Fight Me You Inappropriate Word Also Meaning Cat! (One Fight)

Typhon

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Open Challenge (Failed in the title, One=Open >.> )

Rei's Rules
-CJ Allowed
-CE Allowed
-One Kai
-One Sub
-Killing Allowed
-Stealing Up to You


Terrain: Open rocky field. A river runs to my right, your left. We stand mid range apart under the moon light, enough to see each other clearly.


I'm using my Bacchus bio with my Smoking Mirror on my hip. Post yours and make the first move.

(Mira-Kitsuen) | The Smoking Mirror
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A (-10 per turn for special ability)
Damage: N/A (+10 to Smoke techniques)
Description: The Smoking Mirror or Obsidian Mirror is a legendary item from Jaguar lore that was a personal item of the Jaguar God, Tezcatlipoca. It consists of a wooden handle that's roughly a foot long attached to an ovular golden frame. Inside the golden frame is a finely crafted black obsidian mirror. When chakra is applied to the mirror the golden frame appears to separate and the mirror floats between the two golden halves while emitting a dense black smoke. The ability to emit smoke allows the user to create smoke techniques through it, increasing their strength in the process. After the mirror is used for a technique it requires a turn to replenish itself. The user can also activate a special ability of the mirror in which it constantly produces a thick black smoke that fills the battlefield for four turns. Since the smoke is created through the user's chakra they're able to sense anything caught within the smoke. Other than its special smoke abilities, it can function as a sturdy war club, though other more standard weapons are better suited for direct physical combat.
-Can only be wielded by someone capable of summoning Tezcatlipoca.
-Weapon is indestructible, though it can't break everything.
-Requires a turn after being used to replenish itself.
-Special ability can only be used once per battle and lasts four turns.
-All techniques used through the mirror (including special ability) count as a move in the user's move set.
 

Typhon

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Bacchus: Sounds like fighting words, lets see how manly you are!

I slide two kunai into my hands with explosive tags attached and toss them in your direction, but at an angle so they would pass several meters over your head. As soon as they're released I make two hand seals and slam my palms on the ground, causing a geyser of smoke to erupt from beneath you, launching you into the air and into the path of the kunai.


(Ninjutsu: Yomi Haiki) | Ninja Arts: Underworld Exhaust
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user forms two hand seals and slams their palms on the ground. This motion can easily be misconstrued as the initiation of an earth technique, however what the user is doing is inserting the nozzle of their wrist launcher into the earth. They then release that smoke into the earth and have it burst out of the ground underneath the target, damaging their legs and launching them into the air.
-Can be used four times per battle.
-Requires wrist launchers.
 

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Gildarts: What an interesting wrist device you have there, Bacchus..you drunk jaguar >_0

Gildarts watches Bacchus as he grabs two kunai and throws them high up, Gildarts who is weary of this odd choice decides to immediately react by throwing 2 shuriken that intercepts the two kunai causing a explosion in between us, Just before the explosion happens however Gildarts makes eye with you preforming two handseals and slam the hand with that device onto the ground. During this brief loss of vision of the two, the ground below Gildarts begins to crack a bit, quickly reacting since it's coming below Gildarts he slams his hands together releasing his earth chakra quickly throughout his body - feet first then up to harden his body to a steel like quality. The steam erupts around Gildarts - keeping him protected and keeps him on the ground due to the extra weight.​

Doton: Domu | Earth Release: Earth Spear Technique

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Now safe - the loss of vision between us is coming to an end you of course thought I'd fly into the air so you'll be looking above the explosive dust screen while he's still safely on the ground, using this moment Gildarts quickly snaps his fingers releasing chakra to disrupt your chakra system. When this happens Bacchus gets bright grid lines all over his body and they seemingly fall out and suddenly you're broken up into 40 small Bacchus's - running around and confused..​

Genjutsu: Bunkai | Illusionary Technique: Disassemble

Rank: A
Type: Supplementary
Range: Short - Medium
Chakra: 30
Damage: n/a
Description:
The user will snap their fingers and by doing this they disrupt the targets chakra flow to bring them under a unique genjutsu. once the fingers are snapped - the target will suddenly get bright lines all over their body like a grid. Then their body splits apart in each grid square and making about 40 little who whomever the target it - meaning the target's mind under the illusion is split between the little ones. This causes the target to be confused and feel as if their body has been split into little clones of themselves. The little ones in the illusion are just running around - spouting confusion and being angry that they're small. While under then illusion the little ones cannot use any techniques so the target can't use these little ones as legit clones. In reality, the target is running around due to the confusion.

Note: Only usable twice per conflict
Note: Unable to use Genjutsu in the next turn
Note: Only usable/trainable by Coyote
Gildarts then begins to run directly at you as you wander around confused in reality..
 
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Typhon

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Upon hearing the snap I find myself being split apart and forming into numerous small clones. Clearly a genjutsu, I send a surge of chakra to my eyes and activate my byakugan. The surge of chakra through my body breaks me free from the illusion.

Bacchus: Quite the tricky man!

As you approach me I calmly enter my Chop Hanging Fist stance.

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Bacchus: Bring it on!
 

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Gildarts: Tricky perhaps. Wait until you feel the fist..

As Gildarts runs at you he sees your eyes get all veiny-like. Byakugan he thinks to himself since he's apart of the leaf village. Bacchus takes the stance so in following that stance - wide legged Gildarts creates a piller of earth to rise up from under you - hitting you square in the balls since your leg are wide apart xd. This causes you to fly forward a bit and in that time that you have that pain in your balls and probably in your stomach as well Gildarts jumps at you at high speed and does a spinning kick into you person with his right leg..​

Doton No Jutsu | Earth Release Technique

Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Konoha Reppū | Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
 

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With my 360 degree vision I see the chakra begin to pool beneath me and the pillar begin to rise. Without moving, I release a burst of chakra down, from my nuts (;)), directly onto the pillar, shattering it.

(Jūkenpō: Ichigekimi) - Gentle Fist Style: One blow Body
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown when Kisame's Water Prison Technique trapped Neji that the user can use it to target weak point in the technique that they see with their Byakugan in order to dispel it.

The as you jump towards me with your spinning kick I flatten myself out even move, almost bringing my chest to the ground. Your leg passes well over my head allowing your body to spin around as you land in front of me. Using my low position I drive upwards while bringing my right palm around and up in a sweeping motion driving it up into your chin. As my palm strikes you I release a ripple of chakra that extends from the point of impact up your face and down into your neck, making you feel as though you were struck my something much larger than my palm. The strike also lifts you slightly off your feet.

I follow the momentum of my body by allowing my sweeping motion to spin me around to my left, turning me sideways to you with my left foot forwards. Taking advantage of this new position I preform a side kick driving my left foot into your airborne stomach, sending you tumbling back.

Bacchus: I got balls of steel, Gildarts-san!
 

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Gildarts watches as his pillar is destroyed so he quickly changes his move of action and doesn't jump towards you..

Gildarts: Hyuuga..

As he says this he releasing hi earth chakra and literally grabs the earth itself from under him - lifting it. You're in somewhat of a shock by this awesome strength of mine - He then throws it towards you like a tumbling bolder chasing Indian Jones..

Doton: Doryō Dango | Earth Release: Earth Mausoleum Dumping

Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user With chakra work and superhuman strength, lifts up the very surface of the Earth. The lump of earth is gigantic and, the destructive power is obvious, but even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled it at his opponent, flattening everything in its path.
As the bolder begins to tumble - Gildarts throws explosive tags on the end so it's a rolling giant bomb - due to it's size and our range it's almost right on top of you in almost no time. As you would normally get ready to defend against it - Gildarts activates the tags causing it to explode and throw huge rocks all over at high speeds..But as he activates the tags Gildarts also releases a wind twister from his mouth that directs towards you and gathers the rocks that would head towards Gildarts and redirects them towards you - now mind you these are the rocks that were headed towards me so there are still rocks headed towards you only from the explosion..

Fūton: Shippuu Tama | Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
Gildarts: Bleep - you a robot?!
 

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Momentarily awed by your strength as you tear the earth from the ground, I quickly recover and release chakra into the ground causing it to shake. The shaking occurs as you're holding the large boulder above your head making you lose balance; which is further amplified by the fact that you're holding a very heavy rock above yourself. This causes you to fall and drop the boulder on top of yourself.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

With you buried, at least momentarily, under the rock, I begin perfoming hand seals while release smoke from my launchers and inhale that smoke. I imbue it with fire chakra and then release it in the form of three spheres of smoke and fire at you and the rubble that explode on contact.

(Katon: Ryu no Kaijin) | Fire Style: Dragon's Ash
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: +15 to the smoke technique
Description: This technique is used to add a heat element to a user's smoke techniques in a similar way to how Asuma created his ash technique. When performing a smoke technique the user will make three hand seals prior to starting the hand seals for the smoke technique. As they do this they release smoke from their gauntlets and inhale the smoke while adding fire chakra to it in their gullet. They then preform the hand seals for the smoke technique, and rather than releasing it from their wrist launchers they release it from their mouth. This smoke is darker and shows scarce glows of orange fire, and is incredibly hot. Wind techniques of the same rank aimed at this smoke will be consumed as if it were clashing with a fire technique, adding to the strength of the attack.
-Can be used three times per battle.
-Can not be used in consecutive turns.

(Ninjutsu: Hatsuendan Juugan no Jutsu) | Ninja Arts: Smoke Bomb Bullet Technique
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user first preforms two hand seals and raises their wrist launcher towards a target. They then release up to three highly condensed spheres of smoke which are capable of striking a target with great force, similar to pressurized wind techniques. Upon hitting its target the bullet erupts like a smoke bomb release a large cloud of smoke around the target.
 

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Gildarts: You think a little shaking can't cause Atlas to drop the world..?

As Gildarts hold the massive piece of earth, the ground suddenly begins to shake. Gildarts quickly drops to a huddle knee and maneuvers the giant bolder in at atlas carry, once balance is made he tosses the giant boulder high up so that it drops on Bacchus. As the boulder is now coming down upon you - you don't do your moves since the plan of action has changed. Quickly following the boulders toss into the sky, Gildarts preforms one handseal and releases his water chakra all over the field creating a thin layer on the ground that reflects the sky - the water around you forms up flowers that surround you - currently not a threat..

Suiton: Watatsumi Hanamoyou Joukuu | Water Release: Sea of the Floral Skies

Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user will preform one handseal and release water chakra up to mid-range from the user. The chakra will take a thin layer of water on the ground. By using chakra manipulation the user is able to control viscosity of the water. When the target is on this thin layer, watery flowers appear around the target (360degrees) these flowers are manageable in terms of sending at the target thin slice layers of water and/or compressed water bullets. These attacks are medium sized but very thin and very sharp to be able to cut with ease. The water is like a layer of sticky syrup that even when disturbed it goes back to its original state on the ground. If the target runs on this layer, the flowers appear anywhere they go as long as they're on it. The main purpose of these water slices is to hit the targets hands to stop them from preforming handseals. Due to the reflective ability of the water when the target begins handseals the slices are triggered to hit the hands and stop them from preforming the move.

Restrictions:
- Lasts on field for 2 turns
- Only usable by Coyote
- Usable Once per battle
 

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When you toss the boulder in my direction I point my wrist launches forwards and release strong jets of smoke the slide me back until I reach long range.

Smoke Technique: Propulsion
(Kemuriton: Suishin)
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: The user releases a jet of smoke from their wrist launcher(s) that propels them in a desired direction.
Note: Can only be used by a smoke user with wrist launchers.
Note: Can only be used 3 times per battle.

This also moves me past the range of your water.

Bacchus: Ha! So you think you're atlas, huh? Let me show you a TRUE MAN!

As I'm saying this I form three hand seals and slam my palms on the ground. The ground shakes as a shadow overtakes you from behind. As you turn to see what it is, you see a mountainous statue of the Greek legend Atlas standing behind you. His hands then release, allowing the giant globe he's holding to roll off his back and drop on to you, crushing you and shattering into a giant mountain of rubble.

(Doton: Atlas' Kanwa, Shouhen Seken) - Earth Style | Atlas' Relief, Shattered World
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80
Description: The user forms three hand seals and slams their palms on the ground. This raises a giant statue of the Greek legend Atlas behind the opponent. The statue is roughly the height of Gamabunta and is formed with his back to the target. He holds a mountainous sized boulder on his back designed to look like the earth. Despite its large size it forms quickly, similar to how earth release: mountain smash forms. Once formed his hands let go of the boulder causing it to roll off his back and drop onto the enemy below. When it hits the earth it shatters spilling out into a huge pile of rubble, with the target crushed beneath.
-Due to its size it can only be used once per battle.
-Can only be used by Kage or above.
 

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As the piece of earth Gildarts threw is about to fall on top of you he suddenly see you thrust your devices forward and shooting smoke to launch you back..however as he sees you be launched back Gildarts preforms one handseal and creates a swamp right below you and behind you as well - deep enough to sink the boulder I threw as well. So as you're being propelled back and you hit the swamp you propel yourself slightly deeper faster..

Doton: Yomi Numa | Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Gildarts: Smoking is bad for you, young Bacchus..

Using this brief moment you're stuck, Gildarts releases his chakra to cause the air around you to be drained of moisture completely..causing your skin to be dry and causing your eyes to dry out - you feel as if you're becoming a raisin..mouth dry, slow movements..


Kansou Houmen: Shikke Henjou | Arid Release: Moisture Relinquish
Rank: A
Range: Short - Long
Type: Attack
Chakra: 30
Damage: 60
Description:
The Arid user will preform 1 handseal and utilize their chakra to quickly cause the air around the target to be completely quenched of all moisture in the air surrounding the target. This in turn causes the skin to be sucked of water and causes the water in the blood to be drained slightly yet not completely. This puts the target into a form of dehydration, the target will become dizzy very quickly in some sense being confused by a genjutsu when it isn't. Also prolonged exposure to the intense dryness will cause the target to faint. When the target becomes dizzy they wander around and are unable to think straight to off-set their reaction time to other attacks.

Notes:
- Doesn't kill the target
- Lasts 1 turn
- Usable once per battle
- Only usable by Arid Release user
- Only usable/trainable by Coyote
 

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As I slide back and the ground begins to turn to mud I raise up a plateau of earth through the swamp which lifts me as I begin to sink.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

I see the chakra begin to saturate the air around me and notice as the heat begins to rise and my mouth begins to dry from the departing moisture. Reacting quickly I focus adamantine chakra to my skin and grow scales of the metal all over my body. The scales act as an exoskeleton, preventing the moisture from being leeched from my body in the same way the exoskeleton of an insect protects it from drying out in intense desert conditions.


Adamantine Release: Adamant Scales
(Kongoton: Kongo Hakari)
Type: Supplementary/Defense
Rank: S
Range: N/A
Chakra Cost: 45
Damage: N/A
Description: The user focuses large amounts of chakra to their skin causing it to form scales of adamantine metal in the desired location. As adamantine is incredibly hard this boosts their defensive capabilities. Due to the metal forming as scales rather than a single layer, the user's movements at the joints are unhindered, but due to the weight their speed is reduced by 2 (based off the new speed chart posted by Mugi).
~Reduces user's speed by 2.
~Lasts a maximum of four turns when used.
~Can only be used twice per battle.

Feeling parched I reach for my guard and turn it upside down over my mouth. Unfortunately the alcohol inside has all but been evaporated and a sole drop falls onto my tongue.

Bacchus:......What have you done!? You monster!

I then raise a pair of adamantine arms, one to each side of you and slam my palms together. The arms mimic my motion, crushing you between them.

(Kongoton: Kongote no Kyojin) - Adamantine Release: Adamant Hands of the Giant
Type: Attack
Rank: A
Range: Short- Long
Chakra Cost: 30
Damage: 60
Description: The user will form two hand seals and stomp on the ground rising two arms from the ground in a desired location. The arms will begin to mimic the movements of the user's arms allowing them to be controlled. The arms themselves are fairly large capable of holding a large man with only their heads sticking out in a similar way to how Susanoo had grabbed Danzo.
-Can only be used twice per battle.
-Can't use other techniques while controlling the arms.
-Once control of the arms is lost, the technique ends causing the arms to freeze in place.
 

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Gildarts: Sorrrrrry about that you recovery drunk! ha. ha.​

As the moisture begins to suck away from you slightly, Gildarts quickly sees the scales growing from you - no doubt to block the full effect of my attack. As the scales grow Gildarts reacts by spitting out mud in front of him that as it's coming out it forms into a earthen archer that fires a arrow directly at the missing scale area? Your eye!!


Doton: Tsuchi Musha | Earth Style: Earth Marauders
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.

Notes:
- Only one Marauder is able to be used at a time.
- They last on field until destroyed.
- Unable to use Doton technique in same move they are created.
- Unable to reform after begin destroyed.
- Usable once per battle.
- Only usable by Dexter..
- Only trainable by Dexter..
Immediately following the archer formation - Gildarts releases his chakra to begin to gather francium particles from the earth..

Francumiton: Saishuu | Francium Release: Gathering
Rank: D
Range:Short-Long
Type:Supplementary
Chakra:10
Damage:N/A
Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
1st turn: The user is able to preform D and C rank techniques.
2nd turn: The user is able to preform B and A rank techniques.
3rd turn: The user is able to preform S and Forbidden rank techniques.
Note: Must be taught by -Cobalt-.
Note:Once activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.
(Last reply tonight - I need sleep ^^)
 

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As the arrow approaches I take a precise half step out of its way, allowing it to pass by harmlessly. As the arrow passes me by I focus my fire chakra throughout the ground causing any organic matter to burn and release smoke. The smoke seeps out of the ground and covers the battlefield in a thick layer of smoke. I pull the cloth currently holding my hair over my face acting as a mask/ventilator.

(Han Sochi no jutsu)- Half Step technique
Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Zenryoku
Note: Can only be used twice per battle

(Katon: Tsuchiyakekoge) - Fire Style: Scorched Earth
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: The user strings together a series of three hand seals while channeling fire chakra through the ground. Upon completion of the third hand seal the organic matter in the soil will begin to burn, releasing smoke as it does. This smoke forces its way to the surface causing various cracks to form all over the battlefield (not large enough for direct effect). The smoke seeps out of these cracks covering the field in a layer of thick smoke that can cause coughing when inhaled and irritate the eyes. This smoke can then be used as a source for smoke techniques.
-Can be used twice per battle.
-Burning lasts for three turns.
-Must be used on solid ground (nothing like sand or water).
-Smoke can easily be dispersed with a big enough wind technique.
-Doesn't affect enemies underground.

With the smoke masking me I begin to loop around to mid range of your left side.
 

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As the arrows heads towards you, I notice you side step out of the way - cheap xd. Then all of a suddenly you begin to form handseals and cracks all over the battlefield begin spouting smoke. Since we're long range apart I assume that the end of the cracks are around me meaning there are few to none behind me. As the smoke begins to pour onto the field, Gildarts quickly creates a giant lid to summon from the sky and drop into the middle and the area you were at on the battlefield - Now it's all speculation if it would hit you or not but that's not the main point of this move. As the lid comes crushing down between our two locations the sheer force of it coming down creates an effect to it pushing air outwards blowing the smoke away while also covering the holes in the middle - as the Lid hits Gildarts and the archer run onto the lid while also noticing you to the left side of us, the archer quickly fires a arrow while Gildarts throws 3 explosive kunai towards you..

Doton: Otoshibuta | Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.
Gildarts then slams his hands together forming a barrier to rise around him up to mid - range so that can detect anything that comes through it.

Kyōkai Kekkai no Jutsu | Boundary Barrier Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier that can be used to surround an area and allows the user to monitor a certain area covering the from the sky and underneath the ground creating a sphere.The barrier can also be moved according to the requirements of the user. Anyone who enters or leaves the barrier is instantly detected.
Note: Takes 1 turn to fully erect itself.
Gildarts: So you think the smoke is your ally?
 

Typhon

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With my cover exposed and the kunai/arrow coming towards me I form a short series of hand seals and raise a wall of earth that blocks the weapons as well as your vision of me. As the weapons destroy the wall the smoke is already re-consuming the battlefield.

(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

Once my cover is regained I take control of the smoke and create two dragons that cascade towards you. At the same time I break my body down into smoke particles and merge myself with one of the dragons, traveling with it towards you.

(Ninjutsu: Tsuin Kemuri-ryu) | Ninja Art: Twins Smoke Dragons
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms three hand seals and then streams smoke out of a pair of wrist launchers. The smoke from each of the launchers forms into a dragon similar to the one produced by Kiho. The dragons race towards the target and can be controlled to change direction by the user.
-Can be used twice per battle.
-Requires two wrist launchers.
-Cannot use smoke techniques above S-rank the following turn.

(Ninjutsu: Kemuri Hokousha) | Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move through it. This allows them to mask their presence and move in complete silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.
-Can only be used by the user or smoke clones.
-Can be used three times per battle.
-Can only be used in large smoke fields.

The first dragon comes at you head on while the dragon I'm travelling through comes from your right side (you would have turned around at this point since I would have ran past you, so your right is your left side from last turn :p ).
 

Coyote

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Here my theory just go with it - when I used my lid I blocked all the cracks you had in between us originally so I think the smoke would consume much slower and more then likely the surroundings of the lid at first - the lid is pretty damn big.

As the wall blocks my attacks and causes it to explode - I see the smoke covering you yet I'm not covered by smoke since I blocked a good portion (at least half) of the cracks in the middle of the field - I'm on top of my lid like stated before with my archer. As I'm looking towards the area in which you were covered I suddenly see two large smoke dragons head directly at me. Without hesitation, I preform two handseals and blow out a massive sphere of wind heading directly at your dragons - based on the speed at which both techs would be moving at they collide a second or so after I release the sphere..the sphere rips through the smoke dragons and blows out another large portion of your smoke..


Fūton: Shinkū Taigyoku | Wind Release: Vacuum Great Sphere

Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
 
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