Fighting Flash Take 2

Gèckö

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Everything allowed
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Konoha Training Fields water source to my left your right
Left in Sig you got first
 

Flash

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Rei's Rules
Everything allowed
Unofficial
Mid Range
Konoha Training Fields water source to my left your right
Left in Sig you got first
Sorry for the delay ^^




I heard a lot about you Suzaku. But still, you're no match for me.

Hal appears from behind Suzaku, wearing his Green Lantern outfit. His eyes, is still wandering on his opponent's face, cuz this is the first time that they've met. Hal smirks as he moves closer to to his opponent, reaching mid-range from him.

You think you can beat me this time?

Hal questions, as he draws out his two swords and channels his chakra into his outfit. He zig-zags towards his opponent, moving closer to him, in an attempt to slash him.


Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40,

Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities.

The higher your up in the rank the more your armor

will be upgraded to a more powerful state. Each Rank

have their own set starting With E Rank Mandolorian, D

Rank Mandolorian Scout, C Rank Mandolorian Fighter.

Etc.. The activation of the armor is through

channeling chakra all throughout the armor . Causing

the functions of the armor to activate. The armor's

helmet possesses a pair of special lenses on them and

foreign chakra to the rest. The foreign chakra is able

to almost instantly channel into the human brain from

the helmet when foreign chakra is detected inside the

body, these lenses are like the Dojutsus that the

Uchihas possess to a limit. These lenses give the user

the ability to track the speed as the 1 tomoe

sharingan. The armor and all it's abilities can then

be controlled via voice command. The armor is made

from a special chakra emitting metal and can deflect

simple kunai & shuriken without receiving damage. The

armor transmits data to it's user allowing the user to

effectively use his 5 sense(including touch) All

armors have communicators inside of them
as well, to communicate with each other even while

inside the armor. Furthermore the Mandalorian armor

has many sensing aids which boost the user's visual

perception. Also the part of the armor covering the

users mouth can open if there is a concentration of

chakra in the user's mouth, allowing the user to spew

out attacks normally. The armor's jet-pack is operated

by a fuel tank which is compartmentalized to prevent

accidental explosions.
Jet-Pack: The user gains the ability to fly and

maneuver in sky using his pressurized Jet-pack. The

Jet-Pack moves the user around at his/her base speed

level. Can fly for two
turns at a time with a one-turn recharge time. The

jetpack can be used a total of five times before it

runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as

Simple Weapons: Due to it's strong material the

Mandalorian armor can absorb the damage dealt by C-

rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user

gains the ability to see chakra but not differentiate

between shadow clones.
-Motion Sensing: The helmet allows the user to better

track and see objects in motion. This ability is

equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows

the user to see and seek heat signatures using

infrared vision.
-Vibrating Sword: By vibration his sword the user can

increase his cutting ability as well as the power of

his Kenjutsu (+15). This can be done twice per battle

and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased

50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled.

Lasts one turn.
-Strength Stimulant LVL 1: The user's power is

increased and all his Taijutsu deal +15 damage. Lasts

two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's

power is increased and all his Taijutsu deal +30

damage. Lasts one turn.
-Once a stimulant is used, the user must wait two

turns before using another stimulant again.
-One speed and one strength stimulant may be used at

the same time, but afterward the armor must wait two

turns to recharge, causing the user to temporarily

lose all armor-based Mandalorian abilities.
 

Gèckö

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"Since I am no match for you, let's end this match quickly. This time I'll be the victor!"

Seeing the man taking his swords off his back and starting to move towards me i quickly activate my sharingan. (3t Passive) With my sharingan active i notice an irregular chakra flow throughout the man's body. It was as if he was encased in a shell that had it's own chakra flow. I think to myself. "That may pose a problem, I have to get whatever that is off his body."

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

As the man continues to run at me on a zig zag fashion, I keep calm tracking his path of direction with little effort. My eyes locked on the Hal, I clap my hands creating a clone of myself. I look at the clone briefly and nod. (Clone=Gecko)

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Without hesitation i perform the snake hand seal and quickly slam my hand to the ground causing the ground to erupt with rubble and shake violently knocking you off balance causing you to slow down. At the same time Gecko holds his hands together in a clapping manor and begins to release an onslaught of fire bullets from his finger tips as his palms constantly vibrate. (3 Pellets per finger 10 fingers= 30 bullets flying at you in rapid succession like a Gatling Gun) I look on as the bullets fly at you awaiting your response to the things happening around you.

(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.

(Katon: Heki Kaijin)- Fire Style: Combustion Pellets
Type: Attack
Rank: C
Range: long (can speed up the pellets like a machine gun if added more fire chakra and can be up to 3 pellets per finger)
Chakra Cost:30 (15)
Damage Points:40 (30)
Description:The user shoots out fire pellets from the tips of their fingers.
Note: Can only be used/taught by Sharingan09
 

Flash

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"Since I am no match for you, let's end this match quickly. This time I'll be the victor!"

Seeing the man taking his swords off his back and starting to move towards me i quickly activate my sharingan. (3t Passive) With my sharingan active i notice an irregular chakra flow throughout the man's body. It was as if he was encased in a shell that had it's own chakra flow. I think to myself. "That may pose a problem, I have to get whatever that is off his body."

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

As the man continues to run at me on a zig zag fashion, I keep calm tracking his path of direction with little effort. My eyes locked on the Hal, I clap my hands creating a clone of myself. I look at the clone briefly and nod. (Clone=Gecko)

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Without hesitation i perform the snake hand seal and quickly slam my hand to the ground causing the ground to erupt with rubble and shake violently knocking you off balance causing you to slow down. At the same time Gecko holds his hands together in a clapping manor and begins to release an onslaught of fire bullets from his finger tips as his palms constantly vibrate. (3 Pellets per finger 10 fingers= 30 bullets flying at you in rapid succession like a Gatling Gun) I look on as the bullets fly at you awaiting your response to the things happening around you.

(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.

(Katon: Heki Kaijin)- Fire Style: Combustion Pellets
Type: Attack
Rank: C
Range: long (can speed up the pellets like a machine gun if added more fire chakra and can be up to 3 pellets per finger)
Chakra Cost:30 (15)
Damage Points:40 (30)
Description:The user shoots out fire pellets from the tips of their fingers.
Note: Can only be used/taught by Sharingan09
Hal adjusts his eyes to look at his opponent's chin/neck level only, the moment he realises that his eyes have turned red.

Sharingan huh? Not bad....

The moment he notices Suzaku creating a clone, he swings his blade (left) as he runs, to realese a strong gust of wind, that would destroy the clone and take Suzaku off balance, into the air, dealing some minor injuries. As soon as he swings his blade, Hal expells out a large amount of mist from his mouth, obstructing everyone's vision, as he himself keeps a track of his opponent by sensing him via his eye gear.


(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into

the users sword and then they swing it to create a

powerful whirlwind of gusts of wind by releasing the

wind chakra in sync with the swing of the sword.


(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a

thick mist to spring forth by lifting up some water

from either a pre-existing source or expelled from

their mouth, then goes in and out of sight at will

from within the pearly-white realm. The mist's

thickness is controlled by the amount of chakra

kneaded into it. It can't fool the Byakugan, but, due

to the mist being created with the user's chakra, any

Sharingan and Rinnegan-user will see the mist coloured

by their opponent's chakra, which will effectively

hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or

manipulating a nearby water source.

As he reaches short range from his opponent, Hal jumps up above Suzaku, and swings both his blades in a cross, and thereby cutting his chest open.


I expected more from an Uchiha...
 
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