[Gimp] First Legit Smudge Sig Attempt

Pavoneo

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So I tried for a smudge sig, I think it came out pretty well for a first try. There are some things I don't like but I have no idea how to fix them T_T

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I'm really looking to get good at smudge sigs so if someone could pleaseee give me some CnC or some tips that'd be amazing.

[EDIT] Render
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This render could be found in BeastBomb (and team)'s
 
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Funky Tiger

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duplicate the render, and smudge the duplicated layer, and set it to maybe screen or dodge on a very low opacity. That should blend the render with the background, and do more smudging in the base of the render. Tweak with the lighting a little bit, and then change the saturation to give it a rounded effect. Nice first try (y)
 

Pavoneo

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duplicate the render, and smudge the duplicated layer, and set it to maybe screen or dodge on a very low opacity. That should blend the render with the background, and do more smudging in the base of the render. Tweak with the lighting a little bit, and then change the saturation to give it a rounded effect. Nice first try (y)

Thanks for the advice, when you say more smudging in the base of the render, do you mean around the sides of it to help it blend with the bg more or like, actually inside the render where the arms are (or somewhere around there)?
 

BazzBee

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Nice job i like watch tuts for improvement ^_^
 

Funky Tiger

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around the bottom of the render, and maybe below the arms. or better, add c4ds there to to make it look even better.
 

-Carnage-

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Nice :D
Maybe using the burn tool (set on shadow) on some smudged parts would make the lighting pop out more
or curves
both work.. I think xD
 
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