[Tai] Finishing Aj's Tai

Ańbu Juniør

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Last tech I learned was this:

(Izuna Rakka) - Izuna Drop
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet.
 

Pervyy

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Fair enough. I reply slow for one reason or another so i do a couple of jutsu at a time. So with the next two, just break down how they work and say a unique way you'd use them or a combo ect, just so i know you understand them. No Rp is required just analysis.

(Mamushi Kiba) - Viper's Fang
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will open out their palms fully with their arms pointing to their sides and parallel to the ground. At an incoming physical attack, they bring their palms around and strike down the attack to leave the opponent open where they will follow through with a dual stab with their hands to the arms and disable their use for two turns by hitting specific pressure points in their opponent's arms.

(Nikui Kiwa) - Hard Edge
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will take the stance with their arms pulled in tight and elbows pointing outwards. Crouching down slightly and concentrating earth chakra into their elbows and knees, they will then burst at the opponent to deliver a series of attacks. The first attack will be an elbow blow to the chin and then a knee strike to the solarplex to cause the target to become winded. As they fall forwards in the motion of being crippled, the user follows up with another knee strike to lift the opponent's head up where finally a dual elbow strike is applied to their face.
 

Ańbu Juniør

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(Mamushi Kiba) - Viper's Fang
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will open out their palms fully with their arms pointing to their sides and parallel to the ground. At an incoming physical attack, they bring their palms around and strike down the attack to leave the opponent open where they will follow through with a dual stab with their hands to the arms and disable their use for two turns by hitting specific pressure points in their opponent's arms.
This one works by using your open palm to strike down an incoming attack, which leaves your opponent open. At that point a dual stab will be performed on the opponent's arms, disabling then for two turns.

(Nikui Kiwa) - Hard Edge
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will take the stance with their arms pulled in tight and elbows pointing outwards. Crouching down slightly and concentrating earth chakra into their elbows and knees, they will then burst at the opponent to deliver a series of attacks. The first attack will be an elbow blow to the chin and then a knee strike to the solarplex to cause the target to become winded. As they fall forwards in the motion of being crippled, the user follows up with another knee strike to lift the opponent's head up where finally a dual elbow strike is applied to their face.
This one works by entering a specific stance and crouching down as you concentrate earth chakra into your elbows and knees. Once that's done a series of techniques will be launched at the target, starting with an elbow to the chin, and then a knee strik to the solar plexus to wind them. These attacks will cause the target to fall forward, and as they do so another knee strike will launch them upwards, where they'll be met with a dual elbow strike.

Honestly the two can go together as a good combo. Use Vipers fang to disable the opponent's arms, and then follow up with hard edge while the target can't defend.
 

Pervyy

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This one works by using your open palm to strike down an incoming attack, which leaves your opponent open. At that point a dual stab will be performed on the opponent's arms, disabling then for two turns.



This one works by entering a specific stance and crouching down as you concentrate earth chakra into your elbows and knees. Once that's done a series of techniques will be launched at the target, starting with an elbow to the chin, and then a knee strik to the solar plexus to wind them. These attacks will cause the target to fall forward, and as they do so another knee strike will launch them upwards, where they'll be met with a dual elbow strike.

Honestly the two can go together as a good combo. Use Vipers fang to disable the opponent's arms, and then follow up with hard edge while the target can't defend.
yeah they are both pretty simple in useage and well, all situation based. I like the first more myself as you get to disarm and strike in close combat at the same time.

(Taba Ryuu Roppou Ashige) - Coiling Dragon Up Kick
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges their legs with chakra and then they quickly appear below the enemy and uses their hands to twist their body into a spinning motion to kick up at the enemy three times. This move then sets up for Dancing Crane Wheel Kick.

(Danshingu Kijuuki Kiruma Ashige) - Dancing Crane Wheel Kick
Rank: A
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user first charges their legs with chakra and then jumps up in the air above the enemy and attacks using multiple spinning kicks which are in the shape of a wheel. They then hit the enemy four times, smashing them into the ground with the last kick.
 

Ańbu Juniør

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(Taba Ryuu Roppou Ashige) - Coiling Dragon Up Kick
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges their legs with chakra and then they quickly appear below the enemy and uses their hands to twist their body into a spinning motion to kick up at the enemy three times. This move then sets up for Dancing Crane Wheel Kick.
This works by charging chakra into the legs and quickly appear below the target, after which the hands will be used to twist your body into a spinning motion. By twisting the hands and spinning the opponent will be kicked three times. Kinda like Sanji' signature move.

(Danshingu Kijuuki Kiruma Ashige) - Dancing Crane Wheel Kick
Rank: A
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user first charges their legs with chakra and then jumps up in the air above the enemy and attacks using multiple spinning kicks which are in the shape of a wheel. They then hit the enemy four times, smashing them into the ground with the last kick.
Chakra is charged into the legs and the user jumps into the air above the enemy, and the proceeds to attack him with multiple spinning kicks that mimic the rotation of a wheel. The enemy will be hit four times, with the last kick sending him crashing into the ground.

Both of these remind me of Sanji from OP. In regards to a combo, the dragon kick can be used first to make the opponent disoriented, and then follow up with the crane kick to finish them off
 

Pervyy

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This works by charging chakra into the legs and quickly appear below the target, after which the hands will be used to twist your body into a spinning motion. By twisting the hands and spinning the opponent will be kicked three times. Kinda like Sanji' signature move.



Chakra is charged into the legs and the user jumps into the air above the enemy, and the proceeds to attack him with multiple spinning kicks that mimic the rotation of a wheel. The enemy will be hit four times, with the last kick sending him crashing into the ground.

Both of these remind me of Sanji from OP. In regards to a combo, the dragon kick can be used first to make the opponent disoriented, and then follow up with the crane kick to finish them off
You're right, they do remind me of sanji too haha.

Couple of questions:

1. In speed wise, when it says appear below in the jutsu, how fast do you move, how would you counter someone that appeared like that?

2. Name another way you could set up for the second jutsu?
 

Ańbu Juniør

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1. Speed wise id say I move at Kage rank speed(or whatever speed I'm able to move at during that time) and then crunch down. I doubt having something like instantaneous movement to appear beneath your opponent would be allowed. Given the range of this jutsu, I'm thinking that the speed at which you crouch down (appear beneath) is what's fast, but I think I'll have to obey whatever speed stipulation my bio is user.

2. You can set up for the second jutsu with any technique that really launches the opponent into the air. I could simply use an uppercut to launch them upwards, and then jump above them and execute the crane kick.
 

Pervyy

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He just doesn't want me to be stronger than him, but I'm already out of his league U_U
The ninja that does a few punches and kicks and plays with puppies is out of the league of the SixPathsBot3000? The ultimate training unit, with the Zero f*cks given setting? Well dayum xd


Anyway, next few:

(Tora Kijuuki Ryousha Katachi Genkotsu) - Tiger Crane Paired Form Fist
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges both their fists with chakra to increase damage and then the user gets below the enemy and strikes the enemy twice. One blow towards the collarbone with a fist cracking the collar bone and the other a palm strike to the throat causing the enemy to be winded with one arm useless from the breaking of the collarbone.
Note: Can only be used twice

(Wakai Ryuucho Hazumi) - Young Flowing Spring
Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: N/A
Damage points: 40
Description: The user charges their legs with chakra to increase damage and then begins by sending a flying kick straight towards the enemy's upper body, causing the enemy to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.

(Ikazuchi Hirate Dageki) - Thunder Palm Strike
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at the enemy's right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time, thus preventing the enemy from making any seals.
Note: Numbing affect lasts for one turn
Note: Can only be used three times
 

Ańbu Juniør

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(Tora Kijuuki Ryousha Katachi Genkotsu) - Tiger Crane Paired Form Fist
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges both their fists with chakra to increase damage and then the user gets below the enemy and strikes the enemy twice. One blow towards the collarbone with a fist cracking the collar bone and the other a palm strike to the throat causing the enemy to be winded with one arm useless from the breaking of the collarbone.
Note: Can only be used twice
Pretty simple tech. Charge the fist with chakra and get below the opponent, after which you'll strike them twice. Once in the collar bone with a fist to break it, and the other with an open palm to the throat to wind them.

(Wakai Ryuucho Hazumi) - Young Flowing Spring
Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: N/A
Damage points: 40
Description: The user charges their legs with chakra to increase damage and then begins by sending a flying kick straight towards the enemy's upper body, causing the enemy to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.
Chakra is channeled to the legs and a flying kick is executed on the opponent's upper body, forcing them to guard. After hitting the guard a 360 degree spin will be performed with the left foot raise, which breaks the guard. The user will then kick the enemy in the chin with their right leg and send them flying. The user the. Uses a burst of chakra to launch himself above the enemy and hammer kick the into the ground.

Ikazuchi Hirate Dageki) - Thunder Palm Strike
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at the enemy's right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time, thus preventing the enemy from making any seals.
Note: Numbing affect lasts for one turn
Note: Can only be used three times
The hand is charged with electricity and used o strike the enemy's right shoulder, which becomes numb upon contact due to the electricity being discharged.

Alright. As I combo I think it'd be cool to use Tiger Crane Paired Form Fist to break the left collar bone and render the opponent's left hand useless, then follow up with Thunder Palm Strike to the right shoulder. Finally finish off with Young Flower Spring, which the opponent won't be able to block since they can't move their hands.
 

Pervyy

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Nice, simple, effective:

(Itami Tsuijuu no Jutsu) - Pain Compliance Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will dive into a forward roll at the enemy, rolling behind them to grab both arms by the wrist and at the same time leaning their foot into the enemy's back and pulling them down whilst charging chakra into their leg to break the enemy's arms.

(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.

Do you have permission for elder teachings?
 

Ańbu Juniør

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(Itami Tsuijuu no Jutsu) - Pain Compliance Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will dive into a forward roll at the enemy, rolling behind them to grab both arms by the wrist and at the same time leaning their foot into the enemy's back and pulling them down whilst charging chakra into their leg to break the enemy's arms.
Dive into a forward roll towards the enemy so that you'll end up behind them, and once there gab their arms by the wrist and press a leg into their back. By pulling them down while channeling chakra into the leg, the enemy's arms will break.

(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.
Channel chakra to the fist to maximize power and then hit the enemy with a triple knuckle shot to the throat, winding them in the process.

The permission stated that I could learn everything besides restricted, which was stated here:

If Elder teachings are indeed the restricted ones in question (which I believ they are) then I can't learnt them. Yea....My permission to learn it all was nerfed
 

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Dive into a forward roll towards the enemy so that you'll end up behind them, and once there gab their arms by the wrist and press a leg into their back. By pulling them down while channeling chakra into the leg, the enemy's arms will break.



Channel chakra to the fist to maximize power and then hit the enemy with a triple knuckle shot to the throat, winding them in the process.

The permission stated that I could learn everything besides restricted, which was stated here:

If Elder teachings are indeed the restricted ones in question (which I believ they are) then I can't learnt them. Yea....My permission to learn it all was nerfed
Simple jutsu.

And yeah you don't deserve the cool stuff U_U

(Monsu-n Kobushi) – Monsoon Fist
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

(Gosai Ryuu Yajuu Sora Tsuppari) – Yellow Dragon Beast Sky Thrusts
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge his arms with lightning chakra and then appear below the enemy and strike up at the upper body of the target, hitting them a total of 12 times with the final strike in the chin. Each strike discharges the lightning chakra into the enemy's body and induces electrical burns and numbing of the areas of contact. The numbing makes the enemy unable to perform hand seals or concentrate chakra properly for a short period of time.
Note: Numbing lasts for one turn.
 

Ańbu Juniør

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(Monsu-n Kobushi) – Monsoon Fist
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.
Fist is charged with water chakra and used to strike the opponent five times. The first two strikes go to the chest to lift the foe slightly off the ground. Then another blow lifts them even higher into the air. The fourt blow is a sweeping would be a sweeping hi kick to the chest that would send the for higher into the air. The user will then jump above them and execute a drop kick to finish them off, sending him crashing into the ground.

(Gosai Ryuu Yajuu Sora Tsuppari) – Yellow Dragon Beast Sky Thrusts
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge his arms with lightning chakra and then appear below the enemy and strike up at the upper body of the target, hitting them a total of 12 times with the final strike in the chin. Each strike discharges the lightning chakra into the enemy's body and induces electrical burns and numbing of the areas of contact. The numbing makes the enemy unable to perform hand seals or concentrate chakra properly for a short period of time.
Note: Numbing lasts for one turn.
The arms are charged with chakra and the user will appear beneath the opponent, where he'll perform an upward strike towards the upper body. A total of 12 blows would be delivered, with the final strike hitting the opponent's chin. Every strike resulted in lightning chakra being induced into the opponent's body, which numbed the areas they had connected with.
 

Detective L

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Ew, you are these stupid techniques. Anyway, same process.


Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: By concentrating the user's chakra into their legs the user will first run and punch the enemy two times, lifting the enemy into the air. They will then jump at the enemy, grabbing their shoulders and swinging the enemy around in mid air like a somersault, throwing them into the ground face first to finish them off by then delivering a pounding of 18 punches into the ground on the enemy's back and causing a crater to appear from the release of earth chakra when the user pounds the enemy into the ground.



With this technique, you will concentrate your chakra into your legs and dash towards the opponent. You will then deliver two strikes, which lifts the opponent into the air, and allows you to grab them by the shoulders as you jump up to their level, and swing them around and throw them onto the ground, face first. 18 strikes are then delivered to the opponent, hitting them on their back, causing a crater to appear from all the savage hits, and the release of Earth chakra.


Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their fists and legs with wind chakra and begin attacking the enemy first with a kick to the chest, sending them backwards, and then continuously kicking and punching the enemy ten times, slicing their flesh and clothes from the charged wind chakra. Then the user finishes with a drop-kick in midair to the enemy's head and hitting them to the ground.



A bit more simple, you will charge your legs and fists with Wind based chakra, and start off with a kick to the opponent's chest. This hits the opponent back with ease, and you will continue bombarding the opponent with kicks and punches, up to ten times. This causes them to suffer slicing damage from the Wind chakra, and as a finisher, you will deliver a drop kick to the opponent's head, hitting them to the ground.
 

Ańbu Juniør

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Good to have ya back L. Take care of me.

(Kasshoku Ryuu Yajuu Iwa Hakaisha) – Brown Dragon Beast Earth Destroyer
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: By concentrating the user's chakra into their legs the user will first run and punch the enemy two times, lifting the enemy into the air. They will then jump at the enemy, grabbing their shoulders and swinging the enemy around in mid air like a somersault, throwing them into the ground face first to finish them off by then delivering a pounding of 18 punches into the ground on the enemy's back and causing a crater to appear from the release of earth chakra when the user pounds the enemy into the ground.
Chakra is concentrated into the legs as the user runs forward to punch the enemy twice and lift them into the air. At this point the user jumps towards the airborne enemy, grab their shoulders, and swing them around to throw them into the ground face first. The user will then deliver a series (18) of blows to the enemies back, each with such force that a crater is created.

(Aoi Ryuu Yajuu Suraisu Kichigai) – Green Dragon Beast Slicing Madness
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their fists and legs with wind chakra and begin attacking the enemy first with a kick to the chest, sending them backwards, and then continuously kicking and punching the enemy ten times, slicing their flesh and clothes from the charged wind chakra. Then the user finishes with a drop-kick in midair to the enemy's head and hitting them to the ground.
Both the legs and feet are charged with wind chakra and kick the opponent square in the chest, which sends them backwards. As the opponent is moved back the user will continue to kick and punch the enemy a total of ten times, slicing their flesh and clothes. The last part of this technique is executed in the form of a drop kick to the opponent's head that hits them to the ground.
 
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