CW
Frostmourne
1.
(Doton: Haima-to) - Earth style: Homeland
2.
(Genjutsu: Metsubou) - Illusion Technique: Downfall
3.
(Suiton: Bochabocha) - Water release: Splash
4.
(Fuuton: Suihou Raishuu) - Wind release: Bubble Attack
5.
(Hyouton: Gyouko Souhou)- Ice Release: Freezing Touch
6.
(Hyouton: Yoroi Kengen ijō) - Ice Release: Armor Empowering
7.
(Yobidashi-moto) - Invoker
8.
(Genjutsu: Hyakubun wa ikken ni shikazu) - Illusion Technique: Seeing is believing
9.
(Hyouton: Touketsu Senshu)- Ice Release: Frozen Bow
10.
(Hyouton: Aisu Ya)- Ice Release: Ice Arrow
11.
(Hyouton: Tonde shibō)- Ice Release: Flying Death
12.
(Hyouton: Tedi!)- Ice Release: Teddy!
13.
(Hyouton: Shainingugāden)- Ice Release: The Shining Garden
14.
(Me ni mienai) - Unseen
15.
(Shizukesa) - Serenity
16.
(Hyouton: Bāsuto)- Ice Release: Burst
Frostmourne
Rank: Forbidden
Type: Weapon
Range: Short
Damage: (+15 to ice)
Chakra Cost: 10 per turn that it is held
Legendary Frostmourne, medium sized sword that can be used with both, one or two hands. Frostmourne acts strangely- when held by someone who is able to use ice the sword will react by slowly draining users chakra and decreasing it's temperature causing it to create smoke-like effect (cold air falling down), also the sword will start to glow with icy color especialy the runes and eyes of the skull on the hilt.
On the other hand, it also boosts power of all ice techniques.
It is said that the sword contains some sort of power or chakra based creature connected with ice that is actually giving it its properties and the runes on the sword are long forgotten seal carved into the sword that is used to contain the power/creature.
* +15 to ice techniques
* -10 chakra every turn it is held
* Allow the user to perform ice jutsus with one less hand seal
* indestructible
Looks:
Type: Weapon
Range: Short
Damage: (+15 to ice)
Chakra Cost: 10 per turn that it is held
Legendary Frostmourne, medium sized sword that can be used with both, one or two hands. Frostmourne acts strangely- when held by someone who is able to use ice the sword will react by slowly draining users chakra and decreasing it's temperature causing it to create smoke-like effect (cold air falling down), also the sword will start to glow with icy color especialy the runes and eyes of the skull on the hilt.
On the other hand, it also boosts power of all ice techniques.
It is said that the sword contains some sort of power or chakra based creature connected with ice that is actually giving it its properties and the runes on the sword are long forgotten seal carved into the sword that is used to contain the power/creature.
* +15 to ice techniques
* -10 chakra every turn it is held
* Allow the user to perform ice jutsus with one less hand seal
* indestructible
Looks:
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1.
(Doton: Haima-to) - Earth style: Homeland
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: User inserts his chakra into ground in 4m radius around him hardening it (similiar to Terra shield, but made under user instead) and making it unable to be used by enemy earth jutsu (can't even emerge from ground there). Secondary it can be used to boost power of existing earth jutsu by one rank by touching it and improving its structure (earth wall and so on)
-no handseals required, only contact
-Can only be used three times.
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: User inserts his chakra into ground in 4m radius around him hardening it (similiar to Terra shield, but made under user instead) and making it unable to be used by enemy earth jutsu (can't even emerge from ground there). Secondary it can be used to boost power of existing earth jutsu by one rank by touching it and improving its structure (earth wall and so on)
-no handseals required, only contact
-Can only be used three times.
2.
(Genjutsu: Metsubou) - Illusion Technique: Downfall
Type: Supplementary
Rank: A
Range: Short/mid
Chakra Cost: 30
Damage: N/A
Description: User does few handseals and put target under genjutsu, first thing that the target sees is one more hand seal (Snake), which will make him think that user is performing earth technique (at this time user is already doing something else) and then ground beneath him starts to lightly shake and also rise abit behind him while it sinks in front. As this happen victim will reflexively fling back to keep his balance (it's part of the genjutsu that makes the enemy think that it's best to just fling back) but in reality he makes himself fall on his back. All of this happens very quickly and illusion only lasts few seconds (enough to make victim hit the ground) after that the illusion is released.
-Can be used multiple times, but after first use enemy will already know what is happening
Rank: A
Range: Short/mid
Chakra Cost: 30
Damage: N/A
Description: User does few handseals and put target under genjutsu, first thing that the target sees is one more hand seal (Snake), which will make him think that user is performing earth technique (at this time user is already doing something else) and then ground beneath him starts to lightly shake and also rise abit behind him while it sinks in front. As this happen victim will reflexively fling back to keep his balance (it's part of the genjutsu that makes the enemy think that it's best to just fling back) but in reality he makes himself fall on his back. All of this happens very quickly and illusion only lasts few seconds (enough to make victim hit the ground) after that the illusion is released.
-Can be used multiple times, but after first use enemy will already know what is happening
3.
(Suiton: Bochabocha) - Water release: Splash
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: User stopms on water and release chakra into it, transforming splashed water into thin and very sharp needles to pierce his enemy. This is very fast attack that takes advantage of speed at which water is splashed after fast stomp.
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: User stopms on water and release chakra into it, transforming splashed water into thin and very sharp needles to pierce his enemy. This is very fast attack that takes advantage of speed at which water is splashed after fast stomp.
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4.
(Fuuton: Suihou Raishuu) - Wind release: Bubble Attack
Type: Offense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: User sends his wind chakra underwater where they create a huge amount of small bubbles with it, those bubbles will raise up to the surface of water and will make anyone standing there sink down because it will not be just water anymore but water/air making it unable to be stood on and since it is lighter than water and there is less friction due to the bubbles, anyone standing there will "fall" underwater and possibly drown.
note: It has nothing to do with bubble release as bubbles form naturaly under water if air is released there.
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: User sends his wind chakra underwater where they create a huge amount of small bubbles with it, those bubbles will raise up to the surface of water and will make anyone standing there sink down because it will not be just water anymore but water/air making it unable to be stood on and since it is lighter than water and there is less friction due to the bubbles, anyone standing there will "fall" underwater and possibly drown.
note: It has nothing to do with bubble release as bubbles form naturaly under water if air is released there.
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5.
(Hyouton: Gyouko Souhou)- Ice Release: Freezing Touch
Type: supplementary
Rank: A
Tange: short
Chakra: 30
Damage: -
Description: With single handseal, the user is able to freeze any already existing water that is in contact with them, by infusing their ice chakra (mainly the wind part since water is already present).
Rank: A
Tange: short
Chakra: 30
Damage: -
Description: With single handseal, the user is able to freeze any already existing water that is in contact with them, by infusing their ice chakra (mainly the wind part since water is already present).
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6.
(Hyouton: Yoroi Kengen ijō) - Ice Release: Armor Empowering
Type: Defense
Rank: S
Tange: short
Chakra: 40
Damage: 80
Description: With single handseal, the user is able to cover armor that they are already wearing, with extra cold and durable layer of ice, granting them maximized protection.
- Twice per battle
- Only 1 more jutsu the same turn
- No S ranks next turn
Rank: S
Tange: short
Chakra: 40
Damage: 80
Description: With single handseal, the user is able to cover armor that they are already wearing, with extra cold and durable layer of ice, granting them maximized protection.
- Twice per battle
- Only 1 more jutsu the same turn
- No S ranks next turn
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7.
(Yobidashi-moto) - Invoker
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: -
Description: User makes three handseals and three orbs (about size of a fist) appear rotating above their head, those orbs are symbolizing elements the user is currently able to use. The orbs can be- fire, wind, fire, lightning, earth and ice. They are all easily distinguishable ( looks like element they represent).
Depending on what orbs the user is using, the user have their body filled by chakra represented by those orbs allowing them more power for those elements. Each orb increase the power of corresponding techniques by +5. Any combination of orbs is possible but no other elements can be used other then those represented by currently used orbs.
If the user want to change orb configuration (re-invoke), they can do so by using handseals (one for each orb changed), but it will count as a jutsu, for any orb it can only be used once per two turns and maximaly twice.
- Every orb increase its representing element's power by 5
- Every orb can be re-invoked only once per two turns and maximaly twice
- Once per battle
- Lasts up to 4 turns
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: -
Description: User makes three handseals and three orbs (about size of a fist) appear rotating above their head, those orbs are symbolizing elements the user is currently able to use. The orbs can be- fire, wind, fire, lightning, earth and ice. They are all easily distinguishable ( looks like element they represent).
Depending on what orbs the user is using, the user have their body filled by chakra represented by those orbs allowing them more power for those elements. Each orb increase the power of corresponding techniques by +5. Any combination of orbs is possible but no other elements can be used other then those represented by currently used orbs.
If the user want to change orb configuration (re-invoke), they can do so by using handseals (one for each orb changed), but it will count as a jutsu, for any orb it can only be used once per two turns and maximaly twice.
- Every orb increase its representing element's power by 5
- Every orb can be re-invoked only once per two turns and maximaly twice
- Once per battle
- Lasts up to 4 turns
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8.
(Genjutsu: Hyakubun wa ikken ni shikazu) - Illusion Technique: Seeing is believing
Type: Supplementary
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: -
Description: The user uses their chakra to intercept signals from enemys sensors to reach their brain, blocking three of their senses- touch, smell and hearing. The enemy will be left with their sight alone making the battling harder.
- Twice per battle
- Lasts three turns
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: -
Description: The user uses their chakra to intercept signals from enemys sensors to reach their brain, blocking three of their senses- touch, smell and hearing. The enemy will be left with their sight alone making the battling harder.
- Twice per battle
- Lasts three turns
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9.
(Hyouton: Touketsu Senshu)- Ice Release: Frozen Bow
Type: Attack/defense
Rank: A
Tange: short-long
Chakra: 30 (+5 per turn)
Damage:
Description: The user makes one handseal and creates a bow made of ice with chakra string able to shoot ice arrows at high speed (must create arrows with another technique). Normal ice is solid and does not bend, thoug, this one is flexible but needs small amout of chakra every turn to maintain it's flexibility and function. Lasts as long as the user is feeding chakra to the bow.
Rank: A
Tange: short-long
Chakra: 30 (+5 per turn)
Damage:
Description: The user makes one handseal and creates a bow made of ice with chakra string able to shoot ice arrows at high speed (must create arrows with another technique). Normal ice is solid and does not bend, thoug, this one is flexible but needs small amout of chakra every turn to maintain it's flexibility and function. Lasts as long as the user is feeding chakra to the bow.
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10.
(Hyouton: Aisu Ya)- Ice Release: Ice Arrow
Type: Attack
Rank: A
Tange: short-long
Chakra: 30
Damage: 60
Description: The user pulls string of his Frozen Bow and as they do so, arrow made of ice will materialize and is then shot at high speeds towards the opponent.
- Requires Frozen Bow to use
Rank: A
Tange: short-long
Chakra: 30
Damage: 60
Description: The user pulls string of his Frozen Bow and as they do so, arrow made of ice will materialize and is then shot at high speeds towards the opponent.
- Requires Frozen Bow to use
11.
(Hyouton: Tonde shibō)- Ice Release: Flying Death
Type: Attack
Rank: S
Tange: short-long
Chakra: 40
Damage: 80
Description: The user creates a special arrow of highly condensed ice. The arrow is bigger then usual arrow and its arrowhead is in shape of a beak. After it is shot from the Frozen Bow, the arrow partly transform into swallow- the end of the arrow splits into two making a tail and from the middle of the arrow two wings emerge. This jutsu is based on the "Swallow Snow Storm" technique, and is very hard to dodge as the swallow can change direction in mid-air, redirecting itself on the target.
- Twice per battle
- Must wait two turns before using it again
- Requires Frozen Bow to use
Rank: S
Tange: short-long
Chakra: 40
Damage: 80
Description: The user creates a special arrow of highly condensed ice. The arrow is bigger then usual arrow and its arrowhead is in shape of a beak. After it is shot from the Frozen Bow, the arrow partly transform into swallow- the end of the arrow splits into two making a tail and from the middle of the arrow two wings emerge. This jutsu is based on the "Swallow Snow Storm" technique, and is very hard to dodge as the swallow can change direction in mid-air, redirecting itself on the target.
- Twice per battle
- Must wait two turns before using it again
- Requires Frozen Bow to use
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12.
(Hyouton: Tedi!)- Ice Release: Teddy!
Type: Attack/Defense
Rank: S
Tange: Short-long
Chakra: 40
Damage: 80
Description: User creates a large polar bear made of ice, the bear on all four is as tall as the user. The user can ride the bear, use it as a shield or simply send it to attack, though, once send to attack, it cannot be used again. The Bear can be ridden for three full turns before letting it attack.
- Twice per battle
- No Ice jutsu higher than S-rank for the following turn
Rank: S
Tange: Short-long
Chakra: 40
Damage: 80
Description: User creates a large polar bear made of ice, the bear on all four is as tall as the user. The user can ride the bear, use it as a shield or simply send it to attack, though, once send to attack, it cannot be used again. The Bear can be ridden for three full turns before letting it attack.
- Twice per battle
- No Ice jutsu higher than S-rank for the following turn
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13.
(Hyouton: Shainingugāden)- Ice Release: The Shining Garden
Type: Attack/Defense
Rank: S
Tange: Short-long
Chakra: 40
Damage: 80
Description: The user sends large amounts of chakra into the ground and covers the field with flowers of all kinds that are made of ice. Since the user controls which and where the flowers grow, he/she can decide how to attack the enemy, for instance: piercing attack by thorns of roses or cutting attack by sharp grass leaves. It first starts as thin layer of ice covering all unliving objects up to the 3 meters above ground, from the ice the flowers then quickly grow up. The flowers are large (mostly 3 meters high, few of them can be higer- up to 5 meters) and they are made of very clear ice making them transparent and allowing some sort of vision through them (though mostly unclear and distorted as the ice is bending ligh). If the flowers are not destroyed by enemy's next move, they (the turn after) all shatter into tiny pieces of ice, blinding everyone (including the user) by the high amount of light that is reflected.
Rank: S
Tange: Short-long
Chakra: 40
Damage: 80
Description: The user sends large amounts of chakra into the ground and covers the field with flowers of all kinds that are made of ice. Since the user controls which and where the flowers grow, he/she can decide how to attack the enemy, for instance: piercing attack by thorns of roses or cutting attack by sharp grass leaves. It first starts as thin layer of ice covering all unliving objects up to the 3 meters above ground, from the ice the flowers then quickly grow up. The flowers are large (mostly 3 meters high, few of them can be higer- up to 5 meters) and they are made of very clear ice making them transparent and allowing some sort of vision through them (though mostly unclear and distorted as the ice is bending ligh). If the flowers are not destroyed by enemy's next move, they (the turn after) all shatter into tiny pieces of ice, blinding everyone (including the user) by the high amount of light that is reflected.
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14.
(Me ni mienai) - Unseen
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: A technique based on "Camouflage Concealment Technique", the user can use this to make medium-sized objects invisible, instead of making themselves invisible. The technique lasts until canceled if contact is maintained with the object, if not it will stay invisible for approximately 10seconds. Dojutsu can see through this.
Type: Supplementary
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: A technique based on "Camouflage Concealment Technique", the user can use this to make medium-sized objects invisible, instead of making themselves invisible. The technique lasts until canceled if contact is maintained with the object, if not it will stay invisible for approximately 10seconds. Dojutsu can see through this.
15.
(Shizukesa) - Serenity
Type: Supplementary
Rank: A
Tange: Self
Chakra: 30
Damage: -
Description: The user enters state of serenity. In this state, the user feels no emotions, either good or bad. This renders user immune to "emotional attacks", such as use of fear in genjutsu.
- Twice per battle
- Doesn't work on S-rank and above Genjutsus
- Lasts four turns
Rank: A
Tange: Self
Chakra: 30
Damage: -
Description: The user enters state of serenity. In this state, the user feels no emotions, either good or bad. This renders user immune to "emotional attacks", such as use of fear in genjutsu.
- Twice per battle
- Doesn't work on S-rank and above Genjutsus
- Lasts four turns
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16.
(Hyouton: Bāsuto)- Ice Release: Burst
Rank: S
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80
Description: User releases high amount of uncontrolled ice chakra in a burst from all of their body. As the chakra is leaving users body, it makes icicles/spikes grow from all of the users body, those can be broken off with a though so they fall off on the ground, but unless that is done, the user cannot move as the ice covering their whole body is preventing any movement.
- Twice per battle
- No Ice technique higher than A rank next turn
-No water or wind above A-Rank on the same turn
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80
Description: User releases high amount of uncontrolled ice chakra in a burst from all of their body. As the chakra is leaving users body, it makes icicles/spikes grow from all of the users body, those can be broken off with a though so they fall off on the ground, but unless that is done, the user cannot move as the ice covering their whole body is preventing any movement.
- Twice per battle
- No Ice technique higher than A rank next turn
-No water or wind above A-Rank on the same turn
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