[CFS] Finishing JKD

-Yard-

Active member
Supreme
Joined
Jan 13, 2011
Messages
25,264
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (If striking)
Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.

Notes, Additional info & Limitations:
- Must have learned basic Taijutsu
- Can defend against taijutsu up to B rank
- The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style.
- Must be a Jeet Kune Do Master


The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. To perform the Non Telegraphed Straight Lead, first, you must be balanced to even execute a strong attack with the straight lead. Next you must be relaxed, if you tighten up, you lose flexibility and timing which are important to successful punches. The momentum of the punch begins with the push off the rear foot, continues with the hip and shoulder snapping into a bio-mechanical alignment of the body, ending with the last snap of the wrist all travelling in a straight line to the target. The speed of each component is compounded upon each successive movement, so that at the end, the fist is travelling at maximum velocity. A key point in the non telegraphic straight lead is to relax your body and arms but keep them slightly weaving. Whip your hand out loosely so your shoulders don’t become tense, and clench your hand an instant before contact. And keep a "poker face". You don’t want to telegraph your intentions. The main biomechanical goal of the JKD Straight Lead is to produce force and "project" that force to an external object (the opponent). The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. By putting all of these elements together, one will perform the straight lead with structural sound-ness.

Although it isn't very strong as in it's not a strike that's going to end the match, the straight lead is the fastest of all punches in Jeet Kune Do because the shortest distance between two points is a straight line. With the minimum movement involved in delivery, balance is not disturbed and because it goes straight toward the target, it has a better chance of landing (the opponent has less reaction time to block compared to a regular jab). Also, the straight right punch is, the most accurate of the other punches due to it's very close range and striking method.


If someone came at you with a rasengan kunai, how would you defend yourself by using this?
 

Shinta

Active member
Legendary
Joined
Dec 11, 2010
Messages
19,097
Kin
1,184💸
Kumi
9,485💴
Trait Points
0⚔️
While I understand the mechanics of where this strike gets its speed and strength, my ability to think of uses for taijutsu based things has dulled... an incredible amount .__.
So unfortunately I can't see a way of using this past that of a punch, sorry.
 
Top