Lasts 1 turn
♦Usable once per battle
♦Only usable by Arid Release user
♦Only usable/trainable by Coyote


Type: Summon
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description:
This summon is very similar to "Iron Maiden" summon. The user able to summon a old, sea forged, metal crate that is the size of a human under the enemy at either short or mid range. Once summoned the crate very quickly rises out of the ground and trapping the enemy, the opening in which the target is engulfed is similar to the way a puppet traps an enemy. Once the target is trapped then a summoning of chains even faster wraps around the entire crate just like the "Iron Maiden". The crate has many holes on the top of it. The user can either keep the enemy trapped in the locker or if near water the user can kick the locker into the water up to mid range, causing the enemy to sink very fast because the locker is very heavy and drown in the process.

Notes:
- Trap lasts for 1 turn
- Drowning happens within 2 turns
- Unable to use water and/or earth technique in same turn as summon
- User must have some type of Taijutsu training to be able to kick "Locker" in water
- Only usable/trainable by Dexter.

 

Akuma

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I swiftly wave my left hand and create multiple blades of wind, emerging to a single scythe of sharp air. The scythe is sharp and strong enough to get rid of the lightning and continue towards you. If were to try and continue, you would get slashed and killed.

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
I then wave 3 seals and cast a genjutsu on you, where thousands of flies come out of your ears, mouth, nose, and other holes in your body, they also begin to eat your internal organs and fly around you. Blocking your vision within the illusion.

You talk so much, human. In the end, only my presence will linger on..

(Genjutsu: Hatsuchi Hanshouko) - Illusionary Arts: Mother Earth's Breed
Type: Supplementary
Rank: A rank
Range: Short - Mid
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user will perform 3 dumb handseals (bird > rat > snake) and focus chakra into the target's mind, putting them under an illusion where they will feel as if butterflies were moving inside their stomach, when truly it's flies what is moving inside them, thousands of flies, then due to the huge amount of flies inside of them, they will start to come out from the target's ears, mouth, and nose aswell as start flying around them randomly, while many that still remain inside them, will begin to eat their internal organs, this will cause the target to feel disgusted and tormented by the flies eating them from within as well as crawling out of their face.
- May be used x2 per battle, but not in consecutive turns.
- No B rank or higher genjutsu the next turn.
- May only be taught by Lokí
At this point i simply continue moving towards you from your right while i create a flow of gushing water under you which traps you in a sphere of water. I then throw 2 lightning infused kunais as i reach short range.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 

BusinessManTeno

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Soon as you (loki) are in the mist of doing your water jutsu, I (being behind you) wave my hand in your direction release a massive heatwave that travels in your location with great speed. Once it reaches you I quickly do 1 handseal causing the heatwave to form into a orb of scorch. Once the orb of scorch surrounds you, I cause it to close in on you with great speed. Making it nearly impossible for you to escape, draining all the water throughout your body

(Shakuton:Shakuton kyuutai) Scorch Style: Scorch Orb



Type: Attack/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The User will do a set of 2 handseals. following after, I will wave my hand towards the opponent causing a heat wave to travel above the opponent. The Heat wave travels real fast. (about 2seconds) Soon as the heatwave is above the opponent. The user will do the tiger hand-seal.it will then quickly imprison and form around the Opponent infused with my chakra The orb is twice the size of Dodai rubber ball (Can fit two people in it). Causing Massive heat burns to the opponent body. The orb shrinks within time (3seconds) when the orb touches the opponent body the water starts to boil in their body causing agony pain, and eventually their water in their body evaporate. (The whole process for that is about 6seconds) The orb can also be used on myself In a case of an incoming water or mud attack or anything that contains mid amounts of water. The user will do 3 handseals and a orb will form around the user. Due to the Scorch chakra in my body the orb does not cause degree burn to me and it can Evaporate up to A Rank with anything with water in it when comes in contact with the orb.

-Can only use Once
-Cant use Fire and Wind above A rank for the next turn
-Only can be Taught by Teno
 

Akuma

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Yeah, trying to cheap-shot kill me, by jumping into another battle of mine won't make you beat me Teno. Go reply to our fight, unless you admit defeat, and i get to pm you your sig image. :)
 

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I thought he was taking this o_o. I'll edit with a reply
==================================================================================

Lets continue my friend. This will go to the death, I won't just let you walk away...

Noticing something being released from your arm, Toshiro notices that the lightning it hit. As the two techniques clash, Toshiro performs one handseal releases a large wall of flames. As the flames are released, they head towards the wind that continues. I had enough time to perform the fire technique due to the two techniques clashing several meters away from us; meaning that there was a power struggle. As the fire speeds towards you it blocks you line of vision. Toshiro has a sudden weird feeling in his body; unsure of what it is, he sends his chakra through his body spreading his molecules. This changes his body into a gas form. This sends a chakra surge through his body initially releasing him from the illusion while you are totally unaware due to the vision blockage. The mist moves 30 meters to the right of it's original position, then reforms into a solid.
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.


Rank: S rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.

Note: Lasts for up to 2 turns
Note: Must know hidden mist jutsu
Note: Cant attack in the form
Note: useable Once



As he regains his original form, Toshiro sends his chakra into the air, manipulating it into a large hammer which he uses to slam ten meters above Loki, crushing him.
- Ice Release :Ice Hammer]Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large hammer made of ice that appears 10 meters above his opponent's head and drops it with great force smashing the user's body.
♦ Can only be used 3 times

 
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