[Finishing] Method

Method

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(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Would best use this while having trapped my opponent either within a large pit underground, or confining them within a boxed room, so mainly relying on Earth jutsu, in effect it could also be used while raising the opponent off the ground or having them forcibly draw higher into the air an example would be using a jutsu that raises them into the air, leaving them unbalanced, while having the water drop from above closing in faster due to both moving in rapid motions. The best way to defend against this jutsu is by either creating a roof of some sort or by using a large scale wind jutsu, this on collision would force the water to spread out leaving an after effect of rain to come pouring down.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
A great jutsu to aid in creating a second while riding the wave, able to strike with the wave itself, the user could also create water jutsu from the wall of the wave, such as the shark jutsu taught before, this is very helpful when using short range water jutsu as it serves for a defense while sitting on top of the wave & offense when releasing another water jutsu (Maybe a decoy) while having the the wave come crashing down after. Best way to counter against the opponent would probably launching yourself in mid air & then releasing a large scale lightning jutsu. Being a very large scale jutsu on completion, I would say as soon as the opponent releases it, the user would need to release a large fire jutsu, expelling the incoming water before it has a chance to spread out.
 

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Don't ride on the wave if you can help it. The water gives a direct big target to you if shot with lightning

Next!

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

It's easy enough, a spiralling torrent of water that comes from your hand

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

Create a orb first from the hand and release it and make a spear of streams to attack your enemy

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Cresent type water jutsu that follow your hand movement. Basically you can make it bend....
 

Method

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( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
No need for handseals so I would best use it to push back an incoming opponent, also a good jutsu to use against an opponent closing in toward the user while in mid air. A quick & simple way to counter or avoid this would be to create a small pillar under the opponent & thrust it against the opponent's arm sending the torrent off trajectory.

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
The ability to maneuver the whip around, I would best use this having the whips arch around toward the opponent giving them less chance to defend or counter, if able to I would control a certain amount of whips to attack the opponent first & if they attempt to avoid the the whips I would send the remaining whips toward the target giving them a lesser chance to avoid. A wide scale Wind jutsu would be preferred in this situation, being able to scatter a large (if not all) amount of whips & depending on rank, still strong enough to carry on toward the opponent. I mainly used the same description as water dragon whip due to them being similar jutsu with same effects/differences, apart from range.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
A great choice of jutsu to use when the opponent attempts to confine the user, being able to spin around slicing through most "barriers or walls created to confine the user. Being able to create the crescents through motion of the user's arm would lead to a great counter when close range of the opponent. Being close to a focused attack, a wide range jutsu would be a good choice when countering against this.
 

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Moving on.

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

break these jutsu's down completely and lets discuss afterwards!
 
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(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Great due to no handseals being needed & yet it covers such a large area while being able to defend against a powerful elemental combination such as Fire & Wind, I would most likely use this against either of Fire & Wind so it can still carry on toward the opponent after countering the above, best ot be used for a mid range attack, as it could act as a double edged sword if used for a short range collision. If unable to use a elemental combination to defend against this, creating a large pit could help throw the jutsu off balance, or creating a large wall should hold it in place(Based on rank & size)

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Good for covering over a large scale, aiding against multiple opponents, I would best used this against an opponent in mid air, leaving them wide open & unable to cast an earth jutsu of such to defend or evade with, having water as a specialty would make this a great use in short range, catching them off guard leaving them with little choice to defend. Best way to defend against this is creating some sort of dome, covering over as the water clashes against it, otherwise a large scale powerful gust of wind to spread the water apart as it travels toward me.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
No handseals required, great to use as a decoy, I would use this if need to cover a certain area around the user, having a couple of the sharks arch around while sending the others straight forward & while they travel forward, use a lightning jutsu that travels from the sky so as the sharks knock the opponent into mid air the lightning would strike them at a faster pace. Launching various Earth jutsu to rip through the sharks while also continuing to travel toward the opponent.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
I would best use this against large summons, pushing them back while also having a chance to hit the opponent dependent on their location, using a lightning jutsu in conjunction would add great effect to this jutsu as it does cover such a large scale, having not only push the opponent/summon back but also leaving an off chance to paralyze them.
Best way to defend against this is create some sort of explosion on collision with the wave to spread it apart, otherwise having a similar effect I would use a wind jutsu.
 

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Alright, the above jutsu's i'll get to in a few posts.

but for now perform this jutsu

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Fast attack coming from the mouth. A pillar of water that pretty much neutralize a lot of things. Mainly use for defense but able to use it as a supplementary jutsu.
 

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I begin to gather a large amount of chakra within me, making sure to knead it throughout my body to exact the motion of a current of water flowing through me, while doing so I take in a deep breathe to aid in releasing my jutsu, I then tilt my head back & moments later thrust it forward while releasing a large torrent of water from my mouth which rushes forward expanding in size as it is expelled.

I would best use this when in need to counter against a large scale jutsu or when facing multiple opponents, a good use of jutsu to not only attack the opponent but also use as a large scale water source for future Water jutsu. Best used against an opponent in a confined area, blocking of any escape route & leaving a good chance to drown the opponent out. I would best defend against this jutsu by forming a strong barricade of sorts, blocking off the torrent. Another point to stop the jutsu itself would be to knock the opponent off balance best executed by a number of earth jutsu which is formed under the opponent.
 

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Through other means i will tell you a secret as well with this jutsu.


Next!

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

Probably already seen this. It's a lot of sharks that forms a wall formation and attacks you. Gai vs Kisame if you don't remember.
 

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As I begin manipulating my own chakra I take in a deep breathe preparing myself as I focus on the ground just forward of me, I then push forward while expelling a large amount of water toward the ground in front, the water begins piling upon itself creating a large wall that pushes forward toward the target, sharks begin forming within the wave of water, poking their heads out of the wave.


A great jutsu to overcome large scale jutsu, it is mainly two water jutsu in one, allowing to create a very large thrusting wall of water while also having hundreds of sharks push through the wave. The best way to defend against this is using a large structured earth wall to block the wave off, I don't see fire jutsu doing as much due to the scale of the water but within the RP I suppose an S Rank would play along equal terms.
 

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Alright!

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

Alright perform the two hand seals and create a giant shark. It can attack the opponent as well as obsorb b ranked jutsu's. It grows as it takes on the b ranked jutsu's
 
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My favorite choice from Suiton

As I stand upon a water source (>.>)I begin by placing my hands together & performing two handseals, in doing so a large shark of water is formed around me, I then thrust both arms forward pressing my wrists together with my fingers pointed out. As I do this the shark then continues forward traveling at great speeds.

A great jutsu to act as both Offensive & Defensive types, being able to not only dispell jutsu up to B rank but also grow in strength as it does, great to use at mid range giving the opponent little time to counter with a second attack & best used against a large source of chakra. Even though it can only absorb up to B Rank this does not mean the jutsu itself cannot clash with other A-S rank jutsu which is also a bonus. the best way to defend against this would be using an earth based jutsu as if I am correct it would take a long period of time to extract chakra from earth & even then still have trouble breaking through the Earth depending on its size.
 
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