For the old times' sake - Crutch Kaguya vs Akisha

Akisha

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Rei's Rules and Restrictions
No subs or kais
No customs at all - cannon only
No Kekei Genkais
Mid range.
The terrain is a grassy valey with a water source mid range to my right (your left)

I will be using for this battle. Post your bio and I will make the first move.
 
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Akisha

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Kimimaro: Hmm, nice to finally face you in a battle Gohan-dono. May this be a fun match ^^​

*I begin by casting a genjutsu on you, making you see that you are being sucked into the ground to shoulder. Clearly you will see that your hands are underground so you won't be able to use them to escape the gen through any seal or intense pain that requires hands. Furthermore, the buterflies you see are actually paper bombs that I have thrown at you.*

(Genjutsu: Chou Shinka) - Illusion Technique: Butter Fly Fire Works
Rank: A
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: Traps user in an illusion were they first think that they are sucked into he ground to shoulder height and then they see butterflies but they are really paper bombs that explode once the user puts the main seal on the enemies head.

*Immediately after I cast the genjutsu, I create a sphere of water that traps you in it and binds you. You won't be able to move now and since you are in a genjutsu it will make this even harder to escape, as I release an extremely fast wave of electricity into the water zapping you instantly in a mare touch. *

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Crutch Kaguya

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Kimimaro: Hmm, nice to finally face you in a battle Gohan-dono. May this be a fun match ^^​

*I begin by casting a genjutsu on you, making you see that you are being sucked into the ground to shoulder. Clearly you will see that your hands are underground so you won't be able to use them to escape the gen through any seal or intense pain that requires hands. Furthermore, the buterflies you see are actually paper bombs that I have thrown at you.*

(Genjutsu: Chou Shinka) - Illusion Technique: Butter Fly Fire Works
Rank: A
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: Traps user in an illusion were they first think that they are sucked into he ground to shoulder height and then they see butterflies but they are really paper bombs that explode once the user puts the main seal on the enemies head.

*Immediately after I cast the genjutsu, I create a sphere of water that traps you in it and binds you. You won't be able to move now and since you are in a genjutsu it will make this even harder to escape, as I release an extremely fast wave of electricity into the water zapping you instantly in a mare touch. *

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

As soon as I feel that I am beginning to sink into the ground and using my sensing abilities detect foreign chakra inside of my body I realize that you are trying to use a genjutsu on me. Long before my hands even get close to being trapped into the ground, I immediately react by using

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth.

to cause one pillar to erupt from behind me. This pillar is very thin giving it great piercing ability and it pierces me in my thigh at a spot that is non-influential to any of my lower body movements but still causes enough pain that I am instantly snapped from the illusion. But this is not it. I also use the technique to cause two pillars to erupt near you. These are two strong sturdy pillars; I use this technique before you are able to throw the explosive bombs and you are distracted from this technique because you are focused on throwing the paper bombs. But since I broke out of the illusion at the same time as I am using this attack since it is all one event, you are caught off guard. One pillar erupts at an angle in front of you and slams into your stomach preventing you from ever throwing the paper bombs while the second erupts from behind you slamming you in the back and both pillars crush you in between. As you are caught trying to counter the earth pillars I use

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

to quickly release a large blast of wind toward you as your are getting smashed in half by the pillars. Since the technique requires very little hand seals and my elemental affinity as well, and the fact that when you are responding to the pillars you are caught off guard. I will definitely be able to get this technique off in the natural flow of events. I finish by using

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

to cause a column of water that comes from the water source that heads toward you at an angle with my wind blast so that a decent distance before they reach you, it fuses with my wind blast to form a dual element wind and water combination.
 

Akisha

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As soon as I feel that I am beginning to sink into the ground and using my sensing abilities detect foreign chakra inside of my body I realize that you are trying to use a genjutsu on me. Long before my hands even get close to being trapped into the ground, I immediately react by using

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth.

to cause one pillar to erupt from behind me. This pillar is very thin giving it great piercing ability and it pierces me in my thigh at a spot that is non-influential to any of my lower body movements but still causes enough pain that I am instantly snapped from the illusion. But this is not it. I also use the technique to cause two pillars to erupt near you. These are two strong sturdy pillars; I use this technique before you are able to throw the explosive bombs and you are distracted from this technique because you are focused on throwing the paper bombs. But since I broke out of the illusion at the same time as I am using this attack since it is all one event, you are caught off guard. One pillar erupts at an angle in front of you and slams into your stomach preventing you from ever throwing the paper bombs while the second erupts from behind you slamming you in the back and both pillars crush you in between. As you are caught trying to counter the earth pillars I use

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

to quickly release a large blast of wind toward you as your are getting smashed in half by the pillars. Since the technique requires very little hand seals and my elemental affinity as well, and the fact that when you are responding to the pillars you are caught off guard. I will definitely be able to get this technique off in the natural flow of events. I finish by using

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

to cause a column of water that comes from the water source that heads toward you at an angle with my wind blast so that a decent distance before they reach you, it fuses with my wind blast to form a dual element wind and water combination.

*Upon hearing the earth around me crack and see pillars coming I simply concentrate wind chakra in my right leg and by swinging my body at 360 degrees I kick both of the earth pillars destroying them and leaving me unharmed.*

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

*Upon finishing the kick I see you releasing the wind so I immediately expell a massive stream of intense pain that over takes your wind and continues at you at great speeds. Furthermore this technique will interupt your water jutsu, and now here's my reasoning: This jutsu requires no hand seals while yours requires 3 and even though you start doing them a second earlier the water is mid range from me, so untill it reaches me there will be no wind and you will be destroyed by the fire so unless you want to react fast enough to this attack you will have to stop doing the water.*

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.

*I then procide by performing the Snake hand seal and emitting a lightning spear from my mouth that catches up with the fire soon afterwards. Now if you decide to use water against the fire, the lightning will just pass through giving you no time to react but of course you do not know this as the fire is blocking your vision of me.*

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Kimimaro: Is that all you got sensei ? I guess you are a bit rusy or too weak to fight me...​
 

Crutch Kaguya

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*Upon hearing the earth around me crack and see pillars coming I simply concentrate wind chakra in my right leg and by swinging my body at 360 degrees I kick both of the earth pillars destroying them and leaving me unharmed.*

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

*Upon finishing the kick I see you releasing the wind so I immediately expell a massive stream of intense pain that over takes your wind and continues at you at great speeds. Furthermore this technique will interupt your water jutsu, and now here's my reasoning: This jutsu requires no hand seals while yours requires 3 and even though you start doing them a second earlier the water is mid range from me, so untill it reaches me there will be no wind and you will be destroyed by the fire so unless you want to react fast enough to this attack you will have to stop doing the water.*

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.

*I then procide by performing the Snake hand seal and emitting a lightning spear from my mouth that catches up with the fire soon afterwards. Now if you decide to use water against the fire, the lightning will just pass through giving you no time to react but of course you do not know this as the fire is blocking your vision of me.*

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Kimimaro: Is that all you got sensei ? I guess you are a bit rusy or too weak to fight me...​

All according to plan.

Seeing you counter my wind with your fire, since both are the same rank your fire will overpower my wind but it will be weakened due to both being equal power but your fire will continue toward with a solid amount of power. But at that time, instead of following through on my original plan since I was already on the verge of doing a water jutsu, I instead change my mind and do a different water jutsu. Since I was already focusing water chakra the change will be seamless, and I use

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

to create a large water and wind vortex. The fact that I was about to do a water jutsu and that my previous jutsu was a wind technique, the transition to this jutsu would be smooth. My dual element water and wind vortex blasts through your weakened fire easily and since you did your lightning jutsu right after the fire jutsu, it would have already been started and eventually completed and since your vision of me was blocked you would have no reason to stop it making it even more likely you can't change your mind. The result is that my wind/water vortex overpowers your fire then is instantly hit by your lightning jutsu and absorbs the charge into itself becoming a water/wind/lightning vortex, all thanks to you. It would normally pass through normal water, but this is a vortex. As it hits it, it will great trapped by the rotation and will simply be infused into the flow of water. It rampages toward you in its electrified state. I then follow my doing one hand seal

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

to cause spears to erupt from the ground from beneath you skewering if you plan to go underground. And then almost immediately I take no time to form another earth jutsu, as I use

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

to cause a large thick wall of earth to erupt a short distance behind you, so if you abruptly plan on launching yourself backwards you'll slam into this wall and then have no time to recover as the wind/lightning/water vortex closes in on you.
 

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All according to plan.

Seeing you counter my wind with your fire, since both are the same rank your fire will overpower my wind but it will be weakened due to both being equal power but your fire will continue toward with a solid amount of power. But at that time, instead of following through on my original plan since I was already on the verge of doing a water jutsu, I instead change my mind and do a different water jutsu. Since I was already focusing water chakra the change will be seamless, and I use

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

to create a large water and wind vortex. The fact that I was about to do a water jutsu and that my previous jutsu was a wind technique, the transition to this jutsu would be smooth. My dual element water and wind vortex blasts through your weakened fire easily and since you did your lightning jutsu right after the fire jutsu, it would have already been started and eventually completed and since your vision of me was blocked you would have no reason to stop it making it even more likely you can't change your mind. The result is that my wind/water vortex overpowers your fire then is instantly hit by your lightning jutsu and absorbs the charge into itself becoming a water/wind/lightning vortex, all thanks to you. It would normally pass through normal water, but this is a vortex. As it hits it, it will great trapped by the rotation and will simply be infused into the flow of water. It rampages toward you in its electrified state. I then follow my doing one hand seal

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

to cause spears to erupt from the ground from beneath you skewering if you plan to go underground. And then almost immediately I take no time to form another earth jutsu, as I use

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

to cause a large thick wall of earth to erupt a short distance behind you, so if you abruptly plan on launching yourself backwards you'll slam into this wall and then have no time to recover as the wind/lightning/water vortex closes in on you.

*Upon seing the water starting to come and the earth starting to crack I realise I am in great danger considering there is water against me and assuming an earth jutsu is comnig from bellow. So without wasting a second I drop a smoke bomb and I merge with the earth spikes you create and travel through them towards the ground and while being merged I travel at right avoiding the water that smashes into your plateau.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques

*Upon emerging you would be concentrating on what's happening with your previous combo so you would be distracted so without wasting a second I rise a huge pillar of rock underneath you, attacking you from bellow. I can use this technique extremely fast for several reasons - first the number of hand seals is unknown to us so assuming a second or two would do just fine to perform it and I was just using an earth technique so this would be pretty fast done.*

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

*I then follow up with a water attack, by creating a large pool of water underneath and around you that lifts you up (if the earth hasnt done that already) I use it to form numerous water bullets that I shot at you penetrating your body and then the water bullets take the form of a large dragon that attacks you wherever you go. I control all these stuff and direct them at you wherever you go. Furthermore the water will prevent the use of lightning to destroy the earth.*

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
 

Crutch Kaguya

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*Upon seing the water starting to come and the earth starting to crack I realise I am in great danger considering there is water against me and assuming an earth jutsu is comnig from bellow. So without wasting a second I drop a smoke bomb and I merge with the earth spikes you create and travel through them towards the ground and while being merged I travel at right avoiding the water that smashes into your plateau.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques

*Upon emerging you would be concentrating on what's happening with your previous combo so you would be distracted so without wasting a second I rise a huge pillar of rock underneath you, attacking you from bellow. I can use this technique extremely fast for several reasons - first the number of hand seals is unknown to us so assuming a second or two would do just fine to perform it and I was just using an earth technique so this would be pretty fast done.*

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

*I then follow up with a water attack, by creating a large pool of water underneath and around you that lifts you up (if the earth hasnt done that already) I use it to form numerous water bullets that I shot at you penetrating your body and then the water bullets take the form of a large dragon that attacks you wherever you go. I control all these stuff and direct them at you wherever you go. Furthermore the water will prevent the use of lightning to destroy the earth.*

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

Going underground is a death sentence. As you avoid all my attacks, as I sense for your very life force to make sure that you are dead, but I can still detect it. This is the clan ability to detect life force itself and according to Roku is different from the canon technique so I don't have to post it because it is a bio ability. But it still enables me to detect where you are going according to your life force, and produces the same results. In this case to prevent any arguments I will post the technique even though I don't have to.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

Instead of you trying to catch me off guard, being able to detect you almost instantly I am the one who is able to catch you off guard by giving up on creating the wall behind you but instead replace it with another earth technique by using

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

while you are underground and traveling to your right, I immediately create a large deep swamp of mud around you trapping you in it as you are already underground causing you to be dragged down even deeper into the swamp. This prevents you from attacking me. I continue to sense you and your actions in the case I have to alter my further actions but initially plan to use

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

to cause a tornado to drop down onto you. The technique drops down rapidly due to my affinity thus becoming a obstacle in your path if you intend to rise out of the swamp into the open.
 

Akisha

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Going underground is a death sentence. As you avoid all my attacks, as I sense for your very life force to make sure that you are dead, but I can still detect it. This is the clan ability to detect life force itself and according to Roku is different from the canon technique so I don't have to post it because it is a bio ability. But it still enables me to detect where you are going according to your life force, and produces the same results. In this case to prevent any arguments I will post the technique even though I don't have to.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

Instead of you trying to catch me off guard, being able to detect you almost instantly I am the one who is able to catch you off guard by giving up on creating the wall behind you but instead replace it with another earth technique by using

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

while you are underground and traveling to your right, I immediately create a large deep swamp of mud around you trapping you in it as you are already underground causing you to be dragged down even deeper into the swamp. This prevents you from attacking me. I continue to sense you and your actions in the case I have to alter my further actions but initially plan to use

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

to cause a tornado to drop down onto you. The technique drops down rapidly due to my affinity thus becoming a obstacle in your path if you intend to rise out of the swamp into the open.

Sawarabi no Mai​

*Upon feeling the ground turning into a swamp I immediately start releasing bones through the ground in a 360 degrees pattern all the way up to long range. There forest of bones is so deep around where you are standing that you can not simply escape by running as wherever you go there would be bones. The bones stab you everywhere ripping you to shreds while I merge with the bones and appear somewhere at right where the bones aren't so many.*

(Sawarabi no Mai) - Dance of the Young Ferns
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.

Kimimaro: You won't get me this easy...
 

Crutch Kaguya

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Sawarabi no Mai​

*Upon feeling the ground turning into a swamp I immediately start releasing bones through the ground in a 360 degrees pattern all the way up to long range. There forest of bones is so deep around where you are standing that you can not simply escape by running as wherever you go there would be bones. The bones stab you everywhere ripping you to shreds while I merge with the bones and appear somewhere at right where the bones aren't so many.*

(Sawarabi no Mai) - Dance of the Young Ferns
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.

Kimimaro: You won't get me this easy...

Ah, the Dance of the Seedling Fern, the ultimate bone technique. You were forced to pull out the ultimate technique. As the battle went on you fell behind slowly. Let us see if this can turn the tide.


Sensing that there are countless number of bones about to erupt from the ground, as the first bones erupt I immediately use

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

to cause the earth underneath me to rise up in the form of a large golem. As the golem rises up beneath me, I stand on its head and am lifted upward. You cannot cause spikes to erupt from the golem because it is heavily infused with my chakra. In the manga, this jutsu was able to be used rapidly when it was used to block Madara's attacked so knowing the fact the bone spikes erupt individually not as one group and start nearest to you as well as my knowledge that the bones will rise I will definitely be able to pull this technique before the bone forest skewers me. Sadly, the golem is not so lucky. The golem due to its tremendous size is able to provide a high enough platform so that I am safe from the highest of the forest but the base of the golem is mercilessly skewered by the bone forest. This results in the golem becoming non-functioning because of the intensive damage it receives from the bone forest but still acts as a elevated platform for me being still infused with my chakra. As the I stand on its head and you come out of the bones. As I see you I use

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

to release a spear of lightning toward you. I have no intention of causing the spear to split so instead of it being a continuous spear from my mouth it is simply a spear of lightning launched at you. I stand in wait.
 

Akisha

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Ah, the Dance of the Seedling Fern, the ultimate bone technique. You were forced to pull out the ultimate technique. As the battle went on you fell behind slowly. Let us see if this can turn the tide.


Sensing that there are countless number of bones about to erupt from the ground, as the first bones erupt I immediately use

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

to cause the earth underneath me to rise up in the form of a large golem. As the golem rises up beneath me, I stand on its head and am lifted upward. You cannot cause spikes to erupt from the golem because it is heavily infused with my chakra. In the manga, this jutsu was able to be used rapidly when it was used to block Madara's attacked so knowing the fact the bone spikes erupt individually not as one group and start nearest to you as well as my knowledge that the bones will rise I will definitely be able to pull this technique before the bone forest skewers me. Sadly, the golem is not so lucky. The golem due to its tremendous size is able to provide a high enough platform so that I am safe from the highest of the forest but the base of the golem is mercilessly skewered by the bone forest. This results in the golem becoming non-functioning because of the intensive damage it receives from the bone forest but still acts as a elevated platform for me being still infused with my chakra. As the I stand on its head and you come out of the bones. As I see you I use

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

to release a spear of lightning toward you. I have no intention of causing the spear to split so instead of it being a continuous spear from my mouth it is simply a spear of lightning launched at you. I stand in wait.

*Upon seeing the lightning starting to come I immediately from the Tiger → Dog hand seals and release a huge sphere of wind that overtakes your lightning and continues at you.*

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

*I then immediately from the Bird hand seal to create spikes all around you from your golem you previously made. Of course there would not by any sign of your chakra anymore as you said thus allowing me to form this jutsu quite fast, making it pierce you as the wind is about to destroy you.*

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

*I then immediately perform the Ram hand seal and quickly release a large amount of water at you that travels at great speed, crushing everything in its path. The water in this situation though does several things: First it will make the use of lightning to defend against the earth rather hard because it would zap you if it reaches you and will leave you with less time to defend. Second it would probably protect me from fire if you decide to use against me to defend against the wind though I stay cautious on what fire technique you might use and get ready to defend.*

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Kimimaro: Enough of this already Gohan-dono, I am going all out with my next attack...
 

Crutch Kaguya

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*Upon seeing the lightning starting to come I immediately from the Tiger → Dog hand seals and release a huge sphere of wind that overtakes your lightning and continues at you.*

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

*I then immediately from the Bird hand seal to create spikes all around you from your golem you previously made. Of course there would not by any sign of your chakra anymore as you said thus allowing me to form this jutsu quite fast, making it pierce you as the wind is about to destroy you.*

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

*I then immediately perform the Ram hand seal and quickly release a large amount of water at you that travels at great speed, crushing everything in its path. The water in this situation though does several things: First it will make the use of lightning to defend against the earth rather hard because it would zap you if it reaches you and will leave you with less time to defend. Second it would probably protect me from fire if you decide to use against me to defend against the wind though I stay cautious on what fire technique you might use and get ready to defend.*

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Kimimaro: Enough of this already Gohan-dono, I am going all out with my next attack...

Your second technique doesn't work. The very basis by which the rule that said people can only merge into earth that was below a certain rank was because when two of the same elements battle, the higher rank overpowers the lower rank. Unlike the techs that cause earth to merely rise up, this does not. I infuse chakra into the earth and cause it to separate from the rest of the earth. The creation is now completely infused with my chakra. Though I have accepted that it has become immobile because of your bone forest, it is infused with my chakra. You cannot use techs on earth infused with my chakra. It's the same as trying to merge into the golem, it will not work because it is higher ranked. You cannot create spikes on earth that is heavily infused with my chakra with a lower level technique. But this mistake doesn't result in any huge dilemma so I'll just respond as if you attempt the technique and it fails. There will be no real need for a re-do.

As you release your wind, remember that I was already done with everything and stood watching so I simply pull out a scroll and use

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

that overcomes your weakened wind because the wind is now no longer S-ranked in actual strength as it went through my lightning. My fire due to the power difference overcomes the wind and heads toward you as a fire/wind combo. After this I immediately

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: N/A
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of lightning release: four pillar bind, the user creates sixteen giant pillars, which then form a giant oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

to cause a giant oven to rise out of the ground, that encases the fire/wind combo as well becoming a makeshift over per say. The fire continues toward you as you are trapped with the oven. If you plan on using a water technique, because the oven is constantly emitting lightning you will get shocked and the water will simply fill up the box rapidly causing you to drown as well. I stand on top of the golem's head and watch and sense you as you react.
 

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Your second technique doesn't work. The very basis by which the rule that said people can only merge into earth that was below a certain rank was because when two of the same elements battle, the higher rank overpowers the lower rank. Unlike the techs that cause earth to merely rise up, this does not. I infuse chakra into the earth and cause it to separate from the rest of the earth. The creation is now completely infused with my chakra. Though I have accepted that it has become immobile because of your bone forest, it is infused with my chakra. You cannot use techs on earth infused with my chakra. It's the same as trying to merge into the golem, it will not work because it is higher ranked. You cannot create spikes on earth that is heavily infused with my chakra with a lower level technique. But this mistake doesn't result in any huge dilemma so I'll just respond as if you attempt the technique and it fails. There will be no real need for a re-do.

As you release your wind, remember that I was already done with everything and stood watching so I simply pull out a scroll and use

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

that overcomes your weakened wind because the wind is now no longer S-ranked in actual strength as it went through my lightning. My fire due to the power difference overcomes the wind and heads toward you as a fire/wind combo. After this I immediately

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: N/A
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of lightning release: four pillar bind, the user creates sixteen giant pillars, which then form a giant oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

to cause a giant oven to rise out of the ground, that encases the fire/wind combo as well becoming a makeshift over per say. The fire continues toward you as you are trapped with the oven. If you plan on using a water technique, because the oven is constantly emitting lightning you will get shocked and the water will simply fill up the box rapidly causing you to drown as well. I stand on top of the golem's head and watch and sense you as you react.
Change in the rules: All out battle from now on!
___________________________________________​

*Upon seeing the fire starting to come I immediately from 2 hand seals and create a gigantic shark that overpowers your fire and continues towards you. It absorbs a small amount of chakra from the fire and even though it can not suck the whole chakra it will extinguish the fire rapidly and continue at you still strong enough to destroy you. I can use this technique because I moved at right when I used the Dance of the Young Ferns and since the water source is to my right I can use this jutsu. The technique is done before you complete your 16 pillar bind as this jutsu requires less hand seals and it's faster than yours, so I should be able to release it before the oven fully forms. And even if my timing is not right I can still use this without getting zapped as I don't make any direct contact with the water in order to be zapped and since the 16 pillar bind does not do any damage whatsoever I think I should be able to pull that move out.*

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

*I then immediately form 1 hand seal and charge an enormous amount of raiton chakra in my body and relaese a huge wave of electricity that destroyes everything up to long range around me destroying the pillar bind and continuing towards you at great speeds, leaving a small crater around me.*

(Raiton: raikou myaku) Lightning Release: Lightning pulse

Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

Kimimaro: Prepare to die...
 
Last edited:

Crutch Kaguya

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Change in the rules: All out battle from now on!
___________________________________________​

*Upon seeing the fire starting to come I immediately from 2 hand seals and create a gigantic shark that overpowers your fire and continues towards you. It absorbs a small amount of chakra from the fire and even though it can not suck the whole chakra it will extinguish the fire rapidly and continue at you still strong enough to destroy you. I can use this technique because I moved at right when I used the Dance of the Young Ferns and since the water source is to my right I can use this jutsu. The technique is done before you complete your 16 pillar bind as this jutsu requires less hand seals and it's faster than yours, so I should be able to release it before the oven fully forms. And even if my timing is not right I can still use this without getting zapped as I don't make any direct contact with the water in order to be zapped and since the 16 pillar bind does not do any damage whatsoever I think I should be able to pull that move out.*

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

*I then immediately form 1 hand seal and charge an enormous amount of raiton chakra in my body and relaese a huge wave of electricity that destroyes everything up to long range around me destroying the pillar bind and continuing towards you at great speeds, leaving a small crater around me.*

(Raiton: raikou myaku) Lightning Release: Lightning pulse

Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

Kimimaro: Prepare to die...

Seeing the water rise up and forming a large water shark since it has to form from an existing source, I realize that my second technique would be a complete waste and stop performing it immediately. I instead use

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

to create an earth and stone dragon. Instead of erupting from the ground, the earth and stone dragon erupts from the golem that I am standing on drawing the earth from the golem instead. This would make the technique happen a little faster because it is already infused with a lot of my chakra. The earth and stone dragon slams into your shark and destroys it due to the elemental advantage it has toward the shark. Both techniques cancel each other out. Even if they don't you lightning would end up destroying the dragon regardless so it does not matter. I then instantly use

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

that is sped up due to my affinity and release a compressed blast of wind toward your lightning shock wave. Both the techniques clash and result in the lightning that was heading toward me being neutralized. I stand on the head of the remains of the golem in wait.
 

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Seeing the water rise up and forming a large water shark since it has to form from an existing source, I realize that my second technique would be a complete waste and stop performing it immediately. I instead use

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

to create an earth and stone dragon. Instead of erupting from the ground, the earth and stone dragon erupts from the golem that I am standing on drawing the earth from the golem instead. This would make the technique happen a little faster because it is already infused with a lot of my chakra. The earth and stone dragon slams into your shark and destroys it due to the elemental advantage it has toward the shark. Both techniques cancel each other out. Even if they don't you lightning would end up destroying the dragon regardless so it does not matter. I then instantly use

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

that is sped up due to my affinity and release a compressed blast of wind toward your lightning shock wave. Both the techniques clash and result in the lightning that was heading toward me being neutralized. I stand on the head of the remains of the golem in wait.

*As you use your wind to defend against the raiton I immediately make the horse hand seal and release a massive wall of intense flames that attacks you rapidly.*

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

*I then summon a swamp of highly explosive and flammable oil beneath you that spreads all the way mid range to your left, right and behind you, short range infront of you though so that it does not reach me. The fire will ignite the oil swamp and will create a huge explosion killing you for sure. Furthermore even if you are standing on the golem you will have used almost all of it for the earth jutsu you just used so I guess you will be standing on the ground or pretty near the ground so the explosion would catch you for sure.*

(Suition: Oiru Numa) Water Style: Oil Swamp

Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user summons a swamp of highly explosive and flammable oil beneath the target. The size of the swamp depends on how much chakra the user puts into the jutsu.
~Can only be used 4 times per battle.

*I then procide by making 2 hand seals to release a huge sphere of wind that destroys everything in its path. Now if you were to use water to defend against the fire the wind will just blow it back towards you, creating a water/wind combo that will leave you with no time to react and will kill you for sure. Of coure you do not know that and this serves as a surprse attack.*

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
 

Akisha

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well since I can't use your customs against you here's my move:

you use your wind to defend against the raiton I immediately make the horse hand seal and release a massive wall of intense flames that attacks you rapidly.*

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

*I then summon a swamp of mud beneath you that spreads all the way mid range to your left, right and behind you, short range infront of you though so that it does not reach me. The fire will ignite the swamp and will create a lava killing you for sure. Furthermore even if you are standing on the golem you will have used almost all of it for the earth jutsu you just used so I guess you will be standing on the ground or pretty near the ground so the lava would catch you for sure.*

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld

Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

*I then procide by making 2 hand seals to release a huge sphere of wind that destroys everything in its path. Now if you were to use water to defend against the fire the wind will just blow it back towards you, creating a water/wind combo that will leave you with no time to react and will kill you for sure. Of coure you do not know that and this serves as a surprse attack.*

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
 
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