Fight for Sasori Sword

Sasori

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Bio:https://animebase.me/threads/赤砂のサソリ-sasori-of-the-red-sand-v10.773012/
Location: Grassy Plains Fields
Distance: Mid range (15 Meters away)

Battle Restrictions:
-The fight must be done in the Battle Arena or in the Ninja World, however in the case of the latter this still have to be legit fights with the consent of both parties to fight for the sword and not some random third-rate fight. Fights that occur in social groups, Konoha Town etc. don't count.
-The battles are one on one, mano a mano, so interference of anyone in any kind of way, especially in the Ninja World, is not allowed.
-Custom jutsu's must be allowed in the battle as the sword itself is a custom, if a battle doesn't have this rule, it doesn't count.
-The battles are to the death, saying "no killing" isn't allowed, though the victor can decide the fate of the loser.
At least one challenge per month is required with a reply time limit of 3 days. Not abiding by this rule and/or not actively using the sword will result in losing it by default.

Requirements:
-The bio you use in the fight can't have any a Doujutsu.
-The bio you use can be both a custom or a canon bio. Though any character bio that requires a test is not allowed like Nagato, Muu, a Jinchuriki, Minato etc.
-You must be at least of S-Class rank.

Additional Notes:
-You can only have one sword in your possession.
-The swords can't be sealed away in things like scrolls or whatever in an attempt to bypass the rules.
-In the case you succeed in obtaining a sword, the bio you used in the battle for it will have the sword. You can only transfer it to another bio of yours if it has the requirements for it and if you ask permission to the RP Foreman..
-In the case one of the swords is without an owner due to one reason or another, it will go automatically to RP Foreman and he will decide the next owner, though the way he decides this can vary. Often this is done via a tournament, but in any case don't start bugging him for it for your own personal gain.
-You can still own a custom weapon of your own while having one of the swords, though you can't use them both in the same battle. When you are fighting for one of the swords, logically you can't use your CW. In other fights you clearly need to state which weapon you now exactly are using from the start of the battle to avoid confusion.

Need to Post before battle:

Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics) 40
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.
Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.
NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.

(Osore) Fear
Type: Puppet
Rank: S
Range: N/A
Chakra: 40 (if summoning)
Damage: N/A
Description: After deciding it was time he made some major updates to his core body, Sasori created Fear. Fear is essentially another host body for Sasori to use as he pleases hence the reason why it can only function while he is inside. Once inside, the user’s core will be positioned inside of Fear’s chest. Unlike Hiruko, which served the purpose of being a protective armor, Fear instead will serve the purpose of acting as an enhanced main body. Appearance wise, Fear is composed of some of the most endurant and sturdy puppet materials available, giving it a metallic look and allowing it to sustain up to B-rank damage. On its body, it has two pairs of arms giving it a total of four arms. Other noteworthy characteristics of this puppet, would be that it has a tail emerging from its rear and a pair of horns on top of its head. The most noteworthy characteristics, however, would be how Sasori’s main body now resembles that of a grotesque monster. While in this form Sasori will be able to passively hover above the ground with the help of chakra being poured out of his feet and is active as a battle starts and costs five chakra points each turn to sustain. When moving around in this form, the user is only as fast as his base speed, and if wanted the user can passively deactivate it. Additionally, on its head is a compartment that the user is capable of opening and allows the user to produce One Hundred Chakra threads which allow Sasori to utilize any techniques that require them, but still follows the same rules and stipulations for the technique. Additionally due to Fear’s unique body structure it does not possess ordinary human body parts which makes it difficult for the opponent to discern which parts of him they are looking at.

Abilities:
One of the main abilities of Fear is how, due to its wide body it is possible for there to be channels inside of its body. These channels serve the purpose of moving around Sasori’s heart container. By utilizing a sealing tag that will be placed inside of Fear, Sasori will be able to move his heart container around whenever his heart is about face a pinpoint strike. For example, when an attack, such as a sword, is about to strike his heart container, the seal will activate and release a surge of chakra that will push his heart container down one of Fear’s channels. The channels are essentially, Fear’s limbs such as his head, legs, or arms which are all places the user can send his heart. Let it be noted, that this ability counts as a move and drains the user of ten chakra points each time. Also, due to Fear’s inhumanoid body it does not possess a normal human face, more specifically, it does not possess human eyes. Its face or rather its head is simply an agglomeration of puppet materials assembled to resemble a head. This makes it impossible for someone to look Fear in the eyes and Sasori does not suffer from this since his chakra is still flowing through the puppet and he basically sees things through openings in Fear’s head that acts as a sort of screen. This simply means that it becomes impossible for someone to make eye contact with Fear. Fear also has the passive ability to close all parts of its body similar to closing a vent and this will prevent any sound from entering the user’s body. This ability allows the user to become immune to sound based techniques that depends on the user hearing them, but comes at the cost of the user being unable to hear anything while its body is closed. The user can passively open them again, but let it be noted, that the closing of Fear’s body cannot be used to counter a sound attack, it would have to be done beforehand. This feature can become useful when it is necessary for the opponent to make eye contact with the user. Offensive wise, Fear has several scrolls on his body similar to Sasori’s flamethrowers, and with these scrolls the user will be capable of releasing a concentrated elemental blast from anywhere on their body up to Mid range with A-rank damage. This ability can also be used to release up to four projectiles of the designated element which can be as small as a senbon otherwise they are the same width of Sasori’s flamethrowers. The elements stored inside are Bleach and Lightning

Note: Fear can be destroyed by an A-rank attack.
Note: The ventilation technique lasts three turns and has a two-turn cooldown after the third turn.
Note: This functions just as Sasori core body mainly does.
Note: Must be stated in the user’s biography or the beginning of a battle if the user is choosing to use this as his replacement of his main body.
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(Ōkui) — Gluttony
Type: Supplementary/Offensive
Rank: S
Range: N/A
Chakra Cost: 40 (If Summoning)
Damage Points: N/A
Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possible. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move

Note: Puppet can only be summoned Once
Note: The suction and air wave is equal to a B-rank technique and can only be used five times
Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning
(Shīru Geijutsu: Shokunin no Tedzukuri) — Sealing Arts: Craftsman's Handiwork
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: NA
Description: Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.

Note: Can only be taught by Sasori.
Note: Up to four puppets can have this seal attached.
Note: Each puppet can have only one seal on it, and only this particular seal, per event

Sasori would start this battle with his soul inside of his Fear container. Fear himself would be protected by the armor known as Gluttony. Fear would start the battle passively floating one meter above the battlefield with the help of chakra blasters embedded in the soles of his feet. Fear would possess four arms in total. In the bottom two, he would hold the Crimson Demon sword. His top two hands would be free in case he ever needed them. Fear would passively activate his relics technique and with the help of the Crimson Demon Fear could sense who his target was and also could physically see them from where he was. Fear would waste no time to manifest his plasmoid chakra into his top right hand. Shortly afterwards a spinning disk of plasmoid would manifest in his hand and would have a secret disk hidden beneath it. At the same time this happened, Fear would activate a seal on his body and cause a swarm of locust to surround his plasmoid attack. Shortly afterwards, Fear would launch the disk towards his opponent and wait to see what happened. Before ending his turn Fear would speak the word "S-rank" to invoke an ability of the crimson demon and prevent his opponent from using any S-ranks next turn.

Three times per battle the user can call a rank and the opponent can't use any jutsu's of that rank in his next turn (the user can only activate this at the end of his turn).
(Fuinjutsu/Purasumoidoton: Fuma Shuriken) Sealing Arts/Plasmoid Release: Demon Windmill Shuriken
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-long
Chakra Cost: 40 (80 for two) 70
Damage points: 80 (100 for two) 100
Description: The user will focus their chakra as they place their hand to the side them creating a three dimensional Windmill Shuriken shaped construct of Plasmoid above the palm of their hand that is also embedded with a fuinjutsu script. The Plasmoid appears to be transparent with a small sphere located at its center that glows with a soft light as arcing streams of energy that radiate from it. What's unique about this technique is the fuinjutsu applied to the shuriken give it the ability to track the chakra source of a target, making it almost impossible to evade. This means that one must stop or block the Shuriken as simply moving out of it's path would be ineffective as the Shuriken will quickly correct course. The Shuriken is dense and extremely sharp able to slice a target as the arcing energy would be drawn to the target, absorbing heat from the target weakening it. The center sphere then seems to explode with a tremendous amount of force creating a short-ranged blast radius. The user is able to use double the chakra cost to effectually create two Shuriken, with one hiding within the shadow of the other, requiring some form of enhanced perception like Sensing or Doujutsu to notice the second Shuriken. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses and intangible elements as well; But the resulting damage that this technique can produce varies considerably, being more effective against heat based elements.
Note:
Requires a two turn cool down and can only be used two times per battle
Can only use Double Shuriken once per battle
Can only be taught by LGeezy
(Ikari no kamigami) Reincarnation Fist: Curse of the Locust
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will first send a surge of chakra into a seal on their attire. As a result, this will cause a hoard of locust like puppets to emerge from seals across their body. These locust are around eight inches long, but are easily visible to the naked eye, and it will emulate flight with the help of the chakra the user will cover them in. Once on the field, the user’s body will be covered by a plethora of locust that will be flying around their body. Curse of the Locust is a technique that involves an aspect of Fuinjutsu that deals with absorbing chakra. Like all Reincarnation techniques, the locust from this technique will be imbued with a specific command upon summoning. The first command is Eat, and once commanded the user will manipulate the Locust to bombard any incoming chakra based attack. Once in contact with the technique the locust will immediately activate their Fuinjutsu imbued ability to absorb chakra. As soon as contact has been established the chakra inside of the opposing technique will be siphoned of it chakra, and will be disabled. The effect of the locust can affect jutsus up to this technique’s rank. The user can also choose to utilize this technique as a debuff to opponent’s jutsus. To do so, the user can use this technique in the same time frame as one of their jutsus. By doing this, the locust will surround said jutsu, and once in range of another technique the locust will drain the chakra of the opposing jutsu of twenty damage points. Another way the user can utilize this technique is to program the locust with the command Attack. With this command the user can manipulate the locust to attack a target and deal physical damage to them by biting the person or object. This damage is equivalent to A-rank, and due to the large amount of locusts it is possible for the user to control the locust to attack the target from multiple angles and directions.

Note: Can only be used three times with a two turn cool down
Note: The Locust end when its one turn is over, and will be resealed.
Note: The sealed chakra is just sealed inside of the locust, and serve no ulterior purpose.
 
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BusinessManTeno

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The earl left off a freaky grin.. He was intuned with all things space.. He was aware that another body was inside that big body.. But Early didnt freight. As his enemy began to do some shit and throw it at him, earl made sure to manipulate the space around him and his opponent in an arc. By doing this he caused the space to fold on itself, causing them to technically switch places. This would take place causing your body to be swapped with mines. Making you have to deal with this yourself. Early simply stood there with a smile.. He was going to allow you one more chance to do damage before he simply eradicated you.

Kūkan Mahō:Shifuto | Spatial Magic: Shift

Spoiler
Type: Supplamentary | Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: This technique is designed to apply the Concentration Gradient and Distance Gradient simultaneously. The user focuses chakra into the space on either side of two entities in an arching fashion. On one side of the entity, space begins to rapidly unfold while on the opposite side the space begins to fold in on itself. This forces the entity to quickly progress towards the location of the second entity while the second entity is pushed away from the first. This technique essentially allows two entities to rotate into different spaces by unfolding and folding space simultaneously swapping positions relative to each other. The direction of these arcs are completely dependent on the user as they can choose to either put these arcs on the left and ride side of this entity, above and below the entity, diagonal to them, etc. This can be used to completely rotate the orientation of a room, or the orientation of two techniques. Due to these predetermined arcs, the movement is always in a semi circle for both entities but the summed of movement of space would be a circle (To visualize this movement, pick two end points of a circle directly opposite of each other and rotate the circle.) Despite being extremely fast, this technique is not instant as the revolution occurs at 2 times the users' speed for Generals and higher. Seconds can perform this technique at 1.5x their speed and lower members execute this technique at their base speed.
Note: The displacement causes no lasting harm to objects used on.
Note: Can be used up to 4 times per battle with a two turn cool down in between usages.
Note: No Spatial Magic above A rank can be used in the same turn


 

Sasori

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The earl left off a freaky grin.. He was intuned with all things space.. He was aware that another body was inside that big body.. But Early didnt freight. As his enemy began to do some shit and throw it at him, earl made sure to manipulate the space around him and his opponent in an arc. By doing this he caused the space to fold on itself, causing them to technically switch places. This would take place causing your body to be swapped with mines. Making you have to deal with this yourself. Early simply stood there with a smile.. He was going to allow you one more chance to do damage before he simply eradicated you.

Kūkan Mahō:Shifuto | Spatial Magic: Shift

Spoiler
Type: Supplamentary | Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: This technique is designed to apply the Concentration Gradient and Distance Gradient simultaneously. The user focuses chakra into the space on either side of two entities in an arching fashion. On one side of the entity, space begins to rapidly unfold while on the opposite side the space begins to fold in on itself. This forces the entity to quickly progress towards the location of the second entity while the second entity is pushed away from the first. This technique essentially allows two entities to rotate into different spaces by unfolding and folding space simultaneously swapping positions relative to each other. The direction of these arcs are completely dependent on the user as they can choose to either put these arcs on the left and ride side of this entity, above and below the entity, diagonal to them, etc. This can be used to completely rotate the orientation of a room, or the orientation of two techniques. Due to these predetermined arcs, the movement is always in a semi circle for both entities but the summed of movement of space would be a circle (To visualize this movement, pick two end points of a circle directly opposite of each other and rotate the circle.) Despite being extremely fast, this technique is not instant as the revolution occurs at 2 times the users' speed for Generals and higher. Seconds can perform this technique at 1.5x their speed and lower members execute this technique at their base speed.
Note: The displacement causes no lasting harm to objects used on.
Note: Can be used up to 4 times per battle with a two turn cool down in between usages.
Note: No Spatial Magic above A rank can be used in the same turn
So let's talk
 

Sasori

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As agreed the Plasmoid would still be attracted to your chakra so you would take the full 100 damage.

Fear would suddenly notice that he had suddenly switched places with his opponent and for a split second he noticed that his attack was heading towards him instead. However, due to the Plasmoid's ability to follow chakra it immediately changed directions and hit opponent with its full force. An explosion would radiate five meters from where the attack hit his opponent. Without wasting any time Fear would perform three hand seals alongside an extra one and infuse his scoria chakra up to a ten meter radius of where his opponent was. Shortly after the ground beneath him would begin to erupt forward as a dragon entity emerged forth. Due to the nature of this technique his opponent would find himself falling inside of fifteen meter hole. As he fell he would be pierced by needles of Scoria inside of the dragon. Once the dragon reached its designated height its mouth would shut triggering a massive explosion and sealing Jutsu.

(Zasshu no kyōfu) ⌭ Scoria Release/Sealing Arts: Fear of the Mongrel
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 100
Description: The user will first perform three hand seals and infuse their Scoria chakra into a part of the ground. This infusion can be as small a five meter radius or as large as a fifteen meter radius. Upon infusing their chakra the ground will begin to rumble as the head of a dragon composed of Scoria begins to rise from the ground. This head will emerge directly beneath the opponent and begin to rise into the air until it is at least ten meters above the ground at which point the upper half of the dragon body would have become visible. The thing about the dragon’s head is that its mouth will be opened, so as it rises it will send anything directly beneath it falling into a fifteen meter hole. The thing about this hole is that as the opponent begins to fall they will be pierced and struck by needles of Scoria that layered inside of the dragon's mouth. The special thing about this dragon is that it has been infused with Fuinjutsu properties set to activate when the dragon explodes. This dragon will explode by itself once it has risen at least ten meters into the sky because its mouth will snap shut and trigger an explosion. Once the dragon does explode it will release an explosion that spans up to ten meters of where the jutsu dragon was. Immediately after the explosion spans up to ten meters a sealing jutsu will activate that will begin to seal everything ten meters from the dragon into a sealing jutsu. The sealing will be set to activate instantly upon the Scoria being destroyed. The process of releasing the explosion and sealing jutsu happens pretty quickly. The explosion and sealing jutsu in this jutsu are equivalent to A S-rank each. After this technique has run its course there will be nothing remaining despite any scarring upon the ground. Essentially, just as the explosion spans the field it will be sealed back into a seal.
Note: Can only be done twice with a turn cool down
Note: No Scoria above A-rank next turn.

(Ikari no kamigami) ⌭ Scoria Release/Fire Release: Gods of Fire
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A +20 or +1 Rank
Description:The user will first perform an extra hand-seal at the end of one of their Scoria techniques. This hand-seal will infuse extra fire chakra into said Scoria technique upon its creation, so it will occur in the same time-frame. This infusion of fire causes the gases inside of the Scoria to become hyperactive. This will essentially cause for the gas particles to gain more kinetic energy and strength. Due to this increase in energy the gas particles inside the Scoria will begin to move faster and pick up more force and pressure. As a result, this increased pressure and force can cause up to two effects. The first effect which is the main effect is that it can cause the explosions released from the Scoria to be increased in power. The other ability is a result of the increased hyper-activeness of the Scoria which can cause it to explode after one turn of being present on the field, and cause it to release an explosion equivalent to the rank of the technique. This will basically allow the Scoria to explode prematurely. The second effect is one that can be prevented from occurring if the user adds just the right about of fire chakra, but if desired the user can have their Scoria technique utilize both effects.

Note: Can only be used four times.
 

BusinessManTeno

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Earl was sadly mistaken. His opponent was way stronger than he assumed. The explosion was great and if it was just any other person he would be dead.. but not earl.. This angered the earl beyond heights... As the explosion took place, he felt the ground beneath him rumble.... In his mind the guy did not stop his assault and he fealt the weaving of the handseals through his spacial sensing.. Without waiting, while injured he needed to heal but this shit below him might prove problematic. Taking his sword out, he stabs the ground while self activating his seal on his hand. By stabbing the ground, the sword absorbed all the chakra that was pooling, restricting the jutsu from forming, while pooling the chakra into the sword itself. The seal on his hand begins to flood him with chakra, replenishing the chakra he had used to self activate without hand seals, while also healing his incredibly damaged bodybody.. But it also gave him a boost in physical abilities as well

(Weapon)

ピコータ - Pure Rebel
Type: Weapon
Rank: S
Range: N/a
Chakra: N/a (-10 per turn its held)
Damage: N/a
Description: Pykouta is a legendary sword of the Ninja world, created by unknown means but harnessed and held by Hakumen. The sword is roughly six feet which is always in its holster on the back of the user. The Hilt of the blade is roughly two feet while the blade itself is roughly four feet. This weapon has one main unique thing about it, and two sub unique things about the application of how its used.. The hilt of the blade has a jewel application that seems to be linked to fuinjutsu. For every turn the sword is being held chakra is being drained by the user, pooled into the sword to be used in conjunction with its later abilitites. By Stabbing the sword in the ground, it will absorb any chakra into the blade making anything that could have came from below as a form of attack would cease(occupying a move slot, costs equivalent chakra cost to what was absorbed), causing the jewel to glow a light blue. Doing this would automatically cause the chakra to surge into the blade of the sword increasing the kenjutsu based attacks by +20(+10 to S-ranks and above). The two sub unique things about this is its ability to use the chakra that was absorbed in either an defensive, or offensive way.

Trinity Ghoul:
Trinity Ghoul is the offensive part of this weapon. The user will take the chakra that was absorbed and release it in some form or fashion be it a wave of powerful destructive chakra, senbons, multiple whips/vines that can reach up to long range and short range in width.The great thing about this is that the damage output is equivalent to what was absorbed. The released portion plays on par with elemental damage. This application can only be used two times per battle

Wish Ender: Wish Ender is the defensive part of this weapon. The user instead of releasing it in an defensive manner, the user will release it in a form of a unique looking barrier infront of the user that can span as far and wide as two people. Upon impact with the barrier, anything non physical will be absorbed, and then released right back to the opponent but even stronger (+20 damage to the technique due to the pooling of chakra being drained from the user, +10 if S-rank and above.) If its anything solid, it will simply be obliterated upon impact, destroying it completely. This can only be used three times per battle and must be within the line of sight of the user (meaning this isnt an omni-directional barrier) If used for an Forbidden rank, it will cost an additional usage meaning the user will only have one usage left which can only be used on S rank and below.

Note: The user can use the absorbing property once every two turns and can only absorb forbidden rank once per battle which still onlyy gives +20/+10 to kenjutsu based attacks (This would increase the cooldown by +1 making it a 3 turn cool down before being able to use again). While only being able to Absorb A and S Rank twice per battle each.
Note: The User has +20 damage to kenjutsu for 3 turns, before it goes out. In which the user has to release it before the end of the third turn or its simply wasted.
Note: The Technique can only be used a max of 5 turns per battle.

(Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices
Rank: S
Type: Supplamentary
Range: Self
Chakra Cost: N/a (-10 per technique used)
Damage points: N/a
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.
Note: Can essentially use twice
Note: The amount of Chakra stored is adding to the chakra pool
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal
Note: The Seal has a pre amount of 300 chakra into it
Note: Technique last for five turns before it wears off.
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage
Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends

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"Stupid fucking pest! Do you intend to mock me?!"
Earl Quickly string together some handseals, creating clouds in the sky. He needed an extra source of sensing, so he would infuse his chakra into the rain clouds, causing it to produce rain. The atmosphere now changed, the ties of battle will now turn into the tides of war. Earl wanted to abolish and destroy everything in his sight simply because a roach didnt his know FUCKING PLACE! He awaits, cause the next move will be the last move.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Sasori

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As Fear channeled his chakra into the ground he was able to sense that his opponent had penetrated the ground with his sword and was able to see that he had absorbed his Scoria chakra. Fear knowing that his opponent did not have much time left figured he would let the man go through with his move. Fear would watch as the man began to heal and shortly after cause it to start raining. Fear decided to begin his assault by performing three hand seals and an extra one then would channel his Bleach chakra five meters around his opponent. This would cause the ground to begin shaking and throw the man off balance. Shortly afterwards three geysers of Bleach would erupt from three different directions and block the man off from any exits. After the geysers emerged they would soon form into a variety of marine based animals and swarm in on the man.

(Hyōhakuton: Poseidon no Bōsō) ◈ Bleach Release: Poseidon’s Rampage
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 100
Description: In order to utilize this jutsu a user can either form three hand seals whilst being connected to the ground or slam their hand on it. This, thus allows them to infuse bleach chakra in a specific location which then erupts as three geysers of the pale yellow substance. These three geyser eruptions occur within short range of the target, and cause the ground to vibrate violently as they do, throwing anyone within short range of them off balance. These pressurized geysers burst forth with such force that they reach up to Long range into the air, attacking aerial targets as well. The aim of Poseidon's Rampage is to hit target(s) with pressurized blasts of bleach that pack enough force to break through rocks; while also exposing them to the harmful effects of bleach. Once the geysers have been formed around the target, the user will then use advanced chakra manipulation in order to cause all three of the geysers to morph into a wide array of marine based animals. All three geysers will disperse into animals such as sharks, mermaids, whales, and other ocean related animals. Once the geysers have morphed, the user will then take control over all of the creations and can manipulate them to swarm in on the target from a wide array of angles. Once the bleach constructs finally strike the ground it will soak everything within 5 metres of the strike (short range) with bleach, substantially leaving behind its potent odor. Inhalation of this odor has detrimental effects on one's health; and prolonged inhalation may be life-threatening. This specific odor stays in place even after this jutsu has ended, leaving the opponent(s) with the task of dealing with the harmful effects of inhaling bleach.

Note: Can only be used twice per battle, with two turns between each usage.
Note: No Bleach, Lightning or Water jutsus above A-rank the following turn.
Note: Odor stays around for two turns.

(rirīsu: Shūsei unmei) ◈ Bleach Release/Lightning Release: Zeus Empowerment
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: +20 to Bleach jutsu
Description: One of the reasons that bleach is weak to lightning is because it causes bleach to undergo rapid catalysis which eventually leads to it losing its corrosive effects. However, while it is becoming ionized by the lightning it also becomes more corrosive at that moment. Zeus Empowerment will allow for the user to increase the strength of one of their bleach techniques for a brief moment. By performing a single hand seal at the end of one of their bleach techniques the user will infuse a small amount of lightning chakra (B-rank) into one of their Bleach techniques. The infusion of chakra costs a move and happens right after the technique was released. By infusing chakra into the technique, the user will be able to increase the strength of their bleach technique momentarily by increasing its corrosive effects through rapid catalysis. The drawback of this is that the ionization process causes the bleach to lose its corrosive effects shortly after it was done making this technique not ideal for techniques that are sustained on the field. The effects of this technique last only one turn and afterwards will cause the bleach to dissipate and become powerless.
Note: Can only be used four times
Note: Not bleach above A-rank next turn

(Hyōhakuton: Hōritsu no Remyueru ) ◈ Bleach Release: Laws of Lemuel (reference)
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This technique outlines the effects of exposure to Bleach release and it's corresponding ranks:
D rank: In an acidic like manner this will cause irritation to the skin distracting the opponent as they take -5 damage per turn.
C rank: Much like the D rank variation, this causes an increased burning sensation, causing the opponent to suffer -10 per turn, while after 5 turns losing feeling in the target area if not treated accordingly.
B rank: Further increasing the irritation, the concentration is stronger, meaning the target would take -20 damage per turn, and lose control of the targeted body part after 4 turns. At this level the Bleach would give off toxic fumes causing irritation to the lungs and coughing.
A rank: At this rank the concentration of Bleach is very high, and contact with it will actually burn into the skin of the target. As a result, they will suffer -30 damage per turn, and will lose control over the targeted body part after 3 turns. The toxic fumes from Bleach will cause increased irritation and coughing, headaches, dizziness, loss of co-ordination, and if continuously inhaled for 3 turns will cause lasting damage to opponent's lungs which results in death in the following turn (i.e., the 4th turn).
S rank: Here Bleach concentration becomes extreme. It is capable of destroying body parts instantaneously, only leaving opponents to suffer -50 damage per turn. By inhaling the toxic fumes of this rank of Bleach, the opponent experiences the same effects of A-rank Bleach, but at a more intense level. After inhaling it for 2 turns, they receive lasting damage to their lungs, and death follows in the next turn (i.e., the 3rd turn).
NOTES:
• A Bleach user may also be susceptible to these effects. However, due to their familiarity with the element, they only suffer half the damage and the effects (i.e., if an A-rank Bleach technique is returned back to the user somehow and it touches them, they suffer its effects as a B-rank instead)
• By leaving Short range of Bleach or cleansing themselves of it (if contact is made), one can escape these effects.
• Must be posted at the beginning of the battle or when any Bleach techique is used.
 

BusinessManTeno

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As Fear channeled his chakra into the ground he was able to sense that his opponent had penetrated the ground with his sword and was able to see that he had absorbed his Scoria chakra. Fear knowing that his opponent did not have much time left figured he would let the man go through with his move. Fear would watch as the man began to heal and shortly after cause it to start raining. Fear decided to begin his assault by performing three hand seals and an extra one then would channel his Bleach chakra five meters around his opponent. This would cause the ground to begin shaking and throw the man off balance. Shortly afterwards three geysers of Bleach would erupt from three different directions and block the man off from any exits. After the geysers emerged they would soon form into a variety of marine based animals and swarm in on the man.

(Hyōhakuton: Poseidon no Bōsō) ◈ Bleach Release: Poseidon’s Rampage
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 100
Description: In order to utilize this jutsu a user can either form three hand seals whilst being connected to the ground or slam their hand on it. This, thus allows them to infuse bleach chakra in a specific location which then erupts as three geysers of the pale yellow substance. These three geyser eruptions occur within short range of the target, and cause the ground to vibrate violently as they do, throwing anyone within short range of them off balance. These pressurized geysers burst forth with such force that they reach up to Long range into the air, attacking aerial targets as well. The aim of Poseidon's Rampage is to hit target(s) with pressurized blasts of bleach that pack enough force to break through rocks; while also exposing them to the harmful effects of bleach. Once the geysers have been formed around the target, the user will then use advanced chakra manipulation in order to cause all three of the geysers to morph into a wide array of marine based animals. All three geysers will disperse into animals such as sharks, mermaids, whales, and other ocean related animals. Once the geysers have morphed, the user will then take control over all of the creations and can manipulate them to swarm in on the target from a wide array of angles. Once the bleach constructs finally strike the ground it will soak everything within 5 metres of the strike (short range) with bleach, substantially leaving behind its potent odor. Inhalation of this odor has detrimental effects on one's health; and prolonged inhalation may be life-threatening. This specific odor stays in place even after this jutsu has ended, leaving the opponent(s) with the task of dealing with the harmful effects of inhaling bleach.

Note: Can only be used twice per battle, with two turns between each usage.
Note: No Bleach, Lightning or Water jutsus above A-rank the following turn.
Note: Odor stays around for two turns.

(rirīsu: Shūsei unmei) ◈ Bleach Release/Lightning Release: Zeus Empowerment
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: +20 to Bleach jutsu
Description: One of the reasons that bleach is weak to lightning is because it causes bleach to undergo rapid catalysis which eventually leads to it losing its corrosive effects. However, while it is becoming ionized by the lightning it also becomes more corrosive at that moment. Zeus Empowerment will allow for the user to increase the strength of one of their bleach techniques for a brief moment. By performing a single hand seal at the end of one of their bleach techniques the user will infuse a small amount of lightning chakra (B-rank) into one of their Bleach techniques. The infusion of chakra costs a move and happens right after the technique was released. By infusing chakra into the technique, the user will be able to increase the strength of their bleach technique momentarily by increasing its corrosive effects through rapid catalysis. The drawback of this is that the ionization process causes the bleach to lose its corrosive effects shortly after it was done making this technique not ideal for techniques that are sustained on the field. The effects of this technique last only one turn and afterwards will cause the bleach to dissipate and become powerless.
Note: Can only be used four times
Note: Not bleach above A-rank next turn

Trinity Ghoul: Trinity Ghoul is the offensive part of this weapon. The user will take the chakra that was absorbed and release it in some form or fashion be it a wave of powerful destructive chakra, senbons, multiple whips/vines that can reach up to long range and short range in width.The great thing about this is that the damage output is equivalent to what was absorbed. The released portion plays on par with elemental damage. This application can only be used two times per battle
(Hyōhakuton: Hōritsu no Remyueru ) ◈ Bleach Release: Laws of Lemuel (reference)
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This technique outlines the effects of exposure to Bleach release and it's corresponding ranks:
D rank: In an acidic like manner this will cause irritation to the skin distracting the opponent as they take -5 damage per turn.
C rank: Much like the D rank variation, this causes an increased burning sensation, causing the opponent to suffer -10 per turn, while after 5 turns losing feeling in the target area if not treated accordingly.
B rank: Further increasing the irritation, the concentration is stronger, meaning the target would take -20 damage per turn, and lose control of the targeted body part after 4 turns. At this level the Bleach would give off toxic fumes causing irritation to the lungs and coughing.
A rank: At this rank the concentration of Bleach is very high, and contact with it will actually burn into the skin of the target. As a result, they will suffer -30 damage per turn, and will lose control over the targeted body part after 3 turns. The toxic fumes from Bleach will cause increased irritation and coughing, headaches, dizziness, loss of co-ordination, and if continuously inhaled for 3 turns will cause lasting damage to opponent's lungs which results in death in the following turn (i.e., the 4th turn).
S rank: Here Bleach concentration becomes extreme. It is capable of destroying body parts instantaneously, only leaving opponents to suffer -50 damage per turn. By inhaling the toxic fumes of this rank of Bleach, the opponent experiences the same effects of A-rank Bleach, but at a more intense level. After inhaling it for 2 turns, they receive lasting damage to their lungs, and death follows in the next turn (i.e., the 3rd turn).
NOTES:
• A Bleach user may also be susceptible to these effects. However, due to their familiarity with the element, they only suffer half the damage and the effects (i.e., if an A-rank Bleach technique is returned back to the user somehow and it touches them, they suffer its effects as a B-rank instead)
• By leaving Short range of Bleach or cleansing themselves of it (if contact is made), one can escape these effects.
• Must be posted at the beginning of the battle or when any Bleach techique is used.
As Earl continues to heal, he once again feels a tremor from beneath. No way was this person dumb enough to do two attacks from below... But he was.. But not the same way from before. Three large geysers.. yellow in color protrude from the ground all around earl. The force was incredible.. but not incredible enough for Earl to be impressed. Now was the time the person met his doom. Earl lift his hands up in the air and slam it downward (Not to the ground). This would cause an increase in weight with any and everything on the battlefield excluding Earl himself. Doing this he would increase the weight around you to pin to the ground, restricting you and your puppet from even standing up. This would happen as the yellow like liquid form into animals at which launched towards Earl. Utilizing the space he now controls, he twist his fingers, allowing him to revert the yellow liquids animal to divert towards his opponent, letting him deal with that himself. He made sure that everything he did was not affected by the increased gravity forces.

(Kūkan Mahō: Mugen Hayashi) Spacial Magic: Infinite Forest

Type: Supplamentary
Rank: S-rank
Range: Long
Chakra: 40 (-20 Per Turn)
Damage: N/a
Description: Infinite Forest is one of the four main techniques, used and created by Hakumen himself. This technique takes the application of spacial bending in its more purest and simple form, which is simply bending space. The user will do a set of five handseals, ending with the half tiger handseal. This will increase the "weight" of space all across the battle field to the users will. This will cause the space to be distorted, similar to when gai fought madara, but the distortion can be controlled by the user himself, and the distortion stays active, meaning the distortion is always taking place. This allows the user to nullify the effects of spacial bending in their immediate vicinity. Once per turn, at the cost of a move, the user can manipulate the spatial orientation of an opposing technique S-rank and below through the manipulation of this heavier space, allowing the user to alter its trajectory.

-Cant use any spacial techniques while technique is active
-Technique last for three turns
-Cant use any techniques above S rank while technique is active
-This technique does not physical harm to the opponent.
-Can only be used twice per battle

Once done, earl will string together three handseals, with sword in hand still, causing three large swords made of chakra to appear around you in a triangle formation. As it forms, it brings about focalize pressure similar to MIA around your body doubling the pressure you feel. This not only continues to keep you in place but also restricts you from using jutsus A rank and above. With the sword in his hand, He then decides to give the person the gift he previously absorbed, back. By swinging the sword he released all the chakra plus some in a form of a powerful chakra blast 5 meters long and wide towards your location. (I absorbed 100 Damage, and it Adds 20 + 10 for S rank and above so a total of 130 damage). Earl simply waits after everything settles.

(Fuinjutsu: Hikari Arawasu Katana) - Sealing Arts: Swords Of The Revealing Light
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage points: N/a
Description: SotRL is one of the more powerful and unique fuinjutsu that was created. The user will start off by doing three handseals, one for each "sword". Doing this, the user will cause three swords made of pure chakra to strike down from above the opponent in a triangle formation in an mid range radius. Once the swords strike the ground, a seal formula will form doing two things. The first thing that will happen, will create a powerful force pushing them down, similar to MIE, restricting them from movement. The second thing that will happen will be the disruption of the opponents chakra, not allowing the opponent to form chakra above A rank. The swords can be broken by A-Rank equivalent damage. The sealing potency of the swords cannot be augmented.

Note: Can use a max of 3 turns per battle
Note: Last a max of two turns with a 3 turn cool down
Note: Cant use any fuinjutsu the same turn as this

_____
Reference from the weapon:

Trinity Ghoul: Trinity Ghoul is the offensive part of this weapon. The user will take the chakra that was absorbed and release it in some form or fashion be it a wave of powerful destructive chakra, senbons, multiple whips/vines that can reach up to long range and short range in width.The great thing about this is that the damage output is equivalent to what was absorbed. The released portion plays on par with elemental damage. This application can only be used two times per battle
 

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As Earl continues to heal, he once again feels a tremor from beneath. No way was this person dumb enough to do two attacks from below... But he was.. But not the same way from before. Three large geysers.. yellow in color protrude from the ground all around earl. The force was incredible.. but not incredible enough for Earl to be impressed. Now was the time the person met his doom. Earl lift his hands up in the air and slam it downward (Not to the ground). This would cause an increase in weight with any and everything on the battlefield excluding Earl himself. Doing this he would increase the weight around you to pin to the ground, restricting you and your puppet from even standing up. This would happen as the yellow like liquid form into animals at which launched towards Earl. Utilizing the space he now controls, he twist his fingers, allowing him to revert the yellow liquids animal to divert towards his opponent, letting him deal with that himself. He made sure that everything he did was not affected by the increased gravity forces.

(Kūkan Mahō: Mugen Hayashi) Spacial Magic: Infinite Forest

Type: Supplamentary
Rank: S-rank
Range: Long
Chakra: 40 (-20 Per Turn)
Damage: N/a
Description: Infinite Forest is one of the four main techniques, used and created by Hakumen himself. This technique takes the application of spacial bending in its more purest and simple form, which is simply bending space. The user will do a set of five handseals, ending with the half tiger handseal. This will increase the "weight" of space all across the battle field to the users will. This will cause the space to be distorted, similar to when gai fought madara, but the distortion can be controlled by the user himself, and the distortion stays active, meaning the distortion is always taking place. This allows the user to nullify the effects of spacial bending in their immediate vicinity. Once per turn, at the cost of a move, the user can manipulate the spatial orientation of an opposing technique S-rank and below through the manipulation of this heavier space, allowing the user to alter its trajectory.

-Cant use any spacial techniques while technique is active
-Technique last for three turns
-Cant use any techniques above S rank while technique is active
-This technique does not physical harm to the opponent.
-Can only be used twice per battle

Once done, earl will string together three handseals, with sword in hand still, causing three large swords made of chakra to appear around you in a triangle formation. As it forms, it brings about focalize pressure similar to MIA around your body doubling the pressure you feel. This not only continues to keep you in place but also restricts you from using jutsus A rank and above. With the sword in his hand, He then decides to give the person the gift he previously absorbed, back. By swinging the sword he released all the chakra plus some in a form of a powerful chakra blast 5 meters long and wide towards your location. (I absorbed 100 Damage, and it Adds 20 + 10 for S rank and above so a total of 130 damage). Earl simply waits after everything settles.

(Fuinjutsu: Hikari Arawasu Katana) - Sealing Arts: Swords Of The Revealing Light
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage points: N/a
Description: SotRL is one of the more powerful and unique fuinjutsu that was created. The user will start off by doing three handseals, one for each "sword". Doing this, the user will cause three swords made of pure chakra to strike down from above the opponent in a triangle formation in an mid range radius. Once the swords strike the ground, a seal formula will form doing two things. The first thing that will happen, will create a powerful force pushing them down, similar to MIE, restricting them from movement. The second thing that will happen will be the disruption of the opponents chakra, not allowing the opponent to form chakra above A rank. The swords can be broken by A-Rank equivalent damage. The sealing potency of the swords cannot be augmented.

Note: Can use a max of 3 turns per battle
Note: Last a max of two turns with a 3 turn cool down
Note: Cant use any fuinjutsu the same turn as this

_____
Reference from the weapon:

Trinity Ghoul: Trinity Ghoul is the offensive part of this weapon. The user will take the chakra that was absorbed and release it in some form or fashion be it a wave of powerful destructive chakra, senbons, multiple whips/vines that can reach up to long range and short range in width.The great thing about this is that the damage output is equivalent to what was absorbed. The released portion plays on par with elemental damage. This application can only be used two times per battle
I’ll message you
 

Slacker

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Alright so i was asked by Saso to check this fight, Teno agreed. Lemme break this down for my own benefit.

Turn one:

Saso:
Saso made plasmoid shuriken with one underneath, sent it at teno, used his sword to stop teno using S ranks to counter it.

Tenbro: Teno tried using fold/unfolding space to swap places with Saso, but the jutsu Saso used follows Teno's chakra. Teno copped the damage from it.

Teno took 100 damage, knocking him down to half his health.
40% - An attack causing this amount of damage to the torso will cause further trouble with Ninjutsu. The victim will be unable to use jutsu they have to spit out or use their torso to form without causing 10 damage to themselves.
Turn two:

Saso: Saso makes a boosted dragon of scorcia. Be careful with this as you can't spawn it directly under him. Spawning rules and all that. I made a thread with a link to that ruling [here]

Tenbro: Teno stabs his sword into the ground, spending chakra equal to the jutsu it's trying to absorb, absorbing Saso's jutsu before it can hurt him. Following that he goes to activate his seal, it would have to happen in a second time frame due to you not being able to do two jutsu at the same time. Following that, he makes it rain.

Turn three:

Saso
: Saso let teno's move go through. Teno would gain 20 health, putting him on 120, and it would be raining. Saso then shook the ground shooting geysers of bleach at Teno, then empowering it with lightning. That actually happens in the second time frame based on this wording "The infusion of chakra costs a move and happens right after the technique was released."

Tenbro: Infinite forest is worded in such a way that, you activate the technique then have to spend a move to change the trajectory based on this ". Once per turn, at the cost of a move, the user can manipulate the spatial orientation of an opposing technique S-rank and below through the manipulation of this heavier space, allowing the user to alter its trajectory. " So that would cost two moves.

The problem here lies in the fact the jutsu needs to be activated for the control of space, then you have to spent a move to control the space to send the bleach back. This would take two time frames.

So the way this would work is: Saso Bleach > Teno activates multi turn space control > Teno is hit by bleach and lightning is infused into it > teno sends the bleach back.

Meaning he would take the 100 damage.

This wasn't the issue brought to me though, it was about Tenbro using 4 moves in one turn. Wild right? Well as it's worded i'd say the following. Adding the damage would cost a move. I believe this because Tenbro would need to spend chakra to use the effect. It doesn't actually say this effect is passive, so therefore would cost a move. Might be worth updating to reflect that and make it clear.

How this reflects in the fight is Teno tried to do 4 moves at once causing his move to fail. Either way he was taking the damage, but this just negates the rest of his move unfortunately. Though he's actually not dead. He still has 20 health, due to the deal of his. It's now Sasori's move though carrying on from his last move.

Don't forget the effects of bleach though.

S rank: Here Bleach concentration becomes extreme. It is capable of destroying body parts instantaneously, only leaving opponents to suffer -50 damage per turn. By inhaling the toxic fumes of this rank of Bleach, the opponent experiences the same effects of A-rank Bleach, but at a more intense level. After inhaling it for 2 turns, they receive lasting damage to their lungs, and death follows in the next turn (i.e., the 3rd turn).
 

Slacker

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Right guys. I've got to amend my previous ruling due to the discussion in the discord sever. I was under the assumption that if you try to use 4 moves, it made your entire move null as shown [Here]. With this in mind i ruled that Teno's move failed as a whole. This is not the case. I'm posting to fix my ruling to meet the discussion that was had.

From here on, this is the ruling, confirmed by Lord of Koas:

"If someone tries to do 4 moves, the last one is invalid. If they do 2 jutsu at the same time they both fail, but the rest of the move can go through, just not those two that failed"


I apologise to both Teno and Sasori for the confusion this has caused in their fight, i did not know this was the case prior to this.




When it comes to the fight, the full explanation is set out above of how the moves interact but this is how it effects the fight now.

1. Saso used bleach
2. Teno took control of space
3. Saso's bleach hit teno, before he could send it back, interrupting the rest of teno's move

With Teno hit by the bleach he takes it's full damage leaving him on 20 health

With that these effects set in:

S rank: Here Bleach concentration becomes extreme. It is capable of destroying body parts instantaneously, only leaving opponents to suffer -50 damage per turn. By inhaling the toxic fumes of this rank of Bleach, the opponent experiences the same effects of A-rank Bleach, but at a more intense level. After inhaling it for 2 turns, they receive lasting damage to their lungs, and death follows in the next turn (i.e., the 3rd turn).
The attacks have hit teno's whole body so:

80% - An attack causing this amount of damage will have a very debilitating effect on the victim, much like the sixty percent damage. However, now any actions using the arms will cause 10 damage, including the usage of handseals.
80% - An attack causing this amount of damage will have a very debilitating effect on the victim, much like the sixty percent damage. However, now any actions using the legs will cause 10 damage, including quick movements using the legs and they will be unable to use body flicker of any type.
80% - An attack causing this amount of damage will have a very debilitating effect on the victim, much like the sixty percent damage. However, now any actions using the molding of chakra in the stomach will cause 20 damage, including Taijutsu and/or Genjutsu.


I hope this clears things up. If in doubt message me.
 
Last edited:

Sasori

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Fear would find himself suddenly pinned to the ground by a sudden force but he could also see and sense that his previous bleach attack had left its marks on his opponent. From the looks of it the man was on his last legs and only needed a bit more damage to be finished off. Without wasting any time Fear would manifest his Plasmoid chakra fiver meters above his opponent and cause his plasmoid to take the form of five meter long and wide dragon. This dragon would be sustained with his chakra. Due to Fear's specialty in Plasmoid he was capable of utilizing it without any hand seals and right after its creation he would control it to launch downwards towards the ground aiming to catch the man in a gruesome explosion. Right before his move was over Fear would speak the words S-rank and prevent his opponent from using any S-ranks next turn.

(Purasumoidoton: Shishou no Jutsu) Plasmoid Release: Master Technique
Type: Supplementary/Offensive/Defensive
Rank: C - S S
Range:
Short-long
Chakra: 15 - 40 (+5 per turn to maintain C & B rank, +10 per turn to maintain A to S rank)
Damage: 30 - 80 80
Description:
The user will perform a number of handseals (B-rank = 2, A-rank= 3, S-rank = 4) depending on the amount of chakra they wish to use in order to create various three dimensional objects out of their Plasmoid chakra. These forms are limited to the user's imagination and the Plasmoid appears to be transparent shape with small sphere located at its center that glows and radiates arcing streams of energy along the confines of the shape. Once a target encounters the Plasmoid, the center sphere grows bright and explodes outwards with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius and/or allows the blast to extend outward upon the targeted area up to 5 meters, the energy drains the object of its thermal energy if its weak to Plasmoid which can force organic objects to be flash frozen in place. The size and shape of these objects are also determined by the amount of chakra the user plans to use. C-rank usage can create simple objects such as basic 3-d shapes, swords, shields, platforms, etc. These may be no larger then the user's own size. B-rank usage allows the user to create objects no larger then double the user's own size. A-rank use allows the user to create objects that can cover a 5 meter area. S rank would allow the user to create objects up to a mid-ranged area. They can however be used like a projectiles that reach out to long range and can be maintained at the expense of chakra per turn during which no additional Plasmoid techniques can be used.

Note: Can only use S-ranked technique twice per battle, A-Rank can be used three times per battle.
Note: Requires a two turn cool down following the use of the S-Rank variant
Note: Constructs may be sustained with C and B ranks draining 5 additional chakra per turn while A and S ranks will drain 10 extra chakra per turn.
 

BusinessManTeno

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As Earl lays on the ground from the damage. His medical jutsu continuing to heal him. Barely hanging on in there.. He felt the Space above him once more fill. Instead of redirecting it, he decided that the person and him will once again trade places. Causing the space to the side of both of them to collapse once more, causing them both to nearly teleport to each other position (Move at an arc at fast speeds). Doing this, would put you in the same position that earl was once in. Causing the area that you are in to continue to be manipulated by the heavy gravity (This increase in gravity never happens where earl is at)

Kūkan Mahō:Shifuto | Spatial Magic: Shift
Type: Supplamentary | Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: This technique is designed to apply the Concentration Gradient and Distance Gradient simultaneously. The user focuses chakra into the space on either side of two entities in an arching fashion. On one side of the entity, space begins to rapidly unfold while on the opposite side the space begins to fold in on itself. This forces the entity to quickly progress towards the location of the second entity while the second entity is pushed away from the first. This technique essentially allows two entities to rotate into different spaces by unfolding and folding space simultaneously swapping positions relative to each other. The direction of these arcs are completely dependent onFthe user as they can choose to either put these arcs on the left and ride side of this entity, above and below the entity, diagonal to them, etc. This can be used to completely rotate the orientation of a room, or the orientation of two techniques. Due to these predetermined arcs, the movement is always in a semi circle for both entities but the summed of movement of space would be a circle (To visualize this movement, pick two end points of a circle directly opposite of each other and rotate the circle.) Despite being extremely fast, this technique is not instant as the revolution occurs at 2 times the users' speed for Generals and higher. Seconds can perform this technique at 1.5x their speed and lower members execute this technique at their base speed.
Note: The displacement causes no lasting harm to objects used on.
Note: Can be used up to 4 times per battle with a two turn cool down in between usages.
Note: No Spatial Magic above A rank can be used in the same turn




Inhaling the fumes from what smelled like bleach, he was starting to feel some of the effects. Not having enough strength to use handseals he had to self activate a seal by using twice as much chakra. Doing this cause a sealing to take place on its body. It will seal all the pain his body has received, essentially bringing him back to peak shape. The damage is sealed by blocking pain receptors thus it will only last for a short amount of time. Though while its happening his body will still continue to heal.


(Fuinjutsu :Kasukana ōmen) - Sealing Arts: Faint Omen
Rank: S
Type:
Supplementary
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Faint omen is a very unique type of technique, imposing on medical but doesnt actually heal the body. The user will do two handseals, while placing their hand on themselves, allies or the opponent. By doing this, the a kanji symbol will appear on the persons body. With this happening it will seal away all the damage the user or said person has received from the start of the battle. This is done by the seal, blocking all the pain receptors in the opponent's body, causing them to not register the pain they felt beforehand. Doing this will allow said person to be able to stay in combat. Though this should not always be used and has a major downside. This damage is temporarily sealed and once the seal is removed, the damage is applied back to the user. Meaning if the user takes more damage than what they can take, it will take longer for them to recover.

Note: Can use Once per person
Note: Damage is sealed for only four turns.
Note: The user can self activate this by sacrificing twice the amount of chakra (meaning 80)
Note: Does not revert castration
Note: Cant use any fuinjutsu S rank and above for two turns after usage.

With his sword there, he gets up and grips the sword. With the sword in his hand, He then decides to give the person the gift he previously absorbed, back. By swinging the sword he released all the chakra plus some in a form of a powerful chakra blast 5 meters long and wide towards your location. (I absorbed 100 Damage, and it Adds 20 + 10 for S rank and above so a total of 130 damage). Earl simply waits after everything settles.

___
Trinity Ghoul: Trinity Ghoul is the offensive part of this weapon. The user will take the chakra that was absorbed and release it in some form or fashion be it a wave of powerful destructive chakra, senbons, multiple whips/vines that can reach up to long range and short range in width.The great thing about this is that the damage output is equivalent to what was absorbed. The released portion plays on par with elemental damage. This application can only be used two times per battle

___
BTW.. Dont know how using genjutsu without handseals will cause me to take damage. We both know thats a damn lie.. and since my seal is still in affect.. I would have 40 Health this turn
 

Sasori

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As Earl lays on the ground from the damage. His medical jutsu continuing to heal him. Barely hanging on in there.. He felt the Space above him once more fill. Instead of redirecting it, he decided that the person and him will once again trade places. Causing the space to the side of both of them to collapse once more, causing them both to nearly teleport to each other position (Move at an arc at fast speeds). Doing this, would put you in the same position that earl was once in. Causing the area that you are in to continue to be manipulated by the heavy gravity (This increase in gravity never happens where earl is at)

Kūkan Mahō:Shifuto | Spatial Magic: Shift
Type: Supplamentary | Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: This technique is designed to apply the Concentration Gradient and Distance Gradient simultaneously. The user focuses chakra into the space on either side of two entities in an arching fashion. On one side of the entity, space begins to rapidly unfold while on the opposite side the space begins to fold in on itself. This forces the entity to quickly progress towards the location of the second entity while the second entity is pushed away from the first. This technique essentially allows two entities to rotate into different spaces by unfolding and folding space simultaneously swapping positions relative to each other. The direction of these arcs are completely dependent onFthe user as they can choose to either put these arcs on the left and ride side of this entity, above and below the entity, diagonal to them, etc. This can be used to completely rotate the orientation of a room, or the orientation of two techniques. Due to these predetermined arcs, the movement is always in a semi circle for both entities but the summed of movement of space would be a circle (To visualize this movement, pick two end points of a circle directly opposite of each other and rotate the circle.) Despite being extremely fast, this technique is not instant as the revolution occurs at 2 times the users' speed for Generals and higher. Seconds can perform this technique at 1.5x their speed and lower members execute this technique at their base speed.
Note: The displacement causes no lasting harm to objects used on.
Note: Can be used up to 4 times per battle with a two turn cool down in between usages.
Note: No Spatial Magic above A rank can be used in the same turn

Inhaling the fumes from what smelled like bleach, he was starting to feel some of the effects. Not having enough strength to use handseals he had to self activate a seal by using twice as much chakra. Doing this cause a sealing to take place on its body. It will seal all the pain his body has received, essentially bringing him back to peak shape. The damage is sealed by blocking pain receptors thus it will only last for a short amount of time. Though while its happening his body will still continue to heal.

(Fuinjutsu :Kasukana ōmen) - Sealing Arts: Faint Omen
Rank: S
Type:
Supplementary
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Faint omen is a very unique type of technique, imposing on medical but doesnt actually heal the body. The user will do two handseals, while placing their hand on themselves, allies or the opponent. By doing this, the a kanji symbol will appear on the persons body. With this happening it will seal away all the damage the user or said person has received from the start of the battle. This is done by the seal, blocking all the pain receptors in the opponent's body, causing them to not register the pain they felt beforehand. Doing this will allow said person to be able to stay in combat. Though this should not always be used and has a major downside. This damage is temporarily sealed and once the seal is removed, the damage is applied back to the user. Meaning if the user takes more damage than what they can take, it will take longer for them to recover.

Note: Can use Once per person
Note: Damage is sealed for only four turns.
Note: The user can self activate this by sacrificing twice the amount of chakra (meaning 80)
Note: Does not revert castration
Note: Cant use any fuinjutsu S rank and above for two turns after usage.

With his sword there, he gets up and grips the sword. With the sword in his hand, He then decides to give the person the gift he previously absorbed, back. By swinging the sword he released all the chakra plus some in a form of a powerful chakra blast 5 meters long and wide towards your location. (I absorbed 100 Damage, and it Adds 20 + 10 for S rank and above so a total of 130 damage). Earl simply waits after everything settles.

___
Trinity Ghoul: Trinity Ghoul is the offensive part of this weapon. The user will take the chakra that was absorbed and release it in some form or fashion be it a wave of powerful destructive chakra, senbons, multiple whips/vines that can reach up to long range and short range in width.The great thing about this is that the damage output is equivalent to what was absorbed. The released portion plays on par with elemental damage. This application can only be used two times per battle

___
BTW.. Dont know how using genjutsu without handseals will cause me to take damage. We both know thats a damn lie.. and since my seal is still in affect.. I would have 40 Health this turn
Will get a check
 
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Once again, been asked to check this, going off from my last check.

As it stands, start of Saso's turn Teno had 20 health, his healing ability is in effect so that in his turn he goes up to 40 health. As a sage this is still only 20% of his maximum health so the health rules would be set in.

Saso creates the dragon of plasmoid to attack Teno while making it so Teno can't use S ranks.

"Three times per battle the user can call a rank and the opponent can't use any jutsu's of that rank in his next turn (the user can only activate this at the end of his turn). " - Just to clarify, this doesn't state it costs a move it just has to happen at the end of Saso's turn. Meaning as soon as he's created the dragon it would take place.


Teno's second jutsu is the S rank fuuin. I don't believe this would go through. Even though the ability of Saso's sword doesn't state it costs a move i'd see it this way:

Due to the space warping not causing the plasmoid to hit Saso, he would be able to go through with the ability either way. And it doesn't take a time frame slot, it can be done as soon as the plasmoid is used and not counting towards the time frame itself.

This would prevent Teno's sealing.

Now just to point out, even if the sealing had gone through (Which it didn't) Teno would have take 10 damage from using hand seals due to the health rules i outlined in my last check. And following that he would still take 50 damage from the bleach. You seal your pain receptors, so you wont be in agony and can keep fighting, but it doesn't stop your body for being damaged. The bleach would eat through your body causing you damage if you felt it or not.

To activate the seal, you would need to do the handseals, causing you to take damage before it comes into effect. And well you can seal away damage, but it doesn't actually restore your health levels. Even with your continued healing the bleach would finish you of Teno, sorry.


Winner: Saso
 

Zatanna

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Im gonna make this real short, Sasori's move is invalid, making tenos move invalid, thus causing the turn not to happen.

"Without wasting any time Fear would manifest his Plasmoid chakra fiver meters above his opponent and cause his plasmoid to take the form of five meter long and wide dragon. This dragon would be sustained with his chakra. Due to Fear's specialty in Plasmoid he was capable of utilizing it without any hand seals and right after its creation he would control it to launch downwards towards the ground aiming to catch the man in a gruesome explosion. "

While Sasori has Apex Handseal Specialist, the specialty specifically states You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique.

I can not see any any logical movement from Sasori's end of his first creating the dragon.

Recommendation, start the turn again.
 
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