(Tsumi) S.I.N.S
Type: Weapon
Rank: Forbidden
Range: Short - Long (Dependent on shape)
Chakra: N/A - 50 (Devour) 10 - 30 (Shapeshifting) 20 (Regeneration)
Damage: 40 (Assimilated) +20 Taijutsu/ Kenjutsu (Assimilated)
Description: S.I.N.S, a.k.a Systemically Integrated Nebulous Sentience, or simply "Sin" is a weaponized Symbiote, a sentient type of organism that bonds with a host to survive. Unlike most symbiotic entities it is "Mutualistic", a type of symbiote that survives through a host organism, while providing the host some manner of benefit with it's presence, unlike others which are typically "Parasitic", and only bring detrimental effects with their presence. Sin has an insatiable appetite, and the unfortunate habit of eating just about anything that comes within range, undiscriminating between friend or foe, trash or treasure, with only the desire to be free from it.
Sin's ravenous hunger goes hand in hand with it's ability to analyze, retain and replicate the appearance, texture, properties, etc of any solid material it devours, regardless of whether it is natural, man-made, created via Chakra, etc, similar to the Ninjutsu
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. This "Assimilation" only applies to materials with solid properties, meaning liquids, gasses, energies, etc cannot be devoured and replicated using this ability, as they lack physical substance for Sin to assimilate while maintaining it's form. Examples include a wide and varied range from basic earthen materials like dirt and rock, to denser materials, like wood, metals and crystals. In the case of materials devoid of Chakra, devouring them costs no Chakra and is a passive action. In the case of materials created via Chakra, the user must expend Chakra equivalent to the Rank of the material to devour it, and will cost a move. Sin's replication of properties of materials it has devoured is a passive action due to it being an inherent ability, requires no Chakra to achieve, and can be used to replicate multiple materials at any given time in addition to it's base state, but can only be performed once per turn. Finally, there are differences in both strength and durability for Sin between it's base and Assimilated states;
In it's base state Sin possesses an immunity to B-Ranks and below, and requires at least an A-Rank to damage, and another to destroy, or one S-Rank, etc. While Sin is damaged in it's base state, it can quickly regenerate injured/ destroyed parts within that same turn, at the cost of being being unable to Assimilate. In other words, while Sin is regenerating, it cannot devour materials to analyze their properties, nor enter it's assimilated state, as it is solely focused on regenerating from the damage it has sustained.
In it's Assimilated state, Sin's durability is increased to Forbidden Rank, and requires at least one S-Rank to damage, and another to destroy, or one Forbidden Rank, etc. While Sin is damaged in it's Assimilated state, it can slowly regenerate injured/ destroyed parts over the course of the next turn, during which time it is still susceptible to a fatal attack. Finally, thanks to the increase in it's durability, physical attacks that utilize Sin whilst Assimilated also receive a substantial increase, with a base damage of 40, and Taijutsu and Kenjutsu techniques performed utilizing Sin dealing +20 more damage.
In addition to it's "Assimilation", Sin also has complete and total control over the shape and general functions of it's form, allowing it to change both to suit it's needs, most commonly used to create as many mouths as it can to allow for rapid consumption. This "Shapeshifting" relies on a mass-conversion system, allowing Sin to mould itself into shapes and forms equivalent to, or less than the total amount of mass it has consumed. This allows Sin to shape it's form for many functions, such as moulding itself into the shape of various weapons, like a blade to facilitate the usage of Kenjutsu, or a whip-like appendages to engage in ranged strikes, making it's strikes both versatile, and deadly. The size of Sin's Shapeshifting is restricted by how much Chakra is used with the ability, allowing for shapes up to Close Range with 10 Chakra, Mid Range with 20 Chakra, and Long Range with 30 Chakra. Additionally, each usage of Shapeshifting counts towards one of the user's 3 Jutsu per turn.
Through both of these abilities Sin is implanted onto users arm via Medical Ninjutsu within the Hospital to ensure that functions like the flow of blood, Chakra, etc, are flawless. This allows both the user and Sin to share their senses, experiences, allows direct mental communication between the two, etc, while also allowing the user to weave seals using Sin as a proxy, and supply it with Chakra for it's abilities, or for Sin to forcefully drain Chakra from it's host to perform techniques itself. Sin can also devour small portions of the user's body, causing pain, which can vary depending how much of the user is devoured and replaced. This results in self-harm upon the user as flesh and muscles are torn, and bones are crushed and devoured, damaging their health by an amount equivalent to the amount of the user's body is devoured, with the damage ranging from E-Rank to A-Rank. Finally, while the user has some control of Sin, such as utilizing it to perform hand seals for their Jutsu, Sin is still it's own organism, and thus is capable of both independent movement, thought, actions, etc, regardless of input from it's host. This means that, should the host may be incapacitated, or unable to act in some manner, it doesn't necessarily apply to Sin. For example, in the case of a Genjutsu directed at the host, although they and Sin share the same Chakra flow, because Sin has it's own mind, senses, etc, it would be unaffected unless the Genjutsu affects multiple targets.
Note: The acquisition of unique or specific materials must be performed in an Official Fight where Sin consumes the specified material, and the user emerges victorious, or escapes the battle. Additionally, the user must compile a list of all devoured materials, with the links to the appropriate battles within their Custom Jutsu thread.
Note: Can only be used by Imperfect.