[Feodosia (203)] Kiriyuin vs Inojin

Zatanna

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Kiriyuin knew that Inojin was bound to use genjutsu to try and hinder her while trying to destroy her mind, potentially to capture her and add to her army as well. With a second breath and activating the next step of the Seven Heavenly Breaths, she would also calm her mind to feel the power of the cosmos run through her and allow it to take over her chakra system, converting parts of her chakra into cosmic chakra. This would allow her to stay one step ahead of the genjutsu, given that the chakra sruges would distrupt her system enough to break her out of any genjutsu that Inojin would place upon her. The worry was the Yamanaka echniques that he could use, and Kiriyuin needed to move faster than he could track to prevent them from coming out, or at least force him to defend himself to prevent him from using them. Closing the gap quickly, Kiriyuin would dash forwards aiming to sweep his legs in order to break them and slow his movement.

Inojin however, despite being risen as a zombie still seemed to retain much of his old power, capable of sending out a wave of chakra that would take control of her mind, even for just a brief second as the trajectory of her kick was altered to aim short, missing Inojin as he stepped backwards. Normally Kiriyuin wouldnt have any trouble tracking or keeping up with someone, strange for her to aim short gived her taijutsu expertise. It must have been a trick by Inojin, one of his Yamanaka techniques. Kiriyuin hadnt fought a Yamanaka before, only read about them from various data gathered in books, so she knew they could enter the opponents mind but had no idea just how dangerous they could be. His body then began to crackle with electricity as sparks concrentrated from his chest then began to run down to his feet, but there was something different about his technique. It looked like it was creating heat, as heat distortion and his body began to steam, The electricity began to run down into the ground and created fires as it began to race towards Kiriyuin, as as she backed of, backflipping to a safer distance, it faded away, as a barrage of kunai was thrown towards her. Kiriyuin shook her head as the genjutsu wore off, the flames and lighting turning to nothing while she drew a kunai to deflect the incoming weapons towards her. She would have to prepare more adept if she was going to take down this master.

( Shichi Tenkohō ) - Seven Heavenly Breaths
Type:
Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Seven Heavenly Breaths are a set of breathing exercises that gradually applies pressure to the lungs of the user, causing them to expand over several times their original size and therefore increase the amount of air they can hold. By being able to hold more air, the user becomes able to take in more oxygen to invigorate the body an increase the body's performance levels and energy expenditures way past that of their normal limits at the cost of their own physical health. Similarly to the Eight Inner Gates, this technique as the name suggests consists of several stages, or activations. Each activation is a fast process and can be done in mere moments up to the desired breath, but unlike the EIG, the user is unable to skip breath activation and must activate the 1st Breath and then continue.
  • (Daiichi Kassei) The First Activation: The user initiates the First Activation, or 1st Breath, increasing the lungs' vital capacity, allowing them to take in much more air than the usual and subsequently more oxygen to help energize the body's cells. Upon activation the user's eyes immediately go completely white and a powerful yellow aura envelopes them. The user gains a 1.5x speed boost and +10 to Taijutsu.

  • (Daini Kassei) The Second Activation: The user initiates the Second Activation, or 2nd Breath, stretching their own lungs even further, thereby increasing the air intake. This intake brings with it even more oxygen and the user's muscles and body grows slightly bigger. The user retains the speed from the first activation and gains a +20 damage boost to all Taijutsu techniques. User also suffers -10 damage.

  • (Daisan Kassei) The Third Activation: The user initiates the Third Activation, or 3rd Breath, causing their lungs to grow even bigger as the user's muscles and body increase in size and their skin goes bright red. This activation is similar in appearance to that of the 3rd Gate of the EIG and adds +25 damage to all Taijutsu techniques as well as the user moving 2x faster than their base speed. User suffers -15 damage.

  • (Daishi Kassei) The Fourth Activation: The user initiates the Fourth Activation, or 4th Breath, causing their lungs and muscle mass to double in size. The user is given a +30 damage boost to Taijutsu techniques as well as being able to move 3x faster than their base speed.

  • (Daigo Kassei) The Fifth Activation: The user initiates the Fifth Activation, or 5th Breath. The yellow aura grows more violent as it causes surrounding debris to sort of levitate around the user from the energy emanating from the body. The user achieves a +40 to Taijutsu techniques, x3 speed and suffers -30 damage.

  • (Dairoku Kassei) The Sixth Activation: The user initiates the Sixth Activation, or 6th Breath, causing their lungs and muscles to become stretched to the absolute limits, causing them to appear as a fiery towering figure. In addition to this, the user is given a x3.5 speed increase as well as a +50 to Taijutsu techniques. User suffers -35 damage. Should this breath timeout, the user will be unable to use Taijutsu or jutsu the user above S rank for 2 turns.

  • (Daishichi Kassei) The Seventh Activation: The final activation, the 7th Breath, is the end result of the Seven Heavenly Breaths and, therefore, the most dangerous and taxing. Upon activation, the user tears the fibers of their lungs and major muscle areas as their body is pushed past its limits. Upon observation, the user would have become a titantic size, standing at near triple their original size, scaled proportionately. Their eyes will remain a luminous white while their skin turns coal black and their veins become pronounced as yellow and red. After this activation ends, the user is left unable to use any Taijutsu or physical based attacks for 4 turns and is unable to use any chakra related fields above A rank for three turns. They also can only use two jutsu in those three turns. This Breath lasts for two turns, after which the user collapses from fatigue and the overall stress that had been placed on their bodies prior. In this state the user gains x4 speed and an increase in strength up to +60 to Taijutsu techniques. User also suffers -50.
Note: Seven Heavenly Breaths can only be used two times per battle and up to fourth activation and below the first time. After the first use, the user cannot use for at least 4 turns.
Note: Should the user let each activation time out naturally, he will feel the side effects of each. Each of the first 3 Activation lasts at max at 5 turns, the subsequent 3 lasts 4 turns and the last Breath lasts 2 turns

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE
 

Zatanna

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This was going to be a difficult fight, Kiriyuin knew that Inojin was talented but she never expected this level of mastery while being reanimated. It almost felt like a stalemate while she wouldnt be able to land a taijutsi hit to connect but his genjutsu wouldnt be able to affect her but she had to go beyond, to claim the bounty and gain the fame that comes along woth the prestige. As she took another breath, she could feel the muscles sear as they stretched and grew as her form would grow the sheer strength of her muscles now visible through her skin. She needed a way to get close while maintaining safety from the Yamakas techniques. One wrong move and she would join the mindless horde that were throwing themselves through the disintergration field that was set up.

Well if she was going to have to fight woth ninjutsu at least then Inojin would have to defend and not have time for his Yamanake techniques.

Bluncing forward in the blink of an eye, she would gather up lightning chakra into her hands, as she would aim to blast a hole in his chest while simultaniously sweeping his legs again, the two pronged attack to break his routine.

The undead Ninja was talented no doubt.

He began to gush water out of his mouth, a huge coloumn of it begining to push forwards towards Kiriyuin, but the water was darker, something different once again with the technique, and thats when she realised it. The water was drawing in the lightning, the water was magnetic, and it was about to cover Koroyuins leg, threatening to strike her with her own lightning technique. The crafty Inojin had used his Yin Release to alter the properties of the water to redirext her attack. He wasnt a famed ninja for nothing.


( Shichi Tenkohō ) - Seven Heavenly Breaths
Type:
Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Seven Heavenly Breaths are a set of breathing exercises that gradually applies pressure to the lungs of the user, causing them to expand over several times their original size and therefore increase the amount of air they can hold. By being able to hold more air, the user becomes able to take in more oxygen to invigorate the body an increase the body's performance levels and energy expenditures way past that of their normal limits at the cost of their own physical health. Similarly to the Eight Inner Gates, this technique as the name suggests consists of several stages, or activations. Each activation is a fast process and can be done in mere moments up to the desired breath, but unlike the EIG, the user is unable to skip breath activation and must activate the 1st Breath and then continue.
  • (Daiichi Kassei) The First Activation: The user initiates the First Activation, or 1st Breath, increasing the lungs' vital capacity, allowing them to take in much more air than the usual and subsequently more oxygen to help energize the body's cells. Upon activation the user's eyes immediately go completely white and a powerful yellow aura envelopes them. The user gains a 1.5x speed boost and +10 to Taijutsu.

  • (Daini Kassei) The Second Activation: The user initiates the Second Activation, or 2nd Breath, stretching their own lungs even further, thereby increasing the air intake. This intake brings with it even more oxygen and the user's muscles and body grows slightly bigger. The user retains the speed from the first activation and gains a +20 damage boost to all Taijutsu techniques. User also suffers -10 damage.

  • (Daisan Kassei) The Third Activation: The user initiates the Third Activation, or 3rd Breath, causing their lungs to grow even bigger as the user's muscles and body increase in size and their skin goes bright red. This activation is similar in appearance to that of the 3rd Gate of the EIG and adds +25 damage to all Taijutsu techniques as well as the user moving 2x faster than their base speed. User suffers -15 damage.

  • (Daishi Kassei) The Fourth Activation: The user initiates the Fourth Activation, or 4th Breath, causing their lungs and muscle mass to double in size. The user is given a +30 damage boost to Taijutsu techniques as well as being able to move 3x faster than their base speed.

  • (Daigo Kassei) The Fifth Activation: The user initiates the Fifth Activation, or 5th Breath. The yellow aura grows more violent as it causes surrounding debris to sort of levitate around the user from the energy emanating from the body. The user achieves a +40 to Taijutsu techniques, x3 speed and suffers -30 damage.

  • (Dairoku Kassei) The Sixth Activation: The user initiates the Sixth Activation, or 6th Breath, causing their lungs and muscles to become stretched to the absolute limits, causing them to appear as a fiery towering figure. In addition to this, the user is given a x3.5 speed increase as well as a +50 to Taijutsu techniques. User suffers -35 damage. Should this breath timeout, the user will be unable to use Taijutsu or jutsu the user above S rank for 2 turns.

  • (Daishichi Kassei) The Seventh Activation: The final activation, the 7th Breath, is the end result of the Seven Heavenly Breaths and, therefore, the most dangerous and taxing. Upon activation, the user tears the fibers of their lungs and major muscle areas as their body is pushed past its limits. Upon observation, the user would have become a titantic size, standing at near triple their original size, scaled proportionately. Their eyes will remain a luminous white while their skin turns coal black and their veins become pronounced as yellow and red. After this activation ends, the user is left unable to use any Taijutsu or physical based attacks for 4 turns and is unable to use any chakra related fields above A rank for three turns. They also can only use two jutsu in those three turns. This Breath lasts for two turns, after which the user collapses from fatigue and the overall stress that had been placed on their bodies prior. In this state the user gains x4 speed and an increase in strength up to +60 to Taijutsu techniques. User also suffers -50.
Note: Seven Heavenly Breaths can only be used two times per battle and up to fourth activation and below the first time. After the first use, the user cannot use for at least 4 turns.
Note: Should the user let each activation time out naturally, he will feel the side effects of each. Each of the first 3 Activation lasts at max at 5 turns, the subsequent 3 lasts 4 turns and the last Breath lasts 2 turns

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
 

Zatanna

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Kiriyuin wouldnt have much time to react to the water lightning as close proximity would be dangerous, but she believed in her speed and power. With a sharp breath in, her lungs once again would grow, their capacity increasing with each breath as she could feel them pressing on her muscles. With the next breath she could feel the power surging through her, power increasing 3 fold to her legs, increasing her speed once more. Bouncing on her heels, she would disappear from his view, a blur of white and black and blue. Her fist would connect with his jaw as she bounced upwards striking as she would leap over him. The blow, while not fatal would not only stop the water technique but also disloge his jaw as it broke apart, crumbling to dust leaving nothing but an open hanging mouth. While thinking she would be in the clear, as she was at the pinnicle of her jump over him, she felt something tug on her ankle, looking down to see his hand attached. While he couldnt track her with his eyes, his sensing was above average, able to predict movements incredibly. Pulling her back down as she slammed down into the ground, a shockwave sending earth around her flying. He turned towards her as earth kept crumbling away from his mouth. She was on the defensive once again, as Inojin would start to lay into her, blow after blow. Kiriyuin, panicing and depserate to try gain am advantage began to parry away his onslaught with the backs of her hands, trying to think of a way out.


(
Shichi Tenkohō ) - Seven Heavenly Breaths
Type:
Spoiler
Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Seven Heavenly Breaths are a set of breathing exercises that gradually applies pressure to the lungs of the user, causing them to expand over several times their original size and therefore increase the amount of air they can hold. By being able to hold more air, the user becomes able to take in more oxygen to invigorate the body an increase the body's performance levels and energy expenditures way past that of their normal limits at the cost of their own physical health. Similarly to the Eight Inner Gates, this technique as the name suggests consists of several stages, or activations. Each activation is a fast process and can be done in mere moments up to the desired breath, but unlike the EIG, the user is unable to skip breath activation and must activate the 1st Breath and then continue.
  • (Daiichi Kassei) The First Activation: The user initiates the First Activation, or 1st Breath, increasing the lungs' vital capacity, allowing them to take in much more air than the usual and subsequently more oxygen to help energize the body's cells. Upon activation the user's eyes immediately go completely white and a powerful yellow aura envelopes them. The user gains a 1.5x speed boost and +10 to Taijutsu.

  • (Daini Kassei) The Second Activation: The user initiates the Second Activation, or 2nd Breath, stretching their own lungs even further, thereby increasing the air intake. This intake brings with it even more oxygen and the user's muscles and body grows slightly bigger. The user retains the speed from the first activation and gains a +20 damage boost to all Taijutsu techniques. User also suffers -10 damage.

  • (Daisan Kassei) The Third Activation: The user initiates the Third Activation, or 3rd Breath, causing their lungs to grow even bigger as the user's muscles and body increase in size and their skin goes bright red. This activation is similar in appearance to that of the 3rd Gate of the EIG and adds +25 damage to all Taijutsu techniques as well as the user moving 2x faster than their base speed. User suffers -15 damage.

  • (Daishi Kassei) The Fourth Activation: The user initiates the Fourth Activation, or 4th Breath, causing their lungs and muscle mass to double in size. The user is given a +30 damage boost to Taijutsu techniques as well as being able to move 3x faster than their base speed.

  • (Daigo Kassei) The Fifth Activation: The user initiates the Fifth Activation, or 5th Breath. The yellow aura grows more violent as it causes surrounding debris to sort of levitate around the user from the energy emanating from the body. The user achieves a +40 to Taijutsu techniques, x3 speed and suffers -30 damage.

  • (Dairoku Kassei) The Sixth Activation: The user initiates the Sixth Activation, or 6th Breath, causing their lungs and muscles to become stretched to the absolute limits, causing them to appear as a fiery towering figure. In addition to this, the user is given a x3.5 speed increase as well as a +50 to Taijutsu techniques. User suffers -35 damage. Should this breath timeout, the user will be unable to use Taijutsu or jutsu the user above S rank for 2 turns.

  • (Daishichi Kassei) The Seventh Activation: The final activation, the 7th Breath, is the end result of the Seven Heavenly Breaths and, therefore, the most dangerous and taxing. Upon activation, the user tears the fibers of their lungs and major muscle areas as their body is pushed past its limits. Upon observation, the user would have become a titantic size, standing at near triple their original size, scaled proportionately. Their eyes will remain a luminous white while their skin turns coal black and their veins become pronounced as yellow and red. After this activation ends, the user is left unable to use any Taijutsu or physical based attacks for 4 turns and is unable to use any chakra related fields above A rank for three turns. They also can only use two jutsu in those three turns. This Breath lasts for two turns, after which the user collapses from fatigue and the overall stress that had been placed on their bodies prior. In this state the user gains x4 speed and an increase in strength up to +60 to Taijutsu techniques. User also suffers -50.
Note: Seven Heavenly Breaths can only be used two times per battle and up to fourth activation and below the first time. After the first use, the user cannot use for at least 4 turns.
Note: Should the user let each activation time out naturally, he will feel the side effects of each. Each of the first 3 Activation lasts at max at 5 turns, the subsequent 3 lasts 4 turns and the last Breath lasts 2 turns

(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.
 

Zatanna

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Kiriyuin was on the floor trying to parry as many of the blows as she could, hey taijutsi technique managing to deflect them away from her face while he was over the top of her. She was catching a few of them on her shoulders and arms and starting to lose stamina fast. She had the upper hand with speed but the Seven Heavenly Breaths came with a cost.

There was moments she could see, when he wound back to deliver the next punch that gave a small gap for her to counter. Her Electric fences were running out of juice, and she didnt know how many of the earthen undead were left, being too focused on Inojin. She would have to time it right and on the next left fost her wound back, she awung her knees up then extending her legs in a series of kicks. They targeted his chest and his thighs as she aimed to kick him off. Caught by surprise, they crashed into his chest with her superior speed striking fast. The kicks were dangerous blowing a massive wound in his chest as he staggered backwards off Kiriyuin. The moment of her kicks actually sent her airport as the power behind her laugh drove her of the ground. She would have to finish the fight as the longer it went on the more dangerous he could become. With a swift and deadly accurate decent, she followed her kicl back down into a heeldrop. The blow struck true as she drove her foot directly onto his head, and with an explosion of earth, the dangerous and deadly Inojin shattered into tiny earth chunks.

Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40 + 30 = 70
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

Konoha Senshō ) - Leaf Flash Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40+30=70
Description: Rock Lee will perform a similar technique to the Heavenly Foot of Pain, but without any chakra enhancement, to deliver a heel drop to the opponent using only sheer physical strength that causes small alteration to the ground on impact.
 
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