Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Due to the unique physiology of those of the Sage Transformation Clan, and their ability to manipulate their own physiology down to the molecular level. The users of this technique have devised a method to mimic the physiology of beasts and summons they come within contact. This is done by coating both one-self and the summons with a layer of chakra, enabling the user to absorb their genetic make-up and alter their body in accordance with the summons. As seen by Jugo's ability to absorb the genetic make-up of Zetsu. Through this the user is granted unique abilities shared by the species of said summon. For example, should the user transform their anatomy to that of a shark they gain gills and are able to breath, swim underwater. Should the user transform their anatomy to that of snake they gain the abilities shared by that species or sub-species such as the ability to secret venom etc. The user is capable of altering their anatomy, partially in order to gain specific traits. Due to the nature of this technique, the user after altering their anatomy to align with will become a permanent feature on one's biography.
▽ Must be posted at the beginning of a fight and in the user's biography
▽ Summons must be copied in Battle or in the Ninja World
(Henkan: Bestiamorph) - Sage Transformation: Bestiamorph
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Due to the unique physiology of those within the Sage Transformation clan, and their ability to manipulate their own physiology down to the molecular level, the users of this technique devised a method to mimic the physiology of beasts and summons they come in contact with. This is done through the process of skin to skin contact and absorption. As seen when Orochimaru revived the four Hokage, Jūgo was capable of absorbing Zetsu’s being for storage and later usage. The same principle is applied within this technique (though the sample doesn’t need to be nearly as big). Through this method, the user is able to adopt properties unique to this summon and it’s species. For example, if the beast in question was a dog, the user is capable of adapting traits of their choosing, like the mutt’s sense of smell, their hearing, their fur, and or teeth. If the beast was a snake, they could gain the ability to unhinge their jaw, or the ability to sense utilizing their tongue, etc. The drawback to this technique that the user can’t adopt abilities that are specific to that single summon but they must be a trait that is prevalent in their entire species.
Note: Due to the nature of this technique, the user can only adopt traits from one beast at a time, and these traits are permanent and must be stated at the beginning of a fight, or in their bio.
N A M E
N I C K N A M E
G E N D E R
C L A N
A G E
K E K K E I G E N K A I
B I R T H D A Y
Taek Jae Kal
The Demon of the Deep Blue; The Avaricious
Male
Jae Kal
18
Sage Transformation/Swift
April 8th
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L O O K S
Taek Jae-Kal has very long aquamarine hair that he often wears in a pony-tail, he also has crimson eyes which often gets him mistaken for those of the Uchiha Clan, an assumption that happens oft in battle and one Taek considered to be rather frustrating, as they often avoid eye contact when there is no need to so. Taek is depicted with fangs, many years with his uncle had caused him to develop some unusual traits, some might consider them concerning.
He often scowls, only ever changing his expression to that of a smug smirk, or a bewildered maniac when in battle. Taek has an average build, although he is quite tall for his age, his arms and legs are quite long as such his proficiency for taijutsu unmatched. Although as a child he was considered quite lanky, his uncle had muscled the young man up. Ensuring the shinobi was capable of fighting in any terrain or circumstance.
Although he doesn't wear a set outfit he can often be seen wearing blue blazers and purplish-red trousers to contrast. During the Kirigakure Arc, Taek often went shirtless with a black vest, with red skin tight jeans, while during the King of the Fall arc Taek was dressed in a full shinobi attire, the Kirigakure head-band resting against his neck. Taek always wears the Shark Tooth Necklace given to him by his mother around his neck. He has a Shark Summoning Tattoo on his tongue so as to easily summon them without his opponents realizing. While off-duty Taek wears casual clothing like a T-Shirt with a blazer usually dark colors blue or pink, and normal black trousers. The clothing is usually comfortable and easy to fight in if it calls for it.
P E R S O N A L I T Y
Although Taek was born in the Land of Wind, he was raised in the Land of Water by his single mother, after his father had died. As a child Taek was kind-hearted and an endearing child, although he was considered a monster by most his mother made sure he received an incredible amount of love. Despite this Taek often got frustrated when kids ran away from him, treating him as if he were a Jinchuriki, often times Taek wondered if he had some sort of beast hidden deep within him. Upon forming a friendship with a baby shark named Castor, Taek would forget completely about the way the children treated him, at this point it was irrelevant. He had a friend and he had his mother they were all he cared for.
The death of Taek's mother was a huge blow, finding his mother face down in their cottage had unparalleled psychological effects that remain with the poor lad to this day. He became pessimistic about life in general, his partner Castor taking upon this new demeanor as well. Although he remained the innocent and kind hearted boy his mother raised him to be. He was no longer naive, he knew the world was an unforgiving place, regardless he tried to fight past it to overcome it.
This however, did not last long. As the accusations started to roll in Taek become increasingly frustrated. "It's the monster boy... did you hear? He killed his poor old mother? The stupid woman tried raising a beast, what a stupid... stupid, stupid woman." Taek began to lash out at all those around him. What did it matter they already thought he was a monster. What other lies could they spread about him. The boy felt sick to his stomach, he couldn't win no matter how hard he tried.
Through the teachings of his Uncle, Taek was able to become strong. He no longer depended on others to protect him. He no longer cared much for the citizens of Water Country or the rumors they decided to spread. He distanced himself from it all and became a blank slate, a new person. For a moment Taek had something akin to hope for the future, that was until his uncle threw him into the pits. Fighting day in and day out, Taek became an animal. One who only knew to kill, and to reap the rewards.
After being invited to join the ranks of Kirigakure, Taek became more sophisticated. He was no longer the animal he once was. Now he was a trained killer, one who completed his mission no matter how. To him, the ends justified the means. He killed, stole, kidnapped and pillaged for his village. Convincing himself of his loyalty, convincing himself that he'd be able to climb the ranks and be respected by his peers not for being a monster, or an annoyance to the village but as a friend.
Halfway through the year that he had been invited to the Hidden Mist, Taek had troubling dreams. He dreamt of his mother being alive, and disapproving of what he had become. He saw flashes of his past, his mother watching as her sweet little boy pierced into the chest of a poor old lady. Taek began to blame his Uncle for his transformation. Everyday he would see him, and everyday hatred would fill his very essence. He had let his mother down, and for what? To be free, to give this ****er some spending money? These thoughts are what drove Taek to kill his own flesh and blood, and it's these thoughts that haunt Taek, and will continue to haunt the shinobi till the end of his days.
After the King of the Fall Arc, Taek would spend some time in Kumogakure, meeting with the then Raikage of the village: Iron Fist. The young man had treated him with the utmost respect and allowed him into their ranks despite his past transgressions. He looked the shinobi in the eye, and was not afraid, however he didn't instantly become buddy buddy with Taek, he simply gave him the benefit of the doubt. Something Taek could accept, and as such Taek joined the ranks of the Kumogakure Shinobi, learning their arts and breaking bread with their ninja. Taek had changed, outside of battle he was normal; he went out, he had fun. The killer within him locked inside until it was to be unleashed.
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V I L L A G E § I N F O R M A T I O N
V I L L A G E § O F § B I R T H
Land of Wind
V I L L A G E § O F § A L L I A N C E
Rogue...
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R A N K / C H A K R A § I N F O R M A T I O N
N I N J A § R A N K
Sannin (Health: 1400 | Chakra: 1700)
S P E C I A L I T Y
► Nature Transformation
After having trained in the waters of Kirigakure, Taek had become somewhat of a prodigy, his knack for the element was astounding he was capable of forming it and manipulating it to his whim at the ripe age of five. He was capable of forming and shaping the beautiful element into colossal waves, intricate constructs, as well as a number of other forms to attack, or to defend, or to kill. The man was a prodigy but he was also a demon. He could form and summon sharks with this element, the number of men that have fallen to Taek through his use of the element are too many to count.
*Water Release: One Handseal
► Ninjutsu/Taijutsu
Taek was not simply a master of elemental ninjutsu but of taijutsu as well, the young shinobi had been fighting in an underground fighting arena since he was a child, and he often used Taijutsu to prevent his chakra from running out. The teal haired shinobi was simply a genius he was physically fit, and his technique was simply amazing. No foe would dare to strike the man with their limbs. For fear of it being teared off.
Taek has impressive speed, easily able to outpace his friends ever since childhood. As an adult, he can intercept an opponent faster than unfocused eyes can follow even from a distance. He can effectively catch his opponents off-guard to quickly strike them down, and silently sneak-up on highly experienced assassins, making him prime to strike. His speed increased considerably in after joining the ranks of Kumogakure, able to match that of Kage's, with whom he had trouble keeping up previously. During the Inter Village Tournament, he could keep pace with a those that wielded doujutsu and tailed beasts within them alike. The young man had even gone on to master a new style of taijutsu called Kaito's Taijutsu, that focused on the use of chakra to augment one's physical attacks. Along with Taek's knowledge of not only Taijutsu and Kaito's Taijutsu, Taek has undergone a special training involving Leg Weights, this leg weights upon dropping them increases the user's movement speed, they also increase the strength of physical attacks involving his legs. Furthermore, Taek was incredibly adept at ninjutsu, especially summoning ninjutsu, particularly of sharks. Taek's deep bond grown whilst in the Land of Water. With the three fates translate into an inseparable relationship. Taek spawns with the Three Fates in battle, and otherwise.
(Katai Omori) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
(Katai Omori: Doroppu) - Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Forculus no Mittsu Unmei ▽ Three Fates of Forculus*Personal Summons*
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: N/A
Chakra: 50 (-20 per turn)
Damage: N/A
Description: After becoming a notable user of the shark summoning contract, Mand'alor the Indomitable had set out in making the final ninjutsu to complete his already monstrous arsenal. In one fight with an old ninja named Kakuzu, Mand'alor the Indomitable noted the usages of the threaded man's hearts, each proving to be formidable and useful in their own way. Using Kakuzu's masks as a concept, Mand'alor the Indomitable underwent this overwhelming task on creating the ultimate shark ninjutsu. After surging copious amounts of chakra throughout his being, the Mand'alor would produce three shark heads that protruded out of his back and armor with each had different and unique abilities to aid him during combat, with all three being able to mentally communicate with their summoner and each other whilst having access to the Mand'alor's chakra pool. Due to the shark's heads and neck's being made of purely cartilage as well as being sentient, they would have a full range of motion to cover many different areas around the battlefield at once.
First Fate; Freyr ▽ Freyr, The First Fate, is a team player, not having any offensive abilities yet still being possibly the most useful of the three fates. The First Fate has the ability to smell chakra opposed to blood, but only within short range of it's location. While not being terribly useful on it's own, the First Fate couples this sensory mimicking ability with the ability to use the Mand'alor's chakra pool to help him from falling under illusions. If Freyr would sense the Mand'alor fall into an illusion, The First Fate could surge enough chakra for the Mand'alor to be freed from any illusion up to and including S-rank. This however, does not extend to MS level illusions. This ability can only be used twice and mimics Genjutsu Kai.
Second Fate; Fabulinus ▽ Fabulinus, The Second Fate, is rash and offensive in nature. The Second Fate's main ability is that of being able to regurgitate sharp teeth from his stomach in excess, then manipulate them in battle. In other words, The Second Fate's ability is that to grow excess teeth and by the usage of chakra, cause these teeth to attack an opponent or defend from an attack. This ability varies in power from C to A rank, and the creations of these toothen structures are quite limited. The shark can only manipulate the teeth to form walls, waves, and weapons only. The size of these structures, however, cannot exceed that of ten meters in length or width, and can only be used twice per battle. This technique also has a two turn cool down before re-use.
Third Fate; Faustulus ▽ Faustulus, The Third Fate, is explosive in personality, much akin to your average loudmouth. However, The Third Fate has quite a unique ability, that ability being to transfer part of the user's primary elemental specialty in shark ninjutsu (relating to teeth the user or his allies produce). While channeling this chakra into shark ninjutsu, the teeth would then take on properties of whatever primary elemental specialty the user has at that time. When these teeth make contact with opponent, they would not only have cutting damage, but the affects of the elemental chakra would be very similar to the Dragon Beast Kaito Tai techniques as well as being capable of defending against twenty more damage points than usual. This in no way adds damage to the teeth, however, just extra affects when the teeth make contact with other beings. This ability is B-ranked and can only be used three times per battle. While being instant in activation, this technique does take up a move slot and the user's chakra.
▽ Can only be taught by Penguin
▽ No shark ninjutsu for two turns after this technique is completed
▽ Lasts four turns
▽ Can only be used once
▽ All chakra costs are appropriate to the ranks of the abilities and get deducted from the user's chakra pool and count as a move in the user's moveslot
▽ Must have been taught Kaito's Taijutsu for the last Fate's ability.
E L E M E N T S
Suiton / Fūton / Raiton / Katon / Doton / Jinton
O TH E R § J U T S U
Ninjutsu / Genjutsu / Taijutsu / Kenjutsu / Shark Summonings / Shark Ninjutsu / Snake Summoning / Snake Ninjutsu / Sage Transformation / Kaito's Taijutsu (non-restricted) / Leg Weights / Way of the Divergent / Medical Ninjutsu
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B A C K G R O U N D § I N F O R M A T I O N S
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PTSD
Despite having moved from his Birth Country of the Land of Wind, Taek's early life was an ordinary one, his mother owned a small cottage on the Outskirts of the Water Country. Taek often played in the ocean. As a strong swimmer, he was envied by the other kids. Because of this, and his ability to manipulate suiton at such a young age he had a hard time making friends. Most kids avoided him, but a few would insult and even go as far to throw rocks. Taek grew up a lonely boy with nobody to play with but the ocean itself and the many creatures that lived within it. One day Taek was swimming out in the ocean, when he encountered a whirlpool. The whirlpool formed from nowhere and the boy was suddenly drawn in. Almost as if it came out of the blue a creature appeared and carried the unconscious child to shore. The boy would later awaken to realize that that creature was indeed a shark. Why he didn't eat Taek was surprisingly the last thought in the young boy's mind, he embraced the shark thanking it for it's help. Taek would come back to play with that shark everyday, although the boy was lonely he had a loving mother and a friendly pet. His attitude was that of gratitude for his comfortable life, little did he know that would soon change.
One day the boy would walk home to his little cottage after playing to find his mother bleeding unconscious on the floor, the blood seeping into the hard wood floor, as he looked down, his mouth gaping open. Taek however didn't even weep. He was paralyzed, he stood there for three entire days. The neighbors would come in to find the boy like that, automatically assuming he had caused the death and thus they called the village hidden in the mist to handle it. The mist would find Taek guilty and decide to send him off to Blood Prison. The boy however had a savior, or so he thought. Taek had an uncle that worked within the village and he found a way for Taek to escape his fate. Taek's uncle would register him in an underground fighting ring, this was not only a cheap way to get money for his uncle but it would also prove to the Hidden Mist he would be of more use within the ninja system then in prison. The boy was trained by his uncle, day in and day out. His uncle was a greedy, and merciless demon. He broke the boy to build him up even stronger than ever. The boy would fight gruesome matches with foes twice his size. This experienced shaped the boy into the cold blooded killer he is today.
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THE FIGHTING PITS - ARENA ARHAB
After having defeated over a hundred foes, the village hidden in the mist decided he would need something else. Something unique to prove his worthiness. That is when Taek's uncle revealed the true monster within Taek. The boy was of the Sage Transformation Clan, a clan that was capable of passively absorbing natural energy this passive absorption as well as the mysterious fluids within the body of clan members enabled them to change portions of their body, not only this but he had some affinity for the an advanced element: Swift. Taek's uncle shared these unique qualities with his nephew and beat the knowledge into the boy everyday. The prodigy had become a demon, every match he entered was over with one blow. Kirigakure would decide to accept the boy as a ninja, and had advanced him to jonin rank immediately.
Taek however was not satisfied, his life had been taken away from him. His mother murdered and by who? Why did this all happen? Taek began to blame his uncle and not long after being accepted murdered the man while he was walking through the door to enter their home. The teenager punched through the old mans chest killing him. Taek had fought many foes, but he had never killed, this was a moment of transformation. He threw the old mans body into the ocean, and lived life as a ninja. He had been shaped into a killer. A man with no morals, the young boy from the beginning of the story had a obsession. He wanted to become the strongest and the best at everything. He would defeat any man that dared to stand in his way. The best way to do that was through the village hidden in the mist. This was the beginning of the story of Taek Jae Kal.
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KING OF THE FALL
Taek traveled to Kumogakure in order to participate in the King of The Fall event, where unfortunately the young shinobi was defeated by an Amegakure Shinobi by the name of Sado, of the Valentine's. Apparently there was another shinobi that had been in the battle according to the man that had saved him. Taek wondered how he hadn't noticed this man. In fact this incident drove Taek to delve into being a stealthier fighter. This feeling of loss was new to Taek, he had been in many battles but his life was never in imminent danger. For once in Taek's life, the boy felt fear. An emotion he never wanted to feel again. This would prompt him to train even more, even deriving new usages for his Kekkei Genkai.
As a result of this new found strength and determination, Taek would find himself delving deeper and deeper into Kirigakure no Sato, the village had him kill, steal, kidnap. He completed them all without question, to him the ends justified the means. His efforts went unappreciated, in fact the village soon thought maybe Taek knew too much. A village known for betrayal couldn't be expected not to betray their own ninja, and so they first set out to prevent Taek from training, and from going out on missions, eventually setting out to kill him. Taek went on a rampage, destroying entire blocks of the village, and killing dozens of villagers. The Avaricious managed to escape but he felt empty, he had nothing left.
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RETURN TO KUMOGAKURE
After escaping the confines of Kirigakure no Sato, Taek once again found himself in Kumogakure, where Iron Fist offered him safe haven from the shinobi of the mist. It was not long after this that Iron Fist died, falling in battle against the Avenger in Iwagakure, the entire squad that had traveled there perishing as well. Feeling a deep sense of gratitude Taek offered to participate in the First Annual Inter Village Tournament held by the Sage of the of Six Paths. They would be able to loot prizes that'd give Kumogakure the edge it needed in this new world. A new world controlled by the mysterious and powerful Berserker. It would also give Taek an opportunity to prove himself not only to his village, but to the world.
Eventually Kumogakure would crumble as the old Raikage had passed down the title to the younger generation, the political landscape of the village began to change many ninja retired and Taek had grown bored. He was maturing.. Eventually the Demon of the Deep Blue would leave Kumogakure after the Inter Village Tournament it seemed the villages themselves were slowly deteriorating as well. As the older generation withered away it seemed as though there wasn't a new generation to replace them. Taek decided he would return to Kirigakure. To which he realized that they were slaughtered by Kurogakure. The village hidden in darkness.. Taek had at first thought of avenging them, but at the moment he would continue his training. He was nowhere near where he wanted to be power wise.
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O T H E R
Sage Transformation (セージの変容, Sēji no hen'yō) → Taek having been born in the Sage Transformation Clan had the unique ability to absorb natural energy and the mysterious fluids that resided in his body in order to transform his body into a number of things. After having been trained by his grandfather the shinobi at first was mediocre but as he continued to train, soon he was capable of manipulating his flesh with the utmost control, forming weapons, wings, replicating organs all along his body, as well as using his flesh to form defenses.
(Senninka) - Sage Transformation
Type: Supplementary/Offensive/Defensive
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60
Description: Sage Transformation is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. In the experiments created by Orochimaru, this ability is referred to as "Cursed Seal Transformation" (Juinka). The transformation can be used countless times in battle and sustained while the user has enough chakra to do so. The damage the technique can produce is proportionate to the body part altered and the way it was altered. This technique enables the user to produce melee attacks or defenses through the alteration of his body.
Note: Can only be used by Jugo Clan bios
Shark Summoning & Ninjutsu (サメ召喚, Same Kuchiyose ) → Taek had also signed the shark contract a tattoo was brandished on his tongue, and an additional tattoo on his palms granting him the ability to summon and use sharks in battle. Taek over the years had developed a close knit relationship with his sharks. They understood each other and could even communicate telepathically. In just a few years time Taek's fierce combinations combined with the vast amount of water he could manipulate earned him the nickname the Shark Demon. His most trusted partners, the Three Fates always available to Taek in a fight having spawned with him. Additionally Taek had thanks to his Mandalorian Friend became aware of a unique species of shark. Taek would quickly incorporate this sub species into his arsenal.
Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.
▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu
Swift Release (塵遁, 迅遁, Jinton) → Taek had mastered a style of an advanced element known as Swift Release, which allows the user to mold together Wind and Lightning natures and infuse his body with it in order to enhance and increase his movement speed. Swift itself has no elemental weakness but it does have limitations on its use. While Swift Release enables the ninja to move quite fast, he can only move in a straight line and in simple movements. As the ninja comes into close, immediate range of the enemy, to use Taijutsu itself, the user needs to slow down and becomes quite trackable and can clearly be seen. Because of this, strong and High Level Taijutsu users such as EIG users and Kaguya ninjas as well as Byakugan, Rinnegan and Sharingan users (2T and above) will be able to produce even rudimentary counter
Weapons & Weapon Techniques (武器術, Bukijutsu) → Taek is highly skilled in a large variety of weapons such as bow and arrows, tantos, katanas, tsurugis, chakra blades, machetes, kusarigama, chains, wire strings and much much more. Since early childhood, Taek's was capable of wielding this late mother's Gunbai with the utmost proficiency. His skill in shurikenjutsu is considerable, able to pin down an opponent with a quick barrage of kunai and even effectively launch kunai with a well-placed kick. At close-range, he has great dexterity, simultaneously wielding one in each hand. With a single kunai, Taek is capable of fending off one of the Seven Swordsmen of the Mist.
Intelligence | Stealth (インテリジェンス | ステルス, Interijens | Suterusu) → Repeatedly, Taek has proven to be a very shrewd and resourceful man. While still a young child, Taek was capable of completely concealing his presence to even those with dojutsu and sensory, which managed to impress his uncle, and many of the senseis he had in the future. He is very capable in deception, regularly using his opponents' own tactics against them. He is also adept at discerning the emotional nature of people and determining the source of their emotions. Taek has undeniable perceptive and analytical skills, able to quickly and single-handedly deduce the workings of the most mysterious enemy techniques and near instantly plot successful diversions in order to verify his theories (most of the time proving them correct). He is aided, in this regard, by his cold personality, which allows him to handle a given situation with some detachment. Taek is also shown to be very intuitive, relying on his instincts in battle first and foremost.
(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
N A M E
N I C K N A M E
G E N D E R
C L A N
A G E
K E K K E I G E N K A I
B I R T H D A Y
Taek Jae Kal
The Demon of the Deep Blue; The Avaricious
Male
Jae Kal
18
Sage Transformation/Storm
April 8th
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L O O K S
Taek Jae-Kal has very long aquamarine hair that he often wears in a pony-tail, he also has crimson eyes which often gets him mistaken for those of the Uchiha Clan, an assumption that happens oft in battle and one Taek considered to be rather frustrating, as they often avoid eye contact when there is no need to so. Taek is depicted with fangs, many years with his uncle had caused him to develop some unusual traits, some might consider them concerning.
He often scowls, only ever changing his expression to that of a smug smirk, or a bewildered maniac when in battle. Taek has an average build, although he is quite tall for his age, his arms and legs are quite long as such his proficiency for taijutsu unmatched. Although as a child he was considered quite lanky, his uncle had muscled the young man up. Ensuring the shinobi was capable of fighting in any terrain or circumstance.
Although he doesn't wear a set outfit he can often be seen wearing blue blazers and purplish-red trousers to contrast. During the Kirigakure Arc, Taek often went shirtless with a black vest, with red skin tight jeans, while during the King of the Fall arc Taek was dressed in a full shinobi attire, the Kirigakure head-band resting against his neck. Taek always wears the Shark Tooth Necklace given to him by his mother around his neck. He has a Shark Summoning Tattoo on his tongue so as to easily summon them without his opponents realizing. While off-duty Taek wears casual clothing like a T-Shirt with a blazer usually dark colors blue or pink, and normal black trousers. The clothing is usually comfortable and easy to fight in if it calls for it.
P E R S O N A L I T Y
Although Taek was born in the Land of Lightning, he was raised in the Land of Water by his single mother, after his father had died. As a child Taek was kind-hearted and an endearing child, although he was considered a monster by most his mother made sure he received an incredible amount of love. Despite this Taek often got frustrated when kids ran away from him, treating him as if he were a Jinchuriki, often times Taek wondered if he had some sort of beast hidden deep within him. Upon forming a friendship with a baby shark named Castor, Taek would forget completely about the way the children treated him, at this point it was irrelevant. He had a friend and he had his mother they were all he cared for.
The death of Taek's mother was a huge blow, finding his mother face down in their cottage had unparalleled psychological effects that remain with the poor lad to this day. He became pessimistic about life in general, his partner Castor taking upon this new demeanor as well. Although he remained the innocent and kind hearted boy his mother raised him to be. He was no longer naive, he knew the world was an unforgiving place, regardless he tried to fight past it to overcome it.
This however, did not last long. As the accusations started to roll in Taek become increasingly frustrated. "It's the monster boy... did you hear? He killed his poor old mother? The stupid woman tried raising a beast, what a stupid... stupid, stupid woman." Taek began to lash out at all those around him. What did it matter they already thought he was a monster. What other lies could they spread about him. The boy felt sick to his stomach, he couldn't win no matter how hard he tried.
Through the teachings of his Uncle, Taek was able to become strong. He no longer depended on others to protect him. He no longer cared much for the citizens of Water Country or the rumors they decided to spread. He distanced himself from it all and became a blank slate, a new person. For a moment Taek had something akin to hope for the future, that was until his uncle threw him into the pits. Fighting day in and day out, Taek became an animal. One who only knew to kill, and to reap the rewards.
After being invited to join the ranks of Kirigakure, Taek became more sophisticated. He was no longer the animal he once was. Now he was a trained killer, one who completed his mission no matter how. To him, the ends justified the means. He killed, stole, kidnapped and pillaged for his village. Convincing himself of his loyalty, convincing himself that he'd be able to climb the ranks and be respected by his peers not for being a monster, or an annoyance to the village but as a friend.
Halfway through the year that he had been invited to the Hidden Mist, Taek had troubling dreams. He dreamt of his mother being alive, and disapproving of what he had become. He saw flashes of his past, his mother watching as her sweet little boy pierced into the chest of a poor old lady. Taek began to blame his Uncle for his transformation. Everyday he would see him, and everyday hatred would fill his very essence. He had let his mother down, and for what? To be free, to give this ****er some spending money? These thoughts are what drove Taek to kill his own flesh and blood, and it's these thoughts that haunt Taek, and will continue to haunt the shinobi till the end of his days.
After the King of the Fall Arc, Taek would spend some time in Kumogakure, meeting with the then Raikage of the village: Iron Fist. The young man had treated him with the utmost respect and allowed him into their ranks despite his past transgressions. He looked the shinobi in the eye, and was not afraid, however he didn't instantly become buddy buddy with Taek, he simply gave him the benefit of the doubt. Something Taek could accept, and as such Taek joined the ranks of the Kumogakure Shinobi, learning their arts and breaking bread with their ninja. Taek had changed, outside of battle he was normal; he went out, he had fun. The killer within him locked inside until it was to be unleashed.
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V I L L A G E § I N F O R M A T I O N
V I L L A G E § O F § B I R T H
Land of Lightning
V I L L A G E § O F § A L L I A N C E
Rogue...
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R A N K / C H A K R A § I N F O R M A T I O N
N I N J A § R A N K
Sannin (Health: 1400 | Chakra: 1700)
S P E C I A L I T Y
► Nature Transformation
After having trained in the waters of Kirigakure, Taek had become somewhat of a prodigy, his knack for the element was astounding he was capable of forming it and manipulating it to his whim at the ripe age of five. He was capable of forming and shaping the beautiful element into colossal waves, intricate constructs, as well as a number of other forms to attack, or to defend, or to kill. The man was a prodigy but he was also a demon. He could form and summon sharks with this element, the number of men that have fallen to Taek through his use of the element are too many to count.
*Water Release: One Handseal
► Ninjutsu/Taijutsu
Taek was not simply a master of elemental ninjutsu but of taijutsu as well, the young shinobi had been fighting in an underground fighting arena since he was a child, and he often used Taijutsu to prevent his chakra from running out. The teal haired shinobi was simply a genius he was physically fit, and his technique was simply amazing. No foe would dare to strike the man with their limbs. For fear of it being teared off.
Taek has impressive speed, easily able to outpace his friends ever since childhood. As an adult, he can intercept an opponent faster than unfocused eyes can follow even from a distance. He can effectively catch his opponents off-guard to quickly strike them down, and silently sneak-up on highly experienced assassins, making him prime to strike. His speed increased considerably in after joining the ranks of Kumogakure, able to match that of Kage's, with whom he had trouble keeping up previously. During the Inter Village Tournament, he could keep pace with a those that wielded doujutsu and tailed beasts within them alike. The young man had even gone on to master a new style of taijutsu called Kaito's Taijutsu, that focused on the use of chakra to augment one's physical attacks. Along with Taek's knowledge of not only Taijutsu and Kaito's Taijutsu, Taek has undergone a special training involving Leg Weights, this leg weights upon dropping them increases the user's movement speed, they also increase the strength of physical attacks involving his legs. Furthermore, Taek was incredibly adept at ninjutsu, especially summoning ninjutsu, particularly of sharks. Taek's deep bond grown whilst in the Land of Water. With the three fates translate into an inseparable relationship. Taek spawns with the Three Fates in battle, and otherwise.
(Katai Omori) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
(Katai Omori: Doroppu) - Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Forculus no Mittsu Unmei ▽ Three Fates of Forculus*Personal Summons*
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: N/A
Chakra: 50 (-20 per turn)
Damage: N/A
Description: After becoming a notable user of the shark summoning contract, Mand'alor the Indomitable had set out in making the final ninjutsu to complete his already monstrous arsenal. In one fight with an old ninja named Kakuzu, Mand'alor the Indomitable noted the usages of the threaded man's hearts, each proving to be formidable and useful in their own way. Using Kakuzu's masks as a concept, Mand'alor the Indomitable underwent this overwhelming task on creating the ultimate shark ninjutsu. After surging copious amounts of chakra throughout his being, the Mand'alor would produce three shark heads that protruded out of his back and armor with each had different and unique abilities to aid him during combat, with all three being able to mentally communicate with their summoner and each other whilst having access to the Mand'alor's chakra pool. Due to the shark's heads and neck's being made of purely cartilage as well as being sentient, they would have a full range of motion to cover many different areas around the battlefield at once.
First Fate; Freyr ▽ Freyr, The First Fate, is a team player, not having any offensive abilities yet still being possibly the most useful of the three fates. The First Fate has the ability to smell chakra opposed to blood, but only within short range of it's location. While not being terribly useful on it's own, the First Fate couples this sensory mimicking ability with the ability to use the Mand'alor's chakra pool to help him from falling under illusions. If Freyr would sense the Mand'alor fall into an illusion, The First Fate could surge enough chakra for the Mand'alor to be freed from any illusion up to and including S-rank. This however, does not extend to MS level illusions. This ability can only be used twice and mimics Genjutsu Kai.
Second Fate; Fabulinus ▽ Fabulinus, The Second Fate, is rash and offensive in nature. The Second Fate's main ability is that of being able to regurgitate sharp teeth from his stomach in excess, then manipulate them in battle. In other words, The Second Fate's ability is that to grow excess teeth and by the usage of chakra, cause these teeth to attack an opponent or defend from an attack. This ability varies in power from C to A rank, and the creations of these toothen structures are quite limited. The shark can only manipulate the teeth to form walls, waves, and weapons only. The size of these structures, however, cannot exceed that of ten meters in length or width, and can only be used twice per battle. This technique also has a two turn cool down before re-use.
Third Fate; Faustulus ▽ Faustulus, The Third Fate, is explosive in personality, much akin to your average loudmouth. However, The Third Fate has quite a unique ability, that ability being to transfer part of the user's primary elemental specialty in shark ninjutsu (relating to teeth the user or his allies produce). While channeling this chakra into shark ninjutsu, the teeth would then take on properties of whatever primary elemental specialty the user has at that time. When these teeth make contact with opponent, they would not only have cutting damage, but the affects of the elemental chakra would be very similar to the Dragon Beast Kaito Tai techniques as well as being capable of defending against twenty more damage points than usual. This in no way adds damage to the teeth, however, just extra affects when the teeth make contact with other beings. This ability is B-ranked and can only be used three times per battle. While being instant in activation, this technique does take up a move slot and the user's chakra.
▽ Can only be taught by Penguin
▽ No shark ninjutsu for two turns after this technique is completed
▽ Lasts four turns
▽ Can only be used once
▽ All chakra costs are appropriate to the ranks of the abilities and get deducted from the user's chakra pool and count as a move in the user's moveslot
▽ Must have been taught Kaito's Taijutsu for the last Fate's ability.
Ninjutsu / Genjutsu / Taijutsu / Kenjutsu / Shark Summonings / Shark Ninjutsu / Snake Summoning / Snake Ninjutsu / Sage Transformation / Kaito's Taijutsu (non-restricted) / Leg Weights / Way of the Divergent / Medical Ninjutsu
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B A C K G R O U N D § I N F O R M A T I O N S
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PTSD
Despite having moved from his Birth Country of the Land of Lightning, Taek's early life was an ordinary one, his mother owned a small cottage on the Outskirts of the Water Country. Taek often played in the ocean. As a strong swimmer, he was envied by the other kids. Because of this, and his ability to manipulate suiton at such a young age he had a hard time making friends. Most kids avoided him, but a few would insult and even go as far to throw rocks. Taek grew up a lonely boy with nobody to play with but the ocean itself and the many creatures that lived within it. One day Taek was swimming out in the ocean, when he encountered a whirlpool. The whirlpool formed from nowhere and the boy was suddenly drawn in. Almost as if it came out of the blue a creature appeared and carried the unconscious child to shore. The boy would later awaken to realize that that creature was indeed a shark. Why he didn't eat Taek was surprisingly the last thought in the young boy's mind, he embraced the shark thanking it for it's help. Taek would come back to play with that shark everyday, although the boy was lonely he had a loving mother and a friendly pet. His attitude was that of gratitude for his comfortable life, little did he know that would soon change.
One day the boy would walk home to his little cottage after playing to find his mother bleeding unconscious on the floor, the blood seeping into the hard wood floor, as he looked down, his mouth gaping open. Taek however didn't even weep. He was paralyzed, he stood there for three entire days. The neighbors would come in to find the boy like that, automatically assuming he had caused the death and thus they called the village hidden in the mist to handle it. The mist would find Taek guilty and decide to send him off to Blood Prison. The boy however had a savior, or so he thought. Taek had an uncle that worked within the village and he found a way for Taek to escape his fate. Taek's uncle would register him in an underground fighting ring, this was not only a cheap way to get money for his uncle but it would also prove to the Hidden Mist he would be of more use within the ninja system then in prison. The boy was trained by his uncle, day in and day out. His uncle was a greedy, and merciless demon. He broke the boy to build him up even stronger than ever. The boy would fight gruesome matches with foes twice his size. This experienced shaped the boy into the cold blooded killer he is today.
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THE FIGHTING PITS - ARENA ARHAB
After having defeated over a hundred foes, the village hidden in the mist decided he would need something else. Something unique to prove his worthiness. That is when Taek's uncle revealed the true monster within Taek. The boy was of the Sage Transformation Clan, a clan that was capable of passively absorbing natural energy this passive absorption as well as the mysterious fluids within the body of clan members enabled them to change portions of their body, not only this but he had some affinity for the an advanced element: Storm Release. Taek's uncle shared these unique qualities with his nephew and beat the knowledge into the boy everyday. The prodigy had become a demon, every match he entered was over with one blow. Kirigakure would decide to accept the boy as a ninja, and had advanced him to jonin rank immediately.
Taek however was not satisfied, his life had been taken away from him. His mother murdered and by who? Why did this all happen? Taek began to blame his uncle and not long after being accepted murdered the man while he was walking through the door to enter their home. The teenager punched through the old mans chest killing him. Taek had fought many foes, but he had never killed, this was a moment of transformation. He threw the old mans body into the ocean, and lived life as a ninja. He had been shaped into a killer. A man with no morals, the young boy from the beginning of the story had a obsession. He wanted to become the strongest and the best at everything. He would defeat any man that dared to stand in his way. The best way to do that was through the village hidden in the mist. This was the beginning of the story of Taek Jae Kal.
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KING OF THE FALL
Taek traveled to Kumogakure in order to participate in the King of The Fall event, where unfortunately the young shinobi was defeated by an Amegakure Shinobi by the name of Sado, of the Valentine's. Apparently there was another shinobi that had been in the battle according to the man that had saved him. Taek wondered how he hadn't noticed this man. In fact this incident drove Taek to delve into being a stealthier fighter. This feeling of loss was new to Taek, he had been in many battles but his life was never in imminent danger. For once in Taek's life, the boy felt fear. An emotion he never wanted to feel again. This would prompt him to train even more, even deriving new usages for his Kekkei Genkai.
As a result of this new found strength and determination, Taek would find himself delving deeper and deeper into Kirigakure no Sato, the village had him kill, steal, kidnap. He completed them all without question, to him the ends justified the means. His efforts went unappreciated, in fact the village soon thought maybe Taek knew too much. A village known for betrayal couldn't be expected not to betray their own ninja, and so they first set out to prevent Taek from training, and from going out on missions, eventually setting out to kill him. Taek went on a rampage, destroying entire blocks of the village, and killing dozens of villagers. The Avaricious managed to escape but he felt empty, he had nothing left.
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RETURN TO KUMOGAKURE
After escaping the confines of Kirigakure no Sato, Taek once again found himself in Kumogakure, where Iron Fist offered him safe haven from the shinobi of the mist. It was not long after this that Iron Fist died, falling in battle against the Avenger in Iwagakure, the entire squad that had traveled there perishing as well. Feeling a deep sense of gratitude Taek offered to participate in the First Annual Inter Village Tournament held by the Sage of the of Six Paths. They would be able to loot prizes that'd give Kumogakure the edge it needed in this new world. A new world controlled by the mysterious and powerful Berserker. It would also give Taek an opportunity to prove himself not only to his village, but to the world.
Eventually Kumogakure would crumble as the old Raikage had passed down the title to the younger generation, the political landscape of the village began to change many ninja retired and Taek had grown bored. He was maturing.. Eventually the Demon of the Deep Blue would leave Kumogakure after the Inter Village Tournament it seemed the villages themselves were slowly deteriorating as well. As the older generation withered away it seemed as though there wasn't a new generation to replace them. Taek decided he would return to Kirigakure. To which he realized that they were slaughtered by Kurogakure. The village hidden in darkness.. Taek had at first thought of avenging them, but at the moment he would continue his training. He was nowhere near where he wanted to be power wise.
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O T H E R
Sage Transformation (セージの変容, Sēji no hen'yō) → Taek having been born in the Sage Transformation Clan had the unique ability to absorb natural energy and the mysterious fluids that resided in his body in order to transform his body into a number of things. After having been trained by his grandfather the shinobi at first was mediocre but as he continued to train, soon he was capable of manipulating his flesh with the utmost control, forming weapons, wings, replicating organs all along his body, as well as using his flesh to form defenses.
(Senninka) - Sage Transformation
Type: Supplementary/Offensive/Defensive
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60
Description: Sage Transformation is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. In the experiments created by Orochimaru, this ability is referred to as "Cursed Seal Transformation" (Juinka). The transformation can be used countless times in battle and sustained while the user has enough chakra to do so. The damage the technique can produce is proportionate to the body part altered and the way it was altered. This technique enables the user to produce melee attacks or defenses through the alteration of his body.
Note: Can only be used by Jugo Clan bios
Shark Summoning & Ninjutsu (サメ召喚, Same Kuchiyose ) → Taek had also signed the shark contract a tattoo was brandished on his tongue, and an additional tattoo on his palms granting him the ability to summon and use sharks in battle. Taek over the years had developed a close knit relationship with his sharks. They understood each other and could even communicate telepathically. In just a few years time Taek's fierce combinations combined with the vast amount of water he could manipulate earned him the nickname the Shark Demon. His most trusted partners, the Three Fates always available to Taek in a fight having spawned with him. Additionally Taek had thanks to his Mandalorian Friend became aware of a unique species of shark. Taek would quickly incorporate this sub species into his arsenal.
Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.
▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu
Swift Release (塵遁, 迅遁, Jinton) → Taek had mastered a style of an advanced element known as Storm Release, or Ranton, an Advanced Element from Kumogakure created through the use of Lightning and Water-based chakra to create bright beams of electricity that flow like water and can be guided towards the enemy. The user can also create and manipulate dark lightning clouds which could also absorb chakra to become larger and more powerful. Taek has been able to assimilate this ability into his arsenal in order to create a powerful synergy to be reckoned with.
Weapons & Weapon Techniques (武器術, Bukijutsu) → Taek is highly skilled in a large variety of weapons such as bow and arrows, tantos, katanas, tsurugis, chakra blades, machetes, kusarigama, chains, wire strings and much much more. Since early childhood, Taek's was capable of wielding this late mother's Gunbai with the utmost proficiency. His skill in shurikenjutsu is considerable, able to pin down an opponent with a quick barrage of kunai and even effectively launch kunai with a well-placed kick. At close-range, he has great dexterity, simultaneously wielding one in each hand. With a single kunai, Taek is capable of fending off one of the Seven Swordsmen of the Mist.
Intelligence | Stealth (インテリジェンス | ステルス, Interijens | Suterusu) → Repeatedly, Taek has proven to be a very shrewd and resourceful man. While still a young child, Taek was capable of completely concealing his presence to even those with dojutsu and sensory, which managed to impress his uncle, and many of the senseis he had in the future. He is very capable in deception, regularly using his opponents' own tactics against them. He is also adept at discerning the emotional nature of people and determining the source of their emotions. Taek has undeniable perceptive and analytical skills, able to quickly and single-handedly deduce the workings of the most mysterious enemy techniques and near instantly plot successful diversions in order to verify his theories (most of the time proving them correct). He is aided, in this regard, by his cold personality, which allows him to handle a given situation with some detachment. Taek is also shown to be very intuitive, relying on his instincts in battle first and foremost.
(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
(Henkan: Bestiamorph) - Sage Transformation: Bestiamorph
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Due to the unique physiology of those within the Sage Transformation clan, and their ability to manipulate their own physiology down to the molecular level, the users of this technique devised a method to mimic the physiology of beasts and summons they come in contact with. This is done through the process of skin to skin contact and absorption. As seen when Orochimaru revived the four Hokage, Jūgo was capable of absorbing Zetsu’s being for storage and later usage. The same principle is applied within this technique (though the sample doesn’t need to be nearly as big). Through this method, the user is able to adopt properties unique to this summon and it’s species. For example, if the beast in question was a dog, the user is capable of adapting traits of their choosing, like the mutt’s sense of smell, their hearing, their fur, and or teeth. If the beast was a snake, they could gain the ability to unhinge their jaw, or the ability to sense utilizing their tongue, etc. This ability in short is the ablility to adopt the passive traits unique to this species, the drawback to this technique that the user can only adopt traits that are prevalent in their entire species.
Note: Due to the nature of this technique, the user can only adopt traits from one beast at a time, and these traits are permanent and must be stated at the beginning of a fight, or in their bio.
Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.
▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu
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: Allows user to add +3 levels to his base speed and increase speed of all summonings and allies in battle with him +1 level to their base speed (0/1 - Event)
Taek had entered the tournament with more vitality and confidence then he had within himself at this moment, here. Standing before and undoubtedly skilled opponent, Taek could feel what to him seemed to be an insurmountable amount of pressure. From both his comrades and those that hoped to see him lose today. Despite this, Taek would convince himself that what would soon ensue was simply another battle, he saw no need to place a greater amount of importance, as it would simply serve to negatively effect Taek's performance. He would decide to keep his comrades in mind, as he tried his best to make their expectations a reality. The shinobi ignored the smug grin he saw on the face of the man across from him. Taek wasn't one for humility, but he couldn't let his anger overcome him. Ling could think whatever he wanted to think, say whatever he wanted to say. Taek would prove to him, what he was capable of.
Taek would take a deep breath, performing a single hand-seal in order to quickly transform the ground beneath his adversary to create a dense and jagged pillar of Pantheonic Dust. The pillar would look very similar to that of the "Destructive Rising Rock Pillar" in that it was able to cause both blunt and piercing damage. However, its speed could be compared to that of "Moving Earth Core". The sheer force and speed at which Ling would be displaced would pin him against the pillar, effectively preventing him from moving at all. Furthermore, Taek would conjure a thin, yet incredibly durable and effective layer of shark skin over the pillar of incredibly dense Pantheonic Dust. The shark skin would be form fitting so as to maintain the jagged spikes at the surface. The shark skin would drain energy-based techniques of their chakra, and transfer them to the user. The pillar itself would have a 10 meter radial, with Ling at the epicenter making evasion a foolish endeavor. Taek would perform the combination with finesse and grace, as he had done many times against other opponents. Rather than using techniques strategically in order to land critical blows, or utulizing his superior speed to blitz the poor man. He would rather, defy all expectations, as he had done many times before and as he wished to do in this battle. Taek would instead, give Ling a taste of his own medicine. Performing a a series of techniques within the same time-frame, and assaulting with a number weapons down onto Ling from above to put incredibly pressure on his opponent. Ling would find himself in a less than favorable position with few options, as Taek watched the pillar rise.
(Chiriton: Panteon no Ressā Kōchiku) - Pantheonic Dust Release: Lesser Constructs of The Pantheon
Type: Supplementary/Offense/Defense
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the most fundamental technique of the Pantheonic Dust element, the core foundation for how it functions. By focusing considerable amounts of chakra, the user is capable of creating a limitless amount of constructs, the detail and complexity only limited by their imagination and the amount of chakra they put forth. The structures include (and are not limited to) things like walls, swords, spheres, buildings, pillars, furniture, and more (these constructs are relatively basic in the sense that this technique can't be used to create sentient animals and things of that nature). These creations can be used defensively, in order to intercept attacks coming towards the user, offensively, creating swords, spikes and the like in order to pierce or ensnare the opponent, and supplementary, forming structures to benefit the user and his allies without affecting the opponent in any shape or form . Pantheonic Dust itself can be made with three methods, the first is from the body. By surging chakra through their person, the user is fully capable of creating a plethora of tools from their limbs, mouth, and the like. The Earth, this is done by using their chakra to grind the Earth into fine grain minerals that can be controlled with chakra (this can also be done with any Earthen based structures as well), and finally, through pre-existing PD structures the user has created prior. The size and strength of these creations fully depends on the rank of the version used, D-Rank structures obviously cannot exceed the size of your average A-Rank and so on. The Dust's elemental S/Ws apply as well, should the Dust come in contact with water or any liquid, it'll take on it's properties while retaining it's original shape and size (if the liquid was hot, the Gel will now be corrosive to the touch, capable of burning the opponent if they come in contact with it. If the liquid was cold, the Gel becomes more solid in nature, the coldness increasing it's density into something akin to solid rock).
Note: The S-Rank version can only be used three times with two turns between uses, and that and the A-Rank application require a handseal. The A-Rank variation can be used once per turn and if the S-Rank variant is used, no Pantheonic Dust Jutsu above A-Rank in the following turn
Inner Tide ▽ In'nātaido
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Upon the formation of a solid technique from the user or ally, the user will convert and release chakra over the intended technique in the same time frame in order to conjure a layer of shark skin around that object. The skin itself is durable like most shark skin, however, it's true ability lies in the consummation of foreign energy and chakra similar to Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides. The layer of shark skin would, upon contact with an opposing technique, begin to leech the chakra out of it and dissipate it instantly. This consumption of foreign chakra only extends to energy based techniques up to A-rank (Wind/Lightning), however, solidified techniques of any rank are completely unaffected (Earth/Water). After the conjured layer of shark skin absorbs the incoming technique, the user can via physical touch of the skin, integrate that chakra into their chakra network, replenishing their reserves. While the shark skin does absorb all of the enemies technique's chakra, the user may only salvage half of that for their reserves (happens instantly but costs a move slot). If the user specializes in shark ninjutsu (stated in their bio) then they are allowed to integrate all of said chakra into their system opposed to the standard half. Alternatively, with the usage of a hand seal, the user can release the chakra over themselves or non-chakra infused objects to conjure the layer of skin over themselves or the objects directly. This method is not instant like the first variation of the technique, but still functions exactly the same. Once the skin absorbs a technique, it will remain on the intended object until it's destroyed whilst having no future absorption capabilities.
▽ Can only be taught by Penguin
▽ Can only be used thrice per battle
▽ Must have mastered shark ninjutsu
▽ Requires two turn cool-down
So as to increase the potency of the combination, Taek would make sure to lace the jutsu with a unique seal, should the adversary attempt to counter, the counter would be used in order to effectively boost the damage output of the pillar of Pantheonic Dust. Taek would perform all three techniques, within the same time-frame so as to completely overwhelm and overtake his opponent. "KILL EM DEAD!!!!!!!", Taek would shout as homage to his companions and comrades. Victory was his...
(Fuuinjutsu: Goto) - Sealing Arts: Burglary
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20)
Description: The user will release an jutsu from their body or from away their body, while lacing the jutsu with a unique seal. The seal has a property of absorbing characteristics of an opponents jutsu when clashing against the users jutsu. This will weaken the opponent's jutsu by 20 CP and the 20 CP will be transferred to the users technique. However, this doesn't just simply improve in power, rather it steals byproducts that relate to the element and combines it with the users technique. E.g. if the seal absorbs properties of fire, specifically it will absorb either its heat, ash, or gas (this is for the user to decide) and whatever is chosen will coincide in aiding the users jutsu, so this can include heating up an earth or water jutsu, inflaming a fire jutsu to larger size, or make a lightning jutsu violently explode. This works logically with just about any elemental jutsu element, KG and CE included. Lastly, to reiterate, even when the users technique is up by 20 damage, this doesn't mean they will not still clash with the opponents technique, but the clash will be weakened (from the opponent's perspective) and this also follows elemental strength and weakness. In a lot of cases, this can also enhance the size of the jutsu, especially when two of the same elements clash. The process of attaching the seal is performing jutsus from the body through a seal (either on the tongue, or limbs) or slamming their hands on the ground and channeling seal simultaneously with the jutsu. Does not work with techniques that come out of thin air.
Note: Can only be taught by Joker. This does not work with water (unless absorbing the water jutsu of the opponent) mainly so it doesn't clash with Noni's Davy's Devilish Devouring technique. Can only work with S-Rank jutsus and can only absorb S-Rank and below jutsus. Can only be used three times. Can not be used in consecutive turns. Cannot be stacked with infusions.
Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.
▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu
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: Allows user to add +3 levels to his base speed and increase speed of all summonings and allies in battle with him +1 level to their base speed (0/1 - Event)
As Taek had expected, his opponent released a plethora of energy outwards as a means to not only destroy the pillar of jagged and dense Pantheonic Dust, but to release a wave of energy outwards. Taek simply sighed, was he meant to be threatened by the multitude of fire seeds expanding outwards towards him. It seemed as though as the attack came in contact with the pillar of Pantheonic Dust, the technique itself only multiplied in power. Even this didn't seem to phase Taek in the least, "Ima just eat this shit." he would think to himself. Just as the shinobi released the protective fire around himself, Taek would release a technique of his own from all over his body, a mist filled with a multitude of baby sharks, outnumbering the seeds themselves. These chakra absorbing sharks would easily "devour" the fire seeds through their skin, and continue to expand throughout the battlefield along with the mist. Additionally, beneath the surface of the earth, a thick layer of mud would form passively so as to weaken any technique his adversary performed that spawned from the ground, and augment any technique of Taek's.
Type: Defense
Rank: S
Range: Short - Long
Chakra: 40 + 10 = 50
Damage: N/A
Description: The user will release pulses of mist all across the battlefield. The mist itself is intangible, inside the mist are tiny baby sharks, floating around by using the mist as their medium. The mist is infused with the user's chakra, with the purpose of the baby sharks being able to differentiate the user's chakra from the opponents. The purpose of the baby sharks is to remain towards their theme of consuming and growing. Essentially, anything that enters the mist are will automatically be bombarded by the many baby sharks, with the sharks consuming and devouring the substances inside of the mist. The consummation occurs in two ways: if the element/material is solid, they devour it by actually eating the material and chakra away. If the element/material is energy, they will absorb the chakra through their body and skin. This jutsu becomes a hellish defense, difficult to penetrate for the purpose of the user. Sentient beings are not secluded from this jutsu either. And if there so happens to be multiple sources of attack, they will be able to split themselves in accordance to fight off the multiple attacks. All the baby sharks together make up S-Rank related power. The damage inflicted can only be done on contact of the sharks.
▽ Lasts four turns
▽ One turn cool down before re-use
▽ No water S-Rank and above on the turn this is deactivated/destroyed
▽ Can only be taught by Penguin
(Doton: Subarashī no akuji o Hatarakimasu) - Earth Release: Maleficent the Marvelous [PASSIVE]
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: (+10 to infused techniques, -20 to the opponent's)
Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively.
Note: Lasts three turns
Note: Can only be used thrice
Note: Can not be used in consecutive turns, so it has a two turn cool down
Note: Can not be combined with other techniques that are instant and passive or damage enhancements
After performing this technique, Taek would quickly perform four hand-seals and clap his hands, channeling chakra to his tattoo in order to release a torrent of sharks within a tidal wave of water. The hungry sharks would fill up the tidal wave, using it as a means of travel whilst reinforcing the water wave with their incredibly durable skin, a result of their Deep Blues origin. Additionally within the same time-frame, bursting from the earth, a number of snakes composed of dense mud augmented by Malificent would merge with the wave, reinforcing the technique even more, giving it a solid-like consistency. The wave would take on a blackish color, and upon coming in contact with the wave, Ling would be crushed from the impact, whilst his remains were feasted on by the sharks. "Its a shark eat dog world man..."
Suiton/Same Ninjutsu: Kamohoali'i Saigen ▽ Water Release/Shark Ninjutsu: Kamohoali'i Return
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: After forming 4 handseals, the user holds out one of their arms in front of their body. By focusing water chakra into their shark tattoo, a torrent of small sharks are formed out of the tattoo taking the form of a wave. As the sharks emerge from the tattoo a wave of water is released with them. This is to prevent the sharks from dying from lack of water before reaching the opponent. The hundreds of sharks swim in this wave before crashing into the opponent. As the wave of sharks make a collision with the opponent, the sharks swarm and devour the opponent whole. After the sharks devour the opponent the wave of water releases creating a small lake of water that spans the battlefield. The size of the wave spans mid-range (15 meters) in height and in width meaning as it travels the water washes over all things within that range. The massive height of the wave of water makes it difficult for the opponent to do aerial escapes.
Note: Can only be used 2 times per battle
Note: No S-Rank or above Water and/or Shark techniques in the user's next turn
Note: Courtesy of Daemon
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique earth technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest a portal similar to the earth release mud drop. However instead of normal mud forming in this portal a large torrent of mud shaped as snakes will pour out surrounding a target or targets and wrapping around them. The mud while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense mud in nature much like the swamp of the underworld making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another earth or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting earth technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the muddy snakes. This usage is considered as an active boost and follows the rules and restrictions of such.
Note: May be used two times per battle overall.
Note: If combined with a water technique in it's second form it will be considered a earth/water combo. Combined with a earth technique just creates a stronger Earth.
Note: No Earth jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin
(Kimera, Sshizen no Fukushū no Sainan) — Chimera, Nature's Vengeful Calamity
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Chimera is a single ring composed of solid, silver earthen minerals, with a unique blue gem lining the center. The ring has a glossy tint, and seems to reflect the light, replicating the shimmering glow of the sea. This inexterminable ring is said to have belonged to the elder of the Sage Transformation Clan long ago. It is said the elder infused his life force into the ring, and from then on after that point the ring would be passed on from generation to generation. Due to the violent nature of the Sage Transformation Clan, the clan would be in a constant state of war with itself as well as with outside forces. Eventually the ring would be lost to the ages, and it's whereabouts would become a mystery. This powerful ring was said to enhance the capabilities of a clansmen tremendously. Centuries later, this ring would find its way into Taek's hands as he traveled about the ninja world, although at first ignorant to the powers this mysterious ring held despite his lineage. He would soon discover the ultimate power he could wield with it. After a number of battles wielding the Chimera Ring, Taek would realize that the ring was able to store the nature energy Taek passively absorbed, and supply this chakra into Sage Transformation forms and techniques. Through this Taek was able to increase the function of his transformations. This ring's purpose is to give the user a whole new dimension of control. For a clan that is practically synonymous with unstable, this meant something. Through this new found control, Taek would be able to enter the transformations with ease, increase the duration of these forms, and increase the rank of these forms/techniques. He would call each function of the ring: Horn, Fang, and Claw respectively.
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Fang
This refers to the the ring's ability to maintain and store nature energy passively absorbed by Sage Transformation Clansmen. The stored nature energy is then siphoned into transformations/forms and techniques. The ring acts as a gate of sorts, when the body passively absorbs nature energy a good portion of the nature energy absorbed isn't utilized. The ring serves to maximize the amount of nature energy the user uses in battle. So when a Sage Transformation Clansmen uses a Sage Transformation technique, the nature energy passively absorbed goes to the ring, through the ring, and used to effectively increase the effectiveness and rank of the technique up to S rank (translating to +10 chakra and +20 damage for reference)
Restrictions
- The effects of the rings are passive.
- Can only be taught by Jᴀʏ.
Declined: in order to submit a sentient CW now, it'll require having Yang since at least the cycle prior. But aside from that, there are still some other issues to discuss. First, you aren't going to be able to extend your ST transformations for so long, instantly enter said forms passively, and also boost your ST moves as you've intended. There aren't any drawbacks to this and if the ring is to be a receptacle for nature energy, then give it a tangible limit. And while I wouldn't necessarily have approved all the parts of Klad's CW as it is (e.g., the omnidirectional sensing), the two main abilities of his pair of rings deal mostly with basic boosts that still abide by clearly set restrictions.
(Kimera, Sshizen no Fukushū no Sainan) — Chimera, Nature's Vengeful Calamity
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Chimera is a single ring composed of solid, silver earthen minerals, with a unique blue gem lining the center. The ring has a glossy tint, and seems to reflect the light, replicating the shimmering glow of the sea. This inexterminable ring is said to have belonged to the elder of the Sage Transformation Clan long ago. It is said the elder infused his life force into the ring, and from then on after that point the ring would be passed on from generation to generation. Due to the violent nature of the Sage Transformation Clan, the clan would be in a constant state of war with itself as well as with outside forces. Eventually the ring would be lost to the ages, and it's whereabouts would become a mystery. This powerful ring was said to enhance the capabilities of a clansmen tremendously. Centuries later, this ring would find its way into Taek's hands as he traveled about the ninja world, although at first ignorant to the powers this mysterious ring held despite his lineage. He would soon discover the ultimate power he could wield with it. After a number of battles wielding the Chimera Ring, Taek would realize that the ring was able to store the nature energy Taek passively absorbed, and supply this chakra into Sage Transformation forms and techniques. Through this Taek was able to increase the function of his transformations. This ring's purpose is to give the user a whole new dimension of control. For a clan that is practically synonymous with unstable, this meant something. Through this new found control, the power of Taek's transformation techniques and attacks were increased significantly, as a result of the additional infusion of nature energy.
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Fang
This refers to the the ring's ability to maintain and store nature energy passively absorbed by Sage Transformation Clansmen. The stored nature energy is then siphoned into transformations/forms and techniques. The ring acts as a gate of sorts, when the body passively absorbs nature energy a good portion of the nature energy absorbed isn't utilized. The ring serves to maximize the amount of nature energy the user uses in battle. So when a Sage Transformation Clansmen uses a Sage Transformation technique, the nature energy passively absorbed goes to the ring, through the ring, and used to effectively increase the effectiveness and rank of the technique up to S rank (translating to +10 chakra and +20 damage for reference)
Restrictions
- The effects of the rings are passive.
- Can only be taught by Jᴀʏ.
(Same Kuchiyose: Alexzander) - Shark Summoning: Alexzander
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Within the water country, in the village hidden in the mist dwelled a unique shark with special abilities, within the dense fog lived a small yet incredible dangerous animal this animal dubbed by Taek as Pollux. A rather medium-sized shark, Taek noticed this shark had the ability to passively manipulate his body into an adhesive slime, similar to that of the "Sticky Syrup Jutsu". While in this form, Pollux is capable of absorbing large quantities of chakra, up to S rank energy based techniques (Wind/Lightning) within in a single time-frame and transferring 50% of this chakra to the user upon contact, (requires mastery of Shark Ninjutsu to transfer all 100% of the chakra to the users reserves). Additionally Pollux can manifest a plethora of jaws onto the surface of the slime capable of devouring physical techniques, similar to that of "Paelmon's Touch". The jaws can devour up to A rank physical techniques, (Earth/Water) and defend against S rank taijutsu attacks. Pollux's last and final ability is it's ability to use any water techniques the user knows up to S rank.
Note: There cannot be any summons on the field, in order to summon Pollux
Note: Lasts four turns
Note: Can only be taught by Jᴀʏ
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(Futon: Saisho no Fuyu) — Wind Release: First Winter
Type: Offensive/Defensive/Supplementary
Rank: S Rank
Range: Short- Long
Chakra: 40
Damage: 80 (+10)
Description: First Winter is a unique and multi-purpose wind based technique that can be used as an offensive attack, supplementary technique, or a pseudo-defense depending on the users needs. For the offensive version, the user will create a hallow transparent sphere/orb of wind chakra. This sphere/orb can be spawned anywhere on the field using the wind present (5m outside the opponent). The defensive version is generated from the users body by releasing a burst of wind chakra that is shaped into an sphere/orb that surrounds the user. In either case, the sphere/orb is comprised of highly concentrated wind chakra that behaves much like a vacuum, naturally drawing in wind currents over a number of turns. For the offensive application, the vacuum will be utilized in order to draw in and destroy enemies and or attacks/techniques following S/Ws, using the sharp rotating winds to slice up/devour the target. Furthermore, the user can re-position the sphere even after spawning it. As for the defensive application it will work roughly the same way, destroying nearby techniques using sharp rotating winds, however, because the orb surrounds the user it works as a pseudo-defense and for this reason the user cannot re-position the orb in this case. For both applications, the sphere will initially begin at 80 DMG, but as long as the technique is not destroyed by an opposing technique the sphere will draw in more wind effectively building up a substantial amount of power. So that going into the next turn, the technique gains an additional +10 damage with an upper limit of 90 DMG. The technique can remain on the field for a maximum of three turns. During each turn the technique will become more powerful and violent, before expanding outwards in a violent omni-directional blast on the third turn if not called down prior. The supplementary application behaves similarly to the offensive version, but is applied to techniques used by the user, or even by allies. When used it will coat the jutsu affected using it's vacuum like nature to draw in wind. Through a fire technique, the technique will serve to feed and enhance the flames. Through a water technique, this technique will compress the water shooting it forward at higher speeds. Through an earth technique, this technique will propel the earth, increasing the force of impact. Through a wind technique, this technique will simply add on to the existing wind creating a more powerful technique. The supplementary version unlike the defensive and offensive applications will increase the damage by twenty and can be used within the same time-frame as the technique being boosted, and the user need not wait a turn for the boost.
Note: May only be used thrice per battle. The turn after this technique is used the user will only be able to use a single jutsu. The supplementary application counts as an active boost and therefore follows active boosting rules. The supplementary application cannot be used on lightning techniques due to S/Ws. This jutsu has a three turn cooldown. No wind S rank or above for one turn after the orb detonates. Can only be taught by Jᴀʏ.
Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.
▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu
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: Allows user to add +3 levels to his base speed and increase speed of all summonings and allies in battle with him +1 level to their base speed (0/1 - Event)
After the Chimera's sharks devoured both Ling and his loyal yet weak Ninken, the aquamarine haired shinobi traversed across the lands towards the site of his next battle. This time against a female shinobi, the battle site was not too different from where he had fought Ling. A 50 meter platform, with a river encircling it. Taek once again looked towards his adversary who was a little less than 10 meters away, he was wearing a large black poncho/cloak, and baggy black pants, meanwhile his opponent Xiah seemed to be wearing what he would deem to be a dress, judging strictly from her clothing it seemed she didn't take fighting all to seriously. Or perhaps she boasted enough power to dress as she pleased.
The young shinobi would begin the battle by creating a portal approximately five meters away from Xiah, above and behind her, completely outside her peripheral vision. From the portal would emerge a stone spike, this spike would extend towards the nape of Xiah's neck, and the portal's positioning and the angle at which the spike would be released would be so as to prevent any shadow from being within her field of view. Within the same time-frame Taek would perform three hand-seals concealed underneath his poncho/cloak, that would serve to shroud the technique in wind, effectively muting the maneuver. The portal would enable Taek to release the stone spikes in such a way that the technique would not notify Xiah through the vibrations created upon its manifestation, additionally through the use of Black Scabbard, there would be no sound to make Xiah aware of the creation of this technique at all. Xiah would only be aware of what had occurred when the stone spike pierce through the nape of her neck, and emerging from the throat.
Earth Release: Expedited Excavation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Expedited Excavation is a unique jutsu which is used in conjunction with earth techniques which are typically used in conjunction with an earth source such as the ground. Through means similar to the Sticky Earth Drop and Dropping Lid jutsus, the user will open a portal which will release the earth jutsu from a source of earth inside it. As the size of the portals scales with the size of the jutsu, they can be quite large, though the jutsu will only ever summon one at a time. This useful ability is however majorly limited. Not only will the user will be unable to open portals from a short range radius around an enemy, but they will also be unable to use this jutsu in conjunction with any of the earth jutsu which are released outside of an earth source (earth jutsu fired from the mouth, those which appear from the sky, etc). Furthermore, these portals can only be used in conjunction with earth jutsu, and must be formed at least five meters away from the opponent. After it is released from the portal, the earth jutsu will function as it normally does, with no added benefits. If a jutsu requires hands on the ground to perform, it won't be able to be released from a portal.
Note: Usable four times per battle, with a two turn cooldown.
Note: Cannot be used in conjunction with Mountain Smash or any Forbidden ranked jutsu.
(Doton: Ganchūsō) — Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
(Futon: Burakku Susabādo) — Wind Release: Emboldened Black Scabbard
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: After performing an attack whether elemental or something as simple as launching a kunai the user will perform an additonal three hand-seals. The user will concentrate wind chakra onto said object or technique. The wind simply shroud's the technique, the shroud in no way increases the damage or effects the properties of the technique in any other way then the purpose of this jutsu. It's purpose is to mute and negate any sound that the technique might make. Wind Release, being the natural weakness to sound is effective in muffling and distorting sound. The user uses the wind in order to form a barrier of sorts to surround techniques. The shroud prevent's the technique itself from making sounds like the sound a sharp projectile makes when it cuts through the air etc, by preventing contact to the air surrounding the projectile. Moreover, since air is the medium in which sound travels the wind is effective in negating the sound any non-energy based element makes, the whooshing of water, crumbling of earth, etc all these sounds that are produced when forming and launching certain techniques are contained by the wind barrier. Granted this technique does not account for the vibrations created by earth techniques or techniques that move through the earth. However, for techniques moving throughout the air such as a spear of water, or the throwing of a kunai. The wind is capable of counteracting sound outside and inside the shroud.This technique does not take up a slot in time-frame but will consume a move-slot upon use.
Note: Can only be taught by Jᴀʏ
Note: Cannot be used for techniques created underground, or energy-based techniques.
Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.
▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu
You must be registered for see links
: Allows user to add +3 levels to his base speed and increase speed of all summonings and allies in battle with him +1 level to their base speed (0/1 - Event)
Just like to point out that I think Agrias warning you is kind of a reach, you were pretty vague about how she does so and after reading the submission it looks as though she's only capable of speaking English in human form. I don't know if you can speak bird, but if you can't a *Caw Caw* doesn't really seem like a warning to me, but I digress.
As the woman seemed to release a plethora of flames in an effort to prevent the stone spikes from causing damage, Taek would clap his hands, performing a series of actions within the same time-frame. This particular woman seemed to be a fire user as well as evident by her first technique. No matter, Taek would have something special in store for her. He had only used the spikes to test the young woman, it seemed she possessed a considerable amount of power, the spike would only be the beginning of the barrage. Taek wouldn't give her an opportunity to counter-attack.
The Chimera would perform an Earth technique just as he had done before, this time using his a more powerful technique, channeling his doton chakra to create a large destructive pillar of condensed earth to rise from the ground at Xiah's feet. The pillar would have a five meter radius, with Xiah at the epicenter. The sharp and jagged pillar of earth would rise, effectively skewering the young woman before she had realized what had happened. At the same time, Taek would use his trademark Shark Ninjutsu to effectively enhance the pillar of earth, as he did in his battle with Ling. The pillar would be layered with incredibly flexible and thin shark skin, like most shark ninjutsu the skin was amazingly durable. However, unlike ordinary shark ninjutsu this shark skin was that of a Deep Blue, so the skin's strength and power was on another level due to it's Deep Blues origin. The skin itself would be form fitting so as the maintain the pillars jagged surface. As the pillar rose from the ground it would slam into Xiah just after she countered the stone spikes. The shark skin would serve to absorb any energy based technique used by Xiah, reducing the power of the technique severely. Simultaneously, Taek would remove his leg weights as he dashed in arc around, the large pillar. Being incredibly agile, and a skilled taijutsu user Taek would self-correct as needed depending on Xiah's counter. "Catch this fade ho."
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique
Inner Tide ▽ In'nātaido
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Upon the formation of a solid technique from the user or ally, the user will convert and release chakra over the intended technique in the same time frame in order to conjure a layer of shark skin around that object. The skin itself is durable like most shark skin, however, it's true ability lies in the consummation of foreign energy and chakra similar to Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides. The layer of shark skin would, upon contact with an opposing technique, begin to leech the chakra out of it and dissipate it instantly. This consumption of foreign chakra only extends to energy based techniques up to A-rank (Wind/Lightning), however, solidified techniques of any rank are completely unaffected (Earth/Water). After the conjured layer of shark skin absorbs the incoming technique, the user can via physical touch of the skin, integrate that chakra into their chakra network, replenishing their reserves. While the shark skin does absorb all of the enemies technique's chakra, the user may only salvage half of that for their reserves (happens instantly but costs a move slot). If the user specializes in shark ninjutsu (stated in their bio) then they are allowed to integrate all of said chakra into their system opposed to the standard half. Alternatively, with the usage of a hand seal, the user can release the chakra over themselves or non-chakra infused objects to conjure the layer of skin over themselves or the objects directly. This method is not instant like the first variation of the technique, but still functions exactly the same. Once the skin absorbs a technique, it will remain on the intended object until it's destroyed whilst having no future absorption capabilities.
▽ Can only be taught by Penguin
▽ Can only be used thrice per battle
▽ Must have mastered shark ninjutsu
▽ Requires two turn cool-down
(Katai Omori: Doroppu) - Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.
▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu
You must be registered for see links
: Allows user to add +3 levels to his base speed and increase speed of all summonings and allies in battle with him +1 level to their base speed (0/1 - Event)
The young shark specialist would stand patiently at mid range from what seemed to be yet another Inuzuka, this time a man he had fought in the past, Kotetsu. Since then obviously he had learned a lot, particulary from Ashikita, a Mandalorion Kotetsu had defeated in the past. Taek would take this opportunity to finally avenge his teacher, that was part of his motivation today and after having fought Ling it seemed as though his sharks had taken a liking to the taste of dog flesh.
Taek would watch as one of the dogs propelled themselves into the air and back onto the ground drilling into the earth. At the same time, Taek would find a plethora of snakes suddenly appearing at his feet constricting his movement. Trying to make sense of this development, Taek would find it highly unlikely that snakes would appear from nowhere and decide to hold him in place for no reason it was just too convienent, and a summoning jutsu wasn't typically capable of being spawned at the opponent's position so he could rule that out as well. Taek had his suspicions of it being a genjutsu and in response he would surge a plethora of chakra throughout his body, releasing it outwards in order to transform himself completely. The transformation should the snakes be a genjutsu, would effectively purge the enemies chakra from his mind. Should it be an attack the snakes would be blown away and killed by the impact of the chakra blasters manifested throughout his body. Due to the instantaneous nature of the transformation, Taek would also release a pulse of mist outward from his entire body in the same time-frame as he simultaneously kicked off the ground launching himself backwards in response to the ground quaking at his feet. No doubt the result of his Ninken most recent action. Within the mist would be a plethora of baby sharks with enhanced power as a result of their Deep Blue origins, that would absorb the two rotating columns that would rise from the earth as a result of his Ninken's jutsu and after absorbing the chakra columns the mist/shark combo would expand outwards to long range.
(Sennikka: Gādopointo) - Sage Transformation: Guard Point
Type: Supplementary/Defensive
Rank: A
Range: Self
Chakra: 30 (-5 to sustain)
Damage: 60
Description: The first of the four point transformation techniques, an alternative transformation to that of the Complete Sage Transformation technique. Through the user's latent ability to absorb and manipulate nature energy, the user of this technique will manipulate that energy to undergo a transformation. The transformation begins when the user forms a number of hole-like appendages throughout their body, the skin tone will darken as part of the aesthetic. Furthermore it would seem as if the user of this technique had gotten a boost in strength as they would look slightly larger, and more muscular, however this is not accompanied with a boost in physical strength, it only serves as an aesthetic. The hole-like appendages created through this transformation are capable of expelling blasts of highly potent blasts of nature energy neutral to all elements, similar to that of the chakra blast. However the blasts of nature energy serve no offensive ability, the technique is defensive in nature. Upon being attacked by a jutsu energy is released from the holes to counteract enemy techniques up to A rank. Energy is released from the holes passively in order to defend against, or "attack" enemy techniques, effectively destroying them. Should the technique be B rank or lower, the user has the option to utilize the forceful blast of chakra to boost the technique back towards the opponent, however this is only effective for tangible attacks, like earth or water, energy attacks like lightning or fire will simply be negated. Activation of this technique is instant, meaning it can be activated along the same time=frame as another technique however activating it will always take up a move.
Note: Can be used twice
Note: Can only be taught by Jᴀʏ
Note: Two turn cool-down before re-use
Note: No S-ranks or above the turn after activation
Note: This technique lasts three turns, unless the user decides to deactivate it or undergo a different transformation
Note: The nature energy released is neutral to all elements and visible
Type: Defense
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: The user will release pulses of mist all across the battlefield. The mist itself is intangible, inside the mist are tiny baby sharks, floating around by using the mist as their medium. The mist is infused with the user's chakra, with the purpose of the baby sharks being able to differentiate the user's chakra from the opponents. The purpose of the baby sharks is to remain towards their theme of consuming and growing. Essentially, anything that enters the mist are will automatically be bombarded by the many baby sharks, with the sharks consuming and devouring the substances inside of the mist. The consummation occurs in two ways: if the element/material is solid, they devour it by actually eating the material and chakra away. If the element/material is energy, they will absorb the chakra through their body and skin. This jutsu becomes a hellish defense, difficult to penetrate for the purpose of the user. Sentient beings are not secluded from this jutsu either. And if there so happens to be multiple sources of attack, they will be able to split themselves in accordance to fight off the multiple attacks. All the baby sharks together make up S-Rank related power. The damage inflicted can only be done on contact of the sharks.
▽ Lasts four turns
▽ One turn cool down before re-use
▽ No water S-Rank and above on the turn this is deactivated/destroyed
▽ Can only be taught by Penguin
Taek began to run to the left, repositioning himself as he channeled his water chakra at the earth beneath Kotetsu, spawning a pond two meters in diameter that would swallow Kotetsu and his Ninken whole. The pond would be composed entirely of adhesive water, similar to that of Sticky Syrup Capture Field. It's purpose to ensare and swallow enemies that come in contact like that of the Swamp of the Underworld technique. The chief difference being the size and localization of said "water swamp" in comparison to it's earth counterpart. For example in this case, there would be a number of patches of this sticky syrup all over, creating a minefield and as a result of the expanding mist it would be unnoticeable to the Inuzuka. Additionally as a result of Siruis's elevation, a good portion of his body if not all of it would already be ensared by the cesspool at it's creation. Taek due to his knowledge of the whereabouts of the patches, would simply navigate around them.
(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.
Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi
Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.
▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu
You must be registered for see links
: Allows user to add +3 levels to his base speed and increase speed of all summonings and allies in battle with him +1 level to their base speed (0/1 - Event)
1. I release it from out of my body, outwards as in from all directions out of my body the technique is then devoured by the sharks as I jump backwards. It's been shown to be valid, refer to Jokey v Riker.
2. That is the chakra cost of the jutsu, I'm not implying that it can absorb 50 chakra.
I'd also like to note a few flaws I found in your move for the checker. For one, you power played implying that I couldn't track your dog when I one hundred percent can.
Secondly, you try to perform Cerberus Imitation and Wrath of the Wolf God in the same time frame. I don't think that would be possibly because Ceberus Imitation isn't instant, and you imply that the dogs are fused before they barrel towards me.
Lastly in the previous move your Inuzuka technique has restriction that implies there cannot be any S ranks in the next turn. "No S-rank or above techniques next turn" The restriction seems as though it's not actually referring to the user of the technique but all parties. In the case that it refers to your dog, Sirius is fused with Serius and is still technically performing an S rank technique. Regardless I'll continue but I want to note that the immobilization gen + Inuzuka attack TWICE IN A ROW is so ugly.
Relentless as ever, just as the blue haired shinobi launched himself backwards, it seemed the Inuzuka and his Ninken would initiate their counter assault. With the sharks clustered together expanding to long range, towards Kotetsu along with the mist. Taek would find himself in what seemed to be a black room, and immediately upon the Inuzuka inducing Taek in the genjutsu, the enemy chakra would be purged from his system by a expulsion of chakra outwards through the plethora of tiny holes created through Guard Point. Taek would know instantly that he had indeed been induced into an illusion with the surroundings having been changed completely, seeing as how the mist and the sharks were gone despite their ability to devour any enemy techniques, the enemy chakra would be purged from his system like a reflex due to Guards Points ability to act independently of the user.
After having freed himself of the jutsu Taek would find that the mist before him began to thin, as the wind howled. All of the sharks he had released would clash with the Inuzuka's Ninken that had now grown to a staggering height of ten meters. The giant dog would blow past the sharks, now of course weakened in strength but still powerful. Taek would be able to easily track the beast, due to his Taijutsu Speciality as well as his Thunder Badge. Thanks to the distance between the two (16 m), Taek would have ample time to get into his stance, mimicking the form of a praying mantis. Whilst he used the jet booster appendage on the back of his right bicep to propel his right hand forward just as the Ninken approached. He would halt the giant dog in his tracks, while in the same time-frame using his left hand to deal a deadly blow, aiming directly for the dogs carotid, now a much easier target due to the dogs size.
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 + 40 = 100
Description: By positioning their arms to mimic those of a praying mantis, their arms bent and their hands pointed downwards, the user is able to deliver spear hand strikes with considerable cutting ability by extending their arms fully so that they mimic a sword's edge. By using the springing action of the extension and their body weight to their advantage the user is able to inflict lethal damage.
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: By positioning their arms to mimic those of a praying mantis, their arms bent and their hands pointed downwards, the user is able to deliver spear hand strikes with considerable cutting ability by extending their arms fully so that they mimic a sword's edge. By using the springing action of the extension and their body weight to their advantage the user is able to inflict lethal damage.