Finishing Wind with -Cobalt-

-Cobalt-

Active member
Legendary
Joined
May 22, 2011
Messages
12,012
Kin
132💸
Kumi
5,134💴
Trait Points
0⚔️
(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

Release a wave of water at your opponent enhancing the wave's destructive capacity with wind.

( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.

Charge up wind energy in your hands attack the enemy with a fist to the gut releasing a blast of wind energy that sends the foe into the air.
 

OG Smoove

Active member
Legendary
Joined
Mar 11, 2012
Messages
11,954
Kin
14💸
Kumi
6💴
Trait Points
0⚔️
Awards
Pros:
- Its a water and wing combo, so its strong against fire or lightning techs.
- I assume the wave of water is huge enough to defend aganist wide scale techs.
- You dont need any type of water traing to use this move.

Cons:
- It takes long to setup.
- Can only go up to mid-range.
-

Combos and Strategies:
- Can use it to defend aganist a lightning tech and use it aganist my opponent, and it will also be harder to defend since its a mixture of water, wind, and lightning.

Ways to Counter:
- Use a stronger and wide scale water or wind tech.


Pros:
- Sends your opponent flying after releasing the wind.
- It'll be harder for your opponent to defend against any incoming attacks while in the air.
-

Cons:
- Must get close to your opponent to execute the move.
-
-

Combos and Strategies:
- Fire a wide scale attack while your opponent spinning around in the air who will be unable to counter.

Ways to Counter:
-
 
Top