Fight against either a Scorch or Crystal bio

Korra.

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Using my Hiruko bio will add link later
Official fight
Mid range
Grassland with a lake 10 meters to my left and your right
Must have either a scorch or crystal bio
 

Summer

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Ill go against Hashi >_O
Hashirama has a round shield acrossed his back.


Being teleported to a new field of terrain by way of Tobirama. I knew that the war had been dragging on too long and that it needed to end with less bloodshed.
Would I be able to save more lives on this battlefield?
It seems empty however. Except for one chakra signature, a dark signature that has a list for destruction it would seem. He or she appears to be in the direction of 1:00. Guess it is time for myself to make the appearance as the saviour once against.
Upon coming close enough to the being I noticed bandages and white hair upon the head. Not noticing this shinobi or having any records on him. It would be a wise decision to approach this carefully I suppose.
Noticing the water source which could play into a battle I kept my chakra at a minimal yet alert standard.
Are you friend or foe?
I am Hashirama Senju from the Hidden leaf village and it's current leader, the Hokage!
What business do you have on this battlefield?

Should the man or women's chakra spike even a sliver I will take the being as a hostile and defend myself.


Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
 

Korra.

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Friend. Foe. That all depends on your views. The Leaf Village you say. I use to be from there but not anymore. I have heard of you before Hokage sama. More importantly I know about your KG which would be a fine addition to my collection.

As the 1st Hokage appears Hiruko claps his hands and creates a spherical detection barrier above ground with Hiruko at the center. At Hiruko's command, the detection barrier expands, grasping everything in the battle field.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".

As Hiruko says this he bites his thumb causing a small amount of blood to come out and marks his palm with it. He than slams his hand on the ground and causes black markings to appear near you. Immediatly after the marks appear, around 200-300 bats shoot up straight up. The bats makes a vortex around Hiruko's opponent. The bats attack you from every direction and angle and using ultra sonic wave.

Bat Style: Bat Surround (Batto: Batto Saraundo)

Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user marks their palms with blood and slams their hands on the ground. Around the opponent black marks appear. Immediatly after the marks appear, bats shoot up straight up. The amount of bats is unknown but estimate around 200-300 abult rl size. The bats makes a vortex around the opponent. The bats attack the opponent from every direction and angle and using ultra sonic wave(doesn`t cost it is in the jutsu). The outside of the vortex looks like a black tornado.
-Only used five times per battle.
-Only used by Dei Dei
-Must have signed the Bat contract
 

Summer

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Having detected small irregularities in the persons chakra patterns. I realize that he must have used some type of technique that is either masked or hidden. I take a precautionary measures to avoid putting myself at harm. Readying some lightning chakra I disperse it to the ground surrounding me to create a walk of lightning 360' around myself. The too of the tornadoes like wall forms into a dragon head and twists and rears towards the man's location. The lightning wpuld tear a hole into the ground where the mans body is located. It was a simple task to pinpoint his exact location theough my chakra oriented perception of sensing. Upon its impact I immediately switch to my specialty. Forming a handsign I quickly focus on the ground all around myself and where the person is. Giving one focused immediate location a swamp like trait. I focused on a 5 meter radius of the other person location. As to create a sinkhole around Hiruko. With a condensed and shorten span it would form and begin to swallow at a faster pace.
Maybe now I shall be able to see what this guy is up too. I won't be tricked by mere illusions or invisible tactics either.
Grabbing a kunai from my pouch while converging forward. I threw it towards your stomach.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.



(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

 
Last edited:

Korra.

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As Hiruko sees the lightning dragon form around his opponent he got ready. As the dragon would be sent towards him, Hiruko emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field. The Wind Tsunami overpowers the dragon and continues on towards the 1st Hokage in a weaker form. The man could continue on with his follow up jutsu but would get hit by the weaker wave.

(Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami
Type:Attack
Rank:A
Range:Short/Long
Chakra Cost:30
Damage Points:60
Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.
*Can only be used thrice per battle*
*Can only be Used/Taught by -Blizzard-*

As the man deals with the wave, Hiruko summons a pack of 25 bats to the field to aid him. Hiruko would have the bats fly around the Hokage staying 5 meters away from him just flying around. Hiruko than has the bats produce high frequency ultrasonic waves that affect the mind of the hokage causing his senses to be disrupted. While that is being done Hiruko throws a kunai aimed for the mans right leg aiming to hit a nerve in the man's leg.

(Kuchiyose no Jutsu: Kōmori no Mure) Summoning Technique: Pack of Bats
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: After performing the summoning jutsu the user will summon a group of 25 normal size bats. These bats have no elemental affinity but can be used to use such jutsu as Bat Controlling: Ultrasonic Mid Wave Technique. These bats can also be used to attack or distract opponents by swarming them.

Note: Only summonable once per battle.
(Kōmori Seichū: Chōnpa omoi nami) - Bat Controlling: Ultrasonic Mid Wave Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user controls their bats, they commands them to produce high frequency ultrasonic waves that affect the mind of the opponent causing their senses to be disrupted. The frequency emitted from the bats are effective enough to counter crystal style due to being able to disrupt the minute cells from forming to create the crystal style.

Note: Must have signed the Bat contract.
 

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As Hiruko sees the lightning dragon form around his opponent he got ready. As the dragon would be sent towards him, Hiruko emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field. The Wind Tsunami overpowers the dragon and continues on towards the 1st Hokage in a weaker form. The man could continue on with his follow up jutsu but would get hit by the weaker wave.

(Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami
Type:Attack
Rank:A
Range:Short/Long
Chakra Cost:30
Damage Points:60
Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.
*Can only be used thrice per battle*
*Can only be Used/Taught by -Blizzard-*

As the man deals with the wave, Hiruko summons a pack of 25 bats to the field to aid him. Hiruko would have the bats fly around the Hokage staying 5 meters away from him just flying around. Hiruko than has the bats produce high frequency ultrasonic waves that affect the mind of the hokage causing his senses to be disrupted. While that is being done Hiruko throws a kunai aimed for the mans right leg aiming to hit a nerve in the man's leg.

(Kuchiyose no Jutsu: Kōmori no Mure) Summoning Technique: Pack of Bats
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: After performing the summoning jutsu the user will summon a group of 25 normal size bats. These bats have no elemental affinity but can be used to use such jutsu as Bat Controlling: Ultrasonic Mid Wave Technique. These bats can also be used to attack or distract opponents by swarming them.

Note: Only summonable once per battle.
(Kōmori Seichū: Chōnpa omoi nami) - Bat Controlling: Ultrasonic Mid Wave Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user controls their bats, they commands them to produce high frequency ultrasonic waves that affect the mind of the opponent causing their senses to be disrupted. The frequency emitted from the bats are effective enough to counter crystal style due to being able to disrupt the minute cells from forming to create the crystal style.

Note: Must have signed the Bat contract.

Noticing the lightning stop immediately upon reaching close to the target. I grew weary with doubt and confusion. It was likely a technique that countered my assault. I formed a handsign immediately after that while doubling up on the ability. I released from my mouth a over exxagerated amount of water. That would reach 10 to 15 feet into the air. This was due to add g extra power to the onslaught of the water. Sending a complete tsunami type event towards the location of the man.
I would fine myself needing to reposition myself as to not hinder from any other tactics this skilled for might have. I utilized my earth chakra and sunk into the ground below my feet and veered backwards on the battlefield towards long range of the user. Popping up a fair distance back from where I was. The water should it crash into something would not be able to touch me there. We shall see what this man does next won't we.
Watching closely now I look to see what may have transpired while also keeping my senses heightened as much as possible to search for any irregularities from the man's chakra. This was to determine wether or not the man was going to flee or counter as he did last time.
I am finding this to be a true test of a fine shinobi. However I feel it is far to soon for someone of this level to challenge me and hope to succeed....
Drawing out a paper Tag from my pouch I grasp it and ready myself for what I figured would be the last assault I would be required to make.



x2
Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.
 

Korra.

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Noticing the lightning stop immediately upon reaching close to the target. I grew weary with doubt and confusion. It was likely a technique that countered my assault. I formed a handsign immediately after that while doubling up on the ability. I released from my mouth a over exxagerated amount of water. That would reach 10 to 15 feet into the air. This was due to add g extra power to the onslaught of the water. Sending a complete tsunami type event towards the location of the man.
I would fine myself needing to reposition myself as to not hinder from any other tactics this skilled for might have. I utilized my earth chakra and sunk into the ground below my feet and veered backwards on the battlefield towards long range of the user. Popping up a fair distance back from where I was. The water should it crash into something would not be able to touch me there. We shall see what this man does next won't we.
Watching closely now I look to see what may have transpired while also keeping my senses heightened as much as possible to search for any irregularities from the man's chakra. This was to determine wether or not the man was going to flee or counter as he did last time.
I am finding this to be a true test of a fine shinobi. However I feel it is far to soon for someone of this level to challenge me and hope to succeed....
Drawing out a paper Tag from my pouch I grasp it and ready myself for what I figured would be the last assault I would be required to make.



x2
Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.
Test? I don't need to be tested!

As Hiruko sees the waves coming at him he continues to do the same hands signs as he was planning to do. But instead of a pack of bats like he wanted to do he summoned a giant single bat the size of Sasuke's Hawk underneath him. The bat would fly Hiruko into the air avoiding the waves and now in the air were Hiruko would see the man going underground.

(Kuchiyose no Jutsu: Jaiantobatto) Summoning Technique: Giant Bat
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will perform the summoning jutsu and summon a giant bat which is the same size of Sasuke's hawk. It is able to have two people on its back and fly with no problem and has wings capable of producing air waves strong enough to push back enemies within short range (C-Rank ability), which makes this it a difficult opponent. It can fly a high speeds and scratch or bite opponents. This bat has no elemental affinity but has an incredible hearing and the same sonar-like abilities as other Bats.

Note: Only summonable once per battle.
Note: The air waves count as one of the summoner's moves per turn.

Once in the air Hiruko does a hand sign and creates a giant lightning phoenix in the air above the man. Hiruko than does the Tiger sign and has the phoenix burst into a barrage of condense mini lightning phoenixes. They would come down and break through the ground hitting the man while he is underground. Hiruko would have the bat fly just out of range of the barrage of the phoenixes.

(Raiton : Gurandoraitoningufenikkusu)- Lightning Release : Grand Lightning Phoenix

Type: Attack
Rank: S
Range: Mid- Long
Chakra Cost: 40
Damage Points: 80
Description: Just like Korra's Grand Water Phoenix Jutsu but with lightning the user will focus all their raiton chakra into the sky. When they have enough chakra in the sky they start to create a giant phoenix that is the half the size of Gamabunta made of lightning. When the phoenix is form it will explode into a large barrage of mini phoenixes, the user upon the explosion can perform one of two hand seals, each creating its own uniqueness for the mini-phoenix. When performing the dragon hand seal, these phoenix's will have the innate ability to turn into unfocused electricity and conduct through solid material/liquid substances. This can mean they can easily phase through earth armors and obstacles to have a clear attack against the opponent, a sort of bypass against the material. This leaves the material channeled through relatively undamaged, making it a unique attack tailor made against the opponent. On contact the phoenix can easily paralyze, burn, and completely numb the opponents body. When performing the Tiger hand seal, the mini-phoenix's become slightly more condensed, and instead of conducting through material, on contact, the material will implode along with the static electricity of the phoenix's (the energy would vapor away after the mini-implosion). This makes the terrain a mine-field against the opponent, and the after math of the jutsu can leave countless tiny craters of static implosions. This will also work on liquid material, and substances relatively small (such as dust). Collectively the mini-phoenix's are S-Ranks, but individually they are the equivalent of regular bolts that are comparable to a static electricity, the more contact the opponent has, the larger the damage. The radius covered upon exploding into mini-phoenix's can reach up to mid range at most, but condensed shorter for the users purpose. Realize however, this can also be detrimental to the user if they are caught within the vicinity of the phoenix's fall.

Note: Has to be taught by Korra
Note: Can only be used twice
Note: One turn cool down before re-use
Note: No lightning S-Rank and above next turn
 

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Watching closely as the man rose up on a summon I was tracking his every motion. He would be climbing into the air on what looked like a bat but we all know The Batman doesn't exist. I grabbed for my weapon draped acrossed my back and readied it in front of myself. Motioning a stance of defense rather then offense. The man named Hiruko would ignite the sky with a bright light of chakra. Likely that of energy based and nothing works better then wind to deflect most energy based attacks. I would focus my wind chakra to the face of shield and point it up towards the falling chakra. Expanding the face of the shield to reach double it's size the shield would act like a circling form of wind on the face of the shield. It would block my entire body and redirect any and all lightning the hits the shield. Wow some impressive moves indeed but let's see just how impressive you are. placing the shield back onto my back I form a few hand signs and proceed to channel wind chakra to my lungs to be compressed and expelled. Forming a very dense and compressed form of wind chakra I exert it from my mouth while enlarging it upon releasing it and direct it onto the summon. Which was easy to track it's movements
With my adept skills. The shot of wind would instantly blow the summon backwards while dispersing it and creating a huge gust of wind in the process from the clash.

Abenja no hōhō Soshi Kakuda/ Ways of an Avenger Elemental Enlarge
Type:Supplementary
Rank:A
Range:Short
Chakra:30
Damage:60
Description: This is the standard elemental defensive core for the ways of the avenger. The user can envelop themselves completly in a sphere of elemental chakra. This is achieve by using the round shield as a catalyst for creating a barrier like sphere of defensive elemental chakra around the user. All the forms of the spheres can be slightly adjusted on the fly to focus higher concentration of chakra at points of impact as well. This form will stay active for one full turn and will move with the users shield and user.

Earth- when the user envelops an earth form of sphere chakra around themselves they will enhance anything the chakra touches. This chakra is the same as super light weight earth style, or super added weight earth style. Which will have a unique effect against any solids that come into contact with the sphere. It will remove the weight or add weight to solid objects making the impact against the shield or body minimal in damage or more detrimental.

Fire- this form of the sphere will encompass extremely condensed sphere of fire chakra. This will ignite things that come into contact with the sphere be it elemental interaction or taijutsu interactions.

Water- a core fundamental for defending this sphere of water chakra will water log and slow some force from the incoming jutsu's. This is achieved because of the highly condensed layer of water chakra being used that acts like a cushion of sorts.

Wind- this form of wind sphere chakra will work like a cutting zone. Very fine sharp blades of wind chakra will be circling the user and will slice objects that come into contact with the sphere of wind chakra.

Lightning- the Lightning form sphere is likely the most dangerous usage of this style. It has raw power and also paralysis type after effects as well. It can serve as a great taijutsu defensive ability or a swarming type of ability. Forcing yourself towards the enemy with this active will be a way to close the distance of range between yourselves. It has more of a net type of focus rather then cutting. Which will focus more on paralysis due to this aspect.

Note:
+each elemental form can only be used once per battle. Requires a two turn cool down before re-use.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 

Korra.

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Watching closely as the man rose up on a summon I was tracking his every motion. He would be climbing into the air on what looked like a bat but we all know The Batman doesn't exist. I grabbed for my weapon draped acrossed my back and readied it in front of myself. Motioning a stance of defense rather then offense. The man named Hiruko would ignite the sky with a bright light of chakra. Likely that of energy based and nothing works better then wind to deflect most energy based attacks. I would focus my wind chakra to the face of shield and point it up towards the falling chakra. Expanding the face of the shield to reach double it's size the shield would act like a circling form of wind on the face of the shield. It would block my entire body and redirect any and all lightning the hits the shield. Wow some impressive moves indeed but let's see just how impressive you are. placing the shield back onto my back I form a few hand signs and proceed to channel wind chakra to my lungs to be compressed and expelled. Forming a very dense and compressed form of wind chakra I exert it from my mouth while enlarging it upon releasing it and direct it onto the summon. Which was easy to track it's movements
With my adept skills. The shot of wind would instantly blow the summon backwards while dispersing it and creating a huge gust of wind in the process from the clash.

Abenja no hōhō Soshi Kakuda/ Ways of an Avenger Elemental Enlarge
Type:Supplementary
Rank:A
Range:Short
Chakra:30
Damage:60
Description: This is the standard elemental defensive core for the ways of the avenger. The user can envelop themselves completly in a sphere of elemental chakra. This is achieve by using the round shield as a catalyst for creating a barrier like sphere of defensive elemental chakra around the user. All the forms of the spheres can be slightly adjusted on the fly to focus higher concentration of chakra at points of impact as well. This form will stay active for one full turn and will move with the users shield and user.

Earth- when the user envelops an earth form of sphere chakra around themselves they will enhance anything the chakra touches. This chakra is the same as super light weight earth style, or super added weight earth style. Which will have a unique effect against any solids that come into contact with the sphere. It will remove the weight or add weight to solid objects making the impact against the shield or body minimal in damage or more detrimental.

Fire- this form of the sphere will encompass extremely condensed sphere of fire chakra. This will ignite things that come into contact with the sphere be it elemental interaction or taijutsu interactions.

Water- a core fundamental for defending this sphere of water chakra will water log and slow some force from the incoming jutsu's. This is achieved because of the highly condensed layer of water chakra being used that acts like a cushion of sorts.

Wind- this form of wind sphere chakra will work like a cutting zone. Very fine sharp blades of wind chakra will be circling the user and will slice objects that come into contact with the sphere of wind chakra.

Lightning- the Lightning form sphere is likely the most dangerous usage of this style. It has raw power and also paralysis type after effects as well. It can serve as a great taijutsu defensive ability or a swarming type of ability. Forcing yourself towards the enemy with this active will be a way to close the distance of range between yourselves. It has more of a net type of focus rather then cutting. Which will focus more on paralysis due to this aspect.

Note:
+each elemental form can only be used once per battle. Requires a two turn cool down before re-use.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Impressive I am but not like the God of Shinobi. As Hiruko on top of his bat sees the wind blast coming he channels chakra into his power ring making it shine brightly. (its on Green lantern mode) Hiruko than uses the ring to create a bubble shield around him and the bat protecting them from the wind blast completely. Once the wind is completely gone the shield would disperse.

(Pawāringu) Power Ring
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.

As Hiruko was now protected and so was his summon he has the summon start moving in circles around the Hokage. Hiruko would be throwing poison dipped senbon at the man aiming to do more internal damage. At the same time Hiruko has the bat release high frequency ultrasonic waves that affect the mind of the man causing his senses to be disrupted. This would make it hard for him to focus on him getting hit by the senbon. Once the senbon land Hiruko's poison would be injected into his system and start doing damage to him.

(Kōmori Seichū: Chōnpa omoi nami) - Bat Controlling: Ultrasonic Mid Wave Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user controls their bats, they commands them to produce high frequency ultrasonic waves that affect the mind of the opponent causing their senses to be disrupted. The frequency emitted from the bats are effective enough to counter crystal style due to being able to disrupt the minute cells from forming to create the crystal style.

Note: Must have signed the Bat contract.

Just posting my poison as a reference doesnt count as a move ^^

Name Of Poison Venom of the Red Lotus
Creator: Korra.
Type: Hematological, Muscular and Vascular
Ingredients and Background: Venom of the Red Lotus is a poison developed by the Sage of Snakes, Korra. This poison is an enhanced and modified venom she acquired from species of snakes, vipers and pit vipers, by using her medical ninjutsu and senchakra. The new poison in its liquid form is a silver metallic looking liquid while in its gas form its a silverish gas. Venom of the Red Lotus comes in liquid form with it being able to form into a gas form if its expose to air and enough heat. Being a hemotoxin, Venom of the Red Lotus is made to destroy red blood cells (that is, cause hemolysis), disrupt blood clotting, and/or cause organ degeneration and generalized tissue damage. The Venom also has a chakra surpassing formula inside it. Being able to examines Kabuto Korra was able to enhance it and add it to her poison. The Venom of the Red Lotus is able to surpass KGs by targeting the opponent's DNA and destroying the parts which hold their KGs till the point they aren't able to use it anymore. This unique part of Korra's poison is only possible in her liquid form.

Korra is immune to these effects and the poison itself , in both liquid and gas forms, due to being able to manufacture a vaccine/cure to it and injecting it to her body. The poison applied to all of her ninja tools and weapons while also keeping small tubes of it on person and in her medical scroll. Korra was also able to genetically modify all her snake summons and snakes used in snake ninjutsu to produce and use this poison instead of normal venom making any snake bites from snakes she use more dangerous than normal. Korra is also immune to snakes that use her poison.

Description of Effects:

Liquid Form: In its liquid form, Venom of the Red Lotus destroys red blood cells – causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. When an opponent gets hit with a weapon dipped in this poison the blood were the hit would happen wouldn't coagulate and have increased bleeding. The opponent won't be able to stop their bleeding through normal means and would need Med Nin to make the effects to stop. The poison can also cause the opponent to bleed from orifices like nose, eyes, and also gums and the brain. The poison also attacks blood and live tissue. The poison literally kills and dissolves tissue including bone. The venom also attacks the opponent's DNA removing their KG from their DNA and restricitng it down the longer they are exposed to it.

Speed of Effects Depending on Exposure and Time
  • Simple Scratch or skin contact with the liquid poison - The scratch would start bleeding and than start bleeding uncontrollably and tissue damage and dissolving tissue including bones after 2 turns of exposure. After 5 turns of exposure the bleeding would slow down to normal pace. If used on a finger or toe the opponent could expect to lose the body part (after the two turns of exposure). The Venom restricts F rank KG abilities if in the opponent system for 1 complete move.
  • Stab Wound, contact between the liquid poison and an open, bleeding wound or contact - Uncontrollable bleeding, tissue and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction. The Venom restricts S rank and above KG abilities after 2 whole turns of exposure. After 3 turns it restricts it down to A rank and above.
  • Ingestion of liquid Poison or Overdose of Poison - Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause body parts to be lost and need to be amputated. Effects happen after 3 turns of exposures. The Venom also restricts KGs abilities down to B rank and above after 3 turns. After 4 turns it becomes C rank and above and after 5 it becomes D rank and above.

Gas Form: In its gas form, Venom of the Red Lotus does most of the same things as the liquid form expect it wouldn't cause bleeding from a specific wound. The if ingested the gas could cause bleeding from orifices like nose, eyes, and also gums and the brain as well as tissue damage and often, organ failure. If enough is is breathed in it could force the lungs to bleed internally, pooling blood in them.

Speed of Effects Depending on Exposure and Time

  • Small Amount Ingestion or Breathed In or Skin Exposure - Poison either breathed in or contact with skin and pores causes minor bleeding nose, eyes, ears and gums. Causes dizziness and loss of balance (-10 to tracking). Can also cause coughing of blood. These effects start after 2 turns of exposure and last for 3 turns if untreated.
  • Heavy Ingestion of Gas - Uncontrollable internal bleeding, tissue and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction.
  • Long Term Ingestion - Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and, often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause the lungs to start internally bleed and start filling with blood. Effects happen after 4 turns of exposure and skin contact. This requires the opponent to breathe in the gas for a full turn.
Note: Only Usable by Korra or if given weapons dipped in this by Korra.
Note: Created by Korra
Note: Advance Elements/CC are restricted instead of KG if applicable. However, HA are not effected due to not being reliant upon DNA.
 

Summer

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Watching as the man could not counter I smiled from the shaodws. Having no idea who these two men were or why the were even fighting. I stayed crept being a bush fairly well hidden. Not masking my chakra at all I simply watched the man painfully die from such superficial wounds. I guess he underestimated the man he was fighting. However this bodes well for me as I have seen a few of his moves. Should I move to collect on such a fine specimen I am sure Orochimaru sama would rewards me well. Quietly speaking to myself to not cause suspicion.
That man's death should be all but certain I would gather. I wonder if I should cut the head from this one or attain a sample for my master. truly at an impass. I survey the surroundings which still appear to be intact. However there is an abundance of what seems like rain residue, or a flood may have passed through here.
Likely one of them seems to have been the cause. A great water style user I suspect but I wonder which of them it could have been? No worries I guess. It's not like water will be of any help to the survivor.

[Will continue as though Hashirama took the hits and suffered a painful agonizing poison death. Just a few notes Guren will have a shield acrossed her back and a few seals which can be found on the bio. No cw as it is being updated for a crystal one currently which I won't be using either way]
 

Korra.

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Watching as the man could not counter I smiled from the shaodws. Having no idea who these two men were or why the were even fighting. I stayed crept being a bush fairly well hidden. Not masking my chakra at all I simply watched the man painfully die from such superficial wounds. I guess he underestimated the man he was fighting. However this bodes well for me as I have seen a few of his moves. Should I move to collect on such a fine specimen I am sure Orochimaru sama would rewards me well. Quietly speaking to myself to not cause suspicion.
That man's death should be all but certain I would gather. I wonder if I should cut the head from this one or attain a sample for my master. truly at an impass. I survey the surroundings which still appear to be intact. However there is an abundance of what seems like rain residue, or a flood may have passed through here.
Likely one of them seems to have been the cause. A great water style user I suspect but I wonder which of them it could have been? No worries I guess. It's not like water will be of any help to the survivor.

[Will continue as though Hashirama took the hits and suffered a painful agonizing poison death. Just a few notes Guren will have a shield acrossed her back and a few seals which can be found on the bio. No cw as it is being updated for a crystal one currently which I won't be using either way]

Your master? Who might that be?


Hiruko wasn't really interested in learning who her master was and just needed a body. Hiruko has the bat release high frequency ultrasonic waves that affect the mind of the woman causing her senses to be disrupted. This would make it hard for her to focus on her getting hit by the senbon. Once the senbon land Hiruko's poison would be injected into her system and start doing damage to her.

(Kōmori Seichū: Chōnpa omoi nami) - Bat Controlling: Ultrasonic Mid Wave Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user controls their bats, they commands them to produce high frequency ultrasonic waves that affect the mind of the opponent causing their senses to be disrupted. The frequency emitted from the bats are effective enough to counter crystal style due to being able to disrupt the minute cells from forming to create the crystal style.

Note: Must have signed the Bat contract.

As the lady is now poisoned, Hiruko does a hand sign and channels his chakra into the ground. His chakra would change the ground into red sand giving him a source for later.

(Nirro Suna: Shūkai) Red Sand Release: Gathering

Type: Supplemantary
Rank: C rank
Range: Short - Mid (10 meter radius), Mid Range in depth
Chakra cost: 15
Damage points: N/A
Description: The user will do the snake sign channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality, then use their chakra to make sand/dust in the ground turn into Hydrophobic Sand, in a short to mid range with a 10 meter radius, while also being Mid Range in depth, so the user will have more to use in a battle. This is like when Gaara uses his sand to create more sand from the ground for his use.
Note: Usable 5 times a battle
 
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