[ Feodosia ( 203 ) ] Isabella Uchiha vs Inojin Yamanka

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This comes as both my “resurrection” and an attempt at a mission.



Issued by: Farmers of Feodosia ( 203 )
Special Classifications: A-rank, PvE, Mercenary work

Name(s): Inojin Yamanaka

Orders: Destroy the mind-controlled Inojin Yamanaka who has been risen from the dead and his undead forces

Wanted For: Razing farms and fertile lands in Feodosia.

Bounty: The Farmers of Feodosia are offering 2000 kumi and 3000 ryo to whoever takes out this plague.

Special Info: Inojin Yamanaka is a jonin level threat moving at 8 base speed having 160 health with access to Fire Release, Lightning Release, Earth Release, Ninjutsu, Taijutsu, Kenjutsu and Genjutsu. Additionally, he has access to all Yamanaka Techniques and Yin Release. His specialties include Genjutsu Range Specialist, Genjutsu Layering Specialist, Apex Layering Specialist, and Yin Release.

Alongside him is an army of 1000 risen dead.

Those very men, and women he had mind-controlled in life now follow him in death.



(Kinjutsu Doton Soseijutsu: Shishi Dojō) Forbidden Earth Resurrection Technique: Corpse Soil


Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 5 per corpse (150) (-10 per turn)
Damage: N/A
Description: This technique is called the "ultimate earth-element resurrection technique" because it focuses upon using the earth itself as a medium to revive corpses. By utilising soil in the local ground, the user can revive the fallen present there in one of two ways. The first version allows the user to seemingly continuously resurrect a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy, capable of enduring little more than Taijutsu and D-Rank Ninjutsu. The amount of zombies raised is directly proportional to the chakra spent to search through the ground and awaken the corpse's remains. Some corpses may not be in a perfect state, being deteriorated or decomposed, in which case, earth will form the missing areas into functional parts. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all their skills from when alive, with the addition of a preset directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bound to the body nor can the user completely overcome the targets personality. In this case, the user needs access to both a large amount of chakra as well as the fresh, preserved corpse of the target. The limitation of this technique is that, while with Impure World Reincarnation one can summon the pre-prepared revived ninjas at any time and how many times one needs by summoning them, with this technique, the user can only use it once and cannot prepare it beforehand. This means that the user will either need to bring a sealed corpse and perform the technique in the midst of battle or perform it in a fallen enemy who will then be used for as long as is necessary. Another difference is that the revived ninja is not immune to damage and will not regenerate if damaged though injury is not enough to stop it and the corpse will continue to work and function while it has some way to do so. At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
Note: The technique can only be used once.
Note: First version will produce how many corpses the user is willing to pay chakra for, all of which will last until destroyed.
Note: Second version can only be used in one corpse and requires access to a corpse which will not be usable anymore once the technique or the battle ends but that can last while chakra is fueled to sustain it or the technique is ended.
Note: In either cases, defeating the caster of the technique ends the technique.
Note: To use a corpse, the user must have sealed it in an official fight, approved by an RP Moderator, linking to which, upon reviving, is mandatory.

This bounty can only be claimed once and is performed similarly to a mission requiring no one to play the NPC.

The battle related to the bounty must last four posts minimum.


Rendezvous: Feodosia ( 203 )



Feodosia. A vast expansive land of fertile soils ranging all across the northern part of the island previously know as Nagi. In a dark recess of the land, a forbidden ground as been growing in the shadows. It is unknown why it became forbidden, any villager going near would simply become confused and filled with dread. They would innately avoid the place, even if afterwards they would forget ever doing it. It couldn’t possibly be considered to be fertile, for only fungus could grown amidst de darkened soil, flames of decay eerily floating from every crevice. The fungus were black and enormous, like a cancer ripping through the otherwise green forest.



Throughout the years, the fungal death had been growing, parasitically expanding like fingers, as if the core of the forest was trying to rip itself out of the depths of the earth. It was slow, but steady, growing like a beating heart.



( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the user and the opponent from utilizing it as a source for jutsu, for example Earth Jutsus, as well as melting through any previously active earth and earth-based jutsu, neutralizing it, following the element's strengths and weaknesses. The net of fungus follows the characteristics of the main release fungus. The mushrooms that grow follow the characteristics described by normal alternative release mushrooms, without the poisonous or spore release aspect of it. The high metabolic characteristics of the mushroom element allow for a secondary use, allowing the net to retrieve and metabolize certain chemical, biological, toxic, mineral, etc substances present in the ground at the time of creation, and present them in the outer layer of the net, strengthening the net and giving it additional protection, following the characteristics of the metabolized substance, or simply re-locate the substance to another area of the net, depositing the substances there. (If the substances came from a technique, the absorption is restricted to a rank higher (case they're a strength), a rank lower (case they're enlisted as a weakness (Toxic, for example) or same rank (in neutrality).
*Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn.
*The fungal net follows the same weaknesses and restrictions of the element (For example, while the net can be created over ground or water, it can't be created over lava. While metal and earth techniques can't pierce through the net, strong fire or lightning can).
*Can only be used thrice per battle*​

±Ibiton: Gozentaru Dou Lucifer | Decay Release: The Proud Body of Lucifer±



Type: Defensive/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to maintain)
Damage: 60
Description:
Taking full use of the main release of Decay, the user channels raw, unspecific decay chakra throughout his whole body or even only in a single limb or body part. As he does so, his body transforms into the main release of Decay itself, manifesting itself in the flame-like energy that pertains to the main release of Ibiton and in the unique color specific to him. Since the users body loses substance and physical manifestation, the user can avoid taking direct physical damage or energy damage while on this form and when reforming can actually "regenerate" injuries that he might have sustained before, after or during the activation. However, the user can be restrained and forced back into his normal form by containement-like techniques. Not only that but while the user is unaffected by rocks or solid earth or other solid techniques (basicaly not taking damage), he's weak to Mud, Water or Sand techniques, being easily restrained and forced back into his normal form. While on this form the user can travel through the air in the battle field (and through energy barriers, although not solid ones) at great speed (similar to his full running speed). An unique ability is that the user is able to shape his raw form as he pleases, taking the shape of animals or appearing for example as simple geometrical forms or other even simpler forms. However, his overall size can't be smaller than that of his original flesh body and if, as a result of an attack, the user loses some part of him, he can regenerate it with pure decay and by returning to his normal form, be left unaffected. If used only on a selective part of the body, the user can shape it to attack or defend either by letting attacks go through him or by forming shields or other simpler weapons. Partially or totally transformed, the user is able to release free form streams or projectiles from the main form of decay out of his transformed parts/body (A-Rank). If the user is touched on this form, the enemy will suffer great damage (following the CE's description).
Note: Once activated, the user is unable to mold Water or Earth techniques or KG/CE's that use both Earth and Water chakra (although, if the technique was activated before, the user won't lose his coonection to it once entering this form)
Note: When deactivated has a 1 turn coldown time
Note: Free form attacks count as a move from the move count
Note: Can only be used 4 times per battle



(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE​

While the gorge was glaringly visible, the tendrils of mushroom spread like an evil net underground, feeding from the land and retrieving information. Many years of information. At first, it was a crude and ugly, but then, showered by many moons, Yin spiritual energy began to breathe through the forest. Spirits of hatred, loss, vengeance, dismay, horror, fear. They permeated through the whole net, intensifying the aura of decay.

The rise of such a powerful Yin user as Inojin Yamaka was thus not unnoticed. As his Yin energy grew, so did the forest. As more and more people fell to his possession, the more the core of the forest seemed to wake from it’s stupor. When it reached 1000, the forest pulsated.

It was impossible for Inojin not to notice the change in the air. The army of the possessed most certainly felt it as well. His control wavered, and the feeling of dread intensified. Something evil was awakening, but what was it.



A large tendril grew from the core of the forest. It’s bulbous head curled onto itself before engorging tenfold. The tendril bore a crimson fruit, as the mushroom kept on hideously blooming, becoming the size of child and then full-sized adult. It then opened it’s head like a mouth and a woman was born again.



Isabella Uchiha’s slender figure was putrid at first, only distinguishable by the burning bright scarlet hair, but, like a snake, the decay matter started to peel away, shedding the horrible to reveal the pearly white immaculate skin. She could be a goddess surrounded by hell, but she was not perfect. Her eyes were not there.



She felt her face, Darkness was her world, she could not see, for she had no eyes. It enraged her, but years of solitude gave her a sense of calm, allowing her seething rage to remain dormant in the depths of her mind. And from that calmness, the world lit up, red like her lost Sharingan. She felt everything the mushroom forest touched, she felt every living being, every chakra source. And she felt her twin spirit, the Yamanaka, through the Yin energy that had fertilized her growing fungal net.



You’ll do nicely for now.



TBC…
....

Surrounded by a thousand, evenly spaced gravestones, the feared Inojin Yamanaka was passing back and forth. Each of the graves meant a drone that had risen, but what for?

He kept attacking the farmers, sending his corrupted army to pillage and kill, but everything felt empty.

Perphaps because he has dealt deeper with the affairs of the mind than most, his existence as a revived corpse brought an internal crisis that blinked through the fog of whoever controlled him. He was not supposed to question these things, nor was the control over his mind supposed to waver as it was, but that's what was happening.

And then, something far more evil woke in the land.

Inojin was dead, that was for sure, so why would he be feeling this dread? His army were nothing but drones, but even they halted for a moment. THe sky darkened, merely minutes from complete sundown.

But when the last lingering orange was about to drop bellow the horizon, the sky bursted into an eery green light, like a ghostly aurora.

And then... he saw her. And a shiver went down his spine.


..........

Isabella draws her hand backwards, in the fashion of notching an arrow. The chakra forms into a deep black spear with a sickly green glow of mushroom chakra, causing the environment to become ghostly and gloomy. In a fell swoop, she crashes onto the graveyard like a phatom, shooting 4 of this arrows against the army of mind-controlled zombies. Necrotic fungus spread upon impact, consuming hundreds of zombies at a time, rotting them and sealing them into nothingness.

Ninpou Hijutsu: Genzai No Ya | Ninja Art Hidden Technique: The Arrow of the Original Sin
Type: Offensive/Defensive
Rank: Forbidden Rank
Range: Short-Long
Chakra: 50
Damage: N/A (-20 to the user)
Description:
Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.

Note: Usable twice and counts as 2 techniques of the 3 per turn.
Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.
Note: User will be unable to use techniques above S-Rank in the same and next turn.
Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.
Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.
Note: Can only be taught by Scorps
*Taught by Scorps*

Clearing the graveyard nearest to her, she quickly vanishes from sight, appearing behind a cluster of zombies with a Shakujo

( Fugu ) Blowfish
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief.

#1: Needle Shooting - The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the materialized needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself fatal but can, when used by Dojutsu users or weapon masters, be used to strike fatal/nearly fatal points that will cause great damage. Shooting normal needles do not count as a jutsu towards the jutsu count. Shooting materialized needles only counts as a jutsu if used in a turn different than the turn of materialization. Regardless of the amount of needles shot, it only counts as 1 move.

#2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb, and then shoot them. The paper will automatically curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns. This is usable with explosive tags, not other paper-inscribed Fuuin techniques..

#3: Needle Cannon Shooting - It is considered an alternative method of shooting any stored needles. The Fugu dilates slightly, shooting simultaneously, or fusing together, all the needles materialized in a single technique, and shoot them out with the full damage points dealt in a single bullet. The cannon needle shoots out with a loud pop, and creates air circles surrounding the needle path, which push anything deviated from it's path and punch the actual target with great power. The substance/element used to create the needles augments the air circles and the punching force. In essence, it's a big cylinder of an element, created by merging all the needles created with that element, stored inside the Fugu. The rank and damage of the default cannon bullet is set at B rank, 5 normal needles (costs 20 chakra, gives 40 damage points), or simply the full rank, chakra cost and damage points of the materialization techniques, specifically #6, A rank 60 damage points, #7 A rank 60 damage points and #8 S rank 80 damage points. It requires all the needles materialized, if any is missing, the cannon can't be shot. With #2, it can only shoot 4 needles at once equivalent to 40 chakra, 80 damage. Can only be used once every 3 turns. Clarification, this is merely an alternative way of shooting stored needles, which are loaded or materialized through the means specified in the description of Fugu. As such, it doesn't allow mix usages, with different elements or needles, and serves simply as a way to deploy the full power of the materialization technique into a single "needle", instead of dividing the power evenly through all the needles separately.

#4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles will be shot in a straight line. Counts as a move, except in the turn of materialization.

#5: Chain-Needle Shooting - Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one or all of the charged thread needles inside. This can be used with any of the Needle Techniques, with the exception of #3 and #9. This utilizes an alternate handseal, which can be done with a single hand or while holding the stick. It always counts as a single move towards the jutsu count, even if combined with another Shooting or a Materialization technique. It costs 30 chakra. However, multiplying and increasing the number of needles follows the same principle as any multiple projectile elemental technique and not like the original Shuriken Shadow Clone Technique: the original full power of the needles is spread and divided equally across the total number of needles.

#6: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply raw Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water). Counts as a jutsu towards the jutsu count

#7: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle it's set, or the or the current RP event. Counts as a jutsu towards the jutsu count

#8: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal. Counts as a jutsu towards the jutsu count

#9: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu.

#10: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.

#11: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done through direct contact or remotely with 1 handseal, up to mid-range and counts as a technique from the technique count. Likewise, it can soothe, passively, the inherit defense mechanism, allowing the user to touch or hit a target with the Fugu without manifesting spikes, for a cleaner and more fluid strike.

#12: Damage Deflection - The fugu stick is an S rank Weapon, with no inherited elemental weaknesses or strengths. It does not conduce lightning, is not affected by corrosion, and retains a normal temperature, thus cannot be affected by S rank attacks. The user is able to spin the stick, creating a shield with the same characteristics, which incorporates a chakra layer that protects the hands of the user. Afterwards, the centrifugal forces of the shield disperse the attack harmlessly, or shift the weight and momentum of the attack to deflect it. It can only protect against 1 A rank per turn, in which case it requires 2 turn cool down to be used again, otherwise simply 1 turn suffices. Counts as a jutsu. This is just in regard of a total shield, in which the user needs to protect the hand weilding the Fugu, otherwise it is done passively, mostly against blunt or sharp attacks, and taijutsu, like a normal, resilient staff, and is restricted by the user's own mastery and strength. An S ranked technique can be blocked once, deflecting half the damage, but neutralizing the Fugu for the remainder of the battle and RP event. When using the shield, the user must be aware of weight and size of the attack, and move accordingly, sometimes, even an A rank attack must be deflected instead of blocked, only to miss the wielder's body slightly

#13: Form Transformation - Transformation Technique can be used on the Fugu to change the physical appearance of the Fugu. This can be purely decorative, changing colors or similar outwards changes, or actually change the stick to other weapons, thus preventing the usage of any Needle based techniques ( #1-9 ), but retaining it's inherent properties and remaining abilities. Any sort of sharp or blunt weapon will only be as strong as a generic version of said weapon, a sword will never be as sharp and balanced as a custom made sword, but will allow the user to perform weapon based techniques with the Fugu, such as Kenjutsu or CFS the user has access to ( Like Whip Arts and the Nine Verses of Shakujo ). This utilizes an alternate handseal, which can be done with a single hand or while holding the stick and counts as 1 move towards the jutsu count. It costs 5 chakra

Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1, or in the initial turn of materialization, as in, the very first turn where the user spends chakra to summon the needles, shooting them right away spend only 1 jutsu, rather than 2. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle or the current RP event ends.

The rings from the Shakujo float around it, so violently and chaotically that they discharge a great pressure of chakra. With a flick of her wrist, she shakes the staff of the shakujo, and sends the 6 rings outwards, crashing them against the remaining zombies, dealing with the last of them before walking slowly towards Inojin. She walks sensually, yet her previous actions shroud her in a cloak of blood and gore. She shakes her shakujo again, and the 6 rings fly back to it, after decimating a whole graveyard of zombies. Face with Inojin, she smiles.

(Saihachi no Uta: Kāma-Dhātu) Eighth Verse: Desire Realm
Rank: S
Type: Offensive | Supplementary
Range: Short-Long
Chakra Cost: 40 (-5 per sphere per turn) (-20 per sphere regeneration)
Damage Points: 80
Description: The user, after having the rings of their Shakujo separated either from an earlier technique or specifically for this jutsu, will have their rings begin to spin, but differently than normal. Normally, the rings spin along their own circular formation, which would make the ring appear to not be moving at all if one doesn't look closely. This is normally done to make the edges hot with friction and cause it to gain a type of cutting quality. The Kāma-Dhātu has the rings spin on a different axis so quickly that it almost looks like they've formed into small spheres instead of being simply rings from the blurring effect from the high-speed rotation (as if you took a ring or coin and spun it on its side on a table top) [see video below for further explanation]. As the rings spin, the users chakra is sent out to each ring equally and creates a field of chakra around the outside of each ring. As the rings spin, they move at a speed so fast that the chakra cannot cling to the physical being of the ring effectively, which creates a drag-like effect where the chakra from each ring is curved to such a high degree that the other end of the ring connects with the chakra "flowing" from the opposite end, creating a true sphere of chakra surrounding the spinning rings. Each sphere may then be controlled individually with strength granted by the constantly-rotating spheres of chakra equal to a B-rank technique of any element. When these spheres are damaged by C-rank and below techniques, the user may send more chakra to the damaged sphere to regenerate it and raise its strength back up to B-rank.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu
~Can only be used twice per battle
~Must wait a three turn gap between uses
~Rings may return to the Shakujo at any time. Rings are forced to return if damaged by a B-rank technique. If they are damaged by an A-rank or above technique, the user must physically collect the ring as it can't "fly" back to the user being out of chakra
~Regeneration of spheres is a choice of the user's and counts as a move of their turn . Returning to the Shakujo staff if damaged by a C-rank or under technique (including no damage) is also a choice but doesn't count as a move. Rings which are returned to the staff or are damaged by A-rank and above techniques no longer count to the "-5 per sphere per turn" chakra cost
The situation as as bad as it could get. He watched as the red-haired uchiha fell upon the gravyward like a grim reaper. Was she after his bounty, what a nuisance to hsi already bothersome "life". As a corpse, there was no purpose to his existance, appointed to this dreary land with nothing to go by. The objective was implied, wreak havoc, create a distraction, but no explanation as to why or for whom.

His opponent was a Sage. A true Sage. He might hold on for a while, but what was the point. He has been in this land for too long, and in this limbo between life and death for longer still. Inojin closed his eyes, and resigned himself to the fate of oblivion. Until an intent appeared in his mind, for the first time since opening his eyes as a corpse. It was not his own, and it was absolute. An order to fight.

Whoever made me, is interested in you, Blind Uchiha.

Inojin muttered to himself, before spreading his chakra senses outwards to cover the entire graveyard. Focusing his spiritual power, he took possession of the hundreds of ressurrected corpse still within the area, and forced them into organized formation. As if she knew that she had his atention, Isabella had stopped in place, her missing eyes locked into his body like a ghost. Well, if she doesn't move, I'll make her move.

(Shinten Bunshin no Jutsu) - Mind Clone Switch Technique
Rank: A ( S )
Type: Supplementary
Range: Short ( Long )
Chakra cost: 30 ( 40 )
Damage points: N/A
Description: This technique allows the user to possess more than one target simultaneously and, once completed, to freely manipulate the bodies of each individual independent of one another, as if they were the user's own body. Unlike the Mind Body Switch Technique. This technique can travel in a curved line but otherwise, seemingly suffers from the same consequences as the user is still required to transfer their consciousness into the targets. As this technique splits the user's consciousness between multiple bodies, the power of their hold is divided between each body. This technique allows the user to split their consciousness three ways and can work on clones, summons, and other sentient/quasi-sentient entities. Each division of the user's consciousness causes the strength of their hold to drop by one-rank. The rules and restrictions of the parent technique translate to this technique.
And so, the hundreds of zombies, fell on the small Uchiha.
 
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Lili-Chwan

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Isabella stopped in a small plaza at the center of the Graveyard. In front of her, ways away, was her target. She checked her chakra pathway and the Yin energy that she has been accumulating for years in her slumber was surging furiously. But she disliked that. Her mental spirit went to the empty hollows that used to be the Eyes Of the Accursed Sun, her pride but also her arrogance.

There was no discipline within her. She was an impulsive Sage, arrogant and reckless. Even as Madara was gauging out her eyes, Isabella did not think she was losing. She never once thought of the man as her equal even, nor any before him. The unbalance within her chakra and mind was proof of that, just as much as her empty eyes.

Inojin was a Yin masted, and an Yamanaka. He was Jonin and a corpse. She was Isabella Uchiha. Even blind she was stronger than him. Any one of her ninjutsu would overpower him, any one of her Genjutsu would obliterate him. But he was an Yin master, and had been for decades, and her Yin filled body yearned for the information he carried. But, most of all, she had to know who was behind him. Sealing her chakra and yin within her body, she breathed in deeply and her senses spread to the hundreds of corpses her enemy controlled.

You'll do nicely.

And so she began. While controlled by Inojin, the zombies attacked in a much more organized manner, but their rotting bodies and controlled minds brought them unbalance and hesitation. The first barrage had the more reckless of the bunch, heavy footsteps of a dead battalion approaching towards her. She gripped her shakujo tight and vanished, appearing in front of one with a rising knee that blasted his nose cartillage into his brain and blasted him backwards, dropping a dozen more behind him. Her shakujo's end was firmly grounded and, after kneeing the first corpse, she pulled her balance inwards, spreading both her feet sideways, in a mid-air supported split, kicking two more at each side, slaming the heel of the feet onto the wind pipe, cracking it.
The air whistled as 3 kunai moved towards her back. Controlling her strength output, she lowered her body, sliding donwards on her shakujo, tilting it just so that the rings at its head locked themselves with the kunai, reaping them from their trajectory mid-air. Twirling the staff, she guided the flying kunai in a circle, and tossed them back, with an extra present that she left behind before lowering herself. The kunai had paper bombs attached to them, which exploded behind her, shaking the ground and dealing with dozens more.

Some had their arms slapped away before being hit with the staff of the shakujo, others were flung, many broken bones and twisted limbs. Isabela was a flurry of movement, methodical and controlled, and her breath almost silent as she dealt with a few hundreds of taijutsu wielding corpses, dealing with them by preying on their own strength and momentum.
 

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This could not be happening. Even with his chakra sensory it was hard to follow Isabella at this distance, and all the while she was closing in, further and further. If he was going to lose here, he wanted to at least be able to hit this woman, even if could not make her pay for the losses that he was suffering right now.
Increasing his chakra, he infused his spiritual technique with much greater strength. The corpses jittered and some crashed down on the ground immediately, white eyed and drooling. His periferal control was waning as he poured more of his influence into the remaining ones. It matters not, if they fell it was because they were too weak. Those that remained would be much stronger still.
And so, the first corpse performed a couple of handseals and brought her hands to her lips, before blowing out a ball of fire towards the uchiha. Many more followed, spitting anywhere between arrows of flames to giant balls of hell.
(Katon: Hiendan) – Fire Release: Soaring Flame Bullet
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.
Others pierced the ground with their hands, removing great boulders that they could rain down on Isabella, blocking her path and crushing her within. They were slower than the fire spitters, but strong and threatening.
(Doton: Shōnyūseki) - Earth Release: Stalactite
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.
 

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Isabella felt the heat of battle as the clones upped their game. She knew many had falled as the spiritual pressure within the remaining ones increased drastically. This is what that meant, ninjutsu. She ran a few meters before sliding into the ground, doing a split beneath a corpse. As she went beneath him, she grabbed his leg, throwing him off balance and bringing him down from the momentum. She twisted backwards, laying on top of the fallen corpse, bringing his pinned leg with her, like covering herself with a human blanket. The first incoming fireball shower struck the ground and the corpse, missing her, before she threw the burning man against a woman that had been too slow to release her fireball. The man collided with her belly, making her gulp the fireball back down, the explosion hitting the groud at her feet and blasting her backwards onto an incoming rock throw.

A pair of twin brothers performed their handseals to shoot at Isabella but imediately lost sight of her. She was beneath them, and her two feet shot upwards, hitting their throats and making them choke on their fire, exploding in their mouth. A rock grew beneath Isabella's handstand and she propelled herself outwards, leaving behind a tag that blew the side of the stone into a rain of debris, catching the earth user and several others besides him before he could complete the jutsu.

Her aided jump allowed her to go over a small squadron of corpses, landing on the other side. Multiple corpses had already succumbed to fire and rock, missing her to hit eachother in friendly fire. Isabella's shakujo pinned the ear of another corpse before slamming him across the iron gates of the mansion overlooking the graveyard, bursting them open. She spun to the left, getting out of the path of a jagged boulder that shot through the open gates right towards Inojin.
 

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Inojin took a few steps backwards as the volley of fire and earth served nothing to stop Isabella's advances. He watched her twirl around corpses and techniques alike, unstopable. He watched her getting closer, and closer, and didn't realize how close she was until the iron doors banged open, like a massive toll of a bell.

UCHIHA!

But he was so out of it that took him a while to realize why she moved to the side. That is when he saw the jagged boulder that one of her corpses had tossed and missed. Revoking his control he slammed against the boulder, blowing it to smithereens.

YOU!

(Doton: Iwa Yado Kuzushi) - Earth Release: Stone Lodging Destruction
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A (up to 60)
Descripton: The user will do one hand seal and cause nearby earth structures (either natural occurring ones on the field (such as cave ceilings, cliffs, etc), man made (buildings, etc) or jutsu made (up to C-Rank active structures)) to collapse and fall. This technique allows the ninja to control nearby stone and rock and dislodge any vulnerable or sensitive spots, causing the structure to collapse. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. The damage depends on the size of the cavern or rock lodging above or nearby the target and not on the amount of chakra used which doesn't need to be high. A large cave with a thick ceiling can easily do the physical damage equivalent to an A-Rank technique but due to the damage not being focused or chakra fueled, its also easily defendable.
 

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As the jagged rock flies past her, she follows close behind, taking advantage of her enemy's mental breakdown to approach. As soon as Inojin's earth chakra is spread through the great rock and shatters it, Isabella jumps from her hidding place, her shakujo in hand, and surprises him. A demoness appears behind her from the sheer pressure her chakra has.

Here I am!

And span the weapon around, to hit Inojin in the temple, repelling him against a wall to the side. She walked to her opponent, slowly, blood reeking in the air around her. She was a nightmare, and she was approaching.
 

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This was it? This is how he'll die? He grabbed his head, the pain from the mental fatigue and the actual blow from the staff pulsating inside is brain. In a last ditch effort he spread his spiritual powers in the air, like a shockwave.

(Shintendou no Jutsu) – Mind Body Confusion Technique
Rank: A - S
Type: Supplementary
Range: Short - Mid
Chakra cost: 30 - 40 (-10/15 per turn)
Damage points: 60 - 80
Description: This technique causes damage to all foes on the battlefield as well as confuses the main target. This is unique technique within the Yamanaka as it deals with causing mental damage as opposed to actually controlling another's body or will. This technique can be directed at multiple targets though the power would be divided among them. The damage translates into a blaring migraine that causes opponent's minds senses to become fuzzy affecting their ability to react to movements (negating chakra based sensory and heightened base 5 senses) and perform techniques (Above S-rank or A-rank depending on the rank of the technique). When performing this technique, however, Yamanaka are limited to performing only A-rank techniques and below. As well, the more targets under this technique's effects, the stronger, the shorter the duration of the technique. Against one person the technique lasts 3 turns. For every target double the number, the turn duration decreases by 1 meaning this technique can be cast on a maximum of 4 people at any given time.
Note: This technique can only be performed 4 times per battle with a cool down of 3 turns in between each use. S-rank usage of this technique can only be performed twice

Most corpses around Inojin imediately dropped on the ground, the mental pain was unsurmountable and excrutiating. But, more importantly, he hit Isabella as well. He had no hope that this would amount to much, but it was a distraction.
And as Isabella flinched, Inojin made the Yamanka clan seal and a howl was heard. Time stopped still. Did it work? When Inojin opened his eyes again... he was staring at his own limp body.
AH! THIS IS THE END YOU BTCH!

(Shintenshin no Jutsu) - Mind Body Switch Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The Mind Body Switch Technique is the signature technique of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind as spiritual energy into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. Since the user is in another body, they are also able to use that body's chakra. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance. It is generally used on immobilized targets. Conversely, however, the user's original body is left defenseless while this technique is active, leaving it susceptible to attack until they return. The mind transfer moves slowly in a straight direction and takes some time to return to the user's body if it misses. Similarly, if the opponent's will is strong enough, they can force the user from their body, as Sakura Haruno did to Ino Yamanaka during the Chūnin Exams. Also, if the user's chakra level is low, the technique will be harder to maintain. Furthermore, should any physical injury befall the victim's body while the mind link is active, it would cause the user's body to also receive those same injuries. This can be rectified if user cancels the technique before the victim's body receives the damage.
Note: This technique gives the user control over the victim's body and chakra such that, the target is incapable of using any technique that is not directed at breaking the technique's hold on them.
Note: Switching bodies with a target grants full autonomy to both parties to utilize the body and chakra of their respective host, however, both parties are still linked mentally and physically and thus, any damage inflicted on one happens to the other. If either member leaves their host while the other still occupies the other body, their consciousness will be lost in a sort of purgatory until the technique ends and they'll be unable to return. However, the Yamanaka who cast the technique is free to end the technique at any time.
Note: The duration of this technique lasts 10 turns and the target becomes incapable of breaking free after 3 turns. If the body swapping version of this technique is used the technique lasts 5 turns.
Note: This technique requires a cool down equivalent to the number of turns it was sustained after 4 turns.
 

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The mind realm of Isabella Uchiha was a pitch void until Inojin appeared. His technique successfully infiltrated, but it was clear he had expended too much chakra, and he himself was inferior. The realm quaked, and 2 eyes appeared behind Inojin's projection. They were red with a black sun burning inside. The Mangekyo Sharingan of Isabella Uchiha, the Eyes of the Accursed Sun.
He had no means of defense, and as they opponened, fear was imposed onto the trespasser. Her Genjutsu had always dealt with fear, within her mind, fear could take on it's most primal form, fear of erasing one's own existance. Inokin was paralized by fear, and just Isabella's mental strength and superior lever was enough to expel him from her mind.
She subjugated the Yamanaka, all the corpses that were previously controlled by him fell to the ground, if they hadn't done so already from the Mind Confusion pain. Isabella pierced a scalpel onto the back of Inojin's head and knocked him unconcious.

Then... she began. Tracing her nails through Inojin's temple, she cut out a thin wound, through which she poured a dose of Santeria. Derived from psychoactive mushrooms, the poison immediately severed Inojin's mind from his body, creating an heightened state of dissociation that could be manipulated through her own chakra. Through her poison, the whole of Inojin's mind was hers to play with.

Name Of Poison: Shaman's Voodoo
Creator: Lili-Chwan

Type: Neurological and Intestinal and Vascular

Ingredients and Background: Selection of Amanita, Psylobe, Claviceps and Gyromitra mushrooms.

This poison utilizes all of Liliana's knowledge in fungus, as given by her Mushroom Element, as well as Decay and Medical Ninjutsu, allowing her to pinpoint and combine active molecules in each mushroom in order to fabricate a poison heavily reliant of Hallucinogenics and Genjutsu, while dually working the body into a state of slow decay and death.

The poison appears as a black mist of spore-like particles, carrying the neurotoxins. They can be ingested, breathed in or absorbed through the skin, the later of which in a process much like actual fungi, creating microscopic root-like protrusions that pierce the surface of the skin to infect the blood stream. These are normally spread through the air, though they can be carried through the water, seemingly dissolving in it. In condensed form, usually employed for storage in vials, it appears as a black goo, with syrup-like consistency. This can either be warmed passively running fire chakra through one's hand, unleashing the black spore cloud, or dropped in water, where it will taint it.

When in the air in mist form, the poison won't be able to spread (without help form techniques) much further than the original deployment area (Short-range from the point where it becomes a mist) nor for a long time (lingers in the area for 4 turns) before becoming harmless. However, when in its "goo form", it will never deactivate though will never passively transform into mist (needs air temperatures above 40ºC to become a mist). If one contaminates water with the poison, the resulting water will be poisonous forever but much slower acting. Basically, the effects are the same but progress at half the speed.

Description of Effects: The body of the Poison consists of Muscimol and Ibotenic Acid, gathered from mushrooms of the Amanita Genus. This combination produces an immediate effect on the opponent's mind, as the Muscimol and Ibotenic Acid cause CNS depression, which results in a sort of sedation of the target, with an heavy disassociative shattering of the user's mentality and perception. This isolates the mind from the body, similar to many Complete Sensory Manipulation Genjutsu but biological in nature and thus not Genjutsu but a Hallucionation.

Then, the rest of the poison's toxin cocktail start to act, on both the Mind and the Body, previously disassociated by the main core of the poison. At the level of the Mind, the poison carries a mixture of Psilocybin and Psilocin toxins, gathered from mushrooms of the Psylobe Genus, which create an arousal of the CNS in a pinpoint, producing controllable hallucionations within the sedation of the Amanita-based core. Practically speaking, this means that, associated with every usage of this Poison, there is an underlining Hallucionation that takes form which will populate the mind of the target of this poison while under the disassociative state. This hallucination can then be manipulated by users of Medical and Mushroom Ninjutsu, by shifting the active toxins of the Psylobe mushrooms and shifting the illusion.

At the level of the body, the poison will slowly kill. The poison carries a mixture of Alpha-Amanitin, from Amanita Mushrooms, Gyromitrin, from Gyromitra Mushrooms, and Ergotamine, from Claviceps Mushrooms. This cocktail of toxin slowly but surely starts working on the target's Liver and Vascular system. Alpha-Amanitin and Gyromitrin will cause Liver malfunction and intense gastrointestinal irritation, which won't produce any sort of pain because of the disassociation effect. This damage to the digestive organs will slowly expand into others, like the stomach and kidney, causing the internal organs to fail which lead to respiratory failure, coma and death. Ergotamine has heavy vasocompressor proprieties, which will cause the vessels to shut down, preventing the proper circulation of blood, slowly causing gangrene of the limbs, resulting in their loss and decay.

In the first turn of effect, the disassociation of the Mind and the Body occurs, and the target will immediately feel the effects of the Hallucination, while the organs start to malfunction. On the second turn, the internal organs will malfunction, while the limbs will slowly be drained of blood, with gangrene and necrosis starts acting up on the limbs. On the third turn, the body will shutdown, respiratory failure occurs and the limbs are beyond saving, with extremities starting to fall. Death occurs in the fourth turn.

Additional Effects: The effects of this technique are an hallucination that mimics genjutsu, not a genjutsu itself, and thus can't be blocked as such. To get rid of the infection, one must counteract the poison. The proteins in the neurotoxins are volatile to fire, and will progressively denature when exposed to high heat, beyond that of a severe fever. Lightning can also counteract the proteins, though to a lesser extend. Water and earth will not impede or lower the potency of the fungal poison.

The generic hallucination, after shattering one's mind, is a dream-like world resembling a dark swamp with fairy lights. The target will be able to move in this realm, and interact with the trees, the waters and the lights, as well as with the odd sound or critter, but won't be able to feel the outside world, the real world. To change the hallucionation, it is required physical contact, which the opponent won't feel, and then charge chakra through the touch, while changing the illusion. This control is passive and can be done to manipulate the hallucination at the users whim. If the user removes direct contact, the hallucionation will passively and slowly revert back to the original form.

As the Poison works on two different levels, one can employ a neat version of Shaman's Vodoo, colloquially called Santeria, which has just the Hallucinogenic aspect. Basically, when holding a vial the user will infuse it with water chakra as well as heat to both lower the effects of the poison dilluting them but also to create the mist (now in larger quantity, lasting the same 4 turns and spreading through to mid-range) to poison nearby targets. As this process is mediated by chakra, the user can remove the lethal properties of the poison and rettain the hallucionagenic and dissociative ones, allowing Santeria to create a shared dream realm, where, within Short-range, the poison will link together multiple targets of the Santeria concoction, and keep them on a synchronized hallucionation, as long as either the user retains physical contact with at least one of the targets, or, if the user infects himself with Santeria, within short range of all the targets, he or she can keep manipulating the realm at will.
Note:
-The creator needs to ingest the poison in goo form to be poisoned
-Poison cannot be given to anyone due to the complexity of its use and creation
Through her yin and mushroom chakra, she casts herself onto the mental realm, manipulating his mind. Through Mind of Creation's schematics, empowered by her mushroom chakra, she raises the psychoactive levels in pinpoint manner, constructing remnants of Inojin's own memories and life, and watch him react accordingly. She poses questions, mimics training, and goes through all events that could give her some insight. She harvests every detail about his own Genjutsu, Yin and Spiritual knowledge, his own theories and of those that taught him.
Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release specialists can use advanced elements and CE.
When she feels satisfied, she infuses a more aggresive version of her Yin chakra into her elemental technique, and permeates Inojin's brain and chakra system with an Hungry Ghost type of parasite. Her mastery of Medjutsu Diagnosis guides the hungry ghost through Inojin but, most importantly the core of the Ressurection technique itself. All life is connected, all techniques have an owner. Through the Hungry Ghost's chakra link feeding capabilities, she spreads her manipulation until she can pin point the source of the technique. A single tiny thread moves out from Inojin's corpse.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.
In a swift motion, she bites her non dominant's hand and spreads her chakra on the ground, summoning an lion sized black and crimson macaw with a large scar on her right temple and a great katata strapped to her back. She respectfully lowers her head to Isabella as soon as she appears.
(Kuchiyose no Jutsu) Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description: To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
Minha Rainha.
Track this chakra, Maria.
Isabella says, focusing on the foreign chakra again. The macaw spreads her wings and records the signature.
( Oumu no Jutsu: Saru Inasu) Parrot Arts: Monkey Chase
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This jutsu relies on bird's innate magnetic compass that allows them to migrate over extensive distances across the globe. Allying chakra to it, a parrot using this technique would be able to pinpoint any chakra signature he had contact with, regardless of distance. This technique serves not as the detection itself for that is innate, but as the locking of a target's signature in the parrot's brain. It requires the summon to be short-range from the target or short range from a place where the target stood for a relatively long period of time (Unless the target is using or used a camouflage jutsu during that time). After the target is successfully locked, the bird can sense it anywhere in the world, with very little interference (Only Muu's camouflage technique would hide himself from this, higher than 15 meters, other means would have to interfere with the ability itself).
*Can only be used by parrots*
*Can only lock on two targets at a time*
 
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