For Funsies - Open Fight

Typhon

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Open Challenge

Rei's Rules
-CJ Allowed
-CE Allowed
-No Stealing


Terrain: Open grassy field, trees surround it far off in the distance, clear skies, mid afternoon, no water source. I'll be using my Hanzo bio and we start at mid-range.

*makes it rain*

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Coyote

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I would like to battle someone more experienced :3

Konan Bio?
 

Typhon

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Sure, I already made my move so go ahead.
 

Coyote

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Just realized this is battle actually done before Konan vs Hanzo :3
Battle Music:

Konan: Hanzo...I'll take my revenge on what you did to Yahiko!

To make this clear before the battle actually started I released the tension, causing my chakra to flow faster, I react faster to attacks and faster handseals.
(Houmen Za Kinpaku) Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.
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I walk up to mid-range, once we spot each other I slam the ground summoning from right under you a old metal crate that tarps you inside like a puppet traps his foe, this is a very fast summon. Once you're in the metal box a additional summon of chains wraps around the crate, trapping you inside even more securely.
(Davy Jones Todana) Davy Jones Locker

Type: Summon
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description:
This summon is very similar to "Iron Maiden" summon. The user able to summon a old, sea forged, metal crate that is the size of a human under the enemy at either short or mid range. Once summoned the crate very quickly rises out of the ground and trapping the enemy, the opening in which the target is engulfed is similar to the way a puppet traps an enemy. Once the target is trapped then a summoning of chains even faster wraps around the entire crate just like the "Iron Maiden". The crate has many holes on the top of it. The user can either keep the enemy trapped in the locker or if near water the user can kick the locker into the water up to mid range, causing the enemy to sink very fast because the locker is very heavy and drown in the process.

Notes:
- Trap lasts for 1 turn
- Drowning happens within 2 turns
- Unable to use water and/or earth technique in same turn as summon
- User must have some type of Taijutsu training to be able to kick "Locker" in water
- Only usable/trainable by Dexter..
As soon as I summon the crate, without hesitation I shoot a huge fireball at you while you're inside the crate, causing the metal of the crate to become immensely heated, making it like a intense oven that you are trapped in. Since the fireball exploded on you the lingering fire keeps the crate continuously hot.
(Katon: Zukokku) - Fire Style: Intense Pain
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.
 

Typhon

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You're that girl from Yahiko's group. The weak one, right? Without Nagato here to protect you, I wonder how long you'll last.

As the crate forms around me I release earth chakra from my body into the floor of the crate turning it into stone that crumbles aways. With the ground exposed I stomp on the ground and open a medium sized tunnel beneath me that extends to underneath you. Without you knowing, I drop down into the tunnel and begin running forward. As your fireball hits the seemingly intact crate I throw three kunai with explosive tags into the earth at the end of my tunnel just below you and create a large explosion just beneath you that severely damages your legs.


(Doton: Kajūgan no Jutsu): Earth Style: Aggravated Rock Technique
Rank: S
Type: Offensive/Defensive
Range: short
Chakra cost: 40
Damage points: 80
Description: By performing the needed hand seal the user will release a body of earth that will allow the user to petrify anything that comes into contact with him.
Note: The target stays petrified for 1 turn.


(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.
 

Coyote

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Konan: I'll show you whose weak, Hanzo.


You mentioned how my crate would seemly be intact but you said as it was summoning you made it crumble so I would know this. As I shoot my fireball I see my crate become like a rock, since my specialty is in Doton I know what technique you used to change my metal to earth. Once the fireball leaves my mouth I change my body into hundreds of pieces of paper and form myself into an angel.

(Bodi No Pe-Pa Jutsu) - Body Of Paper Technique
Rank:A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:N/A
Description:The user turns him/her self into sheets of paper.
Note:Only Konan or a custom character who wants to use paper jutsu may use this jutsu and all others that need this jutsu to use them.
(Pe-Pa - Chou Jutsu) - Paper Butterfly Technique
Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:N/A
Description:After using body of paper the user can turn parts of their body into winds of paper making them able to fly.
Since I'm now hovering up in the air and unable to know where you are and you don't know what I'm doing but you know my location. I see the explosion under me but since I'm in the air it is unaffected since there is still some earth the explosion must go through. As I look down I see the tunnel from you formed from the earlier and It's noticeable to me now because the explosion showed it. Once I see I assume you are in there, without hesitation I begin to fire hundreds of razor sharp, chakra infused, hard as steel paper airplanes that fly into the tunnel and through the tunnel at high speed, hitting everything in the path of the army of planes under ground.

(Kami Kasui no Jutsu) – Paper Stream Technique
Rank: C
Type: Attack
Range: Mid-Long
Chakra cost: 15
Damage points: 30
Description: Konan releases a massive wave of paper planes from her wings to pierce her targets.
Note: Can only be used by Konan.
 

Typhon

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Due to my rain technique I'm able to follow your movements and know you've taken to the air. Obviously I know my explosive tags won't be hurt you, but I know they'll distract you. So the moment before they explode I form a pillar of rain above you. The pillar crashes into you moments after the explosion, knocking you to the ground. The explosion would have pulled your attention to the ground and you won't see the tunnel until the smoke clears, by that time you're already hit by the pillar.


(Hashira no Ame) - Pillar of Rain
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: The user focuses rain to form as a large pillar before high up in the rain, and also focusing on a point on the ground where it should land, the water pillar has a radius of 4 meters and is a powerful jutsu to give an upper advantage against the enemy, the pillar dissolves as it lands on the ground creating a shock wave of water.

As you're hit by the pillar of rain I jump through the earth and out of the tunnel (somewhere in front of where the crate was, so still mid range). Before you have the chance to recuperate from the pillar of rain I cause the rain to become sticky, gluing you to the ground before you can get up.


(Doton: Iwagakure no Jutsu) - Earth Style: Hidden in Stones Jutsu
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique is similar to the Universal Assimilation Technique. It allows the user to move in and out of rock and earth. This jutsu can be used to avoid certain earth techniques.


(Secchakuzai no Kouu) - Rain of Glue
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: When user makes it rain and then changes the compounds of the water(materials in the air).Then makes the rain sticky which binds the opponent in place for 2 turns.this jutsu lasts for 2 turns.


I take out my Kusarigama and begin casually walking towards you.

You knew of my abilities before coming here, so was it bravery or stupidity that brought you?
 

Coyote

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Konan:​
I hope you don't think a little rain will cause my paper to become damp ^_~​
Due to my increased reaction time, just as your rain pillar begins to pull me down, I quickly form in butterflies that allows me to get away from be crashed fully from your rain pillar.

(Pe-Pa - Chou Jutsu) - Paper Butterfly Technique
Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:N/A
Description:After using body of paper the user can turn all sheets into paper butterflies.This jutsu lasts for 3 turns.
Without hesitation after the pillar has passed though me fully and before it hits the ground, I quickly form back to my angel state. I then see you come out of the ground where you originally started, as you are going from the ground I form 3 hand seals and suddenly a giant replica of a Pirate ship comes from the ground. As the ship rises from the ground quickly, I land on the ship protecting me from your rain, I then release the Ships jutsu known as the Wave of Earth that causes a large wave of earth to come from the ship and races from all directions and crashes down upon you.

(Hisan Dutchmen) The Flying Dutchmen
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The user preform 3 hand seals then is able to form from the earth a huge replica of "The Flying Dutchmen". The ship travels on the earth at a fast pace and is able to crush an enemy, the user is able to ride it as if he was riding a wave towards the enemy. The ship can be used to protect the user from oncoming attacks etc. One technique that the ship is able to do it send out a great pulse which creates a wave of earth that goes in a 360 degree shape of the ship (basically it goes from all angles of the ship) This is similar to the wave that is sent when the Dutchmen calls the Kracken. The ship is made of a very hard and ancient wood, giving it a great durability. Any attacks C-rank and bellow have no effect on it. Like any other ship, to be destroyed it will have to be sunk.

Notes:
- Ship last 3 turns or until destroyed
- The wave of earth goes up to mid range and counts as 1 of the 3 turns
- Ship is unable to fire cannonballs
- Can only be used once per match
- Only usable/trainable by Dexter..
 

Typhon

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Meh...if you let yourself get hit by the pillar I don't think you'd be able to do your technique. Its not like it just pushes you down, it smashes into you. But I'll continue.

Also I don't see how being on a ship protects you from rain, not like you have a roof. O-o

__________________________________________________________________________

Once out of the ground I see you still in the air unharmed. While you summon forth your ship I make a few hand seals and cause the rain to become much more heavy with larger rain drops.

(Ooki Kouu no Jutsu) - Big Rain Skill
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: By sending subtle chakra waves into the clouds, the user is able to create unusually large nuclei for the water droplets to condense on. The end result is big raindrops that fall to the ground at a faster then normal rate. They aren't big or fast enough to cause any real damage, but they are quite distracting.


Then as your ship creates its wave of earth I jump into the air and use bubbles of wind chakra to take flight, lifting me above the wave. Once safely above it I again form a couple of hand seals and turn the rain invisible.


Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero


(Kuro Ame no Jutsu) - Dark Rain Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40(-5 each turn after 3 turns have passed)
Damage Points: N/A
Description: The user forms the necessary handseals and the all the rain drops in the area becomes pitch black, they can be felt pouring down but would not be seen, and they would still be transparent. This is a very strong technique because as soon as this is done every technique the user create using this will be pitch black and the enemy will not see them coming
 

Coyote

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I thought about that but imagine my paper being like Suigetsu changing to water, it's the same concept. My paper isn't like regular paper, it's chakra-infused and I'm able to make my whole body into paper at a whim.

Also..Maybe I went in the ships cabin =3 Not really but I do specify that my ship protects me from attacks, so that includes your rain.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Konan: No talky, Hanzo? Will you being controlling rain in every turn? ^_^


I see you begin to walk over my wave, without hesitation I preform 1 handseal and slam the ground making a fissure right behind my wave as you walk over it. Suddenly a steam rises from the ground and hits you as you're walking over the wave on air. The steam burns you and stop you in place, in turn causing you to be unable to preform your Invisible rain jutsu O^O

Doton: (Atsui Jouki) Earth style: Hot steam
Type: Suplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damaga points: 35
The user performs two fast handsigns, and then he release doton chakra into the ground by slamming his hands on the ground. When the doton chakra is sent into the ground it makes a small fissure that cracks up the earth in front of the opponent, and hot steam from under the earth appears and burns the opponents. This also makes the opponent unable to march right at you because of the heat that the steam pumps on them.
~Note: Can only be used 2 times per battle
~Note 2: Can only be tought by ~The Norwegian~
Just as the steam rises up into you, I form a spear of chakra in my hand quickly and throws it directly through the steam, once through I make the spear explode, blowing you away.

Odin Yari (Spear of Odin)
Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.
Created by Chan.
Once thrown I create 2 Paper clones with a surprise inside. Both next to me protected by the ship.

(Kami Bunshin no Jutsu) - Paper Clone Technique

Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: This jutsu takes advantage of Konan's ability to create and manipulate paper. By infusing her chakra into paper, she can shape the paper into a perfect replica of herself that she can control remotely. When the clone is hit or disperses, it merely collapses back into sheets of paper. Konan can conceal exploding tags in the paper clones as well and have them explode infront of the target.
Note: Can only be used by Konan
 

Typhon

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Just saying the ship protects you doesn't mean you're invulnerable to attacks, it has to be logical. If you're on the deck of the ship, you're exposed to rain. You don't get a magical force field just because the description says it can protect you from attacks. xd

Your earth stream technique really isn't going to do anything either. I'm not sure how tall the wave you released was, but I'm assuming it was fairly large. I'm going into the air over that wave and staying there, not moving forward, and I'll be pretty high off the ground. So even if you made the fissure below me the heavy rain would cool the steam and weigh it down before it ever reached me.


So as you uselessly open the fissure below me I change the properties of the rain over you to make it incredibly sticky. The rain glues you to the deck of your ship before you could preform the spear of odin technique, preventing the movement you would need to use it. It also glues your paper body together preventing it from releasing any paper or coming apart.


(Secchakuzai no Kouu) - Rain of Glue
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: When user makes it rain and then changes the compounds of the water(materials in the air).Then makes the rain sticky which binds the opponent in place for 2 turns.this jutsu lasts for 2 turns.


If you fought half as much as you talked, you may have actually been able to pull something off.


With you trapped to the deck of your ship I cause your body to attract rain drops that cover you from head to toe. The water further traps you and begins to drown you, causing you to pass out. Once you've passed out I release the techniques.


(Ame Nottori no Jutsu) - Rain Capture Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This technique causes a target of the user's choice to "attract" raindrops. The water in the rain drops will attach themselves over an opponent. Once enough water has gathered over an enemy it will also attach to the ground, holding the user's opponent to the ground.



(Since I have the big rain tech active all my rain techniques happen faster and are on a larger scale than normal, you also can't see them because of the dark rain tech.)
 

black uchiha

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*walks in with an umbrella*

Shino: This isn't normal rain...I better get outta here before I get dragged into this fight

*turns and walks out*
 

Coyote

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Either way!! I'll continue from the glue =3
Konan: I won't be pushed around by you, Hanzo.

As I begin to feel that your rain is beginning to stick to me. I release my fire chakra around me, creating a tornado that looks like a snake around me. The fire tornado melts the gluey rain and keep the rain from me for a bit.

(Katon: Sune-Ku Gogyou Tatsumaki)-Fire Style: Fire Snake Tornado
Type: Attack/Defense.
Rank:A
Range: Mid Range.
Chakra Cost: 30
Damage Points: 40
Description: The user gathers fire chakra around him/her and then creates a giant tornado around him/her. And, after that it form it self in the form of a giant snake/hebi and forms a shield around the user it self a shield of fire. And, your oppont can not touch you.
.Note: The User Can Only Use This Jutsu only once a Battle.
As the tornado begins to form, I get loosened up and I slam fire chakra from my hand into the ground, causing an inescapable fire prison around you.

(Katon:kasai hitoya) Fire Release: Fire Prison
Rank:A
Type:Supplementary
Range: Short
Chakra:30
Damage:N/A( +10 if they touch the fire)
Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.
-Jutsu can only last for three turns
-Can only be used or taught by Taiketsu Namikaze
-Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu
The fire prison begins to make you feel hot and is burning away the oxygen. Once I release the prison onto you, I spit mud on the ground, instantly it forms into a Viking holding a huge shield. He stands 13 feet tall and made of hard rock. He proceeds to hold the shield high in the air over my hear protecting me from the rain. Shield is an S-Rank defense.

(Doton: Tsuchi Musha) -Earth Style: Earth Marauders
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.

Notes:
- Only one Marauder is able to be used at a time.
- They last on field until destroyed.
- Unable to use Doton technique in same move they are created.
- Unable to reform after begin destroyed.
- Usable once per battle.
- Only usable by Dexter..
- Only trainable by Dexter..
 

Typhon

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As the fire prison appears its immediately weakened by the intense down pour of rain. I finish it off with bullets of rain that punch through the weakened fire and destroy the prison (I make sure not to hit myself :p).

(Ame Ame Tama) - Raining Rain Bullets
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: The user does the necessary handseals and focuses chakra into the rain, the rain draws together and forms several bullets of rain. The "bullets" fall at an accelerated rate and feel like large rocks falling from the sky.


As the fire is extinguished it forms a thin mist over my general area. Since its raining pretty heavily this only lasts for a moment, but I take advantage of it and create my reflection a hundred times throughout the rain. I take out my Kusarigama and begin running towards you through the air while the reflections copy my movements. This makes it so you have no idea where the real me is as I approach quickly. Also, while the description points out they're harmless, you won't know this until you hit some of them or they hit you.

(Hyaku Touei Ame Bushin) - Hundred Rain Reflection Clones
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 40
Damage Points: N/A
Description: A large scale upgrade of the Reflection Rain clone. The user can create his reflection one hundred different times, these clones don't cause a threat to the enemy and is destroyed by one hit but can make the enemy confused and the user will have time to issue another attack. l The clones mimic the user's every move.
 

Coyote

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Once my Viking is formed. I notice how the rain above the prison I put you in begins to fall much faster, like it's noticeable because the rest of the rain is at normal speed. As this happens, I preform no hand seals (water pro) and spit out several chariots made of water, they are the size of a normal size chariot. They are all separated out and moving at you from different angles so they hit you at different times, as the steam begins to form is when they start to crash on your location.

(Suiton: Heisha Sattou) Water Style: Chariot Rush
Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.

Notes:
- No water source required
- Usable once per battle
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..
Now I don't think you would be able to do your technique or be able to fully grasp what I've done because of the steam and the fire from beforehand. Once I let out my chariots, I preform a few hand seals and I summon the Gull Queen, As she's summoned my viking and I are on her. She move at high speed, we launch off once she's summoned.

(Kuchiyose No Jutsu:Gull Kisaki) Summoning Technique: Gull Queen
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:After preforming the necessary hand seals the user summons Mayu,the Queen of the Gull's.She is Kichiro's mate,and the strongest female gull.She is a highly temperamental Gull and can become very vicious if angry.She dislikes being summoned unless she is really needed.She is slightly smaller than Kichiro and has white feathers covering her body,with the exception of her tail feathers which are a light blue color.She is big enough to carry 3 people on her back.She isn't very strong but she makes that up with her speed.She can fly at incredible speeds but if she overloads with people she loses speed.She has mastered the Lightning Release and can preform all techniques without hand seals (excluding the Forbidden ranks).It will take time to get her to respect a summoner,but in time she will.
Note:Can only be used and taught by -Cobalt-.
Note:Once summoned,Mayu stays on the field for 4 turns,and she can only be summoned once per battle.
Note:Every move Mayu makes counts as the move of Mayu.
Just as we lift off into the air, I quickly create another chakra spear and throw it directly at the location of where my chariots are hitting at. It explodes once it gets there.

Odin Yari (Spear of Odin)
Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.
Created by Chan.
 

Typhon

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Timing is a bit off. I'm starting my rain bullets technique as the fire prison surrounds me. You can't start making your golem until after you've completed the fire technique. So I'm starting my rain bullets before you start the golem. I'd be done making the rain bullets by the time your golem is completed. So we'd probably start the water chariot and rain reflections at about the same time. Also even if you're a water pro you can't make water techs without hand seals, thats something restricted for the water 7SM wielder (aka Izuna the Water Sage :p). But you're only using 1 hand seal so it doesn't make much of a difference.

So as I create my rain reflections, you release the chariots. At first I wouldn't see them, but my rain would alert me to their presence and then a moment later I see them. So as they charge towards me I use the substitution technique to switch places with a group of the rain drops that are making up one of my reflections. The horses crash through the replacement, and perhaps a couple of other reflections.


(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.


You now have no idea where I am as there are around 95 images of me throughout the sky. This makes it so your Odin's spear technique would be useless as you have no idea where to throw it, and with a 2m radius the explosion is extremely unlikely to hit the real me. So once I see you take off on your bird I make its body begin to hold water by having the water soak its feathers and occupy the spaces beneath the feathers. The added weight of the water along with the weight from the golem makes your bird unable to fly, causing it to rapidly sink and crash to the ground.


(Gouu no Jutsu) - Heavy Rain Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that actually uses the victim's clothing as a medium to effect him or her. By filling the clothing with water-elemental chakra the user causes the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Unfortunately, this jutsu that does not create water, so it is only useful in a rainy or otherwise wet environment


As your bird sinks to the ground along with you I take out my Kusarigama and throw the sickle down at you. You see this as nearly a hundred different weapons coming at you from different directions. I keep my hand on the chain of the kusarigama giving me the ability to alter the sickle's trajectory at a moments notice.
 

Coyote

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Since we agreed to the heavy rain being unable to work, I'll just skip over it and work on the move after that :p
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I see how the reflections shows a sickle in it. Now since I'm high in the air, I know you can't be in the reflections up here. I figure you are one of the reflections on the ground. I create two paper clones with a surprise and they instantly jump off the bird and hear towards your previous location, I bit spread apart to damage a wider area. They;re coming fast also because the heavy rain makes them drop twice as fast. :zonder:

(Kami Bunshin no Jutsu) - Paper Clone Technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: This jutsu takes advantage of Konan's ability to create and manipulate paper. By infusing her chakra into paper, she can shape the paper into a perfect replica of herself that she can control remotely. When the clone is hit or disperses, it merely collapses back into sheets of paper. Konan can conceal exploding tags in the paper clones as well and have them explode infront of the target.
Note: Can only be used by Konan
I preform a quick row of hand seals and shoot several wind balls of wind that covers the part of the sky that im in and it I shoot them so they go around my clones. These balls of wind, are coming towards the ground and at the same time stopping your sickle wherever it might be.

(Fūton: Shinkūgyoku) – Wind Release: Balls of Wind

Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals, the user takes a deep breath and exhales several balls of wind. The balls are capable of cutting into an opponent's flesh.
The balls of wind will hit your area first then not even a second later the clones will hit and explode.
 

Typhon

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As the clones drop down I make a couple of hand seals and release large blades of wind towards them. The blade slices through them just as your balls of wind reach that area. The wind slicing through the explosive tags within the clones causes them to ignite while the blade and balls clash. The result is an explosion that cancels out all of the techniques. The clash also forces my Kusarigama to the ground.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’ s bones.


I then form a couple of hand seals and cause a large number of rain drops in the area above you to form into needles and rain down on your summon. Since you're focused on the ground you don't see this coming. The needles above you are blocked by the golem, but a number of the needles pierce through the wings and tail of your Gull, damaging them to the point where it can no longer fly. The gull falls to the ground along with you and your golem.


(Hitoshirenu Ame Naifu) - Hidden Rain Knives
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: The user creates the necessary handseals and rain drops in an area of 20 meters around the user is able to turn into sharp water needles, these are relatively weak but can be directed towards an opponent.


I then form two hand seals and slam my palms on the ground creating a huge swamp just as your Gull is about to make contact with the ground. You, your golem and the gull crash into the swamp at decently high speeds causing you to immediately sink.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Coyote

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As our techniques clash at once, the smoke from my explosion clones cause us to be unable to see each other for a bit. I notice the sharp rain once my gull calls it out because she is able to see the sky since she can talk and see it forming. Before any real damage can be caused...plus those rain doesn't do much damage since my bird is very big it would take a lot for those little rain drops to knock her down. But before that could happen I preform one hand seal and I let out many wind blades up above us stopping the rest of the rain drops hurting my summon.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’ s bones.
At the same time I start my wind technique, the Gull queen lets out 2 strong lightning blats from her mouth directed right at you, these blasts are a bit apart and not close enough together to be stopped by one technique.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: Two powerful lightning blasts.This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Now that your rain needles have stopped and you have two lightning blasts that just hit your location. My Viking and I jump off the gull queen towards your location, he's in front of me so i'm protected by his shield and you cannot see me. I form a paper clone with a surprise next to me as I'm falling, also you are unable to see because of the shield (shields real big)

(Kami Bunshin no Jutsu) - Paper Clone Technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: This jutsu takes advantage of Konan's ability to create and manipulate paper. By infusing her chakra into paper, she can shape the paper into a perfect replica of herself that she can control remotely. When the clone is hit or disperses, it merely collapses back into sheets of paper. Konan can conceal exploding tags in the paper clones as well and have them explode infront of the target.
Note: Can only be used by Konan
 
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