I'll be using Vayne then.
- Anticipating the kunai, I would await the opportune moment in order to extend my left hand and intercept it. The kunai would seemingly enter the palm of my hand, disappearing from sight. Moments later I would swing my hand towards your direction, opening my palm and sending back the kunai at great speeds towards you. One distinctive change would be noted on the kunai, the addition of shadow chakra. The kunai would be aimed to hit your left thigh, go through the meat, then hit your shadow, stoping you from moving.
Ohaidere stranger.
(Shadoukirā) Shadow Killer
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: Similar to "Hiding in Shadow Technique", the user can conceal various weapons within their shadow if they so wish, from kunai to spears. When the weapon is recalled, it will rise from the shadow slowly so that the user can use it, or it can be fired from the shadow at a certain angle to attack a target.
A more advanced use of this would be the ability to hide smaller tools within the shadows of their body. However, the problem is the user has to make sure the shadow isn't destroyed or else the kunai (or whatever is hidden will reveal itself). The user can also seem to catch a thrown kunai or shuriken and make it disappear, though it will actually be hidden within the shadow of their palm - only as long as they slightly close their hand into a fist. To reveal it again the user simply needs to open his hand and the kunai will fire from their hand at the same force it was thrown.
Note: Courtesy of LonelyAssassin.
Kage Mane Shuriken) Shadow Imitation Shuriken
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: The user traps the enemy buy throwing and hitting them shadow special blades infused with shadow chakra.
Seeing the kunai disappear into Vayne's hand, Bacchus activated his byakugan trying to figure out what had just happened.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
Where oh where'd ya go?
Bacchus leaned forward and shielded his eyes from the sun, squinting towards Vayne. The kunai reappeared as Vayne throw open his hand, launching the weapon back towards Bacchus aimed at his leg. With a casual flick of his feet Bacchus entered a short and compact spin while releasing chakra from across his body, creating a small spinning shield that casually flicked the kunai off to his left side.
Rank: D
Type: Defence
Range: Close
Chakra Cost: 10
Damage Points: N/A(+20 if used to block an attack)
Description:The user pushes chakra out of all their tenketsu and spin creating a dome shield that can fend off most attacks.
Not too shabby!
Bacchus clapped his hands together and then stomped on the ground. A series of earthen chunks tore upwards from the ground leading in a trails straight at Vayne, reaching him and knocking him up into the air in the process.
( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.
With the man airborne, Bacchus formed three hand seals and reached out with his right arm. A sphere of wind needles formed around Vayne, and on Bacchus's command crashed in towards the target.
(Fuuton: Pin Kusshon) | Wind Style: Pin Cushion
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user preforms three hand seals and raises their open palm towards a target gathering the wind around them into a sphere of dozens of wind needles. Once the needles are formed the user closes the hand causing the needles to all collapse onto the target delivering dozens of cuts. This technique can be used on two targets simultaneously by doubling the hand seals and using both arms.
-Can be used twice per battle.
-Counts as two moves if used on two targets.
-No S rank wind the following turn.
Seeing the opening, I would cause it to rain, forming rain clouds throughout the terrain, making it wet, just like I do with the ladies!
Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Following that I would sense vibrations in the ground, and as such I would anticipate an earth attack, I did not fret, I began moving forwards towards the man, with the earth phasing through my body like nothing happened.
Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques
Once I clear the small area that the earth emerged from I would notice the creation of a sphere of wind. Acting quickly I would perform two hand seals and go perform the most awesome breakdance moves you have ever witnessed in your life. Not only should the moves blow your mind, they would be accompanied by the release of fire which should deal with the wind.
Thats how I get the ladies to like me! I would say as I strike a pose with a smile that showed my hollywood smile. At this point I would be standing around 7 meters away from you.
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Katon: Fenikkusu no Mai - Fire Release: Dance of the Phoenix
Type: Offensive
Rank: B
Range: short-long
Chakra: 20
Damage: 40
Description: The user performs two hands seals and gathers up katon chakra into their hands and feet, the user then begins to break dance, while breaking dancing the user releases 8 orbs of flame from their hands and feet towards the opponent.
Note:
- Can only be taught by Kage Phoenix
- Can only be used 3 times
Well damn! I can't pull off moves like that until at least my 10th bottle of sake. You're a more dangerous opponent than I thought!
With the rain falling around them, Bacchus launches into a string of hand seals. Once complete he darts forward holding his right hand out to his side. The chakra built up in his palm pulled the rain towards it gathering the rain into a compact sphere of water. Once close to Vayne, but not quite within arms reach, Bacchus halts and thrusts his palm forward, releasing the compressed water in a concussive burst. But not only is the water released, a compressed burst of chakra is also emitted from Bacchus's palm. This burst would be hidden within the rain and as the water knocks Vayne off balance, the targeted strike lands center mass hitting him in the solar plexus. This causes a sudden vacating of the air from Vayne's lungs as he is simultaneously pushed back and keeled over.
(Kyuutai no Ame) - Orb of Rain
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After a long line of handseals, the user is able to place a large amount of chakra into their hands and gather rain towards their palms. The user must begin running towards the target of the jutsu, once enough rain has been gathered and condensed to form a fist sized orb of water in the user's hand, the user must place their hand near the target. The orb of water will "explode" pushing enemies back and creating openings for attacks.
(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit.
Best make quick work of ya before you break out some real killer moves!
With Vayne vulnerable and in close range, Bacchus breaks into the Hyuuga's signature series of strikes. A beautiful symphony of blows rains down on Vayne, each one striking a new tenketsu point and sealing it off. Once the dance had finished Vayne was left unable to mold his chakra.
Rank: A
Type: Attack
Range: Close
Chakra Cost: 30
Damage Points: 60
Description: Attack that closes 361 tenketsu and seals chakra completely for two turns after the opponent is hit by it.
Thats my secret, I'm always drinking! *Memories of crippling depression kick in* t.t
I remember my training and quickly expel the dark nasty thoughts from my mind, as much as I can at least. The remainder of the dark thoughts would take form through a technique, forming a defensive armour around my entire body. The armour was composed entirely from shadows and was further empowered by the realisation that I was out of drugs. The majority of the armour would be hidden by my clothes, though my hands and face would suddenly gain some wicked tan.
Kage: Kurieshonzu No Ashita) - Shadow Arts: Creations of Tomorrow
Type: Attack/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30(+20 Per creation)
Damage: 60
Description: A technique in which the user fully utilises the Nara's ability to shape his shadow into whatever form they want. The user can create constructs, weapons, and whatever may come to mind. The limitation of the technique is the user's creativity. The creations can be separated from the users shadow. This allows the user to, for example, use a sword composed of shadow in combat. Once a creation is separated that would give the user the opportunity to imbue different chakra elements into his style. The main advantage of the technique is that constructs have the same characteristics as the Shadow Imitation Shuriken/Shadow Paralysis Jutsu, which allows the created constructs, if they were to hit the targets shadow, to pin and stop the target in their place. The constructs last on their own for 2 turns. The user can choose to replenish the shadow(direct contact or through a medium) by sacrificing 20 chakra points, this counts as a move and can only be used 2 times per battle. The shadow construct would be replenished/maintained for another 2 turns. The user can create 3 constructs at a single go but if they choose to add additional constructs each construct costs 20 chakra points. Furthermore, the user can modify each created construct 2 times per battle without a jutsu cost, but a chakra cost of 20 points. However if the user chooses to modify for a 3rd time it would cost 30 points, a 4th time 40 points etc. These additional modifications would also count towards the users move per turn count.
-Usable 4 times per battle.
-Some constructs 'bypass' the construct number rules. These constructs are typically very small in size, like a handful of marbles or a deck of cards. These constructs would count as one. Like the deck of cards would be one construct instead of counting as 56 constructs. However, the power of the constructed cards would be divided among the number of cards.
-Non-elemental chakra can be infused into the creations.
-Requires two turn break in between usages.
(Kage: Ra No Hoho) Shadow Arts: Protection of the Ra
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: N/A (60)
Description: One of the ultimate defense mechanisms developed by Vayne of the Nara. Based on the ability of the Nara to manipulate their shadow to become tangible and exhibit strong solid qualities this technique was born. The technique has two manners of usage. The first is erecting a defensive structure based on the users need. What sets the structure apart from any other defensive technique is how it interacts when damage is received. Instead of remaining solid and resistant to the oppressing technique the defensive structure would react in a unique way. Ability alpha would take place. Ability alpha leads to the negation of all power of the opposing technique. This is achieved through absorbing the power/damage of the technique and spreading it across the shadow then finally towards the ground, causing damage to the ground as a result. Depending on the strength of the technique it can cause damage from cracks to craters. This would stop the opposing technique from gaining any more distance, thus effectively protecting the user. The user can, 3X per battle and at a jutsu cost, choose to redirect the momentum of the stopped technique to somewhere else other than the ground. The momentum would be directed through (a) shadow tentacle(s) towards the intended target. If multiple tentacles are used the power is spread amongst them. The intended target would be sent flying backwards while receiving damage equivalent to the stopped technique but with a -10 damage due to the fact that some of the power would be lost during the execution of the technique.(A punch that delivered 30 damage initially would deliver 20 damage when its returned). The user can choose to give their defensive structures, 3X per battle, spikes. These shadow spikes would destroy the opposing technique. They would carry A rank strength. This is ability beta. It is commonly used to stop offensive techniques that the user does not wish to send back.
The second and alternative usage of this technique is to apply it to other shadow techniques. This would give that technique powerful defense. Additional chakra would be added to said technique to make it behave like the following. The technique this is applied to would get up to 45 defensive points added to it. When an opposing technique hits the augmented shadow it would count towards the 45 defensive points. Alternatively, power/damage can be either sent towards the ground/target through a tentacle(s)(or direct contact) delivering 3/4 of that damage, or it can be used to augment the shadow technique's own strength. The strength increase is only 1/2 of the stopped technique.(A tangible shadow punch that absorbed the damage from a boulder for example would use the damage/power to propel the shadow punch forward, increasing its damage as a result.) This can be only applied 3X per battle. It would last the same duration as the technique it is applied to. This requires the user to perform a hand seal. It would only become active when the shadow tech it is applied to gets hit. However, it would still cost 15 chakra points per turn.
The technique basicslly acts as a waterbed, distributing the damage but with a twist. The twist being that the damage would be 'presevered' then sent towards an outlet where it takes effect.
-Requires mastery of shadows.
-4 time per battle.
With Bacchus charging towards me, I quickly prepare myself for the attack, keenly observing his movements. With the natural change in movements and pace that precede stopping, I would figure out something must be up, considering that I would be out of range for traditional body attacks. The orb of water was more proof that something was going to be off. So, as such, as Bacchus halts, I would quickly close the gap between us, taking two swift steps. The first step puts me closer, while the second carries me towards my left, your right, outside the range of the palm strike. I would notice that release of the orb as I go in for my own offence.
My offence would consist of two simultaneous movements with my hands that fully exploit the positioning of your outstretched arm. I move in an attempt to grab your wrist and pull you towards me with my left hand as I also move my right hand above your biceps/triceps muscle then bend my elbow and grab onto my left hands wrist. In quick succession I would lift your elbow above your head, effectively placing you in a standing kimura lock. However, this was not all, my armour would place a vital role in my offence, two to be specific. The first happened due to the nature of my armour and due to proximity. My feet would be in contact with your shadow, as such your movements would be restricted, locking you up in your position. The second happened due to my will. From my rib cage area a portion of my armour would extend into a spiked fist aimed to hit you in the gut at a downwards angle. The power and shape behind the fist should be enough to pierce into your stomach, spilling your intestines, hopefully.
Do you reckon I could be as dangerous as a soon to be ex-wife that catches you in the act of cheating with her male best friend on the bed of her parents during the time where her little and underage sister is in the hospital recovering from a rape attack?
The main advantage of the technique is that constructs have the same characteristics as the Shadow Imitation Shuriken/Shadow Paralysis Jutsu, which allows the created constructs, if they were to hit the targets shadow, to pin and stop the target in their place/
Bacchus felt his body stiffen under the effects of the shadow bind technique.
You got me!
The shadow protrudes from Vayne and pierces into Bacchus, but is met with far less resistance than one would suspect.
Just kidding.
Bacchus stuck out his tongue through a smile as his body broke down into hundreds of drops of rain and quickly climbed into the clouds above.
(Ame unsou no Jutsu) Rain Transportation Technique
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: The user focuses water chakra throughout their body and breaks down into rain drops. The rain drops then quickly shoot up into the clouds above where the user is free to move throughout the clouds. They then rain down in the desired location where they reform their body. This happens fairly fast, but is nowhere near instantaneous. The break down of the user's body is quick taking just a second, similar to someone user the water substitution technique. It then takes a couple of seconds to ascend into the clouds where it takes several seconds to move from one location to the other, being logically longer depending on the distance travelling. Finally it takes another couple of seconds to rain down in the desired location and reform. While preforming this technique the user is susceptible to being scattered, blown away or evaporated. If scattered while in rain drop form it will take the entirety of the user's turn to reform their body (even if using this technique as the user's last move, the amount of time to reform stays the same if scattered, independent of who's turn it is after the technique is used). Being evaporated results in the death of the user. They can't preform any techniques until they reform and must reform in the same turn the technique is used.
-Can only be used twice per battle.
-Cannot use any other techniques before reforming.
-Must reform during the same turn.
-Rain clouds must be present.
Moments later Bacchus reformed his body, coming down direct from above the Nara. By the time he reformed he was already almost upon the target, and he had already begun his attack. What began as a softball sized sphere of chakra in his right palm quickly became a boulder-sized monstrosity. Bacchus crashed down on Vayne from above with the massive rasengan, aiming to drive the Nara into an early grave.
(Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.
Note:Must already know rasengan.
With Bacchus breaking down into rain drops I knew that I had to prevent such a thing from happening again. I would perform a single hand seal and empower the rain clouds, preventing Bacchus from utilising the rain again, at least to a certain extent.
(Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain
Type:Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to add 1 turn for each turn in the rain, the turn used not counting. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away.
Note: Must know Sage Mode
Note: Usable 3 times a match, lasting 4 turns each use.
Note: Requires a 2 turn cool down between uses
Note: Must be taught by Korra.
Soon after, Bacchus would be upon me, with a rasengan charged. However, I would not allow the attack to hit me. I would summon 4 snakes, 2 from each sleeve, which would charge towards Bacchus. The snakes from my left would move to wrap Bacchus's arm and force him to slam the rasengan into himself. This would be accomplished by one snake wrapping and squeezing his wrist, while the other would move around his elbow and wrap/squeeze it as well. The end result should be forcing Bacchus's rasengan into his own chest. The snakes released from my right would aim to bite your neck and armpit o-o, after which they would wrap and squeeze around your neck and shoulder joint respectively. Naturally, the snakes from my left would also bite you as they wrap around you. They would bite your left wrist and elbow. The bites would cause the areas struck to turn into stone, preventing you from moving them. Lastly, due to my shadow techniques, you would once again get paralysed when your shadow reaches the ground. This would result in the snake's job going much easier.
(Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will summon 4 snakes from their sleeves and have them shoot out and go after the opponent. These are special snakes since when they bite down onto the opponent they forcibly inject senchakra into the opponent slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into the opponent . After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered the opponent turns into complete stone.
Note: Usable 2 times a match
Note: Must know snakes and Snake Sage Mode
Note: Cannot use snake jutsu while they snakes are out
Note: Must be taught by Korra.
Note: must know Snake Sage Mode to use this
My snakes are replaced by a selective breed. I forgot to mention that in my first post, though it doesnt have an effect on the current situation, just for future references if you're okay with that.
Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.
Note: Must be posted within the bio or in the beginning of a fight.
Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.
Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.
Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.
Seeing the snakes move around his rasengan, Bacchus allows the giant ball of chakra to go into a somewhat controlled demolition, similar to some of Naruto's failed attempts. Bacchus allows this failure to recoil back on himself slightly, twisting his body in a rotation counter to that of the rasengan. As this happens and the structure of the rasengan fails, it disperses. Bacchus takes advantage of the rotation and begins to release chakra from all of the tenketsu points along his body. Using this he creates a powerful sphere that expands out from his body. The snakes are able to absorb much of the power behind the rotation, but due to the positioning of the snakes coming around from the sides there is rooms for the spin to reach Vayne as well.
Rank: S
Type: Offensive, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.
The snakes may survive due to their enhanced durability, but at the very least they would be incapacitated. With the snakes absorbing the majority of the spin's power, Vayne is most likely just pushed back taking some superficial damage. Bacchus lands on the ground. Its at this point that he notices the shift in the rain due to his byakugan. The chakra flow within the clouds and the drops themselves has completely shifted. He also notices the chakra seeping into Vayne's system, a bad omen indeed.
Ooh! Trying to power up, eh? Not so fast!
Bacchus clapped his hands together and focused chakra into the air around Vayne. The area around him suddenly began to dry, and the rain drops that attempted to enter were immediately evaporated. The water from Vayne's own body even began to be pulled away, drying his skin and weakening his body.
Rank: A
Range: Short - Long
Type: Attack
Chakra: 30
Damage: 60
Description: The Arid user will preform 1 handseal and utilize their chakra to quickly cause the air around the target to be completely quenched of all moisture in the air surrounding the target. This in turn causes the skin to be sucked of water and causes the water in the blood to be drained slightly yet not completely. This puts the target into a form of dehydration, the target will become dizzy very quickly in some sense being confused by a genjutsu when it isn't. Also prolonged exposure to the intense dryness will cause the target to faint. When the target becomes dizzy they wander around and are unable to think straight to off-set their reaction time to other attacks.
Notes:
- Doesn't kill the target
- Lasts 1 turn
- Usable once per battle
- Only usable by Arid Release user
- Only usable/trainable by Coyote
Bacchus continued with two more hand seals, just as Vayne was beginning to get light headed and dizzy. Adding to his disorientation, the ground began to shake. It was slow at first, but the vibrations built and built becoming more violent and throwing Vayne even further into disarray. The disorientation of the dehydration only added to Vayne's predicament. Little did he know, the shaking earth and the loss of balance it added was merely an illusion. One meant to be even more realistic with the added dizziness that Vayne was already suffering from.
(Genjutsu: Kagirinai Seken Buruburu) Illusionary Arts: Unlimited World Shaking
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will begin by making 2 handseals and then channel chakra into the opponent, mainly focussing on the inner ear. Once the genjutsu is in place the user will trigger the sensory inside the opponents inner ear causing him to believe the ground beneath his has started to shake. At first it is only a mild tremous enough to make one stumble, but this genjutsu works by, the more the opponent tries to stabilise himself the greater the shaking becomes. Inside the genjutsu as the opponent is trying to keep stable the ground will shake more violently with every attempt the opponent makes making it harder and harder to keep their balance causing them to keep stumbling all over the place essentially losing control of their body. Outside of the genjutsu the opponent will be stumbling around due to the affect the genjutsu has on the inner ear, except the symptoms are not as severe as inside the genjutsu. Inside the genjutsu the opponent will be unable to control their bodily movements making them stumble uncontrollably, while outside the genjutsu it would be a small stumble to the left and right making the opponents body unable to keep its center of gravity. The user is still able to see the world as it is and none of this other senses apart from his balance are affected.
Restrictions:
Can only be used twice per battle
Cannot be used twice in the same battle
Can only be taught by Delta
Vayne would continue to stumble as the illusion built in power. More and more he would lose his balance, until finally collapsing to the ground, unable to stand. The illusion lacked lethality, but it would stall Vayne's ability to deal with the Arid technique used prior, allowing it to sap the moisture from his body to the point of delirium.