Fishman Karate

Lord of Kaos

Apr 7, 2009
Trait Points
( Gyojin Karate: Kaimen Wari ) - Fishman Karate: Sea Surface Splitter
Type: Offensive/Defensive
Rank: C - A
Range: Short - Mid
Chakra: 20 - 30
Damage: 30 - 60
Description: While focusing water chakra around the desired hand and performing a karate chop, the user can split a water source out in short range of him in order to send a shock wave to attack the enemy. The sheer pressure of the shock wave travelling through the water will cause unstable tides as if it was a water "world shaking", causing an opponent standing atop the water to deal with massive tidal waves. Should the user attempt to use this against a submerged foe, then the shockwave rippling through will cause devastating damage. This can also be used to split incoming water Jutsu, sending the ripple through the incoming technique to dispel it.

( Gyojin Karate: Jodan Bakusho ) - Fishman Karate: Exploding Palm
Type: Offensive
Rank: B - S
Range: Short
Chakra: 20 - 40
Damage: 40 - 80
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think it's a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This S rank version’s palm trust is powerful enough to propel large summonings up to long range and send opponents flying a landmark away should direct contact be made.
Note: S rank version can only be used once every 3 turns. After use, Fishman Karate cannot be used for 1 turn.

( Gyojin Karate: Kaisoku Harakudashigeri ) - Fishman Karate: Stomach Drop Kick
Type: Offensive
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a strong kick or multiple. On impact of the final blow, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground.
Note: S rank version can only be used once every 3 turns. After use, Fishman Karate cannot be used for 1 turn.

( Gyojin Karate: Samehada Shotei ) - Fishman Karate: Sharkskin Palm Block
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: By focusing the water molecules around the hand, the user performs a simple palm block with enough force behind it to slap away a sword swing. This is done by creating a water shock wave from the palm. The user can also deflect certain techniques, by slapping them out of the wave, creating a shock wave on contact. This technique works incredibly well against elemental projectiles of up to 4 meters large. Against larger scaled techniques, this will not block damage nor move the technique.
Note: This can only be used 4 times a battle and once per turn.

( Gyojin Karate: Mizu Henahena ) - Fishman Karate: Water Bending
Type: Offensive
Rank: D - S rank
Range: Short - Long
Chakra: 10 - 40 ( -10 per turn )
Damage: 20 - 80
Description: The user will take control of an existing water source, making it move at will. However, the user may only move the water by using hand movements that represent the action the water will make. This can be used to create various things, like waves, vortexes, spikes and even whirlpools. The user can not control existing water infused with foreign chakra sources.
Note: This technique will always require a source, even if the user has the Sourceless Materializing Specialty.
Note: A rank and above can be used for multiple turns, draining chakra per turn. This technique lasts up to 3 turns per use. S ranked usage can only occur once every 4 turns and after use, higher than A rank FIshman Karate cannot be used next turn.

( Gyojin Karate: Bakuretsu Hirate Renda ) - Fishman Karate: Exploding Palm Barrage
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 40
Damage: 80 ( 100 if used inside a water based technique)
Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, concentrating water molecules around their palm before thrusting forward, releasing a powerful shock wave that hits their opponent. However unlike its parent jutsu, Exploding Palm, this shock wave has a slightly delayed effect before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. Should the user make direct physical contact with the opponent, only the actual palm strike will be felt on initial contact. The shock wave that flows after will impact afterwards. This does not mean, however, that blocking the user’s palm alone will prevent the wave from being created.This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecules, passing through a body of water before reaching the target will only increase its destructive power, adding 20 bonus damage to the technique.
Note: This technique can only be used once per battle, preventing use of other Fishman Karate techniques for 2 turns.
Note: No S-rank and above water technique on the following turn
Last edited: